Final Fantasy Hacktics

Projects => Completed Mods => Call of Power: Chapter 1 to 3 => Topic started by: Kokojo on January 15, 2009, 02:13:41 am

Title: The call of Power - General info/discussion thread
Post by: Kokojo on January 15, 2009, 02:13:41 am
The call of Power
A original pacth in progress by Kokojo and 6divide9

Demo verison http://kokojo.ffhacktics.com/ (http://kokojo.ffhacktics.com/)

The lands of Ashronor were never totally peaceful, nor perfect, yet life went on. Hero's came and passed, as did the darkest of villians, yet most things remained the same. It was not untill the discovery of magic that things began to change. It was never cleary written how these arcane arts were discovered in the land, but the first men who had discovered it immediately gained a powerfull advantage over all others. They horded the power and used it to become even more mighty. They were known as only the nobles, and an ever greater distance had began to spread between them and the common folk.

Of course, as ages passed, the oppresive nobility became a way of life, and people did not pose questions nor need answers. Kings were named and dethroned, yet the peasents were fairly numb to the events that occured. The use of magic had slipped down through the cracks and was now common thing for some, so there were few who knew the reason for the nobilities power, and just accepted it for what it was.

The lands of Ashronor existed in this state until recently : A Large ammount of nobles started wanting more from their citizens, money, production, slaves, and forced labour were begining to appear. Quality of life was going downhill because of the high taxes and the oppresive nature of the suddenly greedy nobles.. The citizens could not really understand what was going on, and unrest had caused many to become cutthroat and greedy themselves... It seemed that every man had heard...

The Call of power.

What hero will emerge from this oppression?


---

There it is, under its way, Call of Power ! (COP, ofc)
Intro :
Official beta intro : http://youtube.com/watch?v=GRc6kpUVI5M (http://youtube.com/watch?v=GRc6kpUVI5M)
Official Beta first battle : http://www.youtube.com/watch?v=ZGG-h6ZpBCk (http://www.youtube.com/watch?v=ZGG-h6ZpBCk)
First battle walktrough : http://www.youtube.com/watch?v=5pda04k5SfA (http://www.youtube.com/watch?v=5pda04k5SfA)


Teamembers :
Kokojo : Event editing, ENTD edits, Pacther work. Story, script.
*dead*Madmartigan : Event editing.
*dead*6divide9 : Story, script, correction.
Eternal :  Story, script, correction.

Why would i want to play ? :
Stop asking right now ! Feature a totally new Story to keeps you on your toes that is garanteed to make you want to play. A new kind of battle is up : Tactitians, this is a challenge for you. Low hp, low damage, new skills and rebalanced to prevent abuse.

Stop having those ''cheap-tricks to save the day'' routine and start planning for real ! Every battle is a new challenge, no more cheap tricks. This isin't too much for you? We also have totally new events and change around batlle location. You can be sure attack.out is mutilated and bleeding from every change it had, as well as Test.evt ! It's also a tottaly new world, too bad for Ivalice, Ramza, Zalbag and Algus !

and oh yeah.

It's a three-sided caracther story. Three chapters with three diferents heroes. What happens in the fourth ? Who knows !

Any previews ?
Ha, we got to keep you on your toes. There will be a demo as soon as the ''balancing'' is done, and soon, videos and images.

You din't talk about classes change, or items changes, or anything that i could wein about !
I do talk about new Jobs.
Here is your new descriptions.
http://www.ffhacktics.com/forum/viewtop ... 2&start=26 (http://www.ffhacktics.com/forum/viewtopic.php?t=1892&start=26)
And the Skillsets :
http://www.ffhacktics.com/forum/viewtop ... 2&start=37 (http://www.ffhacktics.com/forum/viewtopic.php?t=1892&start=37)

Of course, there will be many more things to talk about, but what can i say, we will leak info bit by bit, but not the whole story.


Random info dump.
Crossbow will own in this. Range wise and power wise. Crossbows are cool.
''No Random battle'' Hack is on. No power-leveling.
Most item are being balanced with the game system.
Shield block increased greatly, C-EV of shield wielder way down.
Spears are now 2-handed.
A Male squire level 99 will have about 130 hp, so no more 999 brutes all over the solar system.
The first job level up (Job level 2) is now at 50 jp.
Phenix down are rare.
All Knight sword gets +25% chance of DoubleStrike.

Updates start here :
16 jan 09 - Beta Video posted.
25 jan 09 - First Table updated, Jobs updated. Random info updated
19 Feb 09 - Jobs definitions completly posted (page 2)
Mars 09 : Lots of things
Title:
Post by: Goomba on January 15, 2009, 03:32:41 pm
I look forward to this mod. It seems like it'll be completely nut busting and hair pullingly difficult. It looks like this'll include new scripts, too? Excellent.
Title:
Post by: Zalge on January 15, 2009, 04:44:52 pm
Kokojo, I'd be happy to help 6divide9 with the story and script(as in dialogue). But, either way, I'll be happy to see this.
Title:
Post by: psp master on January 16, 2009, 04:26:47 am
I'm very interested in your patch, especially because of low HP and low damage (Fire Emblem-style). Will you convert your demo to the PSP format when it comes out?
Title:
Post by: Goomba on January 16, 2009, 02:58:32 pm
For you, PSP Master, I would learn how to port patches and do it for them if a PSP port isn't released at the same time as the PSX patch.
Title:
Post by: Helbrax on January 16, 2009, 05:34:52 pm
QuoteI am trying to get a ''no random battle'' hack from razele, that would be awesome.

So would this mean that you could level up from story events, or are propositions still going to be an option?
Title:
Post by: Kokojo on January 16, 2009, 08:47:39 pm
Proposition are still an option, but not random battles.

I would make a psp pacth if it's simple : i never done PSP pacthes, or played WOTL. Hope i will, or i would entrust Goomba, if he wants.

Zalge, if you want to help, contact 6divide9, but i think we are pretty much okay, exept for english errors and typos.

Small update !
Official beta intro : http://youtube.com/watch?v=GRc6kpUVI5M (http://youtube.com/watch?v=GRc6kpUVI5M)
Title:
Post by: psp master on January 17, 2009, 05:00:04 am
For you, PSP Master, I would learn how to port patches and do it for them if a PSP port isn't released at the same time as the PSX patch.
How can I port them? Tell me how and I'll do it. Notice that my hacking abilities are not so great (I can use FFTPatcher to make mnew skillsets, change skills etc but I've never tried to port a patch).
Title:
Post by: Goomba on January 17, 2009, 04:34:33 pm
I have no idea how to port a patch to the PSP as well, but I'd learn how just to make a version for you. I think it's more so just printing out all the changes in the PSX version of the patch and then doing the exact same thing for all the fields on a PSP patch.
Title: Re: Call of Power.
Post by: AngrySurprisedFace on January 17, 2009, 05:59:02 pm
Quote from: "Kokojo"A Male squire level 99 will have about 130 hp, so no more 999 brutes all over the solar system.

Oh my.

The rest looks absolutely amazing!

Good luck!
Title:
Post by: Cheetah on January 18, 2009, 09:51:00 pm
This patch is looking promising, the event editing is good. People should be keeping an eye on this one.
Title:
Post by: Kokojo on January 22, 2009, 11:22:50 pm
-.-
Title:
Post by: Kuraudo Sutoraifu on January 23, 2009, 01:24:25 am
This looks pretty nice.  It needs some grammar and spell checking, but as the original FFT has shown, you can still have a great game with imperfect verbage.
Title:
Post by: Kokojo on January 25, 2009, 04:24:30 pm
First Table updated, Jobs updated. Random info updated.

Fell free to comment on anything you see ! (as long as it is relevant)
Title:
Post by: BloodyBlade on January 25, 2009, 10:05:51 pm
Moar videos!
Title:
Post by: Kokojo on February 08, 2009, 11:18:56 pm
- Moar videos added.
- Screenshot added.
- Intro remade.
-More updates to come.

 http://www.youtube.com/watch?v=ZGG-h6ZpBCk (http://www.youtube.com/watch?v=ZGG-h6ZpBCk)

(http://img25.imageshack.us/img25/1779/34007801za1.gif)

(http://img26.imageshack.us/img26/9730/64525607li6.gif)

(http://img6.imageshack.us/img6/2884/59901129ho8.gif)
Dumbass Gospel.
(http://img9.imageshack.us/img9/953/90225434ii1.gif)




Bandage Skill.
Range 1:
CT : 0
Mana cost : 0
Low Hp recovery.
(http://img13.imageshack.us/img13/1672/40076805dp3.gif)

Hearth massage Skill.
Range : 1
CT : 0
Mana cost : 0
Low percentage of resurecting the death, Squire ability. (Those 2 have best compatibility, so its high...)
(http://img14.imageshack.us/img14/9494/16419282jp8.gif)



And now comments pleasezors.
Title:
Post by: ShadowX on February 09, 2009, 12:27:28 am
Nice, keep up the good work!

