Final Fantasy Hacktics

Projects => New Project Ideas => Topic started by: Cheetah on September 01, 2011, 05:06:58 pm

Title: Final Fantasy VII Project
Post by: Cheetah on September 01, 2011, 05:06:58 pm
THREADJACK by ELRIC

Jacking Cheetah's original post here.

We will not be using WotL names or anything derpy like that.

This will play out the same way as something like CoP, however will also include a NG+ and certain materials that can only be acquired randomly
after you've beaten it once or twice. It is not meant to be a very long mod and instead is supposed to be more focused on replayability, more is
avaliable the more you play it.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 01, 2011, 05:39:33 pm
I can think of plenty of game mechanics for a game like this, if you wanted.  Stuff like making Materia-accessories that give the characters access to a new skillset when equipped, etc. if you want to have gameplay more akin to FFVII's Materia System over FFT's Class System.

Story-wise, the second is very close to how I'm handling Special Power Rangers Edition, so I could easily get behind that.  I also like the third one too, though.  Not feeling the first option all that much though.  It's be easy to do but it feels kind of cheap to do "lol FFT with FFVII cast."  The second option also works best with trying to emulate the FFVII system in FFT - the generic FFT classes, etc. can all remain, and customization can be from the FFVII-unique Items and Equipment. 

(For example, turn weak items like Linen Cuirass and Small Mantle into the Items our FFVII cast would access, keep things like Crystal Mail Vanilla or close to it, so you can have generic enemy FFT humans fight a properly equipped FFVII cast, and if they're allowed to shop, even allow for mixing and matching between FFT-verse and FFVII-verse items.)

The hard part is the sprites, and we have those already.  It's just figuring out when in the FFVII plot we're going to rip our party from (Mideel?), then giving them an equipment, Materia, etc. pool accurate to that, and going from there based on whatever mechanics we choose to use.  I'm just really liking the idea of using Materia to allow skillset customization, probably Item innate to all the FFVII units, maybe allowing FFVII-unique Clothes/etc allow for innate Supports or something that can be equated to things in FFVII but have lower HP than the FFT gear, etc?  Considering ALMA is mostly functional now, and the FFVII cast will all be player-only controlled (for the most part), we can have tons of fun with the actual mechanics.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on September 01, 2011, 06:11:43 pm
Using ALMA to recreate the materia system is a pretty amazing idea Raven. Will it allow for the depth of customization found in FFVII and are there any other limitations you can think of.

You could even center a simple story around them needing to find materia that also got transported over with them in order to get back. Thus you would have a good reason to travel around the world map with little need of an in-depth story. You could even keep things pretty open ended with a variety of paths you could take.

I like the idea of leaving the majority of the FFT world alone and just introducing new mechanics for your FFVII only party.  Innate item for everyone would be okay as long as the actual consumable items where relatively limited and difficult to acquire. Would you keep each character with some unique skills or would it be completely dependent on that materia? What would you do with JP, and is there any need for EXP?
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 01, 2011, 06:58:49 pm
I would say Exp is needed.  You do want some kind of scaling.  Just make the level 1 raw stats equal to an average level 50 unit, set the level cap at 10 or 20, give each FFVII character unique growths, and go to town.  This'd also make the FFT units scaled properly, as the raw stat changes will affect them as well.  JP would only have niche use... you could use an ASM I had Pride make for me to hardset JP to something like 10 per Action (maybe do the same with Exp just because?), and give each character a pool of R/S/M to learn from.  Maybe also cost their Level 4 Limit Breaks and give them Levels 1-3 for free, as your average FFVII player should have at least most of the first three Limit Break tiers on their characters by the end of that disk.  This would give you enough things to buy to have some skill progression in their main jobs while still being decently believable in terms of being an FFVII-verse tie-in.  (Obviously, I'm assuming everyone's Primary Job contains their 7 Limit Breaks here.  I'd also say each should have a Critical Only requirement through ARH to better simulate FFVII and add more value to the customization elements, because that was a cool part of FFVII.)

