Final Fantasy Hacktics

Projects => Completed Mods => The Lion War => Topic started by: 3lric on September 21, 2019, 06:26:07 pm

Title: [OUTDATED] TLW 1.0 BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on September 21, 2019, 06:26:07 pm
-
POST ALL BUGS IN THIS THREAD!
All bugs will be added to this post for easy tracking for fixes

-

Current Bugs
- Zalera does not float in his battle, even though he has the float status.
  - (Cause currently unknown, suspected to be the event slot itself. Not Related to ASM, Event or lack of Setup event.)
- M. Portrait function may be compromised for custom mods. Needs further testing
-----------------------------------

--------------------------------
LATEST FIXES IN VERSION 1.01
--------------------------------

- Bug that caused game to freeze on certain emulators when switching skills or abilities on female characters has been fixed
- Derp in Ashley Riots recruitment event where it said 'Im' instead of 'I'm' has been fixed.
--------------------------------
LATEST FIXES IN VERSION 1.02
--------------------------------

- Mednafen should no longer freeze when switching a female units job.
- Dark Knight should properly appear in the job wheel as a preview for units that havent gotten it, when a unit of the same-sex unlocks it
- Dark Knight Ports will now show on their generic unit quotes.
- Dark Knight JP no longer goes solely to Squire when doing propositions.
- Lancers Jump move is no longer derped out.
- Ninjas Throwing Ball moves are no longer derped out.
- Secondary skillsets on Dark Knights should be fixed.
- Fixes/Edits to the Balthier event.
- Fixes to the Dark Knight ability descriptions
- Fixes to the Dark Knight ability effect areas and animations
- Fixes to some of Ashley Riot's abilities
- Agrias Birthday Event now adds a free Setiemson to your inventory after completion
--------------------------------
LATEST FIXES IN VERSION 1.03
--------------------------------

- Fixes to Balthier Event
- Fixes Balk II Mid-Battle Dialogue Event
- Fixes Altima's Teleport Animations
- Fixes Deep Dungeon Formation issues
- Fixes to Dark Knight Animations
- Fixes to Dark Knight Spell Descriptions
- Adds Dark Knight Spell Quotes
- Can now use 4 Units in Bremondt battle instead of 3
--------------------------------
LATEST FIXES IN VERSION 1.04
--------------------------------

- Fixes to the Agrias Birthday Day Event Script
- Agrias birthday now properly adds 1 Setiemson, rather than setting your count to 1
- Dark Knight should have proper descriptions in all places now
--------------------------------
LATEST FIXES IN VERSION 1.05
--------------------------------

- Fixes units not being able to learn new abilities.

--------------------------------
LATEST FIXES IN VERSION 1.06
--------------------------------

- Fixes game crash when release female units or monsters.
- Fixed issue with a vanilla save that could cause a derp on load.
- Updated 3 'DEFEAT' screens with the proper font.
- Fixed Simon's biography image in the bravestory.
- Fix to Sluice event (Retrotypes)
- Fix to Cloud event, wasn't unlocking Cloud's biography (Retrotypes)
- Swapped Simon and Bremondt in the Bravestory.
- Fixed issue with Miluda's portrait in her post battle scene.
- Added special snowflakes to help consolidation
- Fixed tutorial
- Consolidated Jobs, Skillsets & Sprites
- Consolidated Item Attributes & Inflict Status (Celdia)
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on May 20, 2020, 07:05:14 am
I HAVE ONCE AGAIN PURGED THIS THREAD FOR THE RELEASE OF THE LION WAR 1.06. PLEASE CONTINUE REPORTING ANY CURRENT BUGS HERE. THANK YOU
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Whale Slippers on May 24, 2020, 05:23:46 pm
Had a strange bug happen using Mednafen in a fresh save and using a clean ISO as per usual. The issue didn't appear while using pSX, though, so I'm not quite sure what the problem is.