Put up the full battle and it'll be easier to give constructive criticism.
Title:
Post by: dwib on February 09, 2009, 12:33:14 am
this is looking siiiiick
i love the low HP idea
Title:
Post by: Archael on February 09, 2009, 01:12:27 am
looks good!
Title:
Post by: Asmo X on February 09, 2009, 06:16:09 am
On the vid:

1. "Truly"
2. "Necessary"
3. The "You will be pleased to know.." part is very confusing. I think you want to say something like "You will be pleased to know that although I have an order to kill you, the task does not suit me" (or "suits me not"). If you wanted to say something else you might have to clarify. Is the knight saying that he thinks Gospel would be pleased to die because something horrible just happened to him? If so, "You will be pleased to know, however, that I have an order to kill you. But the task does not suit me". This is still awkward though. If Gospel wants to die, then he wouldn't be pleased at all to hear that the knight wasn't going to go through with it.
4. "This is confusing" is redundant and can be removed. The following statement makes his uncertainty clear.
5. Put a period after "step too far" or "step too far this time". The ellipsis draws the whole thing out awkwardly. Begin the next sentence with "I join your cause...".
6. Save you from a certain death.
7. He has just revealed his motives so you can go back and cut out the bit where he says something like "the motives are purely mine." Gospel is not meant to know what his motives are before asking so a vague elaboration that still leaves the knight's motives obscured is more or less pointless, especially with a more thorough explanation coming up.
8. Cut out "here" after "that Squire". It should have been "there" anyway, but you don't need either word.
9. Cut out "Isn't that true?". Redundant.
10. You should probably pick one of "Idiot" or "imbecile". This repetition doesn't really add to anything.
11. "drowned" instead of "drown".
12. Isn't this still technically an ambush? Or were they going to do that elsewhere?


Overall, I liked the video.
Title:
Post by: Cheetah on February 09, 2009, 01:40:39 pm
Very awesome Kokojo! Excellent use of evtchr animations, it certainly isn't easy to do haha. The squires shocked reaction was especially well done. Though I wouldn't have had the knight point his finger for quite so long, maybe have him raise his hand down when the reinforcements come. The reinforcements coming could use some work, but it works fine as is. Keep up the good work and figure out how to record sound haha.
Title:
Post by: HatterMadigan on February 11, 2009, 05:04:00 pm
When this patch comes out, I am sooo all over it. The realism in a non-realist world is really... actually awesome!
Title:
Post by: Kokojo on February 14, 2009, 06:26:48 pm
I don't realy get what you meant by that realisims.

I have done another event, but il keep this one private.

There, abilities videos. I shall to this to all the new jobs now, all the thecnique, then continue with the story. Remember Blood knight is a top tier class.

Force wave

Range: 0
Effect Area: 2
Vertical: 0
Inflit Status: 0
CT: 0
Mp cost: 5

Formula: 42
X: 1
Y: 3

Soul crush :

Range: 1
Effect Area: 1
Vertical: 0
Inflit Status: 0 *might add critical 25% chance*
CT: 0
Mp cost: 8

Formula: 42
X: 2
Y: 4

VIDEO will finish uploading tonight, so check my youtube profile :P
http://www.youtube.com/user/9454791 (http://www.youtube.com/user/9454791)
Title:
Post by: Cheetah on February 15, 2009, 05:58:08 pm
Looks pretty cool, you totally need to do a name hack though so that it is clearer as to what the video is showing. Or at least commentary.
Title:
Post by: Archael on February 15, 2009, 06:00:04 pm
IMO some better art choice for the effects will make this alot better

and!

I'm not sure what formula 42 is right off the bad, but why would you use Soul Crush when Soul Wave is there?
Title:
Post by: SentinalBlade on February 15, 2009, 06:13:31 pm
Nice Koko, what effect file did you use as a base for soul wave?
Title:
Post by: Kokojo on February 18, 2009, 02:08:34 pm
174 wave around.

This is the official Unit Job post. All unit job related change will go here and will be replaced in the front page to here.

So, let's see.

--------------------------------------------------------------------------------
(http://img88.imageshack.us/img88/8875/copjobtreeuq9.png)

(http://img232.imageshack.us/img232/3724/60589065.jpg)
or
http://spreadsheets.google.com/ccc?key= ... qRFQ&hl=en (http://spreadsheets.google.com/ccc?key=pqPdjgnTz9szGPSUKm9qRFQ&hl=en)


Civilian (Sprite 20wOld woman 20wOldman)
Requirement : None
Everyone started as a civilian once in their lives. Their very low damage and stress in action cause them to be a burden in battle.
Can wield: Everything
Innate : None.


Squire (Sprite Squire)
Requirement : Civilian level 1 (That means free)
The first step in a fighter live, a squire. With survival-based skills, those guys need to know the basics to move on. Their ''Hearth massage'' thecnique is a lifesaver.
Can wield: Sword, daggers, Crossbows, Clothes, Hats.
Innate : None.

Knight (Sprite Knight)
Requirement : Squire level 2.
Letting magic aside, those knight focus on power to kill their enemys. Having a shield greatly helps them to block incoming attack, since their armor is heavy.
Can wield : Sword, Knight Sword, Shield, Helmet, Armor.
Innate : Weapon Guard.

Lawbrigner (Sprite Priest)
Requirement :  Knight Level 4.
Using an unique type of sword, Lawbringers are bound to order and blessed by holy power. They focus on dealing damage in different ways with holy lightning.
Can wield : Knight Swords, shield, armors, helmets.
Innate : Cancel holy, half lightning, Weak againts Dark and fire.

Thief (Thief Sprite)
Requirement : Knight level 2
Cunning, fast units that acts like assasins, ninjas and robbers at the same time. In terms of suprise attack, these are the best.
Can wield : Crossbows, bows, daggers, Cloths, hats
Innate: None.

Golem (Samurai sprite)
Requirement : Knight level 4
Advanced close fight units foccusing on defense and healing. They move slowy and surely, and fight the same way
Equips : Sword, Knight swords, lances, Armor, helmets.
Innate : Protect.

Strategist (Bard Sprite)
Requirement : Knight level 3, Golem level 3, Theif level 3.
Support unit that commands other units on the battlefield. Whether they are needed to make a unit go fast or to give a boost, their help is really appreciable and can't be negliged.
Can wield : Crossbows, bows, dagger, Cloths, hats, Armor, helmets.
Innate : None.

Elementalist (Geomancer sprite)
Requirement : Squire level 2.
First of the magic user classes. Uses staff or rod empowered by their own power to deal magic-typed damage into foes. They may seem weak, but once they change classes...
Can wield : Rods, staff, daggers, hat, clothes.
Innate : None

Sorcerer (Ninja sprite)
Requirement : Elementalist level 2.
Real spellcaster, he has a few spells that can turn the tides of battle. Use him well and you will see the difference.
Can wield : Rods, staff, Dictionaries, hat, clothes.
Innate : None

Mindmaster (Custom Oracle sprite)
Requirement : Elementalist level 3
They control their mind and those of others withouth any problems. They attemps to unfocus the enemy, and their way to fight and move is unique to their job.
Can wield : Hats, Cloths.
Innate : Float, Teleport

Destroyer (Wizard sprite)
Requirement : Elementalist level 4
Wearing an heavy axe and dark magic under their robes, their goal is to destroy withouth killing. Curses and un-powering is their game.
Can wield : Axes, clothes, hats.
Innate : Cancel dark, half fire, Weak to holy and ligthning.

Phaseshifther (Time mage sprite)
Requirement : Mindmaster level 4
Cunning magic users that use their own definition of life to overcome enemys and challenge. Time, space, and perception are the Phaseshifter playgrounds.
Can Wield : Staff, Clothes, hats, dagger.
Innate : None.

Incarnate (Summoner sprite)
Requirement : Mindmaster Level 1, Sorcerer level 5
Instead of focusing on magic use, those units use magic to protect themselfves and use support abilities to fight. The constant magic shield and magic regeneration he has makes it a formidable warrior.
Can Wield : Staff, Clothes, hats, dagger.
Innate : Shell, Mp swicth, move Mp-up.

Blood knight (Lancer sprite)
Requirement : Destroyer level 4. Lawbringer level 4.
Equiping a variety of melee weapon, those mad warrior use their own rage and fury to burn the battlefield. Scars of battle prevents this unit from healing, but his incredible energy often his eought for a battle.
Can wield : Dagger, Knight sword, Sword, Armor, Lances, Shield, Helmet.
Innate : Half fire and dark. Cannot be healed.


