Final Fantasy Hacktics

Modding => Spriting => Topic started by: Atma on December 16, 2011, 11:41:31 am

Title: Atma's Sprites
Post by: Atma on December 16, 2011, 11:41:31 am
Hello fellow Hacktics folk!

So, I've finally decided to get a topic going to put all my work together.  I'm still not super active (pretty busy irl) so don't expect my works in progress to progress very fast.  Also, I'm doing these for myself so if u don't like how they look, too bad!  JK, I like comments and crits, but they're for my personal patch so the only person probably playing it will be me.  That said, take any of my stuff and change it to hell and back for all I care, just be kind and credit me for some of the work.  Well, then... time to post some of my stuff to date.

Seacrest, out!
Title: Re: Atma's Sprites
Post by: Kagebunji on December 16, 2011, 11:43:54 am
No one is giving you a time limit or something, so do t in your own pace, lol.

I'm eager to see it all.
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 11:45:56 am
First sprite I did was a mod of the female Squire.  Thought I'd take her clothes off and call it a day.  I actually liked the results.  No, seriously tho, I wanted to get a base 'body' for future sprites so I tried making it without clothes.

Called it Itsy Bitsy for her itsy bitsy, teeny weeny bikini.  Used the Squires arms... didn't bother doing bare arms since there is one of that for the dancer, tho it's TYPE 2 I believe.
Tried to pick colours that follow the games palette scheme.  Portrait is crap.  I think it was just Balmafula with a lil colour change.
Title: Re: Atma's Sprites
Post by: Kagebunji on December 16, 2011, 11:47:53 am
Ahahaha, so it was you who did Itsy-Bitsy! I always wondered who did it :P

Grats on things, they seem the hardest. Yoo bad you left such arms and legs though :/
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 11:49:22 am
...ur killing my opening posts here... jeez!  :evil:

glad ur checking this out.. got a few more posts to do...
Title: Re: Atma's Sprites
Post by: Kagebunji on December 16, 2011, 11:52:27 am
Oh, I thought you would be happy to see attention, but since you aren't just gimme a word and I will erase my posts... <,<

Anyway, I still want to see more, yes.
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 11:56:50 am
Next completed sprite was my interpretation of the Ronin sprite from Disgaea.  I'm pretty happy with it... but I didn't realize that the arms were different for TYPE 1 and TYPE 2.  That was fun to convert. :roll:
Once again, tried to follow the colour scheme of the game for the palettes, minus the first, I guess.  Unfortunately the white on her top is using the white of her eyes, so I couldn't change that colour to drastically.

Lijj nabbed the sprite and used it for the female Parivir he worked on.  If any of u saw the discussions when I was making this u know their was a lot of hatred for my portrait, so this one looks a lil different.  I still like the one I have, but I still may tweak it a bit before I do my final patch.
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 11:57:32 am
No need, this is kinda funny.  Giving me a lil chuckle.  :lol:
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 12:06:11 pm
Alright, my next upload is a less ambitious undertaking and I'm still doing more to it.  It's an edit of Agrias.  I know, a lil overdone maybe, but hey, it's for my own mod.  So, I've never really liked her short coat/jacket she has and whenever I got Meliadoul I'd always just use her cause she looks cool, but I still like Agrias, so..... FUSION!
I gave her the long cloak Meliadoul wears, minus the hood and tried to keep as many elements as Agriasy (yes, I used her name as a verb, u got a problem with that?) as possible.  I kept the armour and sleeves.  Added the trim at the bottom to look like her old jacket.
Now, as I said, I'm not totally done.  The first version should be totally playable, but I kind of feel I can push it a lil more and still have it look like Agrias.  I kinda think her torso seems a little too plain as is with the mod, so I thought I'd add an extra plate of armour to her breastplate.  I'm also probably gonna add an extra highlight tone to her armour to give it a bit more of a shine.  She's fancy and holy, ya know.  No change to the portrait.
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 12:10:26 pm
...for the future mods:
here's the current, and a version of the same armour, but with highlights and one with the extra armour piece + highlights.
C+C welcome, but I'm already pretty set on doing the extra armour piece.  I wanted to incorporate the 'Crown' emblem u see on her in artwork, but I don't think I can get it to work in such a small form.  So, I doubt that will happen.  I may consider a cape version, but I doubt it... to far from the original.
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 12:18:41 pm
as for some more stuff, just to get it out there so everyone can get an idea of what's to come, here's some early snippits of stuff I've done.
I'm doing a small edit to the Behemoths.  Felt they looked too cute so I'm trying to make them a lil more scary.  Changing the claws to a different colour and adding a second colour to the fins.  I looked at a bunch of Behemoths from different FFs and tried to get this to closer match the common style of them.
The other 2 are sprites from the Disgaea series.  One is the Wood Golem, which I think totally rocks and have to try to make work.  The other is the Water Beast.  The problem with these sprites is the same problem I had with the Ronin sprite.  The Disgaea sprites are 1.5x the size of FFT sprites.  These don't look too bad with a quick scale job, maybe just a bit of tweaking is all they'll need(I hope).  I've been looking through the wiki and other topics where people have worked on monster sprites and I'm pretty comfortable with the layout of the monster sheet, but I may be bugging people for some info if I run in to any snags.

(almost done my opening posts... I'll shut up soon, I swear)
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 12:41:14 pm
For this post I don't have any pics for ya (sorry if ur like me and need pictures to make reading more interesting).
I'm also planning to alter quite a few of the generics in the game, so I'll post them as I work on them.  I'm starting the Summoner (F), Ninja (M+F), Wizard (F), Rad, Alicia, Lavian (gonna try to finish what R999 was doing with them), and Knight (M+F).

Summoner - I'm gonna try and strip down the ugly blanket looking robes off the summoner and try to make it more like other summoners from other FFs.  

Ninja - I know a lot of people aren't too keen on the female Ninja (as I'm not) so I'm gonna do a major overhaul on that.  I've posted some very early concepts of it in the 'what are you working on' topic, but I've pretty much scrapped those and trying something else.  I still am trying to get it to look like the Disgaea version since it looks a lot like Ibuki from Street Fighter.  Male one I mostly like, just might change the head, maybe add a lil armour... not too sure, yet.

Wizard - I like both versions, but I've always felt they looked too short and chubby.  I'm pretty sure it's because their hats were so bit they had to shrink them to fit the sprite, but I wanna try to keep the bodies in scale.  I'll probably just use the Black Waltz sprite for the male, but I've done a sheet for the female that uses the Dancer+Balmafula's arms+Elidibs hat.  I don't mind it... but it needs some work.  I may also split male and female in my mod to make a Witch job.

Rad - I kind of want to make an apprentice Dark Knight, but I'm thinking more just a 'dark' version of the Squire class.  I like the version Vanya is/was working on, but I think I'll keep it more Squire like.

Alicia+Lavian - R999 did a couple concepts for them using Agrias' sprite recoloured for each of them and gave them different hair styles.  I saw it and just totally had to try and complete them.