(https://i.imgur.com/GPRIIRK.png)
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on May 24, 2020, 08:17:55 pm
Quote from: Whale Slippers on May 24, 2020, 05:23:46 pmHad a strange bug happen using Mednafen in a fresh save and using a clean ISO as per usual. The issue didn't appear while using pSX, though, so I'm not quite sure what the problem is.

(https://i.imgur.com/GPRIIRK.png)

That would have to either be an issue with your image file or the emulator itself, ive never seen that happen in a battle before and no one else ever reported an error like that
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Tonkatunk on May 24, 2020, 08:29:34 pm
Quote from: Whale Slippers on May 24, 2020, 05:23:46 pmHad a strange bug happen using Mednafen in a fresh save and using a clean ISO as per usual. The issue didn't appear while using pSX, though, so I'm not quite sure what the problem is.

(https://i.imgur.com/GPRIIRK.png)
If this bug is specific to Algus, and that fight, I wonder if it's related to his job class.  Was tinkering with Delita's in that fight earlier, tried to set him as a Chemist but ended up as actually somehow removing his class and preventing him from being able to fight, he just ran away and nothing else.  Swapped to a different Chemist, ID i would guess you call it?, and he went back to expected behavior.  Can't say with any certainty that this is Algus' problem, but doubt it hurts to mention it.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Whale Slippers on May 24, 2020, 08:37:40 pm
Oh, I guess for clarification, that's Delita. Algus was fine. I was thinking it could be a job issue as well, but I haven't looked into it myself.

It was user error. Mednafen requires using a .cue file, and I forgot to edit it to point to the patched ISO. Oops.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: nisennenmondai on June 14, 2020, 07:48:36 am
Hello,

I am playing this mod using emulator lr-pcsxrearmed on retropie and I get the following bug where I can't see the world map unless I am moving the cursor. Does anyone know what could this be?

Thank you in advance
Nisen

(https://i.ibb.co/x7phJSx/DSCN0760.jpg)
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on June 14, 2020, 08:09:25 am
Quote from: nisennenmondai on June 14, 2020, 07:48:36 amHello,

I am playing this mod using emulator lr-pcsxrearmed on retropie and I get the following bug where I can't see the world map unless I am moving the cursor. Does anyone know what could this be?

Thank you in advance
Nisen

(https://i.ibb.co/x7phJSx/DSCN0760.jpg)

This has to do with your emulator settings. Not the mod itself.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: nisennenmondai on June 14, 2020, 03:05:42 pm
You are right. By setting to off option "Enhanced Resolution (Speed Hack) in retroarch pcsxrearmed, I can see the world map again. So if anyone encounter this bug then this is what you have to do. By the way I didn't know there was a community around FFT and I am glad I can play FFT on psx with psp content (Seriously what kind of person confirm with a cross button -_-). You found yourself a new member.


Nisen
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: kontolgede on July 27, 2020, 11:35:31 am
I've been tinkering with fftpatcher
Algus not leaving after ramza banish him.
Even at Chapter 2.
how to fix this?
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on July 27, 2020, 12:55:07 pm
Quote from: kontolgede on July 27, 2020, 11:35:31 amI've been tinkering with fftpatcher
Algus not leaving after ramza banish him.
Even at Chapter 2.
how to fix this?

Algus isnt even in formation in TLW. You broke something
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: kontolgede on July 28, 2020, 06:09:58 am
beg your pardon,how to fix this?
truly i don't have any idea,what flag did i check,so the result become like this.
sorry for the problem.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Nyzer on July 28, 2020, 09:52:51 am
You flagged him as Join After Battle at some point, I guess.

Whatever changes you made, you need to start undoing them and testing it again to determine where the problem is.

