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FFT: Parted Ways Beta v0.361 (Bug fixes, more Blue Magic, cheaper use items!)

Started by Eternal248, June 23, 2011, 10:15:51 am

Eternal

Ever wanted to play a version of FFT with all new stuff, but you want the story mostly intact? Parted Ways is the patch for you! With all new jobs, items, battles, and an all new item and Gil system, Parted Ways is a fresh and new FFT experience that both veteran fans and newbies can enjoy!

HOW TO PATCH

Instructions on how to patch this patch:

1) Make a copy of your clean ISO.
2) Patch your FFT ISO with the included .ppf file.
3) Enjoy!


-Useable items have been decreased in price.
-Skills that deal damage in addition to debuffs will now properly inflict debuffs.
-Monsters have had their HP Multipliers decreased.
-The ??? Apandas at END during the storyline Elidibs battle are no longer ???.
-Devouts have had their sprites fixed.
-Assassins lose Innate: Dual Wield.
-Templars lose Innate: Doublehand.
-Ramza can now properly learn Wish.
-Some skills have had JP increases/decreases.
-Gerard can now learn Astra from Mistoises if a unit with Beastmaster is standing next to it.
-Slowdown from the Sage skillset removed.
-All Propositions now only take 1-2 days.
-Lucavi skill names now display properly.
-Several skills have had their AI flags properly, so the AI will use them now.
-Poison Claw now uses the proper animation.
-Lamia's Seduce now properly inflicts Charm.
-All bosses have 9999 JP to spend now.
-New Game+ semi-added by having Human Reis and Serpentarius, go to Nelveska again to end up at Gariland's battle in Chapter I with everything carried over. Still needs a few fixes (namely Ramza resetting to his Chapter I self, and the World Map being uncovered), but it's there if you want to help me test it. :P



GENERAL STUFF

-The battle at Sweegy in Chapter I has a new recruitable character, Gerard the Beastmaster. Although he comes with no skills, you can acquire them from monsters Blue Mage style throughout the course of the game. In addition to this, he comes with Innate: Tame/Beastmaster, allowing you to catch and use monsters more easily. Although weak, Beast Lore skills are free and- save Almagest- have no CT. They act very similarly to Vanilla FFT's Geomancy skills. Further, Gerard can use Bows, Knives, and Flails and has decent Speed/MA Growth, allowing him to be a versatile character.

-Gerard can learn the following Blue Magic skills:
1) Chocobo Cure
2) Goblin Punch
3) Self-Destruct
4) Screech
5) Trance
6) Bane
7) Possession
8) Countdown
9) Seduce
10) Flamethrower
11) Howl
12) Almagest
13) Bad Breath
14) Lantern
15) Ice Breath

-New status: Void. It makes the unit immune to both debuffs AND buffs, and can be used defensively or offensively. Remove it with either Esuna or Dispel. It can be inflicted using the Sage spell "Veil".

-Enemy JP has been tweaked slightly.

-Gender bugged Freelancers at Gariland have been fixed.

-Several new sprites have been added.

-Some attacks have new, custom animations.

JOBS

-Freelancers have had half their skills removed to make room for new skills on other jobs.

-Sentinel stats have been slightly nerfed.

-Snipers gain a new skill, Oblivion Snare, which cancels Charging/Defending/Performing for any unit who enters that zone.

-Berserkers are now Barbarians. They maintain the same skills, but now can equip Axes.

-Psions gain Innate: Float/Warp, and gain a new skill, Fear, which lowers enemy Fury by 20.

-Harbingers gain a new skill, Transfusion, which sacrifices some of their own HP to heal an ally.

-Brigands lose Slice, gain Blowdart, which deals minor damage and may inflict Sleep.

-Elementalists are now Shinobi, having a brand new array of skills.

-Avatars lose Titan, but gain Fat Chocobo, a wholly new summon.

-Sages gain a new skill, Veil, which renders a target immune to both buffs and debuffs.

-Templars lose Cheer, but gain Awakening, a skill that sacrifices some of their HP to bestow themselves with Protect, Shell,
and Regen.