Consumables I'd leave purchasable.  If you use my above idea, you can't break level 10 or 20 anyway, so your Gil gains are going to be fairly low, and you'll also probably be wanting to use FFT's gear on at least some of your characters, which'll be costing you a pretty penny in some cases.  Maybe raise consumable prices some to make sure things like the Cure materia are still important if really needed, though your FFVII cast wouldn't have Throw Item so the ranged-healing still would be important.

The only limitation I can think of is that your characters will only have one Materia Slot... but you can just make each Materia Accessory a bangle with pre-equipped Materia, explaining why it may have Cure, Cure 2, Fire-All, Shiva, and HP +40.  Yes, that should work quite nicely, since we can even have ALMA give stat modifications like one would see in FFVII with that kind of Materia mix equipped, and even in percents if we want to go to that level of detail.  This would again further distinct these Items from FFT accessories - which give things like Movement and Evasion and such that FFVII Accessories just wouldn't give.
Title: Re: Final Fantasy VII Project
Post by: Pickle Girl Fanboy on September 01, 2011, 07:05:15 pm
FF7 only has one weapon, one bracelet, and one accessory, so you could go with that and use the remaining equips for materia.  You'd have to rebalance everyone's stats, but you could do it.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 01, 2011, 07:13:49 pm
Quote from: Pickle Girl Fanboy on September 01, 2011, 07:05:15 pm
FF7 only has one weapon, one bracelet, and one accessory, so you could go with that and use the remaining equips for materia.  You'd have to rebalance everyone's stats, but you could do it.


The point is to try and have both universes intermingle, though, hence why I'm trying to fit everything into the accessory slot.  If you want to give up Cloud's unique body armor for a set of Secret Clothes you found, or a Black Costume you bought, you should be able to.

Though... most of the accessories from FFVII that I can remember can be translated into headgear, so we could always make the "unique" headgear just be FFVII accessories, giving buffs instead of HP.
Title: Re: Final Fantasy VII Project
Post by: Kokojo on September 01, 2011, 07:51:11 pm
I unfortunately don't think you will find any event editor crazy enought to help you in your quest.
Title: Re: Final Fantasy VII Project
Post by: GeneralStrife on September 01, 2011, 08:22:27 pm
No, it would have to be FFT with some FF7 thrown in. I would NOT try to completely redo the game....just change some bits....
Title: Re: Final Fantasy VII Project
Post by: Joseph Strife on September 01, 2011, 08:46:37 pm
I realy liked Raven's idea of materia thing and all, and the new story can be made to fit in FFT's one, like they came to Ivalice by Besrodio's machine and then the "Materias they would have to find could be the same holy stones that Ramza and his mates have to find to save Alma. This can be realy interesting. We could make the initial party of 7 members be reduced to 5 (Cloud, Barret, Tifa, Red, and Aeris), no recruiting and no forms of inviting, you could only adquire party members (Cid, Vincent, Yuffie, Cait Sith and maybe even Zack) in event, like when specials joins in vanilla. That way they could go in a jouney by ivalice till they join forces with Ramza and go to orbone for the final battle against Ajora and you know the rest. I think this can be made without much efforts, but you people may tell better than me.
Title: Re: Final Fantasy VII Project
Post by: Durbs on September 01, 2011, 08:49:10 pm
Another simple idea is to have Cloud follow Ramza around from the beginning. His past could be shrouded in mystery; he would be in Gafgarion's party even before Ramza joins, and only Gaf knows his real secrets. And when he dies, it leaves Ramza in an awkward position. Until late game, when some of the zodiac stones become active, he would remain a fairly silent and pesimistic character, watching from the sidelines with only an occasional line or two, though he should have a full event or two where he becomes major to the story (perhaps saving Ramza or dealing the finising blow to a Zodiac creature). Cloud's normal sidequest could house Tifa and Aeris, also. In fact, deep dungeon could have a story battle with Sephiroth on each floor until the final floor where he becomes the Lv99 and mega-powerful one-winged angel. :D

Also loving the idea of using ALMA for the materia mechanic.
Title: Re: Final Fantasy VII Project
Post by: Choto on September 01, 2011, 09:12:15 pm
I am fully supportive of a materia system. Mixing your magic into your weapons is tons of fun...