---------------------------------------------------
More to come... SUGGESTIONS APPRECIATED !
Title:
Post by: Kokojo on February 19, 2009, 01:32:55 am
Updates : Job definition Complete
               Job tree 1.0 made.

Progress in hidden fields.
Text edits.
Title:
Post by: Asmo X on February 19, 2009, 06:04:53 am
Sounds good.

1. I don't know what you're planning to do with the civilians in battle, but I remember a while back we tested Squire as a class that could equip all weapons and it was a monumental failure because AI Squires were able to (and did) equip weapons that did not complement it's primary stat. But as I say, this may not matter in your patch

2. Can I suggest a couple of new names?
-Lawbringer -> Marshal?
-Destroyer sounds really generic. From your description, an interesting choice might be "Vandal".
-Incarnate on its own is more like a verb than a noun. You want "something"-incarnate. But really you should probably go in another direction altogether. From the description: Rampart? Sentry? Sentinel? Warden?

3. If you want to make the Golem use the Samurai sprite, can I suggest a palette change?
(http://cenblog.org/wp-content/uploads/2008/04/terracotta-army.jpg)
Title:
Post by: Cheetah on February 19, 2009, 12:49:12 pm
Do not Kokojo that the 20 year old boy and girl are not complete sprites. And that you would have to put a lot of time in to complete them. Interesting ideas though.
Title:
Post by: Archael on February 19, 2009, 12:55:16 pm
hey! someone edit the male samu sprite! no one edits that poor guy and he would look great if made to look like Asmo's pic IMO
Title:
Post by: Kokojo on February 19, 2009, 02:20:25 pm
Thanks for the comments.

Asmo, rest assured that the Civilian class will heavily restricted, even if it's the Squire class. The AI won't have much Civilian to control, and beside, i decide the equipement for each battle. Il consider the names changes and your golem idea looks awesome.

Cheetah, Zozma will one day finish those, he told me :-(.
Title:
Post by: Kokojo on March 05, 2009, 04:26:52 pm
Update 09/03/05

- New video Added.
- Skillset Post announced.

http://www.youtube.com/watch?v=5pda04k5SfA (http://www.youtube.com/watch?v=5pda04k5SfA)

Next thing il do is a Skillset post. For each class, il start the skillset with this form :
Soul crush :
Description:
Use:
Quote:
Range: X
Effect Area: X
Vertical: X
Inflit Status: X
CT: X
Mp cost: X
Foumula: X
X: X
Y: X

For each ability of every class. This will be a pretty big post indeed, and it will be updated from time to time.

Also now i am making quicker progress, and i finnalised some things, unless divine light strikes me.

No random battle, no world map, no shop, no fur shop, straight storyline. GET THAT.

Most likely. Story - Battle - Reward - formation - Save - Again.

All fixed battle with varying equipement, grinding prevented (or so i hope) and the whole reworked.

Comments :-( ?
Title:
Post by: Kokojo on March 14, 2009, 07:18:11 pm
News :
- Civilian was taken off the Jobs, it sucks, and unless i get it requested, i won't do anything.

MADMARTIGAN joined the Call of Power team !!!! You can expect faster developement.

Seriously, this guy is a MACHINE. 2 hours and he makes what i did in 8 hours, and better. Guess i am getting old.
He is a Event Editer, and a good one at that.

*Rings the victory bell*

Also, i expect to be able to show a demo within 1 month. The only updates il do until then are new tweaks, ideas, updates posts, and the ability post for Squire, Knight, Elemantalist, and 1-2 others.
Title:
Post by: philsov on March 14, 2009, 08:54:02 pm
QuoteMADMARTIGAN joined the Call of Power team !!!!

Whoop!
Title:
Post by: Cheetah on March 14, 2009, 09:27:48 pm
Good to hear more folks are getting into event editing.
Title:
Post by: psp master on March 15, 2009, 02:24:46 pm
You need help?
Title:
Post by: Kokojo on March 16, 2009, 01:43:43 am
News - Rebalancing done, again. All is going well.
          All Knight sword gets +25% chance of DoubleStrike.
Front page updated.

I Heartly take comment on those below, please add your suggestions for ALL classes, even those i din't state.


Videos :
Squire: ...
Knight:...
Elementalist: http://www.youtube.com/watch?v=AR7h10am ... re=channel (http://www.youtube.com/watch?v=AR7h10amRTQ&feature=channel)



Skillset Post.

Newname/ability used.
Description: Short description (not in-game)
Use: What to do
Quote: Quote or not?

-----------------------------------------------------------------
Squire :  
Open to Suggestions
Rush/Dash :
Description: Run into enemy unit using your body.
Use: 100% damage, knockback.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 2
Y: 2

Throw Stone :
Description: -
Use: -
Quote: -
Range: 4
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 37 dmg_(rand(1..Y)*PA)
X: 0
Y: 2

Bandage/Heal :
Description: Heals a little hp
Use: Emergency heals/free time
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 4c Heal_(MA*Y) NS
X: 0
Y: 3

Heart massage/Yell :
Description: Revive the dead.
Use: Reviving, really usefull.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 35 Heal_(Y)% Hit_(PA+X)%
X: 35
Y: 2


-----------------------------------------------------------------
Knight
Open to Suggestions, please gimme, INCOMPLETE

Leg Stike/Speed Break :
Description: Aim for the legs, inflit don't move
Use: Cripple the enemy.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Don't move
CT: -
Mp cost: -
Foumula: 3F Hit_(SP+X)%
X: 25
Y: 0

Leg Stike/Speed Break :
Description: Aim for the legs, inflit don't move
Use: Cripple the enemy.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Don't move
CT: -
Mp cost: -
Foumula: 3F Hit_(SP+X)%
X: 25
Y: 2

Head Strike/Split Punch :
Description: Aim for the eyes, crippling the enemy + damage.
Use: Cripple the enemy.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Darkness
CT: -
Mp cost: 5
Foumula: Dmg_(PA*)WP+Y)) 100% Status (Actually 25%)
X: 0
Y: 0

Blunt Strike/Holy explosion :
Description: Use the blunt side of the sword to strike.
Use: A normal damage 100% hit.
Quote: -
Range: 1
Effect Area: 0
Vertical: 0
Inflit Status: -
CT: 2
Mp cost: 0
Foumula: Dmg_Weapon
X: 0
Y: 0

-----------------------------------------------------------------
Blood Knight
Open to Suggestions, INCOMPLETE

Energy Wave/Fire1 :
Description: Unleash a wave of anger.
Use: AOE damage. (Does damage to you too)
Quote:Anger in my vein, explode in fury !
Range: 0
Effect Area: 2
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 18
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 1
Y: 3

Soul Crush/Fire2 :
Description: Use your own soul to destroy another.
Use: Hard-hitting damage. (Does damage to you too)
Quote: Even if it cost my life, il see you bleed ! Soul Crush!
Range: 1
Effect Area: 1
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 12
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 2
Y: 4

-----------------------------------------------------------------
Title:
Post by: psp master on March 16, 2009, 12:55:43 pm
I can help with the spell quotes.
Dash:
Beware of my body rushing into you! Dash!
Throw Stone:
I doesnt afraid of anything! Throw Stone!
Title:
Post by: Kokojo on March 16, 2009, 12:57:36 pm
You could also shut up and choke yourself. Or be usefull.
Title:
Post by: Tea on March 16, 2009, 01:42:24 pm
If you like (http://www.ffhacktics.com/forum/viewtopic.php?t=2465), I could help.
Title:
Post by: psp master on March 16, 2009, 03:13:21 pm
How can I be useful?
What help do you need?
Title:
Post by: Dome on March 16, 2009, 03:37:36 pm
It could be called FFT:fire emblem xD
very well done indeed...^_^
I don't think you need any help, but if i truly can do something for you just ask xD
Title:
Post by: Madmartigan on March 16, 2009, 04:10:01 pm
Quote from: "psp master"I can help with the spell quotes.
Dash:
Beware of my body rushing into you! Dash!
Throw Stone:
I doesnt afraid of anything! Throw Stone!

This guy's hired! :P
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Post by: Archael on March 16, 2009, 04:29:00 pm
Quote from: "Madmartigan"
Quote from: "psp master"I can help with the spell quotes.
Dash:
Beware of my body rushing into you! Dash!
Throw Stone:
I doesnt afraid of anything! Throw Stone!

