• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
March 28, 2024, 07:50:54 am

News:

Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed! Find out how you can help in the Recruitment section or our Discord!


Arbalist Job Thread (Update in the First Post)

Started by Kagebunji, August 17, 2009, 03:20:25 pm

Kagebunji

August 17, 2009, 03:20:25 pm Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji


Here is Arbalist Female I found, LD choose it.



And here is sprite that I'm working on.
  • Modding version: Other/Unknown

mav

August 17, 2009, 03:23:02 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by mav
Hey, not bad! The green is a bit bright for my tastes, but that's a seriously interesting concept. Maybe you should [also] post it in the job sprite ideas thread.

MiKeMiTchi

August 17, 2009, 05:54:43 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Make the green less saturated.
Also, change the boots to something thinner (same as pic).

Do you mind if I work on it a bit?
Jot5 GFX Designer :: Spriter :: Mitchi

LastingDawn

August 17, 2009, 05:57:42 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
That I do not mind, this is but a team support project not to mention the Gambler would only be half as good without the assistance of both of you in his (and her) crafting. The more people working on a certain sprite/portrait/specific area, means the better then result can only be.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Kagebunji

August 17, 2009, 06:21:39 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I think LD, that he asked me ;)
  • Modding version: Other/Unknown

Kagebunji

August 18, 2009, 09:04:19 am #5 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji


I made legs a BIT thiner(merely deleted few pixels), say what you thinnk about it you all.
  • Modding version: Other/Unknown

Asmo X

August 18, 2009, 11:05:43 am #6 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
you really need to learn about colour saturation. Your shading is also way too flat. Can you please post a version of the sprite blown up 2x?

Kagebunji

August 18, 2009, 11:11:37 am #7 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Blown up 2x? You mean 2 times bigger? If yes, I will just edit this post later.
  • Modding version: Other/Unknown

Asmo X

August 18, 2009, 12:14:48 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
yep

MiKeMiTchi

August 19, 2009, 12:24:14 am #9 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
blown up 2x!?

here's my attempt guys.

Jot5 GFX Designer :: Spriter :: Mitchi

Archael

August 19, 2009, 01:15:24 am #10 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Holy shit, then again, im on my iphone :O

Kagebunji

August 19, 2009, 02:30:51 am #11 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Looking good, I just can't see much of arms, they are like pixel flood to me :D Isn't she tall?
  • Modding version: Other/Unknown

MiKeMiTchi

August 19, 2009, 03:38:40 am #12 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
She's tall becuase she's big.
No. She's just thin on 1x. :)

Edit: fixed some shading..
will post later.

^ Agreed. I'll fix the arms.
Jot5 GFX Designer :: Spriter :: Mitchi

Kagebunji

August 19, 2009, 03:50:57 am #13 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
Btw, feathers look like a bunny ears a bit, maybe make em sharper in shape.
  • Modding version: Other/Unknown

MiKeMiTchi

August 19, 2009, 04:06:20 am #14 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Sure thing.
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

August 19, 2009, 04:43:16 am #15 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
Not bad mikemitchi. The upper torso isn't angled properly. It needs to be sloped down some more to reflect the viewing angle. Also, it might interfere with the collar but I think the arm closest to us should be raised by one pixel.

MiKeMiTchi

August 19, 2009, 06:05:08 am #16 Last Edit: December 31, 1969, 07:00:00 pm by MiKeMiTchi
Took Asmo X's and Kagebunji's considerations..

Previous:


Update:
Jot5 GFX Designer :: Spriter :: Mitchi

Asmo X

August 19, 2009, 07:05:25 am #17 Last Edit: December 31, 1969, 07:00:00 pm by Asmo X
mikemitchi I was thinking something more like this



My edit is on the left. I also included one of my sprites because I think it is a decent example of what I was talking about re the chest/waist area. I also pushed that arm up and added another pixel.

Kagebunji

August 19, 2009, 07:51:12 am #18 Last Edit: December 31, 1969, 07:00:00 pm by Kagebunji
I will just give the work to you Mike, you are doing better than I, so the rest is up to you.
  • Modding version: Other/Unknown

LastingDawn

August 19, 2009, 08:33:46 am #19 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Wow, this looks great! Thanks for helping out with this MikeMitchi as well as Asmo, and thank you Kage for thinking up the base, without the concept art, it would be a completely different looking sprite.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!