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Messages - gmila84

1
Help! / Need FFT WOTL 1.3 patches
March 20, 2016, 09:18:06 am
Hi guys!






You were told no the first time, replying by asking again will get you nowhere. -Elric
2
New Project Ideas / Re: Game of Thrones and Ninjas
September 16, 2012, 11:23:44 pm
Desocupado, você é brasileiro, portuga?

Guys, I just following the path's title: New Project Ideas.

I don't know how it works, so I just mentioned an ideia, not a work's start.

So you guys is telling to me how the things works around here. I thank you all so, when I have a job started, I return here.

The mod you tell all TV series scene, that's I have in mind, 'cause the tv show is a book summary.
3
New Project Ideas / Re: Game of Thrones and Ninjas
September 15, 2012, 09:24:34 pm
Guys, no details, just adapt the Game of Thrones plot into FFT. There's a lot of battles also!

Treason, dragons, knights, lords! All we need to do a good fantasy tactics game!

Maybe a difficulty task, but could be a very rewarding one.
4
New Project Ideas / Game of Thrones and Ninjas
September 10, 2012, 12:37:09 pm
Guys, two suggestions:

Adapt Game of Thrones into FFT. The plot of the series seens a lot with FFT.

And second, for anyone who will make a new project, could be anyone: the Ninja sucks!

Ok, it's a beast, but isn't a Ninja, it's a gladiator. No smoke bombs, no blowpipe (blowgun), just throwing shi%$#s!

Anyone?
5
FFT+ / Re: FFT: Plus Chat/discussion topic
August 09, 2011, 01:37:10 pm
Quote from: Dome on August 09, 2011, 01:14:06 pm
@Gmila84
Monsters in random battle are always partylevel +3 (For the reason Kage stated) Even if I'll probably rework CH1 randoms to feature only party level monsters (At the beginning, you have almost no skills unlocked)
Also, remember to don't level only one character, as the game takes the HIGHEST level in your party and adds 3 to decide the monsters level
No automatic monster join up is because monsters are very strong, and you require a particular skill to make them join (Archer ;P)
And yeah, no more guests in the party roster (Except for Beowulf in Ch4)


Thanks again for your attention. New patch, new rules!

I'll play a little bit longer to catch the new schematics.
6
FFT+ / Re: FFT: Plus Chat/discussion topic
August 09, 2011, 09:08:03 am
I've tested your patch.

You're changed a difficult a little bit, not too much, but in random battles, the level of monsters is too high.

I've noted that Delita was not in my party. Is that correct? These special characters is not our responsabilty anymore? Lol

I'm very disappointed with no automatic monsters join up.  :|

Example, my entire party has level 2 characters and the monsters in Mandalia Plains have level 5. The random battles must be same level, just for training skills. It's my thought about it.
7
Man, for the next release, made a Ninja with Ninja skills! Bombs to evade, poison needles, attacks to put someone to sleep... Chemists only works with cure potions, but he whould works with poison, molotov and support potions (protect, shell and other stuff). Think about it.

I'll test your hard work!

Ps.: when I have some free time, I'll work on a patch based on D&D.

By now, I have some jobs to study about it:
Everyone starts with Squire then:

Chemist==>Necromancer
Fighter==> Samurai
Ranger==>Arcane Archer
Thief==>Ninja or Assassin
Wizard==>Warlock
Cleric==>Paladin
Monk==>Dragoneer
Druid==>Summoner
Bard/Singer (Performer was a AWESOME idea!)==>Oracle

Theres some explanation in mind how those classes grow to another.
8
Help! / Need to preview animations!
December 31, 2009, 09:02:26 am
Guys, I've founded in this forum, a post with a link to the all animations effects, but this link is not active anymore.

Can anyone upload this material if had them?

Thanks in advice.
9
Help! / Re: How to preview magic effects on FFT
December 31, 2009, 08:58:31 am
My bad, posted in the wrong place.. so, if I load a saved game, it keeps previous configurations of the iso. I've founded another way, placing all the abilities I'm testing on Ramza, and using at the first battle! ;) The editor generates a Gameshark code, its possibly another way. Thanks for your tips!
10
Help! / How to preview magic effects on FFT
December 30, 2009, 06:38:31 pm
Hey guys, how you doing?

Need some help here.

I'm making new magics using FFPatcher editor, but I have to save them, load the iso with the emulator, start a new game, pass the first battle to test my skills, and I'm talking about the Squire skills...

How can I see the magic effects before playing the game or how can I turn more easy this job?

Thanks in advice.

Ps. sorry 'bout my poor English, 'cause is not my primary language.
11
Spriting / Get error on sprinting
December 29, 2009, 01:31:37 pm
Hello my friends, how are you? Hope fine...

Man, I'm about to explode in terms of sprite edition... Especially when I'm using Shishi sprite editor... I can't import my edited bmps... I'm using photoshop, gimp and the marvellous one, graphicsgale free editon, just to save a bmp in 4bit format. When I tried to import in ShiShi , I got a log error. Same problem with FFT Sprite Manager...

Thanks for any help.

Ps. is a little obvius, but English is not my first language.