A lot to read, I know.  I'm also really keen on making a sprite for KOS MOS and T-elos from Xenosaga.  They'd be perfect for Worker/Construct 8 and 7.  KOS MOS has very similar moves to Worker 8, they'd just fit so perfectly (R-Hammer, R-Drill, X-Buster)  and T-elos is essentially just a recolour of KOS MOS and coincidentally a sort of rival and since it's a future/space series, maybe a wormhole or something to bring them to Ivalice?

So, that's all for now.  NOW u may reply all u want. (kage... <cough, cough>)  Remember... I've got a lot I want to do and not much free time, so be patient if ur waiting for any of this.
Title: Re: Atma's Sprites
Post by: Celdia on December 16, 2011, 02:16:20 pm
Oh wow. Itsy Bitsy is just...wow. Talk about 'classic fantasy armor'. That one just makes me laugh so hard, its great. I almost wish I had some use for it. Maybe I can think of something.

I really like how the long coat on Agrias looks as well as the highlight to her armor.Not sure if the third version with the extra armor pixels makes a huge difference. I'd need to see that in action. ...would you mind if I poached this for CCP? Simple edit that it is, it does something for her that I think is a very nice change.

Also, that Wood Golem looks pretty beastly. I'd love to see how that comes together for a monster sprite. Always looking for new and interesting monsters.
Title: Re: Atma's Sprites
Post by: Lijj on December 16, 2011, 02:58:18 pm
I like itsy-bitsty. I actually have a "teeny-weeny" somewhere in my sprite bmp file. Inspired by itsy-bitsy of course.
I think she ought to be on the sprite page; Xifanie removed it a while ago if I recall. I do remember her butt had a stray pixel on it in the walking frames or something.
Title: Re: Atma's Sprites
Post by: Joseph Strife on December 16, 2011, 03:36:56 pm
Nice sprites you got there Atma, i liked the long coat agrias, looks good.

P.s.: 6 posts in a row? I think we have a new record. COOOOOMBO BREAK!!!! :P
Title: Re: Atma's Sprites
Post by: Kagebunji on December 16, 2011, 03:55:12 pm
I really like Agrias with coat, latest concept works best. It does need some fixing though, like the gold outline on coat, it's not very round, and rather sharp here and there(just make it roundier). Other thing is that left leg seems to be vut a little by the coat, Agrias has big armored legs, and tight coat is what makes it look weird, I like how it looks on the back though.

As to Disgaea, shading on those sprites are REALLY different from FFt, I wouldn't know where to start with fixes...
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 04:19:25 pm
QuoteI really like how the long coat on Agrias looks as well as the highlight to her armor.Not sure if the third version with the extra armor pixels makes a huge difference. I'd need to see that in action. ...would you mind if I poached this for CCP? Simple edit that it is, it does something for her that I think is a very nice change.

Take it if u want.  The reason I was thinking of adding a lil something more to it was for a few of the attacking animations.  When her torso is exposed, like a high attack or something, it looks a little plain. 

QuoteI really like Agrias with coat, latest concept works best. It does need some fixing though, like the gold outline on coat, it's not very round, and rather sharp here and there(just make it roundier). Other thing is that left leg seems to be vut a little by the coat, Agrias has big armored legs, and tight coat is what makes it look weird, I like how it looks on the back though.

I don't quite get what u mean by sharp.  u mean the gold needs extra pixels so it's not such a rigid/hard edge?  Kind of blend/shade it a lil better?

QuoteAs to Disgaea, shading on those sprites are REALLY different from FFt, I wouldn't know where to start with fixes...

Agreed.  I haven't done much besides copy the sprites to a working folder.  ;) I know I'll probably get to fit them in, but the shading will be a problem.  Thanks for pointing it out... didn't even think of that.
Title: Re: Atma's Sprites
Post by: Durbs on December 16, 2011, 04:46:13 pm
Mega like Agrias. Mind if I steal it for Jot5?
Title: Re: Atma's Sprites
Post by: Kagebunji on December 16, 2011, 04:56:15 pm
Quote from: Atma on December 16, 2011, 04:19:25 pm
I don't quite get what u mean by sharp.  u mean the gold needs extra pixels so it's not such a rigid/hard edge?  Kind of blend/shade it a lil better?


Yes, hard edges. I didn't know how to put it, but it seems you got it right nonetheless, heh.
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 05:27:27 pm
QuoteMega like Agrias. Mind if I steal it for Jot5?

As you wish. (for all the Princess Bride fans out there?)

QuoteYes, hard edges. I didn't know how to put it, but it seems you got it right nonetheless, heh.

I'll see what I can do.  U can give it a crack if it's easier than trying to explain.  Maybe wait to see if I screw it up, first?
Title: Re: Atma's Sprites
Post by: 3lric on December 16, 2011, 05:33:57 pm
Quote from: Atma on December 16, 2011, 05:27:27 pm
As you wish. (for all the Princess Bride fans out there?)
I'll see what I can do.  U can give it a crack if it's easier than trying to explain.  Maybe wait to see if I screw it up, first?


Any chance you could do that Agrias with the hair of the other custom Agrias on the Main page? That would look awesome
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 05:36:48 pm
It's funny u mention that.  I was thinking that, too.  AND I was considering doing one with the braided hair from the female mediator.  Similar to her original, just long.  I can do both, shouldn't be much work.  Stay tuned.
Title: Re: Atma's Sprites
Post by: 3lric on December 16, 2011, 05:38:08 pm
Quote from: Atma on December 16, 2011, 05:36:48 pm
It's funny u mention that.  I was thinking that, too.  AND I was considering doing one with the braided hair from the female mediator.  Similar to her original, just long.  I can do both, shouldn't be much work.  Stay tuned.


Awesome i would love to see that, since i really love the long coat and have already replaced the one i was using in Jot5 with this one you made but that hair just looked so good on her in that other sprite :P

And sorry i didnt say it before but awesome work man! keep it up
Title: Re: Atma's Sprites
Post by: Celdia on December 16, 2011, 06:19:10 pm
Quote from: Atma on December 16, 2011, 05:36:48 pm
I was considering doing one with the braided hair from the female mediator.  Similar to her original, just long.