Algus in TLW is *not* supposed to be in the Roster at any point, and the fact that he is after you tinkered with FFTP means that you did something.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: GunerX on August 12, 2020, 10:13:55 am
hi. idk if this has been reported yet
but i found some bugs with the Dark Knight in this mod
1: if you set your Dark Knight to Auto Battle, there is a very (VERY) slim chance it will use skills you have not unlocked yet. (my dark knight used unholy sacrifice one time when i had only learned the first skill)
2: Abyss Blade does not light up red Squares yellow when you have selected the target
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Squaresoft on January 25, 2021, 03:02:09 am
EDIT: It was a local bug with pSX v1.13.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: xxxsdpsn on February 01, 2021, 01:25:50 pm
A few bugs:

----->D.Knight skill Abyssal Blade has a range of 1 and an effect of 1.


----->Game goes black screen when going to quest string 1 side quest 2a.

From patch notes "2a.  At the start of Chapter 4, if you have Mustadio, you can immediately go to Goug to discover the Steel Ball."

I have Mustadio in party, my next battle is Dogoula Pass. After going to Goug I get the now loading in the bottom right, after a moment of loading the screen remains black. Music should begin playing but it does not.


To progress my side quest further I loaded a base fft went to goug -> got cutscene -> saved -> back to 1.06


-----> Game goes black screen when going to quest string 1 side quest 3a

From patches notes "3a.  Any time after completing 2a and 2b, if you have Mustadio, you can immediately go to Goug to revive Worker 8."

Again used a base fft iso to progress quest, went to goug -> got cutscene -> saved -> back to 1.06, then save after


-----> Cannot enter a battle with Steel Worker

Load screen freezes any time I try and use Steel Worker in a battle. It freezes on the load screen between unit selection and the battlefield. I first noticed this when using my normal group + Steel Worker. Then I tried again with just Steel Worker. Both times froze in the same location on different maps.

Seems something is broken with the Steel Worker sprite? that would likely fix the other 2 events with steel worker.

----->Nelveska Temple Battle Freezes during unit selection
likely tied with worker 7 and 8 sprites.

-----> Sky Pirate skill Barrage is bugged
When using magic guns with Barrage the first attack will execute properly but attacks 2,3, and 4 will be just copies of the spell of the first attack. If I attack with glacial gun and get ice 3, the next 3 attacks will be ice 3 and use the magic ice 3 damage formula, and use the magic cast animation.

I will continue to progress, I should be finished with a completed playthrough in the next week. I will keep editing this post if I find additional bugs.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Ansehelm on February 03, 2021, 02:16:47 am
Quote from: xxxsdpsn on February 01, 2021, 01:25:50 pmA few bugs:
----->Game goes black screen when going to quest string 1 side quest 2a.

From patch notes "2a.  At the start of Chapter 4, if you have Mustadio, you can immediately go to Goug to discover the Steel Ball."

I have Mustadio in party, my next battle is Dogoula Pass. After going to Goug I get the now loading in the bottom right, after a moment of loading the screen remains black. Music should begin playing but it does not.

To progress my side quest further I loaded a base fft went to goug -> got cutscene -> saved -> back to 1.06

-----> Game goes black screen when going to quest string 1 side quest 3a

From patches notes "3a.  Any time after completing 2a and 2b, if you have Mustadio, you can immediately go to Goug to revive Worker 8."

Again used a base fft iso to progress quest, went to goug -> got cutscene -> saved -> back to 1.06, then save after


-----> Cannot enter a battle with Steel Worker

Load screen freezes any time I try and use Steel Worker in a battle. It freezes on the load screen between unit selection and the battlefield. I first noticed this when using my normal group + Steel Worker. Then I tried again with just Steel Worker. Both times froze in the same location on different maps.

Seems something is broken with the Steel Worker sprite? that would likely fix the other 2 events with steel worker.