From an abilities standpoint - you already have Cloud's done... You have Sephiroths big ability in meteor, and tons of room to modify other abilities as they can best fit. Alot of the magic already has crossover between the games. Also there are quite a few monsters that would crossover. Red XIII's leap attack animation is already there..

Knights of the round might be a tough one to imitate ^_^

Sounds like it would be a worthwhile investment
Title: Re: Final Fantasy VII Project
Post by: Joseph Strife on September 01, 2011, 10:07:12 pm
Quote from: Durbs on September 01, 2011, 08:49:10 pm
Another simple idea is to have Cloud follow Ramza around from the beginning. His past could be shrouded in mystery; he would be in Gafgarion's party even before Ramza joins, and only Gaf knows his real secrets.

That's a great idea too Durbs, but i think it would be even better if he has a role in the story this way, if not he would only be an special that you can use or not, maybe the centir idea here is to make he and he's crew the center of the whole thing.

Quote from: Durbs on September 01, 2011, 08:49:10 pm
Until late game, when some of the zodiac stones become active, he would remain a fairly silent and pesimistic character, watching from the sidelines with only an occasional line or two, though he should have a full event or two where he becomes major to the story (perhaps saving Ramza or dealing the finising blow to a Zodiac creature). Cloud's normal sidequest could house Tifa and Aeris, also.

Oh Yeah, and  then the story begin to unfold from this point on, but if we have to go through the story till this point for the FF7 to start in FFT it would leave little space for creating a story in FFT if they would not just follow Ramza in vanilla's story.

Quote from: Durbs on September 01, 2011, 08:49:10 pm
In fact, deep dungeon could have a story battle with Sephiroth on each floor until the final floor where he becomes the Lv99 and mega-powerful one-winged angel. :D

Oh, I like this one, Deep Dungeon could be the bosses stages, Jenovas all over the Floors and Seph on the last floors, frist "Humam" form and after one-winged angel form.
Title: Re: Final Fantasy VII Project
Post by: GeneralStrife on September 01, 2011, 10:24:11 pm
You are over-thinking and over-complicating this patch.

Read this: http://ffhacktics.com/smf/index.php?topic=6125.0
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 01, 2011, 11:24:18 pm
Quote from: GeneralStrife on September 01, 2011, 10:24:11 pm
You are over-thinking and over-complicating this patch.

Read this: http://ffhacktics.com/smf/index.php?topic=6125.0


Agreed.  This is why I love the second idea.  It's simple, it's adaptable, it fits within FFT's canon so it requires less overall story building, etc.  It also lets the game be a reasonable length while still not being overly long, meaning it can actually be completed.

Even my game mechanic ideas all just abuse basic functions of ALMA or other existing ASM hacks to replicate the FFVII mechanics, at the end of the day.  Keep it simple, stupids.  ^_^