-Mimes are now Berserkers, coming into battle with Auto: Berserk, and Innate: Siege and Brawler, and require Level 5 Freelancer
to unlock.

-Treants are now Tortoises, coming with Initial buffs and heavy defense. Each Tortoise has a specific mean of defense, so each
are worth using in certain fights.


SKILLS

-Fury/Piety now boost Fury/Faith by +10 when hit, rather than +3.

-Various skills have been nerfed or buffed.

-Bugged skills such as Might, Sap, and others have had their flags properly changed.

-Poison Frog's accuracy has been buffed.



ITEM CHANGES

Murasame now casts Zantetsu.
Blizzard Rod now boosts Ice and Water.
Storm Rod now boosts Thunder and Wind.
Assassin's Dagger is now Tiptaptwo, with 5 WP which can randomly cast Wither and can be Dual Wielded.
Thorned Staff is now Magebane Staff, with 8 WP which can randomly cast Fog.
Executioner's Axe now inflicts Doom, rather than Death.
Green Beret down to 30 HP.
Headband down to 35 HP.
Guns are now properly two-handed.
Gun WP has been lowered back by 2.
Eau de Malboro evasion up to 50%.
Lu Shang's/Omega/Wyrmslayer Badges have been updated to reflect Aquilae's victory.

SKILL CHANGES

Sten Needle now has an AoE of 2.
Muramasa (Draw Out) inflicts Sleep now.
Steals are no longer Blade Grasp-able.
Ramza's Invite has been replaced with Wish, which restores a small amount of MP.
First Strike has been removed.
Assassins lose Archer's Bane, gain Reflexes.
Templars gain Soulbind.
Performers lose Reflexes, gain Archer's Bane.
Moogle has been nerfed slightly.
Lich has been nerfed slightly, but can now inflict Poison.
Shiva now can inflict Slow.
All Summons are now 5 CT, except for Moogle (3 CT), Titan/Odin (0 CT), and Zodiark (8 CT).
Bleed loses 1 AoE.
Piety/Heresy is no longer evadeable.
Fete skills have been buffed greatly.
Showstopper works properly now.
Tango Apassionata is now Mage's March, and restores MP to surrounding allies.
Poisonous Frog now no longer hits at 100%.
Holy Breath is back down to 1 AoE.
Healing Beam should properly work now.
Fixed Esuna's description.
Screw, Spring, and Gear are no longer AI obtainable.
Balthier's skills should work properly now.
Enlighten, Tactics, and Beguile animations no longer glitch.

MISC. CHANGES

Skill description errors should be fixed.
Every enemy in the game now has set equipment.
Certain battle formations have been changed slightly.
Skeletons and Ghosts now Absorb Dark.
Mimes are no longer obtainable.
Job Level 8 requires 9999 JP now, to allow the AI to learn better skills.
Snipers now no longer have Innate: Aim.
Formation sprites are now accurate.
Malak's PAM is increased.
Teta no longer uses Ultima.



ITEM CHANGES

Ripper and Throwing Knife WP back down to 6.
Whale Whisker can now be correctly poached (rarely) from a Dark Dragon.
Flayer Tentacle now casts Confuse, rather than Mind Blast.
Spica now restores the target's HP.
Guns now gain 2 WP each, with the exception of the Spica.
Ras Algethi gains 10% W-EVD.
Fomalhaut loses 2 Range.
Agares now inflicts Sleep on hit, but is subject to evasion.

SKILL CHANGES

Vikings lose Execute and gain Valhalla, which sacrifices all their HP for a final attack.
Ultima Demons correctly have Ultima now.
Alma can now correctly learn Ultima.

MISC. CHANGES

WotL script with Vanilla names.
Male Berserkers have a new sprite.
Cellar of the Sand Rat's Performers are replaced with Freelancers.
Fort Zeakden's Nomads are replaced with Alchemists.
Wiegraf I was made harder.
One of Araguay Woods' Baknamies were changed into a Hemogoblin.
Barius Hill's Magi and Harbinger positions were switched, and the Fencers are now Berserkers.
Malak's Performers are now Assassins.
Meliadoul was made harder.
Finath River's Tonberries are now in slightly different positions.