----->Nelveska Temple Battle Freezes during unit selection
likely tied with worker 7 and 8 sprites.
My guess is that there is something off with your setup, or perhaps you've modified the iso further after installing the patch.  I've both beta tested TLW and am finishing up my own patch that uses TLW as a base, and I've never encountered this type of issue.  A fresh install on a clean iso would be good to confirm if this is really a problem.  AFAIK bad sprites can't cause this type of issue, more likely something to do with Eventing, ASMs, or an Iso that got corrupted.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: xxxsdpsn on February 03, 2021, 09:19:32 pm
Quote from: Ansehelm on February 03, 2021, 02:16:47 amMy guess is that there is something off with your setup, or perhaps you've modified the iso further after installing the patch.  I've both beta tested TLW and am finishing up my own patch that uses TLW as a base, and I've never encountered this type of issue.  A fresh install on a clean iso would be good to confirm if this is really a problem.  AFAIK bad sprites can't cause this type of issue, more likely something to do with Eventing, ASMs, or an Iso that got corrupted.

I have since downloaded 2 fresh ISO's from different locations and patched each with 1.06 using ppf-o-matic. I had even run the game through another emulator setup. I am still freezing anytime I have interaction with Worker 7 or Worker 8 via battle or event.

Also, the bugs with Barrage and Abyssal Blade are still present on a fresh ISO with 1.06.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Squaresoft on February 07, 2021, 01:07:58 am
Found 2 minor things:
•Typo: All Ashley's Ability Descriptions have double ":".
(Requires::Knife, Ninja Sword or Bag)

•The 'Artificially Undead' Wizard and Time Mage at Yuguo Woods (1AE) doesn't have innate Monster Skill. Ghouls will only cast secret abilities if those Wi/TM gets 'Monster Skill' by luck in their 'Random Support Ability' slot (LOW LOW LOW chances).
If it's not possible to inject an Innate Skill with codes, consider those Wi/TM will mostly get Defend (if anything) in their Support Skill slot, setting 'Monster Skill' instead of 'Random' is an option.

I'm finishing Chapter 3, will keep on testing minutely (with my lack of advanced knowledge)
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on February 07, 2021, 01:47:08 am
Quote from: Squaresoft on February 07, 2021, 01:07:58 amFound 2 minor things:
•Typo: All Ashley's Ability Descriptions have double ":".
(Requires::Knife, Ninja Sword or Bag)

•The 'Artificially Undead' Wizard and Time Mage at Yuguo Woods (1AE) doesn't have innate Monster Skill. Ghouls will only cast secret abilities if those Wi/TM gets 'Monster Skill' by luck in their 'Random Support Ability' slot (LOW LOW LOW chances).
If it's not possible to inject an Innate Skill with codes, consider those Wi/TM will mostly get Defend (if anything) in their Support Skill slot, setting 'Monster Skill' instead of 'Random' is an option.

I'm finishing Chapter 3, will keep on testing minutely (with my lack of advanced knowledge)


Im working on a update to be out in a few days, ill add these fixes. Thanks
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Squaresoft on February 07, 2021, 05:50:06 am
Okay, this one is NASTY:

•In the 'Rooftop of Riovanes Castle' fight (1B1), if Celia or Lede gets "Item" as a Secondary,
they can revive Malak with a Phoenix Down! they always do in their first turn.
Malak will rise as an Enemy with ??? stats.
Since they only have Base and Chemist unlocked it happens REALLY often (3 out of 4 by now)

https://www.dropbox.com/s/ncqgs3fby64qv5n/MALAK%20Revival.JPG?dl=0

Using pSX v1.13 BTW, no messages in the console.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on February 07, 2021, 04:43:47 pm
Quote from: Squaresoft on February 07, 2021, 05:50:06 amOkay, this one is NASTY:

•In the 'Rooftop of Riovanes Castle' fight (1B1), if Celia or Lede gets "Item" as a Secondary,
they can revive Malak with a Phoenix Down! they always do in their first turn.
Malak will rise as an Enemy with ??? stats.
Since they only have Base and Chemist unlocked it happens REALLY often (3 out of 4 by now)

https://www.dropbox.com/s/ncqgs3fby64qv5n/MALAK%20Revival.JPG?dl=0

Using pSX v1.13 BTW, no messages in the console.

