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[Job] Luck Conjurers

Started by Kokojo, November 29, 2009, 04:27:01 pm

Kokojo

November 29, 2009, 04:27:01 pm Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
All comments/Suggestions are welcome.

Male :
????

Female :



Luck Conjurer
Luck Conjurers are magic users that got shifted by the use of magic. Their attacks do random damage, and even as mages, they use armor, and long to charge spells.

Healed ? : Yes

HP : Normal
MP : High
Speed : Lower-normal
Move : 3
Jump : 2
C-ev : 14

Stats level 1 (Approx) : HP/MP/PA/MA/SP

12/8/1/2/11

Stats level 10 (Approx):

23/16/2/3/12


Equips :
Rod, Staff
-
Hats
Armor
Shoes/ArmGuard/Ring/Armlet


Skillset:

Open to Suggestions*


Lucky Star :

Description: Summons a big star to randomly crush someone under it.
Quote : "TBM"
Range: 0
Effect Area: 2
Vertical: 99
Inflit Status: -
CT: 3
Mp cost: 3
Formula: Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X))
(x=3)

Lucky Soul :

Description: The Luck Conjurer expands his magic field, hurting everyone around him.
Quote : "TBM"
Range: 0
Effect Area: 2
Vertical: 1
Inflit Status: -
CT: 3
Mp cost: 4
Formula: Dmg_((Rdm(1...X)*(PA*3+Y) NS

Lucky Infusion :

Description: Summon a ray of healing light that can heal randomly.
Quote : "TBM"
Range: 3
Effect Area: 0
Vertical: 10
Inflit Status: -
CT: 1
Mp cost: 5
Formula: Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X))
(x=3, Healing element)

Sanity Gamble :

Description: Appeal the god of darkness to get rid of everyone sanity.
Quote : "TBM"
Range: 0
Effect Area: 255
Vertical: 255
Inflit Status: Confusion
CT: 5
Mp cost: 3
Formula: Hit_(MA+X)%


Lucky 7 :

Description: An important magic wave punishes the target at random.
Range: 3
Effect Area: 0
Vertical: 3
Inflit Status: -
CT: 5
Mp cost: 5
Formula:Dmg_((MA+Y)*MA/2) #Hit(Rdm(1,X))
(X=7 !)

Health Gamble :

Description: Randomly gives illness or great health to the affected.
Quote : "TBM"
Range: 0
Effect Area: 255
Vertical: 255
Inflit Status: Separate : Regen, Poison
CT: 3
Mp cost: 4
Formula: Hit_(MA+X)%
I keep leaving, I keep coming back. Boomerang boy.

Wasabi

November 29, 2009, 06:41:21 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by Wasabi
Agrias redux is the female Luck Conjurer? D:

Lucky 7 sounds really powerful, and Lucky Star somewhat underpowered. Maybe switch the number of times they hit with each other? Like Lucky 7 will have a self-auto AOE of 2 that hits seven times, and Lucky Star will be a single target ranged spell that hits three times (both at random from {1...X}).

MiKeMiTchi

November 30, 2009, 06:46:57 am #2 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
QuoteAgrias redux is the female Luck Conjurer? D:

Uhm.. I was expecting something cuter. D:
..with bright and lightweight clothes..

hmm.. the current sprite kinda feels like it's more like bad luck conjurer to me.
but if it's just a placeholder, I won't mind.
Jot5 GFX Designer :: Spriter :: Mitchi

Kokojo

November 30, 2009, 09:56:42 am #3 Last Edit: December 31, 1969, 07:00:00 pm by Kokojo
Hahaha, fine, it will be the current placeholder for them...

Swicthing the 2 lucky will be pretty difficult... Lucky 7 deals  low damage if it hits 2-3 times, but very high damage if it hits 7 times.... and it has a good JP and MP cost for it's usefullness.
I keep leaving, I keep coming back. Boomerang boy.

Orlandu

November 30, 2009, 09:41:53 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Orlandu
she's too pretty to become a generic job =P

i think those sprite isn't right for luck conjurer.. more like heavy weight (armor user), not lightweight (cloth, robes)

Kagebunji

December 01, 2009, 12:03:16 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I would suggest turning the colors back to white, it looks just too dark.
  • Modding version: Other/Unknown

Wasabi

December 01, 2009, 10:52:18 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Wasabi
Quote from: "Kokojo"Swicthing the 2 lucky will be pretty difficult... Lucky 7 deals  low damage if it hits 2-3 times, but very high damage if it hits 7 times.... and it has a good JP and MP cost for it's usefullness.

Well, if Lucky Star had formula 5E with a *sure* 3-hit random attack that deals decent damage, then it can work imo. I just think Lucky 7 may be a bit powerful if it's a single panel that has a chance to hit {1...7}, but if the job's MA growth/multiplier aren't too extravagant, and the formula's damage multiplier is low, then it's fine by me.