I will wait for this. Also, +1 for random Princess Bride reference.
Title: Re: Atma's Sprites
Post by: GeneralStrife on December 16, 2011, 08:37:08 pm
IF you do atma, use the agrias redone breastplate too if you wanna...Agrias needs epic boob armor. OR I guess I could do that for myself if you don't wanna. But at least use the redone agrias' hair. Lol.
Title: Re: Atma's Sprites
Post by: Joseph Strife on December 16, 2011, 08:38:03 pm
Quote from: Elric42 on December 16, 2011, 05:33:57 pm
Any chance you could do that Agrias with the hair of the other custom Agrias on the Main page? That would look awesome

That would be perfect for JoT5!
Title: Re: Atma's Sprites
Post by: Twinees on December 16, 2011, 08:51:38 pm
I prefer Agrias without the boob armour personally, and Atma, I love the concept of her long clothes! Great job.
Title: Re: Atma's Sprites
Post by: Atma on December 16, 2011, 09:39:14 pm
Everyone likes different versions :P  Here's the cleaned up original I did.  Slightly touched up the gold trim so it hopefully won't look quite as rigid.  Added highlights to all the armour and bits of her shoes and a few spots on her arms.
I actually did the version with the dancer's hair... but then I kept doing more tweaks to get this version... and in the process overwrote it.   :lol:
It won't take long to redo that.  I'll have this version+dancer hair with the breastplate variant as well.  Same for the version with the mediator ponytail.  Should cover all bases.  It'll be 5 versions :shock:
I'm probably gonna be away for the next day or 2... so, nothing new at least till then.
Title: Re: Atma's Sprites
Post by: Eternal on December 16, 2011, 11:13:17 pm
Can I snatch that in .bmp form for PW? :3
Title: Re: Atma's Sprites
Post by: GeneralStrife on December 17, 2011, 01:15:43 am
Quote from: Eternal248 on December 16, 2011, 11:13:17 pm
Can I snatch that in .bmp form for PW? :3

I'd wait until he comes out with the better hair-ed version IMO Et.
Title: Re: Atma's Sprites
Post by: Celdia on December 17, 2011, 01:38:50 pm
@Eternal: Grab the PNG, open it in GraphicsGale and Save As a BMP. Should be able to import it like that with Shishi.
Title: Re: Atma's Sprites
Post by: 3lric on December 17, 2011, 02:22:53 pm
Quote from: Celdia on December 17, 2011, 01:38:50 pm
@Eternal: Grab the PNG, open it in GraphicsGale and Save As a BMP. Should be able to import it like that with Shishi.

Already sent him the bmp last night :P
Title: Re: Atma's Sprites
Post by: Atma on December 20, 2011, 11:26:03 am
Hiyas.  I swapped the attachment of the last version of Agrias with a .bmp.  Also a few random pixel tweaks to it.. but I doubt u'd notice them.
Here's the same with the Dancer's hair added to it.  Hope u like it.  Started working on the Mediator hair.  Once I've done those both, I'll finish off her armour piece and upload the 3 version with that as well.  Guess my math earlier sucked... 6 versions in total :P
Title: Re: Atma's Sprites
Post by: Atma on December 20, 2011, 11:54:40 am
oh, kinda guess I should change the portrait a bit, eh?
well, here's what I've got.  Let me know if you guys like the left or right?  They need a bit of tweaking and palette edits, but probably not gonna look much different.  If anyone else wants to finish it, go for it, but I should have it done soon.
Title: Re: Atma's Sprites
Post by: GeneralStrife on December 20, 2011, 07:59:58 pm
Holy crap...I love both of those Agrias portraits...Good job. I think I like the one on the left more though.
On The left she looks more dedicated, the head angle end up looking odd to some but it doesn't to me.
Title: Re: Atma's Sprites
Post by: Atma on December 20, 2011, 09:05:14 pm
Alright, here's the sheet with the portrait added.  Hope u like it :)
EDIT:  damn... got the palette a lil messed up.  gotta rework it.  If anyone can do it quick that'd be sweet... it's making me scratch my head.
Title: Re: Atma's Sprites
Post by: 3lric on December 20, 2011, 09:36:01 pm
Nice Job! can't wait to see the next one  :mrgreen:
Title: Re: Atma's Sprites
Post by: GeneralStrife on December 20, 2011, 09:36:32 pm
What's wrong with the palette Atma?
Title: Re: Atma's Sprites
Post by: Vanya on December 20, 2011, 10:21:30 pm
Nice! I love this version of Agrias. Excellent job guys. Cheers!
Title: Re: Atma's Sprites
Post by: Atma on December 20, 2011, 11:06:13 pm
1 or 2 colours weren't right.  It's fixed.  Here's the .bmp:
EDIT: re-uploaded with single frame fix.
Title: Re: Atma's Sprites
Post by: Twinees on December 20, 2011, 11:16:07 pm
Still has Agrias' head/hair on the 5th front attack frame.
Title: Re: Atma's Sprites
Post by: Beatrix on December 21, 2011, 05:16:40 am
looks like saber from fate/stay night. good job though  :D
Title: Re: Atma's Sprites
Post by: Atma on December 21, 2011, 09:42:11 am
QuoteStill has Agrias' head/hair on the 5th front attack frame.

Thanks, Twinees.  Fixed.  Re-download it from my previous post.
I didn't really notice it, cause that frame on the Dancer doesn't use any head.
Title: Re: Atma's Sprites
Post by: Atma on December 21, 2011, 11:11:53 am
Okey-dokey... here's the version with the longer ponytail from the female Mediator.  There may be a frame or two that might have the bottom tip of the hair off.  Also, the walking animation facing forward may be a touch off.  Hand drew a few pixels of the hair.  I sadly can't really check very easily.  My computer still doesn't like Shishi  :|  I can check each frame, but animation tab just kills the program.
Let me know if there's anything that needs fixing.
Next, I gotta finish the breast plate and add it to all 3 variations.  Shouldn't take too long.
Title: Re: Atma's Sprites
Post by: 3lric on December 21, 2011, 11:42:04 am
Can you do it with this hair?  :mrgreen:

(http://ffhacktics.com/sprites/d/NEWAGURI.png)
Title: Re: Atma's Sprites
Post by: Atma on December 21, 2011, 11:53:28 am
QuoteCan you do it with this hair?   :mrgreen:

u do realize this is just stuff I'm working on and sharing, not a request thread...  
Not gonna lie, I don't exactly feel like doing a 4th version of this sprite.  I've got a lot of others I wanna start working on, BUT I'd like to use that hair for either Alicia or Lavian, so I'll probably do some work with it.  I can pretty easily just add it to the Agrias sprite.

BTW, love the Ken sprite.  I did notice the attack animations as well as a few other frames didn't have his belt or his Gi closed.  Not totally complete, I guess?
Title: Re: Atma's Sprites
Post by: 3lric on December 21, 2011, 12:01:27 pm
^^ I only asked because when i originally brought it up you said

Quote from: Atma on December 16, 2011, 05:36:48 pm
It's funny u mention that.  I was thinking that, too.  AND I was considering doing one with the braided hair from the female mediator.  Similar to her original, just long.  I can do both, shouldn't be much work.  Stay tuned.


.. sorry dude.

And maybe, idk, the Ken sprite wasn't mine, I just found it when going thru old spriting threads and got the go ahead from Twinees to submit it for the community
Title: Re: Atma's Sprites
Post by: Celdia on December 21, 2011, 12:15:57 pm
Atma, see the attached pic. The few pixels pointed out there seem out of place for her greaves since on that frame from the front its completely contained inside the longer section of the coat.

I haven't had the chance to look through all the animations yet but so far other than that tiny bit there, it looks good. I'll post more if I find anything else.
Title: Re: Atma's Sprites
Post by: Wolfran on December 21, 2011, 02:23:14 pm
Wow!! Nice remake, Atma. Did you use Meliadoul as base, right??? Keep work on it.
Title: Re: Atma's Sprites
Post by: GeneralStrife on December 21, 2011, 08:00:47 pm
regardless, good job on the sprite atma.  It's when FFT characters get facelifted
Title: Re: Atma's Sprites
Post by: Atma on December 21, 2011, 08:18:25 pm
QuoteAtma, see the attached pic. The few pixels pointed out there seem out of place for her greaves since on that frame from the front its completely contained inside the longer section of the coat.