Let Cloud's entire company pop in, let them go off on their own, maybe have a crossroads with Ramza if it happens naturally, and just keep it simple.  The story "goal" could honestly just be finding the various "treasure" Materia that already exist in FFT - and once you have them all, you can re-use the Time Machine and go back to FFVII-land.  No need to involve the Zodiac Stones when you have a more relevant plot device that already exists in the game, no reason to do obscenely complicated things when we have a simple and generally more natural plot hook staring us in the face, and one that allows use of every FFVII character and not just Cloud.  Etc.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on September 01, 2011, 11:44:52 pm
I'm in total agreement with Raven's last statement. The final question is whether this idea would actually be fun. A lot of the fun factor for FFT comes from customizability. If you have all the original characters then you get some variety in what characters you use. Then you get some variability in who you give what materia, but otherwise it seems that abilities will be pretty consistent and linear.
Title: Re: Final Fantasy VII Project
Post by: GeneralStrife on September 02, 2011, 01:50:58 am
I was thinking more along the lines of slight equipment change, but major script change. I mean cloud as ramza and being like wtf where am I?!?! I AM NOT NAMED RAMZA! Or I AM NOT A BEOLUVE! Cloud is thrown into the story as ramza, not as himself.
Title: Re: Final Fantasy VII Project
Post by: Celdia on September 02, 2011, 02:09:18 am
That's an amusing idea, GS. I'm left wondering how a character like Cloud would react to being put in Ramza's shoes, or even how others around him would react. I can only assume he'd be looked upon as insane and they'd try to confine him somewhere for his own good and then Cloud-Ramza would invariably try to escape...could turn into a "hunt the noble for his own good" scenario.

Or it could just be that no one cares about some young nobleman that's lost his mind and they just forget about him and get on with their silly little war. :P
Title: Re: Final Fantasy VII Project
Post by: Twinees on September 02, 2011, 04:15:23 am
Alternatively, we could add events in to the original FFT where Cloud is retelling a story to Ramza (perhaps the event is activated by going to a particular bar/tavern or something like that). Like all the other ideas it would require events (and most probably new maps), but the benefit to this is the ability to add as little or as many events as we want. It wouldnt require doing a completely new storyline (perhaps materia and stuff still added) but it wouldnt become a massive project.
Title: Re: Final Fantasy VII Project
Post by: Joseph Strife on September 02, 2011, 08:21:53 am
Quote from: GeneralStrife on September 01, 2011, 10:24:11 pm
You are over-thinking and over-complicating this patch.

Sorry, you are right, it seems i got carried away :mrgreen:

Quote from: GeneralStrife on September 02, 2011, 01:50:58 am
I was thinking more along the lines of slight equipment change, but major script change. I mean cloud as ramza and being like wtf where am I?!?! I AM NOT NAMED RAMZA! Or I AM NOT A BEOLUVE! Cloud is thrown into the story as ramza, not as himself.

That sounds like real nice, it would onlt require text changing and the customization of the materia system. I realy like this idea. But we must see Cheetah's point, would this be fun, i mean, if we mix up FFT job system and this materia system, FFT job could use materia too? Or it would be only FF7 dudes? if we could come up with something like this it could be realy interesting, mixing all kind of materias with samurai, ninja and that kind of jobs.
Title: Re: Final Fantasy VII Project
Post by: Dome on September 02, 2011, 09:30:59 am
Random, not-organized ideas from a FF7 fanboy

- The first battle should be the "Save Cloud" battle of the original game
Looking for Cloud, all the FF7 crew is teleported to Zarghidas, in the middle of the fight
It should also be the first (And the only) appearance of Ramza, which will be, for the fight, a guest

- Only 3 characters can be used in each fight, like in the original game (It will also make the game a bit harder and allow for more enemies on the field at once)
Final boss should be Sephiroth, OFC (And Ramza may re-appear again saying: "WTF? Why Altima isn't here?" For the lulz)

- Characters cannot change jobs, there is a slot for a weapon, an helmet, an armor and 2 materias, every materia should unlock something
Otherwise, characters can only use "Attack" "Item" and Limit (Which will work only during critical status)

- Make the game start at level 20 and make the max level 50: After all, the FF7 crew isn't made by newb in regard of fighting, and a lower maximum level = Better stats scaling/control

- Characters stats:
Cloud = Balanced
Barret = High HP and attack
Tifa = High attack and speed
Aeris = High magic and MP
Nanaki = High speed and magic
Cid = High speed and HP
Cait Sit = Magic and HP
Yuffie = Balanced
Vincent = Balanced

