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Messages - Kagebunji

81
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 30, 2014, 07:31:10 am
I thin Taurus is still my favorite, looks really menacing. Nice updates on Leviathan and Cancer too. Now it's easy to tell what is what on Cancer, great work.

Looking forward :)
82
Haha, Rin from Blue Exorcist! Liked that anime a lot. You could add some shape to his hair though, and make his flames move a little bit more.

Those Bravely Default characters are hot, perhaps go along with finishing one. Tiz seems like most friendly, pixel-wise.

Who's the guy next to Firion? With the crown on his head. And also the Samurai guy, don't think I recall him from anywhere.

The Chocbo's new helmet looks nice. I am not a fan of his wing armor, and the chest plate though, kinda looks like a big plate, nothing more. Some shaping might help. Are you using some Armored Chocobos reference?

Genesis is my favorite, pretty much :P
83
Gabranth needs way more colors, right now he is all gray, which makes him look booring. Another thing is that he is disproportional, giant shoulders, small chest, even bigger helm. Fact that he is small doesn't help either, small and bulky doesn't look well.

Garland on the other hand isn't that bad, cause the purple cape breaks the monotonous look.

This Gabranth here is a good example of how to make it more colorful
http://ffhacktics.com/smf/index.php?topic=6182.140
84
Quote from: Toshiko on April 22, 2014, 11:29:16 am
Hm. Fou-Lu would be fun with an accompanying Ryu. Now I want to see that done + Fou-Lu's battle themes ported... Wouldn't translate well to FFT's sound font, but meh, details.

Go Joops!
85
Spriting / Re: Kagebunji's sprites- Moving on...
April 21, 2014, 10:35:36 am
That line is supposed to be there, Seushiro. Here is the design I based Dias on. Minus the cape ofcourse.
86
Spriting / Re: Kagebunji's sprites- Moving on...
April 21, 2014, 09:57:15 am
Haha, you were right Twin, it doesn't look bad without a highlight :P
87
Well, everything was already said, what can I add is that Genesis new hair isn't working really, you should rather keep the old one over this. I can see Cloud pretty easily there.
88
Spriting / Re: Kagebunji's sprites- Moving on...
April 20, 2014, 08:15:57 am
I just changed the hair a bit when making the left version, but I thought it isn't that significant to make it for the right version as well. Guess it ain' t that big of a difference to care, heh :P
89
Spriting / Re: Kagebunji's sprites- Moving on...
April 20, 2014, 04:41:22 am
Ok, I will try squeezing in some different highlight, no promises though, since he already is full on palette, with many different colors. Will do my best though. And will shade the forehead as well :D
90
Spriting / Re: Choto's maybe sprites
April 20, 2014, 04:34:55 am
Attack animation is indeed awesome, looks really clean. Keep it up man :)
91
Spriting / Re: Kagebunji's sprites- Moving on...
April 19, 2014, 02:04:52 pm
Certainly been a while since I posted anything new here(almost a year, ouch), since everything went to JoT5, heh.

This is Dias, from Star Ocean 2, a character I always liked and decided to work on. Got some nice progress on the sheet already, and the portrait is ready too. I'm doing the version on the right, left one was done to represent his original SO form. Thoughts?
92
Spriting / Re: Luiakyn's(Omnir's) Sprites
April 18, 2014, 06:37:20 am
Definitly nice improvement ont he Duma's back. As to the evil eye, it seems the right one could be a pixel higher, right now it's as fi he is looking at the ground, heh. Good updates.
93
Make it's face back to the first version, looked better. It's pretty dark, yeah, but it doesn't bother me at all. From the two chocobos presented above, I would choose the one on the left.

Bravely Default characters are clearly made from scratch as you mentioned, and there would be a lot of fixes required. It's funny you did those the moment I started watching an LP of the game, haha.

That Warrior of Light is from some japaneese concept? It could use some simplifying, since it's hard to tell what is what in the small view.

Genesis...well his back hair is an annoying cunt, but what to do, ey.

Yuna is really thin, kinda dsproportional. There was once a Yuna concept floating around which could help you out. I would ditch the white details on dress for now, small detail which isn't working at the moment.
94
Jimmy's right about Bahamut's arms, just put right arm to the right a few pixels and it will look better.

I tried doing some tweaks on Genesis jair, but this bitch is definitly making it hard, haha. Try tweaking Jimmy's portrait more, it's a nice start.
95
Great work on the Reno sprite. He si really shaping up now. Much better than the first version.

As to the portrait, you might want to erase the two bangs at the top left part of the portrait, they just ain't fitting.

Genesis body is gettin good, but the shouders are weird indeed, kinda as if they were too low or something. I assume you used Dante from JoT5 sprite as a base? It has the coat you are looking for pretty much.

Edit: I looked closely on the Reno portrait. Few things worth mentioning, is that you need to get proper palette first. You are way over 16 colors, yet have only 5 skin shades, which makes it hard to work with. The trick to save up some colors when doing red head portraits, is that darkest reds and browns can be shared, since they look pretty similiar. Try looking at my Succubus portrait for example. Make sure you use existing palettes of course. Smash started doing a portrait tutorial once, where he had great skin palettes all ready. It's somewhere in the spriting section though. I also included a small edit to the face and hair, but I cannot do much without a proper palette. Still, you will get the idea of how a face should look with all the fixes.(small size only)
96
Here is a further FFT-fied hair for Ryu.
97
Rudvich body could work for a Mage of some sort, I kinda like it. Just make sure to make the inside of his collar on the portrait black.

Elric was doing once a lot of monsters the way you did with Charizard. When transfering other monster into FFT, you usually need to fill out the walking cycle, since most game uses 3, while FFt uses 5, and give it proper FFT palette, this really makes it seem more like FFT work. Other thing is the shading of course, but that's a longer topic, heh.

And nicely done on Reno, it's fun to see reworks of old pieces.

About Ryu, I dunno, I get the feeling like something is still off about it, it's the concept I tihnk. Still, it looks better when FFT-fied a little.
98
True, he does. It's kinda disproportional though. His head is as big as his chest, and it gives off a weird feeling.

For future, could you please post it on black background? It's easier to judge it then, heh.
99
Haha, good catch on the ear, I forgot to change it. I will finish him for sure eventually, but right now I have a couple of other sprites that need to be done, so he is on a hold.

Good luck with Genesis, I always liked his character, heh.
100
Personally, I like Genesis quite a bit. Did a few tweaks to the hair, cause it really deserves it.

Also, I have a new Zack sprite in my files, it's a portrait and concept so far, but I will finish it eventually. Twinees did the port and helped me on the concept stage. Take a look.