Yeah.  I tried to see if it would look alright.  Haven't tested the sprite, so I'm not sure how it looks.  Just thought that frame looked a lil bland without it.  If it's odd looking, it's an easy fix.
Title: Re: Atma's Sprites
Post by: Atma on December 21, 2011, 10:43:21 pm
Here's the next one.  Ponytail, by request.
Title: Re: Atma's Sprites
Post by: Celdia on December 22, 2011, 05:07:00 am
That is too cute for words.
Title: Re: Atma's Sprites
Post by: 3lric on December 22, 2011, 05:15:21 am
Quote from: Atma on December 21, 2011, 10:43:21 pm
Here's the next one.  Ponytail, by request.


Sweet, thank you very much Atma! this looks awesome great job!
Title: Re: Atma's Sprites
Post by: Atma on December 22, 2011, 11:07:21 am
QuoteThat is too cute for words.

How's this for cute?
Title: Re: Atma's Sprites
Post by: Kagebunji on December 22, 2011, 11:26:50 am
Hah, I like the color choice, you should make an alternate palette like this. Cape is kinda flat, but it can be overlooked, since it is cute.

Also, I wonder why we don't have Christmass competition this year. I would love to see this one in it.
Title: Re: Atma's Sprites
Post by: Celdia on December 22, 2011, 12:28:35 pm
I like it. ^_^
Title: Re: Atma's Sprites
Post by: Joseph Strife on December 22, 2011, 01:26:10 pm
i liked both, Atma's sprite and kage's idea, hope the mods see this.
Title: Re: Atma's Sprites
Post by: Atma on December 22, 2011, 01:28:10 pm
So, here's 2 of the versions with the armour mod.  It's not a huge change, but it does add a bit.  Only the front of her chest plate is really affected.  
These are the versions of her with her original hair and the Dancer's hair.  Other 2 to come, then I can finally move on to something else.
Title: Re: Atma's Sprites
Post by: Atma on December 23, 2011, 12:47:47 am
...and the other 2.

The edits for the armour were done fairly quick, so I might have missed a pixel or two... unless I'm just that good.  :mrgreen: If u notice anything amiss just let me know.  Now... what to work on next... stay tuned.
Title: Re: Atma's Sprites
Post by: Lijj on December 23, 2011, 01:36:40 am
I like the one with mediator's hair the most. Agrias' original hair is so good, but this just looks like a longer version of the original's. That; with the longer coat make for a tastfull combination... she looks dignified.
Title: Re: Atma's Sprites
Post by: Atma on December 23, 2011, 07:22:18 am
Pretty much what I was going for.  My choice one is that one as well.  I like the long coat just cause it looked cooler to me, since I kind of think her original coat looks kind of 'piratey'.  And like u said, the Mediator's hair is just like a longer version of her original which is exactly why I chose it.
I've been playing around with ideas for how I want Rad to look.  I've been thinking of having him like an apprentice to Gafgarion, so I wanted to incorporate some of his style into Rad's sprite, but I kinda want him still looking like a Squire.  I originally wanted some sort of scarf, but couldn't get it to look right (may try for a Helmet if the hood doesn't do it for me.  I don't mind this outcome... but I feel it can be pushed a little more.  Still working on it, but here's where I'm at:
Title: Re: Atma's Sprites
Post by: GeneralStrife on December 23, 2011, 07:56:00 am
Yeah the problem with the hood is it looks like hair, really. At least to me..lol.
Title: Re: Atma's Sprites
Post by: Taichii on December 23, 2011, 08:03:51 am
Quote from: GeneralStrife on December 23, 2011, 07:56:00 am
Yeah the problem with the hood is it looks like hair, really. At least to me..lol.


at my first glance, yep it looked like hair :D
if you put a hood at a sprite , wouldn't it look better if it also has a cape? :D
Title: Re: Atma's Sprites
Post by: Kagebunji on December 23, 2011, 08:44:36 am
Atma, if you add a hood, I assure you that a scarf will be a win combination. To get a nice scarf, look at Laharl from Disgaea 1 for reference, it is on Spriters Resource. And yes, this current hood looks none like hood, when I saw it I though gold outline was a tiara of some sort and brown long hair behind it. If you want some Gaffgarion's elements, I would vote to ry hands(not the whole arm, only gloves), they have spikes on them IIRC, and it would still look like a Squire, just with Gaffy's little detail on.
Title: Re: Atma's Sprites
Post by: RandMuadDib on December 23, 2011, 12:07:53 pm
What about a squire with a brown gaffgarion palette? Then he'd be unique and still look like a squire :D maybe a hat, like the thief's. Might be a little easier than trying to do a whole new sprite?

Just throwing some ideas out there, not a request by any means.
Title: Re: Atma's Sprites
Post by: Vanya on December 23, 2011, 05:02:22 pm
Quote from: Atma on December 23, 2011, 07:22:18 am
...since I kind of think her original coat looks kind of 'piratey'.


Being a pirate myself, I can tell you a longer coat is more 'piratey' since Officers during the golden age of piracy didn't normally wear short coats on account they were not in style and pretty much nobody made them short. Even the vests were long. Just sayin'.
Title: Re: Atma's Sprites
Post by: Atma on December 24, 2011, 12:11:49 pm
QuoteBeing a pirate myself, I can tell you a longer coat is more 'piratey' since Officers during the golden age of piracy didn't normally wear short coats on account they were not in style and pretty much nobody made them short. Even the vests were long. Just sayin'.

Hmm, good to know.
Yeah... the hood is kind of a mess.  I was thinking of covering more of face, so u don't see that 'gold trim' (aka, his hair :P)  but I'll probably scrap it.  I like the idea of Gafgarion's gloves, just take elements of him and make him a bit different than a regular squire.  I tried the scarf, but couldn't get it to look right.  I was thinking something like Laharl's but just couldn't make it work.  I think I needed a separate colour so it would stand out against his clothes.  I definitely want at least 1 of my sprites to have a scarf, so it will happen, just maybe not on this sprite.  Next edit will probably look very different :P
Title: Re: Atma's Sprites
Post by: Tea on December 24, 2011, 05:01:46 pm
Quote from: Vanya on December 23, 2011, 05:02:22 pm
Being a pirate myself, I can tell you a longer coat is more 'piratey' since Officers during the golden age of piracy didn't normally wear short coats on account they were not in style and pretty much nobody made them short. Even the vests were long. Just sayin'.

