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Topics - Cherrie

1
Spriting / In-battle Weapon Sprite Finder
May 07, 2012, 09:32:21 pm
So there's a pretty clear listing of the menu icons for equipment, but as far as I can tell there's nothing for the actual sprites that show up in weapon animations. Until now! This is still a little rough, but I'll explain it as best I can.

This is intended as a guide to recoloring battle weapon sprites to match their menu icons. This list was compiled using the WEP1 sprite sheet from shishis. To the best of my knowledge the first palette line determines the colors of the swing animation. The second and third line mystify me for the most part, I'm not sure what they do but they may be connected to a few anomalies I found while cataloging everything. Now to the meat of the list!


Palette 4 Items
Mage Masher
Main Gauche
Ninja Edge
Iron Sword
Kiyomori
Hunting Bow
Windslash Bow
Iron Fan
Round Shield
Venetian Shield

Palette 5 Items
Assasin Dagger
Air Knife
Spell Edge
Diamond Sword
Heavens Cloud
Healing Staff
Gold Staff
Oberisk

Palette 6 Items
Orichalcum
Koga Knife
Rune Blade
Chaos Blade
Murasame
Mace of Zeus
Long Bow
Escutcheon

Palette 7 Items
Iga Knife
Blood Sword
Muramasa
Bloody Strings
Gokuu Rod
Aegis Shield
Diamond Shield

Palette 8 Items
Coral Sword
Ice Brand
White Staff
Sage Staff
Silver Bow
Flame Shield

Palette 9 Items
Zorlin Shape
Ancient Sword
Nagrarock
Materia Blade
Defender
Excalibur
Chirijiraden
Ramia Harp
Javelin(2)
Ice Shield

Palette 10 Items
Thunder Rod
Flame Rod
Poison Rod
Flame Whip

Palette 11 Items
Dragon Rod
Morning Star
Mythril Gun
Cross Bow
Papyrus Plate
Partisan
Battle Bamboo
FS Bag*
Cashmere
Mythril Shield

Palette 12 Items
Giant Axe
Faith Rod
Blast Gun
Poison Bow
Yoichi Bow
Madlemgen
Whale Whisker

Palette 13 Items
Ice Rod
Ultimus Bow
Dragon Whisker
Cypress Rod
Ivory Rod

Palette 14 Items
Platina Dagger
Sasuke Knife
Platinum Sword
Asura Knife
Koutetsu Knife
Bizen Boat
Battle Axe
Oak Staff
Wizard Staff
Scorpion Tail
Romanda Gun
Blaze Gun
Battle Dict
Monster Dict*
Javelin
Spear
P Bag
H Bag
Platina Shield
Crystal Shield
Genji Shield

Palette 15 Items
Dagger
Blind Knife
Hidden Knife
Ninja Knife
Broad Sword
Long Sword
Ragnarock
Kikuichimoji
Slasher
Rod
Rainbow Staff
Stone Gun
Glacier Gun
Bow Gun
Ice Bow
Mythril Bow
Octagon Rod
C Bag
Buckler
Bronze Shield

Palette 16 Items
Mythril Knife
Short Edge
Mythril Sword
Sleep Sword
Save the Queen
Masamune
Wizard Rod
Flail
Night Killer
Gastranfitis
Lightning Bow
Perseus Bow
Fairy Harp
Mythril Spear
Holy Lance*
Musk Rod
Persia
Gold Shield

Replacing the palette will recolor all the items in each list, this also applies to items that have been altered to be other weapon types.

The FS Bag, Monster Dict, and Holy Lance are the only items that come out kind of weird. They seemed to take part of their coloring from a separate palette for reasons I can not fathom. If you find any inconsistencies let me know and I'll fix this up.





2
Help! / Victory Conditions Editing - Save Miluda!
April 22, 2012, 12:44:24 pm
So to put it basically as possible I'm trying to change the victory condition on Miludas second battle to be Save Miluda instead of beating her. Using the battle conditions editor has led to some amusing outcomes. After reading the tutorial and using my limited understanding I used the editor to change 06008500000019004300 to 05008500000019004300 under the belief that Miluda living through the fight would meet the conditions. However since the battle began with Miluda being alive it was an instant victory instead. I didn't experiment if starting her off dead and then reviving her would postpone the auto-victory.

I then tried the victory conditions for the very first battle and it ended with what Ramza says right after that, then it warped me back to Magic City Gariland.

I also tried using a fight that would be similar, where you first save Mustadio which lead to the conversation you have with him immediately after the fight.

I'm not sure where to take this from here.
3
I'd like to be able to use Equip Change without it eating up turns to add a little more flexibility to some characters.
I did see this mentioned before but I don't know if it ever came into fruition.

Edit: Rather than making another topic I figured I'd just use this. It'd be great if we could access the fur shop from the start of the game.
4
Help! / FFTPatcher's ability names
April 19, 2012, 06:38:17 am
Is there a version of FFTPatcher that uses the ability names of the original game instead of WotL? Or possibly some way I could just input it myself? It's daunting when I have to go comparing ability names all the time just to be sure I'm doing things right.