Wooow. I guess that is a fallback from replacing his dead class with a temp attribute for just this battle. Easy fix though. Ill just make him like, team green or something. Right now im assuming he is on team red, which is why they would resurrect him.

Hilarious, but also kinda pissed that no one else has been reporting these errors... i will let you finish the game before i finish compiling 1.07.

Thank you for the help Squaresoft, it's just like the good ol days when Enix made action rpgs on their own and stayed out of my Final Fantasy
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Squaresoft on February 09, 2021, 05:23:59 am
Haha yeah, it was really funny! Had to finish the battle with Malak alive, he may be Lv.5 but I couldn't beat him...can't see how much HP he has and there is no time to play with Celia and Lede around.

Must say I'm feeling a little pressed with you saying that you will wait for me :P (actually an honor)
...since chapter 4 is LONG.

Things I found:
•DELETED
Sorry, too much text for something I forgot it was Vanilla.

•Animation Bug with Two Swords (Fixed by itself)
If you perform a Two Swords attack (with Polearms?) and the second attack can't land for any reason (enemy killed with the first hit or knocked back with a critical) something weird happens, otherwise it doesn't.

1° Battle the attacker's sprite disappeared for a moment (so I started testing).
Happened with Ramza and Ashley every single time.

2° Battle there was a "looking-at-the-camera" animation.
Tried with different weapons other than Polearms and the problem was gone, tried with Polearms again and the problem returned.
Tried with a RAW US ISO and there was no problem.

A few videos in Finath River:
https://www.dropbox.com/sh/vysxwy87hpf45c2/AABUJpXnBBLgz05pxIGCCIAXa?dl=0

3° Kept on testing and the problem disappeared. There is visual proof so I'm not that crazy, hah.
Can't say if pSX v1.13 stored something that, once closed it was gone. While testing I kept on ejecting, inserting CD and resetting.

•Dialog Bug in 'In front of Bethla Garrison's Sluice'.
A video can explain faster and better than my engRish
https://www.dropbox.com/s/5nlpothos2eikt7/20210209_204232.mp4?dl=0

•Not-so-Undead Knights with Zalera.
Noticed that in The Lion War, zombie units are normal units (Consolidation Project) then convert into Undead when battle starts.
This doesn't happen in Zalera's fight.
https://www.dropbox.com/s/hoqragellx53bwf/SCUS_942.21_10022021_042944_0091.png?dl=0

•YEP! you can revive Alma too.
https://www.dropbox.com/s/ytxg1rfjkqose4x/Alma%20REVIVAL.png?dl=0

•Many minor typos, some Vanilla and some News.
All images named "Minor Typo".
https://www.dropbox.com/sh/vysxwy87hpf45c2/AABUJpXnBBLgz05pxIGCCIAXa?dl=0

•Minor Gameplay Changes:
1) You are not able to keep Guest Characters equipment. Gaffy and Agrias items aren't something but the early Healing Staff, Barrette and Red Shoes are.
I DON'T REALLY MIND, they aren't unique but it's a change. You may want to ask others what they think.
Making them Combat prizes for Velius seems aesthetic and out of place since she is captured later, maybe the items can be "injected" in the Vorman's kidnapping Event.

2) I forgot, give me some time to remember.

•Agrias Birthday Event reduced money is 50.000, not 500.000.
MUCH MORE REASONABLE.

•Balthier Event.
In this event Ramza receives a sword attack with no "hit sound", just the swing sound.
If that was your decision, ignore this observation.

EDIT:
•Trying to keep things tidy.
•Removed personal comments, I will write them back in a final review later.
(Loving the Mod so far ♥)
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on February 11, 2021, 10:10:02 pm
Quote from: Squaresoft on February 09, 2021, 05:23:59 amHaha yeah, it was really funny! Had to finish the battle with Malak alive, he may be Lv.5 but I couldn't beat him...can't see how much HP he has and there is no time to play with Celia and Lede around.