Something pirates of the Caribbean did right then?
Title: Re: Atma's Sprites
Post by: GeneralStrife on March 20, 2012, 08:44:54 pm
Quote from: Atma on December 23, 2011, 07:22:18 am
Pretty much what I was going for.  My choice one is that one as well.  I like the long coat just cause it looked cooler to me, since I kind of think her original coat looks kind of 'piratey'.  And like u said, the Mediator's hair is just like a longer version of her original which is exactly why I chose it.
I've been playing around with ideas for how I want Rad to look.  I've been thinking of having him like an apprentice to Gafgarion, so I wanted to incorporate some of his style into Rad's sprite, but I kinda want him still looking like a Squire.  I originally wanted some sort of scarf, but couldn't get it to look right (may try for a Helmet if the hood doesn't do it for me.  I don't mind this outcome... but I feel it can be pushed a little more.  Still working on it, but here's where I'm at:

That's a great looking rad. He looks appropriate for a gaffy apprentice. armor isn't rusted, hmmm...I think the hood works too, but it looks odd, probably because all hoods are with balamfula/shrine knight outfit on all other sprites.
Title: Re: Atma's Sprites
Post by: Pickle Girl Fanboy on March 22, 2012, 04:03:42 pm
Could you post side-by sides of the different hoods in the game - Meliadoul, Gaffy the executioner (which is the source for this hood, correct?), and Rofel?

http://units.wesnoth.org/trunk/mainline/en_US/Huntsman.html
^Maybe make the sides of the hood billow out a bit more, like a hoodie jacket does?

http://units.wesnoth.org/trunk/mainline/en_US/Ranger.html
^Or you could go with the floppy hood, like this sprite has.

For some reason, I think this sprite will look good with Link's (as in Legend Of Zelda) cap.
Title: Re: Atma's Sprites
Post by: Atma on March 24, 2012, 03:26:57 am
The hood was from Meliadoul.  I'm probably not gonna end up using the hood.  Either gonna go with a helm or spiky hair, I think. 
FYI, haven't touched any of my projects in a while.  Been really busy.  I had an idea I wanna do, it shouldn't be much work, it's simply using the frames from the Chocobos and replacing the Dragons so I can use Reis' Dragon skills on them.  Thought it would be fun.  Of course I could use anything, but I'd like to use the Chocobos.

I'll hopefully get a lil more time to get back to my stuff, but it might still be a little while.  Stay frosty.
Title: Re: Atma's Sprites
Post by: Ethaniel Ever Fell on March 24, 2012, 03:36:56 am
Very nice work.

That Agrias' dancer alt portrait is stunning. Highly original taste to the eye.
Title: Re: Atma's Sprites
Post by: Pickle Girl Fanboy on March 24, 2012, 04:28:54 pm
Quote from: Atma on March 24, 2012, 03:26:57 amThe hood was from Meliadoul.  I'm probably not gonna end up using the hood.  Either gonna go with a helm or spiky hair, I think.

I wanted to tell you to use a helm instead, but for some reason I didn't think it'd be a good idea to say so.  Glad you think so too, because - in my opinion as a non-spriter - that hood kinda blows, with this particular body and face.
Title: Re: Atma's Sprites
Post by: Atma on March 27, 2012, 12:15:44 am
Quotein my opinion as a non-spriter - that hood kinda blows

:lol: HAHAHA, too funny.
Don't worry, if u think it sucks, just say it... i don't mind.  Like I've said before, they're for myself and it only really matters if I like it, and I can take criticism very well. 
I want to get back to doing sprites, but I've got a lot of stuff going on.  Wedding, new place to live, new job, bills over my head... u know, the fun stuff in life.
I've been thinking of redoing the Wizard/Black Mage cause I find they look a lil funny, kinda too pudgy to be a human, so I was looking at some old Black Mages throughout the Final Fantasy series' and really wanna try to get it to look more like this picture.  The male Oracle looks like it would be a good base to start with, mostly for the coat.
Title: Re: Atma's Sprites
Post by: GeneralStrife on March 27, 2012, 03:23:46 am
I agree the oracle looks like it's coat would fit nicely with this. I would change the ugly oracle belt though. maybe squire belt, might go perfect with it.
Title: Re: Atma's Sprites
Post by: Jon on March 27, 2012, 07:46:28 am
This might be tricky because of size limitations. If you for example use the Oracle, change his colors, make his face black with golden eyes, etc, there still would be the hat. I think the hat might get cut off on the unit formation screen, that is if you take the already existing Black Mage hat...
Title: Re: Atma's Sprites
Post by: Panda_Tar on March 27, 2012, 09:52:32 am
What if the hat gets a bit bent backwards? In FFT, it's pointedly upwards, but in his new conception, perhaps he can do it sort of falling back, so he/she would be hooded in black (with those lantern eyes), and the hat would be on his/her back. OR, you can use the approach as with Yuna's hat (http://i3.squidoocdn.com/resize/squidoo_images/-1/lens18296923_1312864750ffx2-black-mage-cosplay.j), not being too pointy, only rounded-like.
Title: Re: Atma's Sprites
Post by: GeneralStrife on March 27, 2012, 03:03:39 pm
Well lijj's improved BM generics did that and they dont look like black mages really, they look like chinese rice farmers. Haha.
Title: Re: Atma's Sprites
Post by: 3lric on March 27, 2012, 03:12:49 pm
Quote from: GeneralStrife on March 27, 2012, 03:03:39 pm
they look like chinese rice farmers. Haha.


... maybe if a Chinese rice farmer had the ability to launch a fireball up your ass.. then yea that's what they look like.
Title: Re: Atma's Sprites
Post by: Pickle Girl Fanboy on March 27, 2012, 03:21:13 pm
@Atma:
Why don't you use some of the sprites for the different robes (Silk Robe, Wizard Robe, Robe Of Lords,...), as a base for your Wizard's robe?  I think someone else did something similar, using a recolor of the Leather Helm. 
Title: Re: Atma's Sprites
Post by: GeneralStrife on March 27, 2012, 04:26:56 pm
Yep, cheetah made a sprite using the green beret but never finished it.
Also I'm just talking about the wiz hats lijj made, they look like (http://www.naturalbuy.com/wp-content/uploads/2008/04/rice_farmer.jpg) more than (http://www.freewebs.com/blackmageent/joebm.gif)
Title: Re: Atma's Sprites
Post by: Pickle Girl Fanboy on March 27, 2012, 04:40:55 pm
I think they look like a hybrid of the two, but I still like them anyways.  They're more functional.  Speaking of which, it'd be cool to have an item icon that looks like Lijj's Wizard/Rice Farmer hats.
Title: Re: Atma's Sprites
Post by: Lijj on March 27, 2012, 04:49:39 pm
lol

Edit: Yeah.. I should make some icon/item sprites sometime for fun.

Oh yeah I should post this here.. I made it a long time ago inspired by itsy-bitsy.. it's her cousin, teeny-weeny:
Title: Re: Atma's Sprites
Post by: Atma on March 27, 2012, 06:02:27 pm
Epic!
Now we need another person to make the yellow polka dot bikini!
They could be a band of thieves or something.  The ideas are flowing... what have you done, now I want all 3.
Title: Re: Atma's Sprites
Post by: Pickle Girl Fanboy on March 27, 2012, 06:05:47 pm
2x and 3x of itsy bitsy and teeny weeny?
Title: Re: Atma's Sprites
Post by: Lijj on March 27, 2012, 06:21:31 pm
Quote from: Atma on March 27, 2012, 06:02:27 pm
Epic!
Now we need another person to make the yellow polka dot bikini!
They could be a band of thieves or something.  The ideas are flowing... what have you done, now I want all 3.