- Yuffie, like in the original game, should be an optional, secret character (Same goes for Vincent)

- Make the game's story 10/15 fights long, and allow the player to fight randoms (To train, and for the lulz of fighting random FFT monsters with FF7 characters)

- Some FFT character should make cameo appearance

- After the end of the final battle, allow the player to re-go to the world map, and unlock the DD
Put 10 extra fights (Without dialogues) in the DD, which should mimic FF7 story fights/contain ff7 custom sprites

Anyway...if you need any kind of help, just ask
This is the kind of project I WANT TO SEE FINISHED XD

P.s: Is there any way to import custom music?
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 02, 2011, 12:07:53 pm
Quote from: Cheetah on September 01, 2011, 11:44:52 pm
I'm in total agreement with Raven's last statement. The final question is whether this idea would actually be fun. A lot of the fun factor for FFT comes from customizability. If you have all the original characters then you get some variety in what characters you use. Then you get some variability in who you give what materia, but otherwise it seems that abilities will be pretty consistent and linear.


Well, we're miming FFVII, so we can be dicks and only allow 3 units per battle.  Since you get 8-9 party members maximum, this gives you some replayability by virtue of how you beat each fight.  Since the proposed Materia System doesn't actually change the FFT system any... you can also allow for inviting of Vanilla Generics if you wanted, who'll function fine.  If we do something simple like flag all the Materia "Bangles" as Armlets, then only allow the FFVII-crew to equip them, there won't be any weirdness of a Knight with Black Magic secondary and some Cure Materia... unless you want that to be allowed, of course.  The Job System could even be left in-tact - just set all the FFVII-bros to Job Level 0 when they join, and make Chemist require Squire Level 1, and only the FFT-verse characters will be able to access the Job Wheel.

Yes, your customization is going to be a bit limited (your FFVII-bros only customizable through Materia, Reactions, Supports, Movements, and Equipment), but I don't imagine this is meant to be more than a 10-15 battle patch, and we can easily fluff the customization a bit with things like Vanilla Recruitment, like I mentioned before. 

Remember too, their weapons also held Materia... so if we gave the player access to multiple weapons for each character, that'd give each character a "Primary" through their weapon that can be switched, a unique Limit secondary, and an equippable Material Tertiary, plus Reactions, Supports, and Movements learnable in-class, plus standard Equipment.  Should be plenty of customization then.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on September 02, 2011, 01:15:57 pm
Story Approach: People are throwing around a lot of decent ideas about incorporating the FFVII-crew into the overall FFT story, but I just have a hard time getting behind this idea. I don't know about the rest of you but I'm really tired of playing through the standard, or even slightly altered progression of FFT. Even a simple story with few events becomes very difficult when it comes to reordering progression (something no patch has done yet) but I think it ultimately greatly ups the fun factor. So here is my current proposal after listening to everyone's thoughts.

Start at Besradio's with Cloud, Aerith, Tifa, Barret, and Red XIII. Have the primary story center around collecting a certain number of powerful materia, some materia was actually already in the story and has story graphics. Now the hard part, have branches paths that the player can choose from in order to explore the majority of the map. This will introduce a new mechanic that FFT can already handle so that the player can choose which order to approach battles in and what order to gain the additional characters. Along the way additional usable equipable materia equipment would be found to add to the players arsenal. There could be as many or as few as events as we could produce because the basic goal is consistent. Obviously I would like to see some good character events and some throw backs to FFVII, but they wouldn't be necessary to playing the game. Everything would end with an obligatory epic battle with Sephiroth. You could have perhaps have some late game secret characters that used the traditional FFT Job wheel, but otherwise I think the game should really focus on these characters and only using them in this patch. I think Raven's materia idea needs some refinement, but it is definitely going to be the core of character customization.
Title: Re: Final Fantasy VII Project
Post by: Joseph Strife on September 02, 2011, 01:42:08 pm
Quote from: Cheetah on September 02, 2011, 01:15:57 pm
Story Approach: People are throwing around a lot of decent ideas about incorporating the FFVII-crew into the overall FFT story, but I just have a hard time getting behind this idea. I don't know about the rest of you but I'm really tired of playing through the standard, or even slightly altered progression of FFT. Even a simple story with few events becomes very difficult when it comes to reordering progression (something no patch has done yet) but I think it ultimately greatly ups the fun factor. So here is my current proposal after listening to everyone's thoughts.