Must say I'm feeling a little pressed with you saying that you will wait for me :P (actually an honor)
...since chapter 4 is LONG.

Things I found:
•DELETED
Sorry, too much text for something I forgot it was Vanilla.

•Animation Bug with Two Swords (Fixed by itself)
If you perform a Two Swords attack (with Polearms?) and the second attack can't land for any reason (enemy killed with the first hit or knocked back with a critical) something weird happens, otherwise it doesn't.


1° Battle the attacker's sprite disappeared for a moment (so I started testing).
Happened with Ramza and Ashley every single time.

2° Battle there was a "looking-at-the-camera" animation.
Tried with different weapons other than Polearms and the problem was gone, tried with Polearms again and the problem returned.
Tried with a RAW US ISO and there was no problem.

A few videos in Finath River:
https://www.dropbox.com/sh/vysxwy87hpf45c2/AABUJpXnBBLgz05pxIGCCIAXa?dl=0

3° Kept on testing and the problem disappeared. There is visual proof so I'm not that crazy, hah.
Can't say if pSX v1.13 stored something that, once closed it was gone. While testing I kept on ejecting, inserting CD and resetting.

what do you mean fixed by itself?

Quote from: undefined•Dialog Bug in 'In front of Bethla Garrison's Sluice'.
A video can explain faster and better than my engRish
https://www.dropbox.com/s/5nlpothos2eikt7/20210209_204232.mp4?dl=0
Yeah looks like the dialogue didnt have a close requirement before the camera, easy fix on my end.

Quote from: undefined•Not-so-Undead Knights with Zalera.
Noticed that in The Lion War, zombie units are normal units (Consolidation Project) then convert into Undead when battle starts.
This doesn't happen in Zalera's fight.
https://www.dropbox.com/s/hoqragellx53bwf/SCUS_942.21_10022021_042944_0091.png?dl=0

As mentioned in the OP, this goes along with the Zalera bug, we don't know why it does this, but it is a thing. After 7 years and many event slots for this event, we still aren't sure why.

Quote from: undefined•YEP! you can revive Alma too.
https://www.dropbox.com/s/ytxg1rfjkqose4x/Alma%20REVIVAL.png?dl=0

Already fixed in special snowflakes

Quote from: undefined•Many minor typos, some Vanilla and some News.
All images named "Minor Typo".
https://www.dropbox.com/sh/vysxwy87hpf45c2/AABUJpXnBBLgz05pxIGCCIAXa?dl=0

Not sure why these even exist, but ill fix em up.

Quote from: undefined•Minor Gameplay Changes:
1) You are not able to keep Guest Characters equipment. Gaffy and Agrias items aren't something but the early Healing Staff, Barrette and Red Shoes are.
I DON'T REALLY MIND, they aren't unique but it's a change. You may want to ask others what they think.
Making them Combat prizes for Velius seems aesthetic and out of place since she is captured later, maybe the items can be "injected" in the Vorman's kidnapping Event.
Maybe, but nothing is anything that cannot still be gotten in game via purchase or fur shop. I feel like this was a small price to pay, for the additional UW space to be freed up.

Quote from: undefined2) I forgot, give me some time to remember.
[/spoiler]

okay

Quote from: undefined•Agrias Birthday Event reduced money is 50.000, not 500.000.
MUCH MORE REASONABLE.

It is 500,000 as per its WotL requirements. If you fight every battle up until that point (not even including randoms) and sell off/buy new equipment when necessary, youll still have more than enough money in Chapter 4 after a few random battles. By that point, randoms should be netting you 40,000-50,000 a piece.

Quote from: undefined•Balthier Event.
In this event Ramza receives a sword attack with no "hit sound", just the swing sound.
If that was your decision, ignore this observation.

I will yell at Nyzer about this, i thought this was fixed in a older version of my event.