This guy's hired! :P

slightly off topic but

I must know where your portrait image is from

tell me now
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Post by: Tea on March 16, 2009, 04:46:52 pm
Zone Eater, an enemy in Final Fantasy VI, located on Triangle Island (World of Ruin only). You need to battle him and get all your chars engulfed to get in the cave on that island to get Gogo. It is level 61, has 7700 HP, 57000 MP, gives 2000 exp and gil, 23 attack, 120 defence, is weak to holy, strong versus all other elements, has a warp stone to steal and uses Lode Stone, Cold Dust, Demi and Engulf.

Satisfied?
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Post by: beawulfx on March 16, 2009, 04:47:16 pm
I believe it's from FFVI, I forget the name of the enemy though. Soul/Zone Eater? Something like that.

EDIT: See above >_>
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Post by: CidIII on March 16, 2009, 05:30:44 pm
I'm surprised you didn't know that Voldemort. If you haven't played FF6 then you need to get the fuck out and play it.

If you did and wanted to know where he got the image, then it's probably from here: http://www.videogamesprites.net/FinalFa ... /Misc.html (http://www.videogamesprites.net/FinalFantasy6/Enemies/Misc.html)
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Post by: Madmartigan on March 16, 2009, 06:10:29 pm
Zone Eater
The thing that swallows you, and inside is the area where you get Gogo and there's those weird guys that shove you off the platforms. Palette swap of Hoover, from the desert where you fight Cactrot.

I also have this domain for some reason:
http://zoneeater.com/
There's a link to bands I'm in and did sites for and this NES music thing I did a long time ago.
Everything needs to be updated really bad.

Yeah, off topic! That's what pm's are for Voldemort!  :D
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Post by: Zozma on March 16, 2009, 07:33:56 pm
i remember that thing! and then theres another one called Hoover but it doesn't drop you into that cave.

(sorry off topic, that was a great game tho)
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Post by: Kokojo on March 16, 2009, 11:02:31 pm
Quote from: "Dome"It could be called FFT:fire emblem xD
very well done indeed...^_^
I don't think you need any help, but if i truly can do something for you just ask xD

Give ideas for skills you would like to see. This is an order !

Btw awesome Tea. Il borrow some ideas.
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Post by: Dome on March 17, 2009, 09:04:43 am
mmm ok, i will try to suggest you all i have in mind xD
-I dont know what you plan to do with ability, but i suggest you to remove teleport and move +1/2/3 - jump +1/2/3

-In this way you will appreciate a 5 move unit (thief?) and u will hate 2 move units (golem?)

-Also giving all Magic-type unit low movement and jump and making they're magic stronger u can truly turn them in glass cannon like they should be.

-Also riding chocobo will be usefull (if monsters are implemented in this patch)

-If u also put ether rare and no mp recover ability you could put more magic usable (is not that imba to have Mbarrier if you can use it only one time each fight...)

-You could give all unit innate item and make them unable to equip other skillset (so you will always have only your class skillset and item, that would mean less flexibility but you will appreciate more the stat of any single class)

-Anyway, lets go to talk about some idea (of course stupid xD)

-Civilian: Much like onion knight in FFT:WOTL, no ability stupid stat but all equip...NPC right?

-Squire: Move 4 Jump 3 C.EV 15 (Basic skill)
They are good as they are, nothing less nothing more needed...

-Knight: Move 3 Jump 3  C.EV 20 (Battle skill)
Maybe they should be able to raise they're attack power for 1 turn at mp cost (The knight focus on his next attack to do more damage to the enemy) and nothing more...if i understood right they should only attack and block with shields...maybe they should be able to wield 2 shield at time? xD

-Lawbringer: Move 3 Jump 3 C.EV 5 (Law sword)
It seems a lot a paladin to me...some sword skill at high mp cost and evadable would do...also he should access to some less cure spell (cure 1?)
Another thing that i would like to see is a holy elemental strike (like the normal attack, but unevadable...cost some mp, called holy strike: Praying the god the lawbringer recieve the power to bypass the protection of the enemy)

-Thief: Move 5 Jump 4 C.EV 30 (thievery)
mmm, a lot like vanilla i think...remove steal exp and charm, and give him some ability with the bows: arm aim, leg aim at lower %, maybe 30%+speed formula.+
Another thing that i would like to see is an ability that double the range of the weapon but cut by half the accuracy, at a little mp cost

-Golem: Move 2 Jump 2 C.EV 0 (Earth skill)
I love them xD
Give them an auto-cure ability (like chakra but that doesn' affect near units, and heal only hp) and some little earth-based ability (an earth slash with less range would be good)

-Strategist: Move 3 Jump 3 C.EV 10 (Strategy)
Give them Instant ability that affect all ally in range of 3 (for example, low heal hp, haste for 1 round, etc...)

-Elementalist: Move 4 Jump 2 C.EV 10 (Elemental magic)
nothing to say here, maybe he should access only tier 1 spell of ALL element (fire, ice, wind, thunder, holy, dark, earth, wind...)

-Sorcerer: Move 3 Jump 2 C.EV 0 (Magicks)
maybe he should be like a red mage, but with only high mp magic cost (tier 3 of magic, Mbarrier, etc...)

-Mindmaster: Move 4 Jump 2 C.EV 20 (Mind spell)
They use charm, train, invite and things like that right?not a lot to say here...

-Destroyer: Move 3 Jump 3 C.EV 0 (Destroy)
Stat break ability and some status spell here i think (speed/power/magic/mind ruin, frog, petrify, etc...)

-Phaseshifther:truly no idea here...

-Incarnate: Move 3 Jump 2 C.EV 20
interestin idea, a magic user that dont use mp to attack but to defend...but how he damage? some elemental spell maybe or a summon?

-Blood knight: Move 4 Jump 4 C.EV 0 (Bloody sword)
some sword skill that drain his hp in order to do imba damage (if he has innate undead it would be hard to heal and impossible to resurrect xD)

If you find something usefull of this, just tell me and i can give more advice-or think at what the character could shout while usind the ability
"God, give me the power! Holy strike!"
"You will have no idea on what happened to you...Death!"
"Come on guys, we can make it! -(aura-heal ability name)-!
And shit like that...
If nothing is usefull, just tell me to fuck myself and i will do it xD
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Post by: Smitson on March 20, 2009, 06:49:09 pm
Looking good, my only two criticisms are
1. No new sprites
2. The low HP
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Post by: Dome on March 20, 2009, 06:57:29 pm
It's not necessary to implement new sprites...i prefer to have a good patch with no new sprites instead a shitty one with lot of sprites...but that's a matter of opinion ofc
The low hp...it's a thing that must be seen in-game to see if it's a good idea or not...
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Post by: Xifanie on March 20, 2009, 09:08:49 pm
You're saying this as if we couldn't have both.
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Post by: Kokojo on March 20, 2009, 10:27:12 pm
In reponse to smithson : http://www.youtube.com/watch?v=pEttGBcI ... re=channel (http://www.youtube.com/watch?v=pEttGBcIs9I&feature=channel)
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Post by: Zozma on March 20, 2009, 10:38:31 pm
Quote from: "Zodiac"You're saying this as if we couldn't have both.

:o y-you mean a shitty one with no new spries!? n-noooo!

jk
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Post by: Dome on March 21, 2009, 03:48:55 am
Quote from: "Zodiac"You're saying this as if we couldn't have both.
If we must choose, i will surely say: Sprites, you shall not pass! xD
Ofc if we can have both is better ^_^
I'm stupid but not THAT stupid...
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Post by: Kokojo on March 22, 2009, 08:17:59 pm
Small update :

Elemantalist Skillet Video posted, but not the skillset itself.
http://www.youtube.com/watch?v=AR7h10am ... re=channel (http://www.youtube.com/watch?v=AR7h10amRTQ&feature=channel)
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Post by: Kokojo on April 06, 2009, 12:13:39 am
Okay i have talked about a demo lately, but as everyone, i am a non-working bicth.