Start at Besradio's with Cloud, Aerith, Tifa, Barret, and Red XIII. Have the primary story center around collecting a certain number of powerful materia, some materia was actually already in the story and has story graphics. Now the hard part, have branches paths that the player can choose from in order to explore the majority of the map. This will introduce a new mechanic that FFT can already handle so that the player can choose which order to approach battles in and what order to gain the additional characters. Along the way additional usable equipable materia equipment would be found to add to the players arsenal. There could be as many or as few as events as we could produce because the basic goal is consistent. Obviously I would like to see some good character events and some throw backs to FFVII, but they wouldn't be necessary to playing the game. Everything would end with an obligatory epic battle with Sephiroth. You could have perhaps have some late game secret characters that used the traditional FFT Job wheel, but otherwise I think the game should really focus on these characters and only using them in this patch. I think Raven's materia idea needs some refinement, but it is definitely going to be the core of character customization.

After this i think there is no more to do besides get to work on it.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 02, 2011, 04:22:05 pm
Quote from: Cheetah on September 02, 2011, 01:15:57 pmEven a simple story with few events becomes very difficult when it comes to reordering progression (something no patch has done yet) but I think it ultimately greatly ups the fun factor.


Still working on this, in the middle of recoding the GUI ATTACK.OUT Editor in Open Office so I can finish it.  That'll make patches like this far easier to make when done.

Quote from: Cheetah on September 02, 2011, 01:15:57 pmStart at Besradio's with Cloud, Aerith, Tifa, Barret, and Red XIII. Have the primary story center around collecting a certain number of powerful materia, some materia was actually already in the story and has story graphics.


Minus Aerith, at least initially.  My reasoning is that the best time for the FFVII characters to be vulnerable to FFT's Time Machine is in Mideel when the Mako Stream is raising hell, sending Cloud into fits, etc.   You could have it initially pull in (a fairly mentally damaged) Cloud and Tifa, with the Cid party appearing later, having followed them through the Mako Stream and apparating elsewhere through plot convenience.  (For example, maybe the use of the Time Machine's has created a rip in the dimensional fabric, making crossing over and the appearance of other FFVII characters in places outside of Besrodio's house easy as long as they can access what sent them across on their side of the void.  This one's a personal favorite of mine and one I intend to use as a sidequest hook for Redesign and as the primary justification for Special Power Rangers Edition - it's a simple and easily justified idea with infinite possibilities that does 0 damage to the actual FFT canon.)  This would also explain how the player "finds" more Materia-based accessories and weapons despite being in Ivalice - they're things that fell through the void when Mideel was destroyed and other such things.

This also lets us abuse Flower Girl Aeris in FFT a bit - have her meet our mentally damaged Cloud and his caretaker Tifa at some point after they've acquired the White Materia item and inherit the memories and abilities of FFVII-Aeris through its plot-power.  This gives us a plot device we can use to heal the "damaged" Cloud, allows us to have Aeris in the game without messing with FFVII-canon (she merely can't return to the FFVII-verse for some simple plot reason like her Ivalician body can't be sent back across the Time Machine's rift because it's never actually been in contact with any Mako before, which could be one of the requirements for use of the Time Machine), and gives us a simple and believable plot to run with - Tifa needs to "fix" Cloud while in Ivalice instead of in the Mako Stream, while gathering up the Ivalician Materia to return home.  This also gives us plenty of branching path hooks - ones that allow us to meet or not meet up with certain FFVII characters, gain FFT Generics or Specials of sorts as party members, etc.  I don't think there's much more to be asked for since it gives us enough plot to fill either a small or a large patch and justifications for basically anything we introduce from FFVII-land, which I think is most important to our basic story draft - it's adaptable to anything we actually do while fitting snugly in both games' original canons.