ITEM CHANGES

Magicite Poaches are now 100%.
Cross Helmet's description is now correct.
Feathered Boots are now a rare poach from Black Chocobos, as well as being bought.
Coeurl and Night Lobo's rare poaches are swapped.
Skeleton rare poach is now Demon Shield.
Skeleton Warrior common poach is now Hanya Helm.

SKILL CHANGES

Devouts properly have Raise now.
Mindflayers gain Empathy.
Shades gain Bio as their Beastmaster skill.
King Tonberries gain Karma as their Beastmaster skill.
Dragons gain Fire Breath.

MISC. CHANGES

New sprite for the Female Sentinel.
Monsters are no longer immune to Float.
Malboro family of monsters are now immune to all debuffs.
Monster growths tweaked slightly.
Oil now prevents units from Reacting.



ITEM CHANGES

Status item costs down to 500.
Holy Water now removes Doom.
Weapons will now cast their spells/statuses 25% of the time, as opposed to 19%.
Excalipur gains 10% EVD.
Lionheart now grants only 1 PA, but does not give its wearer Doom.
Ripper WP up to 7.
Ripper Critical Hit Rate up to 15%.
Throwing Knife WP up to 7.
Main Gauche EVD up to 35%, can no longer be Dual Wielded.
Gae Bolg WP down to 9, can now cast Gungnir.
Ardor Magicite absorbs Fire.
Frost Magicite absorbs Ice.
Storm Magicite absorbs Thunder.
La Seraphie is now Dwarven Shield, absorbs Earth.
Demon Shield loses absorb Dark, gains 3% EVD/M-EVD.
Zodiac Escutcheon is now properly available.
Hanya Helm absorbs Dark, loses 10 HP.
Featherwing Garb absorbs Wind, loses 1 Jump.
Goblin's Garb loses Auto: Defend, gains +1 Move.
Silken Robe is now Pearl Robe, absorbs Holy, loses 40 HP.
Skull Armlet is now Gigantoad Armlet, absorbs Water.
Cursed Ring EVD down to 10%, now doubles a unit's Weapon Proc Rate.
Genji Gloves no longer boosts Move and Jump by 1, now doubles a unit's Critical Hit Rate.

SKILL CHANGES

Steal Gil now cannot miss.
Steal's hit rate has been buffed by 15% each.
Steal's JP cost is reduced.
Safeguard's JP cost is reduced to 50.
Assassin skills are now no longer Evadeable.
Weariness now no longer deals damage.
Distract CT is now 8.
Devouts gain Raise.
Necromancy has 6 range 0 CT, but costs 20 MP.
Resuscitate has 3 CT, but costs 0 MP.
Zantetsu MP cost down to 10.
Prism MP cost down to 5.
Steelstance AoE up to 3, hit rate up to 100%.
Blinding Smoke is now (PA+7)/2*MA damage, shorter animation.
Befuddling Gas is now (PA+7)/2*MA damage, shorter animation.
Wizardbane Trap is now 20% MP damage, rather than 33%, shorter animation.
Oilbug Trap is now (PA+8)/2*MA damage, shorter animation.
Resuscitate removed from Freelancer skillset, correctly placed in Sentinel's.
Aquaphobia removed from Psion skillset.
Parry innate removed from Ramza.
Dark Dragons lose Bio II, gain Bio.
Dragon Tyrants lose Flare II, gain Flare.
Summons deal less damage.
Darkness is now set to Random Hits.
Blaster is buffed to MA+50%.
Screech is nerfed to MA+80%.
Nomads acquire some new skills.