Checklist before demo :

N - Elemantalist skillset fix (100%)
N - First Script rewritten (100%)
N - City Event bug (100%)
N - City Battle fixed (100%)
N - City Battle Midevent (30%)
N - Forest Event (100%)
N - Forest Battle (50%)
N - Text edits (05%)
N - Balance in skillsets (90%)
N - Other small things (100%)
N-  Items (100%)

When the demo hits the ground, il update the ability post. All skills are now done up to the 2nd teir classes, so it's going pretty well. It is mostly becaue i lack motivation and even if i have free time, i can't seem to work unless BloodyBlade pushes me to do it. Also i can't work 3 days a week and i have no choice but to find a job, but i know you don't care about that, so il just work harder for you guys.
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Post by: Asmo X on April 06, 2009, 07:43:50 am
Send me a script if you need anything proofread
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Post by: Kokojo on April 11, 2009, 06:17:56 pm
(http://img21.imageshack.us/img21/9862/epsxe2009041118161442.png)

Loot system added.
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Post by: Cheetah on April 11, 2009, 06:20:59 pm
That is a very interesting site. What on earth is the Loot system?
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Post by: FFMaster on April 11, 2009, 06:31:29 pm
After the battle, the box joins the party. You strip it and give it the boot.
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Post by: Kokojo on April 11, 2009, 06:33:51 pm
Since it has random equips (most of the time) you get items that are your level, instead of specific rewards. Though it takes a guest slot, it is pretty nice to have.
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Post by: SilvasRuin on April 11, 2009, 07:01:02 pm
Ah, a way to randomize battle rewards.  Interesting.
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Post by: Goomba on April 11, 2009, 07:01:27 pm
Such an innovative and useful idea. Very nice work, M'boy.
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Post by: beawulfx on April 11, 2009, 07:31:25 pm
Wow, this hack is extremely creative. I love all your videos so far, and that loot system looks fantastic. I wonder if this hack will get its own forum some day? Maybe that's a stretch, but it looks unique and ambitious enough to me to warrant it. Perhaps once its further along, but you are making great progress and it's exciting to see!
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Post by: Zozma on April 11, 2009, 07:44:42 pm
thats a pretty sweet idea, especially since your game goes strait from one event to the next right?
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Post by: Asmo X on April 12, 2009, 12:07:40 am
yeah thats dope man
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Post by: Archael on April 12, 2009, 12:29:08 am
holy carp


5/5 idea
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Post by: Dominic NY18 on April 12, 2009, 02:26:03 pm
*Insert additional generic compliment here*[/b]
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Post by: Smitson on April 12, 2009, 03:20:57 pm
hehe gotta love the loot system.
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Post by: Kokojo on April 12, 2009, 05:10:25 pm
The call of Power

Demo

Why hello everyone ! Lasting_Dawn and me agreed to releash our demo on the same day, but hey, i din't expect him to say : Fine, Easter Sunday, 5pm. (that was 3 days ago)
WHAAAAAAAAAAAAAAAAATTT ?
And so i worked my ass out, and lasting also, because he realeashed Mercenary Demo, try out that pacth RIGHT NOW, before mine! Elder first.
http://www.ffhacktics.com/forum/viewtopic.php?t=2706 (http://www.ffhacktics.com/forum/viewtopic.php?t=2706)

There it is, COP version 1.000 ! Direct from my hearth (and hand, sweat, and hair). I can't say much about it, just play it, you will see.

Download Link
http://kokojo.ffhacktics.com/ (http://kokojo.ffhacktics.com/)



There is a few known bugs, but exept for those il mention, i want a full review of those i might not know.

I heartyly recommand savestates because of the save/formation bug.

Known bugs :  
 - The second save point does not work, if you save, you will not be able to load.
 - Oracle Job is screwed up
 - Oh also, No text edits for the items, and skills, i am sorry. That will be in the next demo.
 - One mighty experimenter shall see a bug with Gospel sprite. (You need to mean it)
-Jumping sound/dying sound at the begining of some battles.
- Gospel level resets to 1 aftehr the first battle.


I really expect a lot of comments, ideas, all is welcome !
(Death letters also, but only by pm)

Have fun !

PS : Zodiac, i request a Forum section ! But il make the topic for that soon.
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Post by: Goomba on April 12, 2009, 05:12:37 pm
It feels like sex.
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Post by: Smitson on April 12, 2009, 05:14:24 pm
I guess I love you again Kojoko :wink:.
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Post by: Cheetah on April 12, 2009, 05:16:38 pm
Very cool to see this project making progress, go go go.
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Post by: Smitson on April 12, 2009, 05:23:11 pm
With SOR sadly coming to a halt, we need another big project and this looks like it!
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Post by: DarthPaul on April 12, 2009, 05:38:09 pm
I'm likin it man. Keep crankin out the awesome and we shall follow you to the gates of oblivion.............or at least a full version anyway.
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Post by: Dome on April 12, 2009, 06:23:11 pm
I will vote for the FFT fire emblem style patch if you ask your own forum section xD
Just for the loot sistem you deserve it xD
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Post by: MagiTek on April 12, 2009, 06:40:19 pm
The loot system? This sounds very interesting, and very hard to make work. This system rings an excellent bell.
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Post by: ChimpMaster on April 12, 2009, 08:53:02 pm
Well I just got done with the mod, and I have to say I was impressed. It took a longer time to complete a battle, however, I felt it to be a bit more filling to beat them, then say any of the 1.3 battles I've been in so far. I'll be dividing this up into different sections, and telling what I felt about each part of the game.

Story

Well, to be honest its a fairly simple story (We're rebels cause shit is bad, lulz) but it doesn't really have to be. Its a classic of a war story, and it still is effective to enthrall the player into the characters themselves and their seemly noble cause. While the demo itself leaves it on a bit of a cliff hanger, it really couldn't be expected that it wouldn't. In fact I'm glad it did to tell the truth, I wish to find out what happens to our portly Gospel and his crew of misfits. Anyway, I'll describe shortly here what each of the characters are, and what I think of them.

Gospel:
The leader of the group to be short, he's your generic war captain from yore. He obviously cares for his units, and they care for him. This is obviously shown in the fact everyone thinks him to be jesus christ to be honest. However, he is a likable character so it really isn't that big of a deal.

Schaefer:
The mysterious guy of the group who wishes to help Gospel for his own motivates. Honestly he really doesn't do much in this demo besides warn Gospel of an attack, and punches a door like the bad ass he is. I can't really say much to be honest besides the fact he really needs his own custom sprite...

Ilya:
You're tough heroine of the group it seems from the opening. She, also like Schaefer, doesn't really play that much of a role yet. Not much to be said, again needs a custom sprite.

John (Generic Squire, secretly the most powerful thing ever of course):
CLEARLY the defining character of this story. I have never seen a character done so well before in my life. Reading his three, four lines of dialogue was the most amazing thing in my life. He's king of the badasses, and a hero to all men. He'll mess you, your family, and your dog up by just blinking. Don't screw with him, that's all you need to know about this amazing fellow.

Music

While it being mostly old FFT music, I did hear a few nice new things I thought. Nothing really much to be said here besides FFT music is still the shit.

Gameplay

Clearly the meat and bones of this whole mod. The whole point of the mod was to somehow include low damage, low hp, low mp, etc and make you use everything wisely in short. To tell the truth, it does this nearly perfectly. It has a wonderful difficulty level, being between the levels of too hard or too easy. It makes you think about every action you do, however, it also won't shove a little mistake down your damn throat either. However, you can't make too many or it will do that, and you're screwed to say at the least. As I said before weapons do low damage, making it that you have to work together as a team to take a foe(s) down. Most if not all abilities cost MP, making it that you have to use them at the best times or else you'll waste them.

For example, in the game both Gospel and Knights have a move that work very much like Shock does in FFT.  To use this to the max effect that you can you would have to critical your own units and use it, which can work out to your advantage or completely screw you over since you really can only use it once or twice by the end of the mod due to its taxing 4 MP cost (by end game the max I could have was 8 and that was with a wizard robe). Ability that don't cost MP usually have low hit percentages in the 30s(example the only revival ability you have pump hearth as its called in game). Making monitoring your unit's hp CRUCIAL to victory to say at the least.

Magic in this game is also a tad bit odd, most of the spells I used were only single panel, and costs 2-4 mp from the ones I had. I couldn't really get anymore of them due to my limited time in game  and due to fact this game not having any random encounters at all, however, what I used was useful. Double for the final battle of the mod which you will NEED ice to overcome.

However, all the abilities in the game that attack enemies sometimes have an odd bug of having a 0 percent chance to hit, but later when you try to use it again they will have percentages and read fine. I'm not sure what's the cause of this, however, this is confusing to be honest and really needs to be looked into.

Touching back on something else I said, I mentioned the low attack power of weapons, this is a great thing in the ways of making you think, however, I must warn anyone trying to get the full experience of this mod at the moment. Crossbows are damage dealing masters in this mod, they deal at least double the damage of swords in this game, and are a threat to be reckoned with. Still even with this huge benefit the game stills manages to be somewhat balanced, however, I do recommend Kokojo that you do look into this "problem" .

So in short, gameplay wise this mod is amazingly fun. I recommend you download it right now, and play the hell out of it. Just remember not to be a complete dumbass with your units and you'll do great.

Glitches/problems(?)

Generally, while this being a fun mod it does have its share of odd stuff that bugs me a bit. Of course most of this is just me nitpicking a lot, but I'll post it anyway.