Quote from: Cheetah on September 02, 2011, 01:15:57 pmYou could have perhaps have some late game secret characters that used the traditional FFT Job wheel, but otherwise I think the game should really focus on these characters and only using them in this patch.


It probably should, I'm just noting that by using this system, nothing forces us to deny anything from the original FFT-verse because the gear slots are still Weapon/Shield/Head/Armor/Accessory, the Weapon Types are the same, etc.  This is why all my ideas are trying to be things that fit well in both games' canons, and my mechanics are trying to adapt FFVII to FFT instead of FFT to FFVII - I'd rather have something that works for "FFVII bros only" but can be switched to "FFVII and FFT mixed" without affecting the gameplay.  Again like the plot, the mechanic system should (personally) allow everything to work and allow us to do as much or as little as we want with both the FFVII and FFT aspects of the game.  I push for these things a lot, but I see no reason to design ourselves into a corner by not making sure everything can easily be fit in should we change our minds later, or want to make a follow-up patch that involves more FFT or something without changing the mechanics, etc.  Tl;dr I'm trying to make sure everything will work in our long term as well as our short term with as few changes as possible.

Once my computer screen is fixed I'd be willing to handle some of the mechanic related stuff, like fitting in the FFVII-skills in, re-organizing equipment so we can set up starting Inventories properly, figuring out what to cut and what to keep from FFT to fit our FFVII stuff, etc.  I'd also be willing to do basic re-balancing, but considering we're going for "FFVII bros thrown into FFT" and have full control over what players can access anyway, I think we should leave everything originally from FFT as Vanilla as we can just to emphasize things, meaning changes to things already in the game should only be basic things like removing Steal Weapon / Weapon Break so the FFVII-bros don't get their Buster Swords broken and possibly a flat Speed growth with some adjusted CTRs, etc.

I'm glad that Materia system seems to be rather well received.  It's an expanded version of one of the drafts on how I may be handling Cloud in Redesign that I was unsure on, but it seemed perfect for this project whether I go with it there or not.  Definitely needs refining, though, like Cheetah said.
Title: Re: Final Fantasy VII Project
Post by: Pickle Girl Fanboy on September 02, 2011, 04:52:52 pm
You need Gilgamesh.
Title: Re: Final Fantasy VII Project
Post by: Joseph Strife on September 02, 2011, 04:56:40 pm
So, can this be considered a project in development? Who will be leading it, it seems the comunity has recieved the idea with great enthusiasm. A section of this in the Works in progress should be created once we have who will be leadind the project and the story decided. BTW, i agree with everything Raven said. Let's get to work on it people. :mrgreen:
Title: Re: Final Fantasy VII Project
Post by: GeneralStrife on September 02, 2011, 05:41:22 pm
You are all running into another mercs/remix. Joseph, It ain't that simple. Me and the other members have seen many patches with loaaads of time and talent wasted crumble due to overset goals.  I WANNA BIG PATCH ALIKE ZOMGUHDHERZXF!!!!!!!!!!!!
Unless you are as talented/determined as koko and have loads of time its too much. Like RoR said, If we can get some special ASM and just change some of the story we might have something.
Title: Re: Final Fantasy VII Project
Post by: Joseph Strife on September 02, 2011, 05:51:33 pm
Sorry again then people, as new to the comunity as i am i should've asked before jumpping to conclusions. I hope we can get this up and running soon.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 02, 2011, 06:07:06 pm
Quote from: GeneralStrife link=topic=7681.msg1544Like RoR said, If we can get some special ASM and just change some of the story we might have something.