That would be so much fun ^^ mad charm spells would need to be involved.
3x:
(http://i.imgur.com/o1AMN.png)

Title: Re: Atma's Sprites
Post by: Jon on March 28, 2012, 07:43:08 am
Reminds me of the female Warriors up in Dragon Warrior 3 XD
Title: Re: Atma's Sprites
Post by: Kagebunji on March 28, 2012, 08:37:24 am
Hah, that's really cute Lijj. Only suggestions I have is to change those legs on forward drames, since I can see Female Thief in those for some reason. Female Ninja all the way, if you want hot legs. On back frames it is looking awesome, but weirdly her ass seems too fat for the rather thin legs, heh(it's not an issue, jus pointed it out).
Title: Re: Atma's Sprites
Post by: GeneralStrife on March 30, 2012, 04:18:14 am
I fixed dancer haired agrias' Portrait. And I can add the portrait I'm using as my avatar if anyone wants it. Just did this for you since you're busy atma
EDIT: Just started a new game with it and singing/casting frames and an attack frame is fubar @_@. I may or may not fix it.
Title: Re: Atma's Sprites
Post by: Jon on March 30, 2012, 08:03:40 am
QuoteEDIT: Just started a new game with it and singing/casting frames and an attack frame is fubar @_@. I may or may not fix it.


Is this Agrias (exactly the same) except with a longer dress and head? There should be no messed up frames if that's the case, maybe you have the wrong Type on? Or maybe somehow the sprite sheet got shifted down or up a few pixels?
Title: Re: Atma's Sprites
Post by: GeneralStrife on March 30, 2012, 04:11:05 pm
No, I didn't mess it up, sing/cast frames and back diagonal attack frames are bad. I noticed that after I fixed the portrait.
Title: Re: Atma's Sprites
Post by: Atma on December 04, 2012, 05:25:42 pm
Been a while since I've done any work on my sprites.  Had a few days off since I've been sick.  Decided to work on the Lavian & Alicia sprites inspired of R999's design.
I pretty much just did head swaps and palette changes using Agrias as a base.  I used the Female Cadet sprite by Kagebunji for the hair of Alicia and the Monica Ausbach sprite by Zozma for Lavian's Hair.
Like most my sprites, I don't really get around to checking them out, so there may be some frames with little problems. 
Anyways, hope you like them.  I wouldn't mind making them a bit more refined, or maybe even have capes... but for now they're done.
Title: Re: Atma's Sprites
Post by: 3lric on December 04, 2012, 05:47:51 pm
Nice work Atma
Title: Re: Atma's Sprites
Post by: Joseph Strife on December 04, 2012, 06:44:43 pm
Good work, i like Lavian better than Alicia, her hair looks really beautiful, but great work Atma :)
Title: Re: Atma's Sprites
Post by: GeneralStrife on December 04, 2012, 09:05:56 pm
Excellent work atmo bro, good to see you back. I might put the  redone agrias chest on these for myself
Title: Re: Atma's Sprites
Post by: Atma on December 10, 2012, 02:25:21 am
Thanks!
I was glad to get them done, then I realized it might be an issue overwriting the sprites of them.  I'd like to use them on my PSP patch, but I know there are cut scenes that they're involved with and I'm not sure if it's gonna cause a problem.  Then it made me wonder about Rad and Gafgarion.  Really hope it's not gonna be a problem.
Title: Re: Atma's Sprites
Post by: GeneralStrife on December 10, 2012, 06:21:38 pm
Quote from: Atma on December 10, 2012, 02:25:21 am
Thanks!
I was glad to get them done, then I realized it might be an issue overwriting the sprites of them.  I'd like to use them on my PSP patch, but I know there are cut scenes that they're involved with and I'm not sure if it's gonna cause a problem.  Then it made me wonder about Rad and Gafgarion.  Really hope it's not gonna be a problem.

There's a way to change the event sprites too but I forgot. It's been a long time since I hacked the game. I'd love for someone to tell, I need a refresher anyways
Title: Re: Atma's Sprites
Post by: Atma on January 27, 2013, 04:21:27 pm
I'm back.  Been wanting to try out my idea for the Wizards and here's what I've got so far.  I'm actually really happy with the results.  I'm using the Calculator for the collar and arms, the Mediator for the coat tails and of course the Wizards hat and face.  A few frames of the hat were too tall after I raised them all by 2 pixels so I just dropped the point a bit.  The overall look is intended to be more like the older versions of the Black Mages in FF history.  I just find the Wizards look too stumpy and their robes look a bit too much like ponchos.
Title: Re: Atma's Sprites
Post by: Lijj on January 27, 2013, 08:12:26 pm
That's pretty epic Atma. Good to see a new black mage coming about. Better than mine.
Title: Re: Atma's Sprites
Post by: MiKeMiTchi on January 28, 2013, 04:05:55 am
I can imagine that Wizard being hit with Blizzaga then not even care at all. Badass wiz! I hope you continue it, Atma. It's a good upgrade to the Wizard and he does look taller now.
Title: Re: Atma's Sprites
Post by: mav on January 28, 2013, 08:54:18 pm
Oh man, this sprite has so much potential. I like the direction it's headed--a very classic look. I know that a lot of spriters feel like the Black Mage/Wizard hat is too gigantic to deal with; you can see that on a couple of the frames here. I'm tempted to suggest that you take the hat off the Elidibs sprite and work it onto this sprite. You don't have to though, cause this doesn't look bad at all.

Well done, Atma. I hope this sprite gets finished real soon.
Title: Re: Atma's Sprites
Post by: Atma on January 29, 2013, 01:05:22 pm
I don't really like Elidibs hat, but I could throw it on pretty easily.  I'll see how it looks and might release both versions.  I kinda like the big hat ^.^
EDIT:
Here's a quick edit that has the smaller hat.  I like it, but I feel it's too proportioned and not as whimsical as FF is supposed to be when it comes to Wizards/Black Mages.  I'll do both, but for myself I'm probably gonna use the bigger hat  :D
Title: Re: Atma's Sprites
Post by: GeneralStrife on January 30, 2013, 12:27:08 pm
I love both of them a helluva lot so far!
Title: Re: Atma's Sprites
Post by: Neophyte Ronin on January 30, 2013, 01:53:42 pm
The other day I was thinking about a mod that replaces the Beowulf side-quest with one that features the BLACK MAGE THAT CASTS THE SPELLS THAT MAKE THE PEOPLE FALL DOWN from 8-Bit Theater.  Finish this sprite and you will have made my Type B mod version's day.
Title: Re: Atma's Sprites
Post by: Lijj on January 30, 2013, 04:10:46 pm
I like the bigger hat myself.
Title: Re: Atma's Sprites
Post by: Atma on January 30, 2013, 04:18:37 pm
As do I.  I was thinking of making a medium size hat, just a small edit to the brim, but I doubt I will.  Tried a little band around the hat... looks pretty good, so I'll probably add it to one of the finished versions.
Title: Re: Atma's Sprites
Post by: Atma on February 01, 2013, 02:23:43 am
WOOT!
Bulk of the work is done.  Here's it's current state.  All frames are done.  I have yet to test any of it in Shishi, so I'd suspect there are things that need fixing.  Take a look if you'd like to see how it is.  I'll probably not get back to this for a few days... weekend, ya know  ;)
Comments and crits, welcome.
Title: Re: Atma's Sprites
Post by: Reks on February 01, 2013, 03:13:56 am
Nice work, VERY nice work.