Firstly the typos in the game.

(http://i40.tinypic.com/2czszkn.jpg)
Autority is suppose to be Authority.

(http://i39.tinypic.com/2behzp.jpg)
Why is there a : after quiet?

(http://i40.tinypic.com/k2em1f.jpg)
Seems to be a double space after Squire, and a space before the question mark. The latter of this being very very common in the whole game, I forgot if the FFT font itself does this or not, however, for now its a bit distracting.

And now for the graphical errors of the game.

(http://i42.tinypic.com/27x01ew.jpg)
This one is in the picture itself.

(http://i39.tinypic.com/2behzp.jpg)
This one might be just me but am I the only one who thinks that Gospel's sprite in here is way too dark compared to the others.

(http://i39.tinypic.com/wrlzia.jpg)
I also really have no idea what the hell happened to that knight down there.

From there, its a good bit of random oddball errors such as descriptions for job and abilities not being right. For example:

(http://i44.tinypic.com/jfkfpd.jpg)
Like this for example, every single skill in the "Elemantalist" has this same description besides the last two, who share a raise dead description instead.

(http://i43.tinypic.com/2w2juxk.jpg)
And for the sake it says this guy is an Ultima Demon, or at least his jobset does....

(http://i39.tinypic.com/2s611tg.jpg)
And that people bleed blue blood in this magical land.

In conclusion, this is a wonderful fine work done by a man who seems to know what he's doing. I love what we have so far, and cannot wait for more from him. This is easily a must watch, and a award winning mod.

-Chimp
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Post by: Goomba on April 12, 2009, 09:12:10 pm
Chimpmaster, did


Spoiler....!

the second encounter sorceress actually attack using magic or anything when you fought her? For me all she did was attack for like 3 damage with a staff.
Title:
Post by: ChimpMaster on April 12, 2009, 09:46:22 pm
Quote from: "Goomba"Chimpmaster, did


Spoiler....!

the second encounter sorceress actually attack using magic or anything when you fought her? For me all she did was attack for like 3 damage with a staff.

She only bashed with her staff for me as well, so no for now that seems normal.
Title:
Post by: Goomba on April 12, 2009, 09:50:20 pm
Probably a bug, then, since she has an ass load of JP for buying techniques but she never casts anything. Maybe the spells are just too low of a probability to be purchased by the AI and we both lucked out.
Title:
Post by: ChimpMaster on April 12, 2009, 09:51:47 pm
Quote from: "Goomba"
Probably a bug, then, since she has an ass load of JP for buying techniques but she never casts anything. Maybe the spells are just too low of a probability to be purchased by the AI and we both lucked out.

Who knows, certainly I don't. Anyway, keep going at it, you'll get to the end soon enough.
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Post by: beawulfx on April 12, 2009, 11:42:05 pm
Man I wish my exams were done right now! Can't wait until Wednesday then I will definitely download and check this out. Very excited, and congratulations on having a patch out for all of us to enjoy. Much much appreciated :)
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Post by: Aquilae on April 13, 2009, 07:22:42 am
I think the gameplay here is too hard (maybe I'm just used to abusing broken stuff in regular FFT). Right from the start, the enemy units have a significant advantage, more accentuated in the second and third fights, in the latter the enemies were 2-shotting everything. You don't have a reliable source of healing, the most you can muster is about 6 HP, which doesn't help much when the enemy deals more than that or about twice that in one attack.

To Chimp, I actually feel it does shove a mistake down your throat, as if one of your guys dies due to an oversight you'd be literally spamming 30% revives and hoping you can evade enough attacks to tide yourself through. I don't think gameplay is balanced as of now, there isn't a wide enough variety of equipment and job choices (I used mainly Knight for most of the demo), due to the slow JP gain, and not enough equips being awarded at the end.
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Post by: Xifanie on April 13, 2009, 10:07:16 am
She didn't use her Ice Doom Spell? it does like... 23 dam on a single target and doesn't receive much extra damage while casting.
The swordsman also has a very wide AoE attack dealing 3-4 dam to everyone in range, and continuous cast. At least it costs MP.
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Post by: psp master on April 13, 2009, 11:42:49 am
THIS IS AWSUM HARD!! AND AWSUM COOL! THE 2ND HARDEST GAME I'VE EVER PLAYED! THE 1ST IS A MOBILE PHONE CHINESE (OR JAPANESE) GAME "WIND KNIGHT". BTW, I CONVERTED THIS INTO THE PSP FORMAT AND IT WORKED!
oops, forgot to turn off caps lock
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Post by: Kokojo on April 13, 2009, 12:07:55 pm
Yeah everyone, thanks for the comments. Il repacth from a clean iso this time, should have a little less bugs.

Also i am very sorry, the goblins seems to do really high damage for no reason, i have fixed this and i will upload, as soon as the other bugs are okay, another version, more balanced, i think. I also think that because it was my own pacth, i could't see the difficulty as i knew what to do.

Chimp, thanks for your time. Zodiac, il hope for a more balanced version very soon, Goomba, thanks for playing, and the support ive got from everyone.

PspMaster, please, please go do something usefull. Thanks for the psp info though.
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Post by: psp master on April 13, 2009, 02:02:28 pm
SOME BUGS: FURY MAKES YOU NOT JUST HASTE+BERSERK, BUT CRITICAL, TOO.
EVEN IF YOU MISS ON A HIT, YOU GAIN JP.
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Post by: psp master on April 13, 2009, 02:18:57 pm
And this knight + Gospel skill deals the same damage when with full HP and when in critical.
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Post by: psp master on April 13, 2009, 02:33:29 pm
I cannot beat the 1st battle! Wow! Harder than 1.3! Fire Emblem ftw!
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Post by: psp master on April 13, 2009, 02:40:00 pm
What Zodiac sign do I need to choose.
Title:
Post by: psp master on April 13, 2009, 02:40:08 pm
What Zodiac sign do I need to choose?
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Post by: Kokojo on April 13, 2009, 02:48:18 pm
Edit button exist.
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Post by: psp master on April 13, 2009, 02:53:46 pm
yeah, I know, just help me to beat the 1st battle.
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Post by: psp master on April 13, 2009, 03:00:06 pm
Aww, itz UNBEATABLE!
Ca Elemental be the 2nd skill? I've
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Post by: Dominic NY18 on April 13, 2009, 03:04:44 pm
Cut out the damn spamming already.

Put all you've said in one or two posts.
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Post by: Goomba on April 13, 2009, 03:10:40 pm
The first battle is a snap. All you have to do is



Spoiler....!



Box in the squire that betrays you against the wall so that he's pinned with his back to the building. Then have John(The loyal squire) stand on his right, the lady knight stand on his left, and Gospel stand in front of him. After you beat him to death, pick off the female squire. Only one of them has the pump hearth ability so once you kill her, the enemies can't revive themselves. Okay, so by this time that knight guy who jump kicked Gospel in the face in the cutscene will be kinda injured or dead, so spend time healing him and make sure he doesn't get KOed, because then things will get tough.


Some other things to make sure of is that you save the guy with the spear for last and make a concentrated effort to kill that knight. He can hit you for 5 damage with 100 percent accuracy. DON'T use auto battle, the AI isn't good enough with limited options. Always have your entire party concentrate on one enemy. And finally, make sure to keep a save state on the SAVE screen after each encounter. You'll be all messed up if you don't, because when you load a game you go straight into the next battle. That's how I had to take on the second instance.




I'm so glad you were able to convert this to PSP format, PSP master.
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Post by: Archael on April 13, 2009, 04:07:20 pm
I approve the battle system and story in this patch

I also approve cutting the player off early from imba combos to create more difficulty and cock-blocking battles

I hope this continues to escalate as the game progresses

hopefully this teaches more ppl to play with the FFT battle system instead of relying on pre-made setups

5/5 from me
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Post by: Smitson on April 13, 2009, 04:52:20 pm
LOL whats with the stone Delitas?
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Post by: Kokojo on April 13, 2009, 05:04:25 pm
Woa, stone delitas ?

How did you get that bug ?
Title:
Post by: Kokojo on April 13, 2009, 06:00:40 pm
Balance/Bug fixes for now : Pacth uploaded.

