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March 19, 2024, 01:41:20 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - CoderBrandon

1
The Lounge / Re: Map exploration...
December 15, 2019, 02:22:30 pm
This is absolutely incredible work! Well done!

Awhile back I did a deep dive trying to do exactly what you've done and I only managed to get a very rough 3d model with completely broken and mis-paletted textures that would crash Blender but could be opened with some other 3d model preview programs. I got frustrated and quit shortly after that as I'm fairly good at programming but I'm terrible with 3d modeling.

I've been wanting to make a papercraft version of some these maps for years. @Satchmo III - Do you have a link where I can download the Blender files for these? And/or a link to the script you created to convert the raw map data into a Blender object?
2
I found this old script: https://github.com/cylleneius/fft_map_to_obj/blob/master/main.cpp

I got it to give me a 3d model of one of the maps, but no luck on the texture.
3
Help! / How I can export battle map geometry to Blender?
February 22, 2018, 06:24:06 pm
Can anyone help me figure out the best way to get a hold of the battle map geometry in a format that I can open in a 3d model editor like Blender? Also ideally with textures, but OK if not.

My end goal is to create a paper model of one of the maps, but all I can find online are various 2d versions of the maps.