Looks very much like the Black Mages of old, indeed.
Title: Re: Atma's Sprites
Post by: Lijj on February 01, 2013, 07:49:50 pm
Hmm if this turns out right with all the frames looking good maybe this should be in JOT5. We'd just need a female counterpart as well.
Title: Re: Atma's Sprites
Post by: Atma on February 02, 2013, 01:00:57 am
OMG <hair pull> I overwrote my working .psd file when I made that preview .bmp.  All my layers and masking... gone QQ
THANKFULLY the majority of it was done, but I wanted to keep those pieces for making future projects easier.
I'm going through the frames, definitely needs tweaking.  As you could imagine the hat cuts into a lot of the frames with the arms.
It's going alright, but I'll probably take a break for a bit.  Gonna start my brainstorming for the female counterpart, soon.
Title: Re: Atma's Sprites
Post by: mav on February 02, 2013, 01:47:39 pm
Both hats look nice to me, but the finished product with the big hat looks nice. What are your plans for the portrait on this masterpiece?
Title: Re: Atma's Sprites
Post by: Kagebunji on February 21, 2013, 11:10:56 am
Hey Atma, how is this coming along? You still working on these?
Title: Re: Atma's Sprites
Post by: MiKeMiTchi on February 21, 2013, 06:24:18 pm
Well I don't think Atma's planning to finish its port soon, so we can help with that if we want.
Title: Re: Atma's Sprites
Post by: Atma on March 26, 2013, 06:23:49 pm
I haven't touched the sprite in a while.  I have gone through quite a few attack frames to fix how the arms line up and fixed some shading.  Still have more to do, but I've been playing a lot of Starcraft and Guild Wars.  I'll get to finishing this eventually.  As well as a female version.
Title: Re: Atma's Sprites
Post by: Atma on May 03, 2013, 02:04:29 am
Finished! (kinda... beta stage..?)
Might be a little wonky when it's animated.  I still have a problem checking animations with Shishi.  Hat may look a little odd during walking frames.  The arms look a little odd in the Chocobo mounted frames (I think that's what they are), but I don't care about that at the moment.  Palettes are original to the regular Wizard, but doesn't look too good on some of them, so I'll probably play with it a bit. 
Changed the portrait a bit.  Opened up his collar and changed some details and shading, but mostly the same.
If you feel like trying it in game, go for it.  Let me know what needs fixing.
Title: Re: Atma's Sprites
Post by: Mobius on May 03, 2013, 06:38:56 am
This is so good.


Something about the originals just felt, off, somehow.

Especially female.
Title: Re: Atma's Sprites
Post by: Kagebunji on May 07, 2013, 04:27:03 pm
Good job Atma. I will test this as soon as I get the chance. This surely is a more classic version of a Black Mage, fits a lot more than Vanilla IMO.
Title: Re: Atma's Sprites
Post by: azavier on May 26, 2013, 09:08:45 pm
do u know who a good idea it would be to replace Lavian and Alicia with ? I tried replacing with the Funeral priest and Celie ( Never Used) but the arms are disconnected because the Alicia And Lavian sprites are type 2 while the priest and celie are type 1. help ? :] thank you! I really love them and would like to use them
Title: Re: Atma's Sprites
Post by: Atma on May 27, 2013, 01:04:08 am
For replacing the sprites, you just have to change the type in Shishi from what you're overwriting to what you're overwriting it with.  So, if the new sprite is TYPE 1 make sure the type dropdown box matches it.  As far as I know that should fix that.  Had quite a mess with arms when I made the Ronin sprite.  Learnt my lesson.
Title: Re: Atma's Sprites
Post by: SilverRegret on June 13, 2013, 07:45:26 am
any news with the female summoner sprite?
still waiting for it  :o
Title: Re: Atma's Sprites
Post by: Atma on June 14, 2013, 04:09:14 pm
Haven't done much on it besides getting ideas.  Been working a lot and playing a lot of GW2 and SC2.  I've recently got a new PC, so i haven't set up my editing programs.  I'll probably work on the Fem. Wizard before I work on the Summoner.
Title: Re: Atma's Sprites
Post by: SilverRegret on June 15, 2013, 08:50:25 am
ok.. take your time.. i dont want to rush u but still waiting for the fem. summoner  :o
btw i adjusted your alicia pict a little.. looks kinda tight on her neck..what do you think of it?
Title: Re: Atma's Sprites
Post by: Atma on March 12, 2014, 02:33:38 am
Alright.  I got a bit of time and am taking a mini break from other stuff.  Did some tweaking of the male Wizard.  A lot of the arms had to be fixed.  Lots of pixels going over the hat and all.  Got all the frames up until the water ones done.  Looks a bit odd once I got to that point.  I may have edited the body after I'd already copied them for the water frames and forgot to duplicate it for them.  Gonna redo those and see if all is fixed.  Other than that, pretty much done.  Hopefully I'll get back to it tomorrow and have it finished.
Title: Re: Atma's Sprites
Post by: Seushiro on March 12, 2014, 09:25:52 am
I love your work! wow such awesome creations it just fires up my to be catalog of possible new creations :) Keep it up!
Title: Re: Atma's Sprites
Post by: Atma on March 13, 2014, 02:36:05 am
IT'S DONE!
Male Wizard sprite is complete.  May be the odd frame that doesn't have the best shading or something a amiss, but they'd be almost unnoticeable.
If there is anything that needs fixing let me know and I can fix it, or if you do, just upload it.
Enjoy.
Now... onto the female version.  I was gonna make the female version a bit more like FFX-2 (as much as you can with small sprites), but I think I'm gonna try to keep it to it's roots.  I'm probably gonna do something like this version.  Try to keep it classic, maybe just a tad taller.  Gonna keep the female like the original FFT version, but I'm thinking of opening the front of the cloak a to show a bit more of the body. 
I'll test a bit and post a few ideas (soon....ish).
Title: Re: Atma's Sprites
Post by: 3lric on March 13, 2014, 08:12:53 am
This is beautiful Atma. Great work
Title: Re: Atma's Sprites
Post by: Timbo on March 13, 2014, 08:43:21 am
I love how ridiculously tall this guy is.
Title: Re: Atma's Sprites
Post by: Twinees on March 14, 2014, 09:29:01 pm
Awesome some Atma, keep up the great work. Can't wait to see more cool ideas :)
Title: Re: Atma's Sprites
Post by: Kagebunji on March 15, 2014, 05:18:22 am
This is looking really nice. You planning on doing a female counterpart? It would be awesome to have two new Black Mages on here.
Title: Re: Atma's Sprites
Post by: Argy on March 15, 2014, 06:54:49 am
Atma,

Love your work. That Black Mage is impressive!! Would love you to do a FFX-2 Black Mage! (as I love that game, contrary to most people in the FF community). Keep up the great work. Just to let you know, I am stealing this Black Mage and placing him in my patch!!