Quote from: undefinedEDIT:
•Trying to keep things tidy.
•Removed personal comments, I will write them back in a final review later.
(Loving the Mod so far ♥)

I like turtles
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Nyzer on February 11, 2021, 10:32:18 pm
Agrias' birthday event requires 500,000, but only takes 50,000. This was the way it was done in WotL, presumably to ensure the player had enough to reasonably eat the gil loss.

Ramza is never hit by a sword in the Balthier event. Take a close look:


He dodges the sword.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Squaresoft on February 11, 2021, 11:33:29 pm
Quotewhat do you mean fixed by itself?
I kept on trying, changing my items and the visual bug was a constant.
Then...by magic it was gone and I was unable to replicate it. (and edited my post)
I suspect it was never a TLW problem but a LOCAL problem.
Related to never closing pSX for a long time, always inserting and ejecting ISO's or IDK, really. Weird.

Quote from: undefinedNot sure why these even exist, but ill fix em up.
Oh there are many "word,word" (No space after a coma) around Vanilla events that I didn't PrtScr, if you feel like a perfectionist :P tell me and I'll help you find them.
EDIT: Balk will tell you "aristcrat" during his battle if the battle prolongs for too long.

Quote from: undefinedMaybe, but nothing is anything that cannot still be gotten in game via purchase or fur shop. I feel like this was a small price to pay, for the additional UW space to be freed up.
That's how I feel too.

Quote from: undefinedIt is 500,000 as per its WotL requirements.
Sorry I wasn't clear, I was talking about how much money was substracted from your stash after the event, not the requirement. Clarified in Discord, it was never 500k in WotL, it's 50k and it's just like that in TLW.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Nyzer on February 12, 2021, 12:55:13 am
Fixing the grammar & spelling mistakes of PSX FFT is a bit out of the scope of this mod, especially since its purpose is in large part to be a base mod. We've always welcomed others to make changes like these, but few people want to commit to going through the entire game to fix them, heh.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Squaresoft on February 13, 2021, 12:32:57 am
Quote from: Nyzer on February 12, 2021, 12:55:13 amFixing the grammar & spelling mistakes of PSX FFT is a bit out of the scope of this mod, especially since its purpose is in large part to be a base mod. We've always welcomed others to make changes like these, but few people want to commit to going through the entire game to fix them, heh.

Haha completely understandable.
I fixed those I can edit with the text editor for myself but I still must learn how to edit vanilla events.

Yesterday it was clear that I should only mention TLW typos,
I found a few in my first novel, leaving the link: (Will update with the others)
https://www.dropbox.com/sh/4qq6zalp12lo8vh/AACiX8Z6AUddFnFZ6b2GNo_wa?dl=0
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Squaresoft on February 16, 2021, 05:33:02 pm
SUMMARY:
•Some TWL-exclusive typos:
https://www.dropbox.com/sh/0wrd7atjma3pn7l/AAAN--jgxnqT-D5GDvfVSCaLa?dl=0
•You can revive Malak and Alma.
•For whatever-the-reason, in MY ISO, during Balthier's event, the Archer's attack collides with Ramza's sprite.
•Bethla's Garrison dialog has an error.
•The Undead humans doesn't get Innate Monster Skill at all.
+ the Knights aren't purple.
•Many observations during the M-Novel and Wyuvle:
https://www.dropbox.com/sh/4qq6zalp12lo8vh/AACiX8Z6AUddFnFZ6b2GNo_wa?dl=0
https://www.dropbox.com/sh/cj5v32cxuz1pcc6/AAC_j3BJZRXnUZs8VabLD_34a?dl=0
Bear with me that, IDK when the format or behavior is intended. I just point what I notice.
Minor descriptions can be read in the file name.