MISC. CHANGES

Balthier's name correctly displays as Balthier now.
Reraise can now stack with Undead.
Charm no longer cancels Charging/Jump/Performing/Defending.
Using Select on terrain now displays the proper Elementalist skill.
??? Necromancer at Zigolis is fixed.
Mages and Vikings lose elemental affinities.
Elementalist loses Innate: Attenuate Fire and Innate: Fentreader.
Psions lose Innate: Float.
Hemogoblin MP Multiplier down to 100.
Skeletons no longer immune to Regen and Reraise.
Adrammelech's HP is buffed.
Gilgamesh now works properly in BRIDGE.
Avatars in END are replaced with Ultima Demons.


Features:

-All new jobs
-New music and weather in many battles
-New story formations (random battles aren't done yet)
-New Gil and Summoning system
-Fury system (higher Fury = higher damage dealt and received by physical attacks, inverse is also true)
-New monsters
-Controllable Guests
-Steal/Treasure Hunt goodies (there are many unique items that are Steal-only and Move-Find only, and you may have to use Re-Equip on your newly
controllable Guests to snag their items!)

Known Issues:

-Sniper/Assassin skills don't properly display damage.
-Steel/Heavy Shields do not act correctly.

There'll hopefully be a release in a bit featuring a fix to some of those bugs, but right now, everything is playable and works.

Enjoy!

NOTE: THIS MAY TAKE A LONG TIME TO PATCH. PLEASE BE PATIENT!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Barren

I just downloaded it :D I'll start a walk through on Parted Ways since it is in the BETA stages for now, this should be interesting and entertaining
  • Modding version: Other/Unknown
You dare cross blades with me?

Eternal

I look forward to it! Hope you enjoy it! :D
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Dome

This topic is full of win
Congrats, ET!

"Be wise today so you don't cry tomorrow"

Shade

Removed CCP with kinda "RAGEQUIT!", but I am so much looking forward this!!!
Upupupu...

Zetsubou

Eternal

June 24, 2011, 02:28:28 am #5 Last Edit: July 04, 2011, 11:50:08 am by Eternal248
Note that there are several unique items which I'll list below:

-Chapter I-

Twin Harp: Steal from a Performer in Sand Rat Cellar.
Sortilege: Steal from Miluda II.
Knightslayer: Steal from Algus.
Onion Helmet: Steal from Algus.

-Chapter II-

Lohengrin: Lavian's innate weapon.
Defender: Alicia's innate weapon.
Anastasia: Rad's innate weapon.
Sylvan Bow: Treasure Hunt at Araguay Woods.
Princess Bag: Remove from Ovelia during the battle at Zirekile Falls.
Excalipur: Treasure Hunt at Zirekile Falls.
Kupo Magicite: Win battle at Goug Slums.
Frost Magicite: Win battle at Barius Valley.
Blood Sword: Steal from Gafgarion II.
Scorpion Tail: Treasure Hunt inside of Lionel Castle.

-Chapter III-

Grimoire Demolir: Remove from Olan during the battle at Goland Coal City.
Nirvana: Remove from Alma at Lesalia.
Templar's Lance: Steal from a Templar at Lesalia.
Saintly Robe: Steal from Zalmo at Lesalia (also available from him in Chapter IV).
Storm Magicite: Win battle at Lesalia.
Fallingstar Bag: Steal from a Loremaster in Underground Book Storage.
Highwind: Steal from Izlude in Underground Book Storage II.
Grand Helmet: Steal from Wiegraf in Underground Book Storage III.
La Vie en Rose: Remove from Rafa during the battle at Yardow.
Gaia Magicite: Win battle at Grog Hill.
Forest Magicite: Win battle at Yuguo Woods.
Ardor Magicite: Win battle in Riovanes Castle.
Zephyr Cape: Treasure Hunt on Riovanes Rooftop.
Muramasa: Steal from Elmdor at Riovanes Rooftop.