Cheers Argy
Title: Re: Atma's Sprites
Post by: MiKeMiTchi on March 15, 2014, 02:20:16 pm
It's really nice to see it done. Great work, Atma!

For the female version, this could be a good reference based on your plan to show some more 'body' lol
(http://fc03.deviantart.net/fs71/f/2010/094/a/d/Black_Mage_by_horrormove.jpg)
Title: Re: Atma's Sprites
Post by: Atma on March 16, 2014, 08:04:49 pm
That's a pretty good reference.  I've noticed on multiple drawings for black mages their stripes on their pants are vertical.  The sprite in Tactics has them going horizontal for the female ver.  I was thinking I'd keep the sprite close to how it already is, just open the cloak a bit to show a bit more of the body.  Probably change the stripes to vertical.  I'll post something soon.
I might add a strap around the hat on the male and possibly a seam or some detail to the back of the cape.
Title: Re: Atma's Sprites
Post by: Luiakyn on March 17, 2014, 04:21:21 pm
I'm liking what I see >: D nice work :)
Title: Re: Atma's Sprites
Post by: Lijj on March 18, 2014, 09:05:17 pm
If you finish the female I hope that these sprites will take the place of the ones I made a long time ago that are in Jot5.
Good work Atma.
Title: Re: Atma's Sprites
Post by: Atma on March 20, 2014, 02:24:18 am
Here's a few ideas I've got going.  First is some little edits to the male Wizard.  Added a seam down the back of his coat and put a thin strip on his hat.  I kinda felt there was too little detail in those areas and it needed a little something more.
Next I've got a first attempt at the female Wizard.  I only did the 2 frames and placed them side by side to more easily see the difference.  All I've done is open the coat a bit and changed the stripes to run vertically.  I moved the hat up by 1 pixel to make her a bit taller since the male sprite is taller.
I already prefer it to the original, but for the work involved for these changes I feel it's not different enough to warrant it.  Might do a bit more to it.  Maybe take some style elements from my new male version and try to imitate it.
Title: Re: Atma's Sprites
Post by: Luiakyn on March 20, 2014, 04:18:58 am
You've made the stripes more visible, and thus more relevant. I honestly couldn't tell the original(Square's) even had stripes until a few days ago >.>

Very nice progress >:3
Title: Re: Atma's Sprites
Post by: Lijj on March 20, 2014, 04:46:11 am
I like the vertical stripes if I had a choice..
The hair.. I'm 50-50 on (I kinda like without).
Title: Re: Atma's Sprites
Post by: Celdia on March 20, 2014, 07:39:06 am
I'm with Lijj on the stripes. Vertical looks a lot better. She HAS to keep the hair, though. Otherwise it just looks like another guy in silly pants.
Title: Re: Atma's Sprites
Post by: Jumza on March 20, 2014, 12:02:02 pm
The hat needs to be closer to her head, otherwise it looks like it's floating. The males is the right distance, maybe make her coat longer so you can move everything up to the height the hat is currently at.
Title: Re: Atma's Sprites
Post by: Atma on March 20, 2014, 12:45:39 pm
It's funny.  The left frame the head was raised and I added pixels at the collar.  The right one I did the same, but dropped the eyes.  I will probably use a different base for the female.  Unlikely I'll keep it as is.  As for the hair, it would free up a few spots on the palette, but I do think it's worth keeping, unless I can make the body feminine enough without it.
Title: Re: Atma's Sprites
Post by: Celdia on March 21, 2014, 12:57:55 am
Okay, I preface this with my usual "I'm not a spriter" statement, but I puttered around with the first frame a little on the female wizard. I don't know if this is a viable design idea or not, but I thought maybe making her less bulky all around would bring out a feminine touch. I cut down a bit on the edges of the robe, lowered the hat again, added the hair back on and also thinned the robe collar and bands on the sleeves a bit. Also gave her left arm a little more definition in the sleeve. I think all of these together give her a more feminine appearance, especially standing next to the new, taller male wizard.

Multi-edit: Apparently I was working in a 16 color mode and didn't notice an initial loss of colors. I think I got it all straightened out now.
Title: Re: Atma's Sprites
Post by: Valkirst on May 22, 2014, 12:55:57 am
I am all about those Wizards, I think they look fantastic! :D
Title: Re: Atma's Sprites
Post by: Atma on May 09, 2018, 04:22:58 pm
Holy crap!  Almost 4 years since I last uploaded anything.
I've been busy in real life.  Moving to a new city, new job, have my PC in storage, all that jazz.
I've been slowly chipping away at my custom FFT mod, but haven't done much spriting.  I have been doing a bit of tinkering with FFVI (PC), so that's taking up a bit of my time, but I figured until there's better ways to mod that version I may as well re-focus on FFT.  Quickly finished the Male Wizard with the stripe around his hat.  Only took about an hour to finish, just never got around to it.  I hope there's no noticeable pixels out of place once it's in motion.  This laptop is old and doesn't let me test stuff in game easily.
Anyway, here's the edited variant:
Title: Re: Atma's Sprites
Post by: Atma on May 10, 2018, 07:09:05 am
Here's a bit of progress on the female version.  Nothing too exciting, but I wanted to keep them similar in design and style.  I was debating doing more of a FFX-2 style, but that would mean skin tone, so more colours to factor in, plus it would look very different from the male.
Title: Re: Atma's Sprites
Post by: Valkirst on May 10, 2018, 07:57:20 pm
Hey man, I'm kind of in the same boat I tend to disappear for awhile and then come back. I'm loving the work, please keep it up!
Title: Re: Atma's Sprites
Post by: Atma on May 11, 2018, 05:48:33 pm
 :D
Here's a bit more.  Nothing too exciting, just a few more frames.
Title: Re: Atma's Sprites
Post by: Valkirst on May 12, 2018, 10:09:40 pm
This is a lot better than the frumpy looking for sprites Final Fantasy tactics is known for.
Title: Re: Atma's Sprites
Post by: Atma on May 14, 2018, 03:21:01 am
Here's some more progress. 
I've finished the top half of the sheet.  So, the walking, hit and KO frames and the corresponding water frames.
Next is the 5 attack frames, front and back as well as the duplicate water frames.
Once those are done, just a matter of flipping through the frames in Shishi to see how the arms align and if there are pixels that need to be tweaked from frame to frame.
EDIT: After a quick check... that last part might take a while.  Arms aren't lining up very well.  Oh well, after making my Ronin sprite and mistakenly editing an entire TYPE1 sheet and using TYPE2 arms, it's nothing I can't handle.
Title: Re: Atma's Sprites
Post by: Valkirst on May 17, 2018, 08:20:53 pm
I almost made that mistake once lol, I'm glad I caught myself though!  :mrgreen:  Looking good though!