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2 questions

Started by Lordtahn, March 26, 2009, 02:16:25 pm

Lordtahn

March 26, 2009, 02:16:25 pm Last Edit: December 31, 1969, 07:00:00 pm by Lordtahn
Question 1: Can you use the text editor to edit cutscenes? And if so how?
Qusetion 2: Cand you add more jobs besides the originals into the game? And if so how?

SilvasRuin

March 26, 2009, 03:08:39 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by SilvasRuin
You can replace jobs on the job wheel (or probably more accurate, modify them), but there currently isn't a way to add more classes to the wheel.

Archael

March 26, 2009, 06:08:07 pm #2 Last Edit: December 31, 1969, 07:00:00 pm by Archael
QuoteQuestion 1: Can you use the text editor to edit cutscenes?

no


QuoteQusetion 2: Cand you add more jobs besides the originals into the game?

no

Zozma

March 26, 2009, 07:49:27 pm #3 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you can, however, use jobs that are only used by npc's to create "new" jobs
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Verdeni

March 26, 2009, 09:32:31 pm #4 Last Edit: December 31, 1969, 07:00:00 pm by Verdeni
how would you go about doing that? I have a fun idea for the Dancer/Bard!!
  • Modding version: PSX
  • Discord username: V3rdeni

Tea

March 26, 2009, 09:46:18 pm #5 Last Edit: December 31, 1969, 07:00:00 pm by Tea
take an npc job, assign a skillset, place abilities of your liking/making in that skillset and tadaa.

Azrael

March 27, 2009, 06:30:43 pm #6 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
Just to pass on some really cool info I obtained, trying to achieve a similar thing:

if you open up FFTPatcher and look in ENTD, and pull up event 188, you can edit the generics that join you right before the first battle at Magic City Gariland. Take note that the two knights do not join, so editing them will do little other then perhaps enhance the cut scene..

If you want to give your starting generics names of your own, instead of random crap, open FFTacText, load your ISO, and under text, select attack.out I believe (either way, Unit Names is under one of the first few options), and scroll down and find some bank slots. Take note of their numbering (more specifically, how many slots away from a used one - it helps in identifying which slot is yours, as in the text editor they're all numbered, whereas in FFTPatcher you might end up with, say, 3A instead of 58.) Type in a few names, save the file, patch the ISO, play around some in patcher, and voila! Custom starting roster.

This was the only way I could manage to get a custom NPC on my team (unique skillset, job name, maintains sprite on job change, etc.), but take note, that it may require some playing around... for example, I was using 1C Delita's Sis for the job slot / stats, 04 <blank> for the skillset, and 3A <blank> for the sprite and name. However, slot 3A was used in my game, and produced some interesting results...

Just be careful, remember all your changes, and make sure you are using UNUSED slots for best effect.

I think..

lol  I hope this was helpful.

Kaijyuu

March 27, 2009, 06:50:21 pm #7 Last Edit: December 31, 1969, 07:00:00 pm by Kaijyuu
"Delita's Sis" was used during the fort zeakden battle, fyi. Possibly during cutscenes involving teta.
  • Modding version: PSX

Zozma

March 27, 2009, 11:39:18 pm #8 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
it was yes, but there are ways to use it for a character whith a menu sprite/portrait
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Azrael

March 28, 2009, 04:42:11 am #9 Last Edit: December 31, 1969, 07:00:00 pm by Azrael
..is there something 'special' that must be done to make the job work right...? I simply changed some parameters on it, linked it to skillset 04 (my custom skillset), and used ENTD to change the sprite...