The entire folder:
https://www.dropbox.com/sh/vysxwy87hpf45c2/AABUJpXnBBLgz05pxIGCCIAXa?dl=0
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Ansehelm on February 19, 2021, 09:42:44 pm
Quote from: Ansehelm on February 03, 2021, 02:16:47 amMy guess is that there is something off with your setup, or perhaps you've modified the iso further after installing the patch.  I've both beta tested TLW and am finishing up my own patch that uses TLW as a base, and I've never encountered this type of issue.  A fresh install on a clean iso would be good to confirm if this is really a problem.  AFAIK bad sprites can't cause this type of issue, more likely something to do with Eventing, ASMs, or an Iso that got corrupted.

Disclaimer about my previous post: I realize that the versions I playtested were previous to 1.06, and even my own mod is largely built on 1.05 (had to diverge at some point since I can't use Special Snowflakes due to a conflict with a different ASM in mine.), so there is a chance that xxxsdpsn is correct with reference to these bugs.  That said, I did a fresh install of TLW 1.06 and loaded an endgame save, and worker 8 functions normally, although I can't vouch for the events mentioned unless I do a clean runthrough of 1.06.

One thing I did notice though, is that the Unit bench hack seems not to be active in 1.06. This is only based off of loading a save started in my mod, but anyone doing a TLW 1.06 run right now should be able to confirm whether 1.06 has the Unit Bench Hack.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Nyzer on February 19, 2021, 09:59:26 pm
It definitely isn't included. It came out a month and a half after this version of TLW.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on February 19, 2021, 11:52:24 pm
Quote from: Ansehelm on February 19, 2021, 09:42:44 pmDisclaimer about my previous post: I realize that the versions I playtested were previous to 1.06, and even my own mod is largely built on 1.05 (had to diverge at some point since I can't use Special Snowflakes due to a conflict with a different ASM in mine.), so there is a chance that xxxsdpsn is correct with reference to these bugs.  That said, I did a fresh install of TLW 1.06 and loaded an endgame save, and worker 8 functions normally, although I can't vouch for the events mentioned unless I do a clean runthrough of 1.06.

One thing I did notice though, is that the Unit bench hack seems not to be active in 1.06. This is only based off of loading a save started in my mod, but anyone doing a TLW 1.06 run right now should be able to confirm whether 1.06 has the Unit Bench Hack.

Thank you for clarifying, I cannot replicate the issue with Worker 8 either, but I am using 1.07 build right now, which isnt public yet, until its finished and then testing is done. Normally this would be caused by not changing the last byte in the padded image used in creating the .ppf, to something other than 00, but I'm fairly certain I did that, as I always do.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: Ansehelm on February 20, 2021, 12:52:25 pm
Quote from: Nyzer on February 19, 2021, 09:59:26 pmIt definitely isn't included. It came out a month and a half after this version of TLW.
Shoot, you're right.  The bench hack was an instant classic and I'm so used to using it with my mod that it feels weird to try any patch that doesn't have it. Not a bug then.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: solomonrex on March 03, 2021, 08:11:04 pm
I can't find any information as to why the WoTL movies that I need to use, that are supposed to be in the dropbox link in the readme file, are inaccessible. Going to the given link just says 'Filed Deleted', and now that I've FINALLY gotten this game patched, I can't put in the movies.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: 3lric on March 03, 2021, 08:37:55 pm
Quote from: solomonrex on March 03, 2021, 08:11:04 pmI can't find any information as to why the WoTL movies that I need to use, that are supposed to be in the dropbox link in the readme file, are inaccessible. Going to the given link just says 'Filed Deleted', and now that I've FINALLY gotten this game patched, I can't put in the movies.

Because you are getting a false positive warning for cdprog.
Title: Re: BUG REPORTS & CURRENT VERSION CHANGELOG
Post by: birdybro on March 16, 2021, 05:18:56 pm
Quote from: Elric on March 03, 2021, 08:37:55 pmBecause you are getting a false positive warning for cdprog.

No, the link to the movies itself, on dropbox, is expired.

https://i.imgur.com/8EJKKUi.png