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Started by Zozma, October 04, 2008, 11:20:40 pm

Blue Frog

November 23, 2008, 02:44:40 pm #60 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
I opened the original ramza3 sprite with FFTEGRP. I have the custom ramza3 gold sprite, how do i change the orinal ramza to custom ramza??

Blue Frog

November 23, 2008, 03:08:03 pm #61 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
???

Zozma

November 23, 2008, 03:13:30 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
k

1) open Unit.Bin with this jap program

2) with the exported sprite of the new ramza as a bmp and cut the image size down to a 24 W by 40 H square leaving only the front diagonal facing frame of ramza.

3) Save the bmp as a 16 color bmp, if you lose colors then use some sort of photo/picture editing program to reduce the colors for u.

4) Import the 24 w by 40 h 16 color sprite into the unit.bin over whichever character you're replacing.


[extra step (before step 4): you may not need this step, but if you are having trouble with step 3 not letting you import the image then you can export one of the pictures, the default ramza will do, open it with GIMP and open your new ramza with gimp as well. change the colors of the 16 color original ramza to match the first 16 of your new ramza sprite. then paste that single front frame of the new ramza over the old ramza that you just changed the colors on. (this will also help you to line up the eye levels so it looks normal in the menu.]
----------------------------
Now for the portrait

you pretty much have to follow the same steps for the portrait except they are 32 x 48 pixels.

1) open your new sprite in shishi and take a screenshot.

2) Paste the screenshot in paint and then copy the portrait and paste that alone in a new paint. rotate it and cut it to the 32 x 48 size.

3) Reduce the colors to 16 and you should be able to import it after its a 16 color bmp.

(i hope someone could make a better explanation for this, it takes me less than a minute to do all this crap myself but to explain it.. i just cant)
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 23, 2008, 03:25:47 pm #63 Last Edit: November 23, 2008, 03:28:27 pm by Blue Frog
WHen u say import how do i do that.??

Ps:Im using the basic bitmsp editor to cut it down to size and when i try to cut it down im always left with the last frames in the top left corner.

Zozma

November 23, 2008, 03:28:19 pm #64 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
those five buttons i was talking about on the jap program

that are just ?????

one imports a bmp, one exports, one imports the palette, one exports it

then the ????? under the display image saves the file. u just insert that edited unit.bin back over the original in your game
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 23, 2008, 03:29:43 pm #65 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
When i cut ir down to size im left with those last to frames, its annoying.

Zozma

November 23, 2008, 03:31:46 pm #66 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
pm me the sprite

ill send it back the way u need it
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 23, 2008, 03:34:31 pm #67 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Well im very sorry im new to forums so how do i send you the  stuff??

Ps: i have the bmp, the sprite and the pallete.

Zozma

November 23, 2008, 03:38:49 pm #68 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
click the little "send email" icon on one of my posts and

send me a message, then go back into that message in "edit" mode
and add attachment. you have to have already sent it to me to get the add attachment to work after editing your message

or u know what, just post it here ill take care of the rest
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 23, 2008, 04:02:19 pm #69 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
The Ramza3 steel sprite.

Blue Frog

November 23, 2008, 04:47:42 pm #70 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
...

Blue Frog

November 23, 2008, 05:45:31 pm #71 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Hey Zozma did you die??

Ps:(Did u get my Pm with attachment??)

Blue Frog

November 23, 2008, 08:45:44 pm #72 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Nevermind zozma i figured it out myself :D.But now this is where it gets tricky for you.Could you rexplain how to swap the hokouten palletes with another pallete(Example the naten or deathcrops pallete)??

Zozma

November 24, 2008, 01:36:09 am #73 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
sorry, my friend downloaded something that had a virus and i spent all day scanning the computer to clean it up.

for the unit.bin sprites? or for the battle ones too?
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

November 24, 2008, 10:30:33 pm #74 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Sorry to hear zozma :D.

Blue Frog

November 28, 2008, 07:19:23 pm #75 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
I was just wondering, is it possible to allow mimes to have abilities and equip armor in the patching program??

Zozma

November 28, 2008, 08:11:58 pm #76 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
yeah you can give them a different skillset, i dont know about equips, i think they are kind of like monsters in that aspect that it will force everything back off of them. even with a skillset they will still mime as well.

there are ways to make other jobs look like the mime tho but then u wouldnt have them in the job wheel...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Xifanie

November 28, 2008, 09:14:08 pm #77 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Nah, and we haven't touched this with asm hacking either.
  • Modding version: PSX
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Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
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Ladon

November 30, 2008, 01:15:47 am #78 Last Edit: December 31, 1969, 07:00:00 pm by Ladon
Okay I have a feeling this is like the same question Blue Frog asked but say I was trying to over write all of Agrias to Zozma's Beatrix sprite, I have shishi if I need that, I just downloaded that Japanese thing, and gonna download CDMage, now where do I start? x_x;;;;

Zozma

December 03, 2008, 08:50:54 pm #79 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
open fft in the cd program go into the battle folder insert beatrix into the "AGURI.SPR" and "KANBA.SPR" thats agrias guest and agrias party member.

any place that she appears in events will look buggy,however.

also you need to use the japanese program in the site submission downloads section to change the unit.bin sprite/portrait for it to appear properly in the menu. there, the program i posted it. its in japanese. in the event folder theres 2 files you can open and change with it wldface for the portraits and unit.bin for the sprites. u will have to guess untill u figure out the buttons but its an awesome program once u know what all the buttons do.
http://www.ffhacktics.com/forum/viewtopic.php?t=407

--------------------------------

the first part of this is the old way. with the new program you can open the sprite directory with shishi and import the sprite over the two agrias sprites you see. you will still need to follow above direction for changing the menu portrait and sprite.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!