-New Iso, so bows should do 5 damage for real now.
-Revive is up to 55%.
-New mend Formula.
-Save point removed.
-Fixed some typos.
Title:
Post by: Zalge on April 13, 2009, 06:39:13 pm
Arg, I hate my computer being busted. I'll be sure to play this and give out suggestions and fixes to mistakes and crap once my new compy comes in.
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Post by: CT5Holy on April 13, 2009, 06:52:32 pm
So, on the formation screen, there's a treasure chest called Loot. IIRC 10 Brave/0 Faith 8 HP/0 other stats. Also, if you save and load up, Gospel loses all his abilities. And in the 2nd battle,
the sorcerer walks around staffing people.
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Post by: Kokojo on April 13, 2009, 07:56:19 pm
MM CT5, the loot is actually the items you get afther the battle, it's a random reward system. Be carefull of what you throw around !
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Post by: Smitson on April 13, 2009, 10:46:15 pm
Lol on the first match, there were two stone squire Delitas above the church.
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Post by: Kokojo on April 13, 2009, 11:22:01 pm
Can anyone else confirm this ?

Was it on the PSP ?
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Post by: Goomba on April 13, 2009, 11:37:05 pm
I didn't see any church....was there one in the slums?
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Post by: Kokojo on April 14, 2009, 12:10:25 am
Argg, don't download 1.001 ! It has test dummies.

Sorry, will upload tomorrow.
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Post by: Oblivion on April 14, 2009, 01:10:47 am
is this for psp?
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Post by: CT5Holy on April 14, 2009, 02:45:12 am
Hmm, in the 3rd battle
goblins are strong. Maybe I'm not used to it yet, but the goblins are doing ~15ish a hit.

And reaction abilities don't stick (I set Counter to some guys, in the battle it's back to Weapon Guard).
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Post by: Kokojo on April 14, 2009, 03:04:24 am
Yeah i am sorry for all bugs there might be, goblin and crossbow damage are a few of them.

Il change this in COP1002.ppf

Please be patient for some time, should not take too long, but i've got school, so we might not know.
Title:
Post by: Aquilae on April 14, 2009, 03:25:38 am
Glad you didn't take it the wrong way Kokojo. Maybe you could increase the gained JP a little so that you can get more classes other than the basic Knight, Squire or Elementalist, or lower the JP costs for skills. I think its a bit restricting as of now.

Goblins have 6-7 PA at level 1, meaning that Tackle would do roughly 25 damage with 70 Brave. Maybe you could change its formula or lower their PAM?
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Post by: jimmyjw88 on April 14, 2009, 05:36:59 am
Wow...A demo has been released.
Great job Kokojo.
Will try your demo when my exam is over ^^
By the way, this is demo for chapter 1?
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Post by: Asmo X on April 14, 2009, 10:46:33 pm
This game is pretty awesome so far.
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Post by: Oblivion on April 14, 2009, 11:41:55 pm
w00t you got your own section!!!
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Post by: beawulfx on April 14, 2009, 11:43:14 pm
Congratulations on your own forum :)
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Post by: Cheetah on April 14, 2009, 11:48:23 pm
Congratulations on your own section Kokojo, you have worked hard for it.
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Post by: Legionofdrake on April 15, 2009, 12:08:00 am
i like it ALOT i also like the hp it just makes me feel like oh were not that strong, but we really are lol
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Post by: jimmyjw88 on April 15, 2009, 12:36:29 am
Congrats Kokojo for successed of getting your own section ^^
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Post by: Sephirot24 on April 15, 2009, 01:56:45 am
CONGRATS ON GETTING YOUR OWN SECTION!!!

Keep it up Kokojo!!! =D
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Post by: Smitson on April 15, 2009, 05:15:49 pm
Quote from: "Kokojo"Was it on the PSP ?

Nope on EPSX.
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Post by: DarthPaul on April 15, 2009, 05:22:53 pm
Gratz man.
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Post by: jimmyjw88 on April 16, 2009, 04:56:22 am
About the patch, should i patch it with the original FFT or v1.3?
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Post by: philsov on April 16, 2009, 09:30:28 am
never patch dirty.

1.3 is dirty.
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Post by: Kokojo on May 09, 2009, 04:22:24 pm
If you pacth it with 1.3, you will have some very interesting results, but that makes the game absouletely impossible when it comes to monster battles.
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Post by: Luminar on September 29, 2009, 09:04:00 am
i saw u on here a few minutes ago :wink:
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Post by: Kokojo on September 30, 2009, 06:44:52 pm
Hehehe... mabey ?

Mercenary is a bigger, greater project than COP right now, and is way more complex. COP will require strategy, but the guidelines cannot be told now, I should unleash demo 2 for people to finnaly talk about it like that.

1.3 is big strategy too, you even have to select about perfectly what to bring in battle to win, that is very very harsh

Time will tell!
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Post by: woodenbandman on December 04, 2009, 01:25:17 pm
I'm in as a playtester.

EDIT: Wow, battle 2 is fucking hard as fuck.
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Post by: woodenbandman on December 04, 2009, 02:51:58 pm
Wow only 3 battles? :(
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Post by: Kokojo on December 04, 2009, 05:11:51 pm
In the next releash (Chapter 1) it will have 8 battles, remember this is a demo.

A whole lot of things were changed, the battles easier (not that last one though)
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Post by: woodenbandman on December 05, 2009, 10:13:34 am
aahah no worries, Kokojo, I can see that you put in a lot of effort, and you did a very good job. Everything is nicely balanced, and I even managed to beat battle 2, I just needed to lure the elemenalist within range.
Title: Re: The call of Power - General info/discussion thread
Post by: Pickle Girl Fanboy on November 27, 2010, 12:26:12 pm
Am I hallucinating, or does CoP move between being a sub-board in New Projects to it's own board every week or two?
Title: Re: The call of Power - General info/discussion thread
Post by: Kokojo on November 27, 2010, 04:28:31 pm
You are...
Title: Re: The call of Power - General info/discussion thread
Post by: Durbs on April 01, 2011, 10:58:20 pm
THIS THREAD SHALL ARISE!!!  :twisted: Anyways, good job. I decided to play through your patch this week. Very nice. Several comments:
-**Make it so that you can save after every battle.** It was incredibly annoying to be on a second battle and loose, having to then repeat the first.
-Very cool storyline-wise. Excellent cast of characters.
-Remove MP cost from Gospel's moves. None of them are so great that you should only have to choose one.
-I was amazed what you did with the puppet battle's stage layout. Very impressive.
-I also like that you get the four generics that you rescue on your team. Nice touch.
-Have a native English speaker run through your tactext file and event script and make corrections. It will make a world of difference.
-Your telepath spritesheet is MASSIVELY glitched. Well done with the guardian sprites, however. I actually think you should post those somewhere so everyone can use them.
-Despite what seems to be a common sentiment, I actually like that so many characters die. It adds to the plot excellently.
-Remove the cocaine item from the game. Period.

Overall, excellent job though.
Title: Re: The call of Power - General info/discussion thread
Post by: Kokojo on April 02, 2011, 10:02:59 pm
To awnser you :

I cannot make it save after each battle. That is why I state in the download thread that you should need savestates.
Im planning for more!
Mp costs are there to reduce abuse, but I will consider lowering them.
Thanks ^^ Took hours.
Actually, if you don't save them, you get none.
I want someone to rewrite CoP's sript :P
Telepath are very glicthed, for a unkown reason. I was asked by the original artist not to publish the files, but I wonder if I can change that...
Dying people are fun. I don't like stories were nobody dies.
But why? Cocaine is fun XD


Title: Re: The call of Power - General info/discussion thread
Post by: dinosaur on April 14, 2011, 06:41:39 pm
Sooo there are a lot of problems I am encountering, I would recommend watching my videos and writing them down.

I cannot find the forum but I remember you saying there are four secrets hidden. I found some equip-able items. I do I know if they are the secret ones?

(EEEE!! I GOT ONE!! After party clothes, my fav. Means there has to be a party before! Can it do anything?)
Title: Re: The call of Power - General info/discussion thread
Post by: Wiz on June 28, 2011, 05:20:46 pm
Call of Power Critique/Analysis (Chapter 1) (http://www.youtube.com/watch?v=j3FsNCiNOPc&fmt=18)
Title: Re: The call of Power - General info/discussion thread
Post by: Wiz on July 06, 2011, 03:33:11 am
Alright, so in my vid up above in the previous post focused on the fights and what I thought on each of them. Here, I'll give my insight of what I think should be fixed for the specific abilities/stats/etc... for all the jobs.


Class and Stat-Wise: They're fine overall. Their higher speed compensates for their lower HP.

Ability-Wise:
Pump Heart - Increase the success rate on it. 68% neutral compat seems kinda low, perhaps 78%?



Class and Stat-Wise: Like the Squire, but less speed for a lil more health and more power w/ being  able to equip an Axe

Ability-Wise:
Wicked World - Decrease isn't useful at all within this patch, change to an MP Damage attack perhaps.
Pyroclasm - A. Reduce its speed of 50 to 13 like synergy and OR B. Reduce its speed to 18 and reduce the damage by 20%  or so.