-Chapter IV-

Saintly Robe: Steal from Zalmo at Zeltennia Church.
Save the Queen: Remove from Delita at Zeltennia Church.
Ruby Magicite: Win battle at Zeltennia Church.
Ribbon: Steal from Miluda at Bervenia Free City, or steal from Celia and Lede Outside of Limberry Castle.
Total Eclipse: Steal from Balk at Bed Desert.
Torero's Cape: Steal from an enemy at South Bethla.
Archmage's Cloak: Steal from an enemy at North Bethla.
Excalibur: Innate equip on Orlandu.
Gastrafitis: Win battle at Colliery II.
Zodiac Spear: Treasure Hunt at Nelveska Temple.
Maximilian: Defeat Worker VII.
Lombardia: Defeat a Black Chocobo at Nelveska Temple.
Valiant Knife: Steal from a Brigand in Zarghidas Slums.
Mirage Vest: Innate equip on Balthier.
Yoichi Bow: Treasure Hunt at Germinas Peak.
Masamune: Steal from Elmdor II at Limberry Castle.
Genji Shield: Steal from Elmdor II at Limberry Castle.
Genji Helmet: Steal from Elmdor II at Limberry Castle.
Genji Armor: Steal from Elmdor II at Limberry Castle.
Genji Gauntlet: Steal from Elmdor II at Limberry Castle.
Hydrascale Bag: Defeat ??? at Limberry Cemetery.
Sanguine Magicite: Defeat Zalera at Limberry Cemetery.
Aqua Vitae: Innate equip on Meliadoul.
Lordly Robes: Steal from Dycedarg in Igros Castle.
Lordly Magicite: Defeat Dycedarg in Igros Castle.
Ragnarok: Steal from Vormav in Murond Chapel.
Zodiac Escutcheon: Steal from Vormav in Murond Chapel.
Sage's Staff: Steal from Kletian in Murond Chapel.
Lionheart: Steal from Zalbag in Murond Chapel.
Ensanguined Shield: Steal from Zalbag in Murond Chapel.
Chirijiraden: Treasure Hunt in Deep Dungeon.
Ultima Weapon: Treasure Hunt in Deep Dungeon.
Zodiac Magicite: Defeat Zodiark in Deep Dungeon.

EDIT: Updated first post with a slightly fixed version.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

I had to remove items being available at the start to not overwhelm people. Oh well, worth a shot anyways.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Joseph Strife

Gaffgarion: It's in the contract!
Ramza: Does your contract says: "When you find a former squire, that now is a Holy knight that has kidnapped a princess, in a bridge by a waterfall fighting a brigade you are supposed to kill everybody that helps him!"
Gaffgarion: ... Sure!
Ramza: ... Let me see your contract...
Gaffgarion: ... No...


Eternal

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

Rather large update today. Yiazmat, Omega, and Shinryu are now battle-able and if you beat them first, you get to give the item they drop a description and a (somewhat) balanced effect. Whoever beats them on video first wins! Certain items have also been nerfed, Elementalism has been buffed, and Cure/Cure II have had their values lowered. Dispel/Esuna got an accuracy buff, and Mage's Cloak should bestow Rejuvenate correctly. Sprint Shoes should grant Initial: Haste correctly, and Saintly Robe is now Initial: Faith. Croakadile/Fallingstar Bags now grant 2 PA/MA, instead of a 25% bonus.

NOGIAS encounters are also done. The four encounters are "The Goblin King", "An Engineer and His Construct", "Shades of a Corpse", and "The Filthridden". Enjoy! :D
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Dome

Wow, you also provided names for your DD fights...awesome xD

"Be wise today so you don't cry tomorrow"

Eternal

People are getting reports of random crashes. Let me know if this happens to you.
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

New update. This features a ton of new skills and Mustadio should properly join your party now. As expected, there are likely still bugs thanks to ALMA that are being sorted out as we go along. Feedback is appreciated, and feel free to report the bugs here!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

Eternal

Sorry about the delay, folks. Had to fix a crashing issue and stuff. It's good to go now!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817

GeneralStrife

Et, have you considered Cid put in a manner sort of like Cloud or Baltheir or Luso was?

Eternal

I already killed off one FFVII character. Why would I add another? :P
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817


Eternal

To be fair, there is a spear called the Highwind you can steal from Izlude. That should tide you over. Give it to a unit and rename that unit "Cid" at the Soldier's Office. There's your Cid!
  • Modding version: PSX & WotL
"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
  • Discord username: eternal248#1817