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Topics - Zareb

1
https://discord.gg/zQyrbwk3r7


A simple tournament-style mod for FFT that I made.  It features vanilla-only mechanics, monsters, and no equipment or skill limits.  The Discord link above will take you to VPA's server there, which contains downloads for the tools you need to build and test your teams.  Below is the image version of the master guide, which is also viewable at the Discord server, and can be downloaded in spreadsheet form.















2
Hey everyone,

I was using the 1.3 season 5 tournament .PPF as a base for my own tournament hack, but sadly found-out that 1.3 was using some custom ASM hacks at that time and said ASM hacks were conflicting with my own.  So, I searched for the "base" tournament .PPF and found it in an old archive made my Xifanie.  I have it attached to this thread in-case any of you are interested in downloading it.  This version only has the ASM required to make the tournament hack itself work.

- Zareb
3
Hey guys, this will be the last ASM request I'll be making before my patch is released; would be golden if this was done for me.  Again, thanks!

- Zareb
4
Hey guys,

I'm planning on releasing a tournament patch within a week or so and would like for this modification to be made to Float for said patch.  If it's too difficult to disable Float's Earth immunity, then I would gladly accept its immunity to be changed to Fire, Lightning or Ice.  Thanks to whomever considers making this hack for me.

- Zareb
5
Hello,

Recently, I was curious to see if a monster sprite in-game could successfully use Attack without having its animations bug-up.  So, I went into Shishi, selected 5F Male Squire, and overwrote the Male Squire spritesheet with the Behemoth spritesheet.  I changed the SHP and SEQ to MON and decided to test the change in-game.

I started a new game and proceeded to control Rad, who was now looking like a Behemoth, during the Orbonne Monastery battle.  I first used Attack on Ramza, and the result was the Behemoth Rad simply jumping in place rather lifelessly... and that's it.  Ramza took the damage dealt, but it wasn't displayed, nor did it look like Behemoth Rad attacked Ramza at all.

I decided to then attack Agrias, and I accessed her from her left, 1H lower than her current position.  The result was a normal attack sequence; nothing was bugged at all. 

At this time, I thought that it simply has to do with the elevation somehow, so I decided to move Agrias and attack her from a higher elevation.  The result was the same as the time when I attacked Ramza.

I proceeded to test the elevation with a couple of different units, and nothing new occurred.

So, two questions:
1) Why does this animation error occur; and
2) Would it be possible to fix it?

Thanks in advance,
- Zareb
6
Archives / ZFP Version 1.1 - Getting Fixed
April 24, 2012, 10:43:18 pm
2012-05-11:  Working on a new release; may be a while.
7
Title.  It gets in the way of my text, and with how I've structured everything, it would be stupid of me to work around it.

Thanks,
-Zareb
8
I was testing out the first battle of my patch when I noticed a strange error.  After I beat-up the enemy forces and received my spoils, said error appeared upon my screen (just before the game loads the world map).  A screenshot is posted below.  Now, my patch utilizes many different hacks, so any one of them could be causing an issue.  If you cannot figure it out just by looking at it, ask me what information to provide and I will do so.  Thanks for reading.