Class and Stat-Wise: Everything's Okay. Like the squire.

Ability-Wise:
Mental Shield - Where is it? I've got a mastered unit w/ all jobs and even w/ it learned, it doesn't pop up in the skillest in battle 0.o
Fear - Reduce it's speed from 50 to 25 (Stupid Telepaths in the fight against Schaefer



Class and Stat-Wise: Low HP, but good hybrid unit w/ offensive MP and healing. As noted before,  Half MP as a support ability makes them all the more useful. One of my favorite classes.

Ability-Wise:
Synergy - Increase the amount of MP it gives you. 3 MP heals from Gospel's laughable).



Class and Stat-Wise: Very Good stats overall for a lower speed value and being able to equip only light armor. Underrated Class.

Ability-Wise:
Judge - The Don't Act/Move procs don't work it seems.
Trial - A. Make it so that it hits 4 times total OR B. Reduce the MP Cost down to 2 since it's a random number of hits



Class and Stat-Wise: Typical Generic Knight. Nothing too special

Ability Wise:
Stab Legs - Don't Move Doesn't Trigger, making it a waste of MP (Fix this). If possible, make it proc 100% upon contact.
Head Strike - Same Issue as Stab Legs.



Class and Stat-Wise: Change Job Requirements from Level 3 Telepath to Level 3 Elementalist like the Telepath. Less than average HP, but evasive as hell from the front and good abilities w/ good speed, so it balances out.

Ability-Wise:
Dimension X - Increase the percentage/success rate by a tad
Terror - Scrap it. No need for a Br. Reduction Move.
Slow Dance - It doesn't do anything even when a direct hit occurs? Fix it to do what it's suppose to do or scrap it.



Class and Stat-Wise: Good amount of HP, but make it so that they have access to light gear, not heavy gear.

Ability-Wise (LOLOLOL): Nearly the whole slew of abilities needs to be reworked.
Lucky Infusion: Make it one large heal for 6-8 HP for the 5 MP cost. Rename to infusion since it's not luck based where it heals "up" to 3 times
Sanity Gamble: Increase Hit Percentage Slighly and reduce from 8 to 6 MP cost.
Lucky 7: Increase hit from 1-7 times to 4-7 times and feel free to decrease the damage output if you feel it's too high. Reduce JP cost of 777 to 300
Health Gamble: See Sanity Gamble up above (MP cost is fine)
Roulette Fissure: Make it a linear attack (Kiku) as provided in the description. Basically, an instant yet slightly weaker version of pyroclasm that costs MP. Bump JP Cost up to 180.



Class and Stat-Wise: A little less than average HP for one speed and the steal skillset. Good hybrid to try out.

Ability-Wise:
X-Bomb - Increase percentage on it by like 10-15%



Class and Stat-Wise: More than average HP for very slow movement. High damage dealer as well who should get innate Martial Arts.

Ability-Wise:
Soulseek: Make it usable on enemies too.
Gravelstrike - See "Pyroclasm" in the Berserker Skillset



Class and Stat-Wise: Lots of MP for a less than average HP and no character evasion balance each other out well. Prereq to unlock is level 4 FateBinder, what class is that. Make it accessible after getting a level 2 Telepath or Phaseshifter.

Ability-Wise:
Magic Rift - Reduce MP from 6 to 5
Infuse - Increase percentage by 10 or so
Deplete - See infuse + make it instant
All Magic - Decrease MP from 22 to 15 and increase damage by a couple of points.



Class and Stat-Wise: Above average HP for below average MP. Reduce requirements to level 2 Daredevil

Ability-Wise:
Quick Order - Increase  percentage by 15 or so
Tactics - Increase HP gain from 4 to 6



Class and Stat-Wise: Well above average HP (Highest of all units) with average MP set back by being unable to equip weapons besides spears and heal by conventional means! Give innate: Martial Arts and Reduce Requirements to level 2 Guardian.

Ability-Wise:
Energy Wave - Give it 2 Vertical to balance out it's 12 MP cost.
Soul Crush - Increase Damage by 1/3 or so for it's expensive single panel 8 MP cost.


Well that about does it. I was going to talk about description errors (as in they didn't match up), but I can point that out later in the bugs thread. One last note, get rid of the level 99 Magus, still present in 1.3000!

Here's the file in .txt format Koko :mrgreen:

Title: Re: The call of Power - General info/discussion thread
Post by: Durbs on July 06, 2011, 09:24:32 am
Quote from: Wiz on July 06, 2011, 03:33:11 am
Alright, so in my vid up above in the previous post focused on the fights and what I thought on each of them. Here, I'll give my insight of what I think should be fixed for the specific abilities/stats/etc... for all the jobs.


I agree with all of the above. Wiz hit the nail on the head.
Title: Re: The call of Power - General info/discussion thread
Post by: Joseph Strife on July 06, 2011, 09:51:27 am
Okay kokojo, i've told i would and here it is, my report on ch.1 of CoP

Quote from: Durbs on July 06, 2011, 09:24:32 am
I agree with all of the above. Wiz hit the nail on the head.

Totaly

Altough i'd like to make some points

1) Your story seems quite interesting, i'm eager to see what's coming up on ch. 2
2) The jobs and abilities are cool, but need some fixes, Wiz pointed everything out.
3) I liked the way you made the war trophies, making a tresure box appear in the formation and then you get the itens there. It fit with the type of CoP, where you can't freely walk on map and look's more like an "RPG just go for it!". Nice job!
4) The battles proved realy amusing, Noobs and pros can play the game the same way.
5) What was that?! 6 puppets with regen and reraise, i liked that a LOT, but goddamit, i don't feel like seing a puppet for a loooong time :evil:
6) Last battle was cool, Ice cold was realy hard dealing with untill i don't moved lesial. A thief sure comes in hand, i stole all his equip and looks like this will be a way of getting better iten all over the game.

Overall, it realy cool, the sprites look great, nice storyline and cool battles. Keep up the good work and count on me for what i can help you with. :mrgreen:
Title: Re: The call of Power - General info/discussion thread
Post by: Kokojo on July 06, 2011, 02:48:05 pm
Thanks for the comments and reviews. I am pleased! Of course you're really gentle to do this for me.

I've read them and il ajust/continue with around what's proposed.
Title: Re: The call of Power - General info/discussion thread
Post by: Tyler on August 24, 2011, 12:20:18 am
I just wanna say from what I've seen, this hack looks very very awesome. Keep up the amazing work, Koko.
Title: Re: The call of Power - General info/discussion thread
Post by: Wiz on August 31, 2011, 02:59:18 pm
Little late on the delivery by about 5 days (as in posting here), but the execution's dandy.

Call of Power version 1.500 Chapter 1 Playthrough and Assessment (http://www.youtube.com/watch?v=fpeen3ikyvY&fmt=18)

As a side note, I've stated it in the deep past, but putting "&fmt=18" at the end of the url, which in this case is "http://www.youtube.com/watch?v=fpeen3ikyvY", enhances the vid to High Quality (slightly superior video and audio interfaces), so keep that in mind whenever watching YT vids :D

Forgot to say, but Ch. 2 will go up tomorrow of CoP meaning I'll be recording today Koko. Don't want to keep you waiting ;D
Title: Re: The call of Power - General info/discussion thread
Post by: Lijj on September 21, 2011, 12:04:05 am
So Kokojo, I ended up beating l. Lesial afterall and now i'm at the part just past the mother of all Treants. He/she never used psithurism on me though:/..
Anyhow it's great fun and the events, maps and script are just great!
Title: Re: The call of Power - General info/discussion thread
Post by: 3lric on September 21, 2011, 04:56:32 pm
Hi, i just joined this forum to tell you what an awesome job you are doing on this project. Im currently running this on my PS2 and im absolutely loving it as FFT (PSX Ver, didn't like the dialogue in the PSP ver) is by far my favorite game of all time, IMO no other Tactics game even comes close, very distantly followed by FFTA2. By people like you making these projects you've given new life to something very dear to me and i can't thank you enough, and if there is anything else i can ever do to aid in this project i would love the opportunity. With all the awesome sprites in the downloads section I'm kinda thinking of putting one together with a story involving main characters from quite a few different games, hopefully i can find the info i need to start doing so somewhere on this forum lol. Once again great job, and keep up the good work!
Title: Re: The call of Power - General info/discussion thread
Post by: Wiz on October 16, 2011, 09:52:10 pm
Call of Power version 2.003 Chapter 2 Review (http://www.youtube.com/watch?v=j3MpR3R4fYA&fmt=18)
Title: Re: The call of Power - General info/discussion thread
Post by: Kokojo on February 02, 2012, 09:30:10 am
Tactical bump ;P