We don't need any special ASM, everything I've described in terms of game mechanics is already doable with the tools we have.  We already have a hefty pile of good FFVII sprites thanks to Twinees as well.  The main issue is getting someone who wants to actually edit Events.  While I have the skill to do it, I need to opt out because I have plenty of other things I'm working on.  Like I said, I can do the mechanics side of things if Cheetah wants once I have a new screen and clear one or two things out of my to do list because that's far easier in terms of time and effort, but still obviously important.
Title: Re: Final Fantasy VII Project
Post by: GeneralStrife on September 02, 2011, 06:18:45 pm
Yeah, finding someone willing to spend loads of time on events will be one of if not the main parts of this.
Title: Re: Final Fantasy VII Project
Post by: Joseph Strife on September 02, 2011, 06:23:02 pm
too bad koko is focusing on CoP, we can't have him to do this, we need another one.
Title: Re: Final Fantasy VII Project
Post by: pokeytax on September 02, 2011, 06:39:02 pm
FFVII isn't even my cup of tea, but I will get behind any project that has more than one community member working on it, wholeheartedly. Release it on April Fool's Day: "Square Enix Overcomes Insurmountable Graphical Hurdles, Remakes FFVII For PSX".

I don't like Raven's ideas because I neeeeed character customization and want an AP system. I think I can hack one, but let's be clear: you can't compare a system Raven proposed primarily because it's scalable and interoperable and doable with current tools with "a system Pokey thought would be cool but hasn't tried making or debugged". It's piqued my interest so I might try to do a prototype but for now it is still vaporware.

I'd be tempted to go the other way, force two permaguests and have a party of seven, but that is quite strict on enemy sprites (two) so maybe not.

Vincent and Cait Sith will have underwhelming Limit Breaks, but I don't see any other huge roadblocks.

An event editor is needed. A person, and a tool. Maybe I should suck it up and do a robust event editor. This community really needs a robust event editor, probably more than any other tool, and definitely more than me adding WP/evasion/better previews to ALMA, as much as it irks me to have it unfinished.
Title: Re: Final Fantasy VII Project
Post by: Pride on September 02, 2011, 07:05:14 pm
Quote from: pokeytax on September 02, 2011, 06:39:02 pm
FFVII isn't even my cup of tea, but I will get behind any project that has more than one community member working on it, wholeheartedly.


This completely. I haven't even completed FFVII, I work six days a week, I'm working on my own patch, working on Pokemon stuff, and I have my wife... but I'll put my own patch/pokemon aside and work on events. I won't plan them or do the dialog, I will only create them based on if someone will write the script for them. I know how to work the world map and how tie events together through the world map (wldcore.bin), attack.out, and test.evt with doing the event conditionals. If Pokeytax is willing to write that event editor then it would make it even easier... I know Xif was also writing one but I don't know its progress or how close it is to even being completed.
Title: Re: Final Fantasy VII Project
Post by: The Damned on September 02, 2011, 07:28:22 pm
(+1 for someone who doesn't really care about FFVII, hasn't even completed it and usually roll his eyes when someone mentions it yet can get behind this.)

I'd be willing to event edit stuff since I have more free time than probably anyone here currently. It's just, as with coding, that I need to learn how to do it first and having a suboptimal computer isn't exactly helping this (on top of other many other things). Still, I'm "around" and have to learn how to event edit for Embargo eventually anyway, so....

Outside of that, I pretty agree with everything that RavenofRazgriz has said thus far, including not resurrecting FFVII's Aerith but having her "possess" FFT's Aerith. It'd make it even easier to show up how screwed-in the head Cloud got at times.

I can't really say that I agree with bringing Sephiroth into this, though. Altima/Ultima doesn't need to play a big part, but some else can play the role of final boss if there even needs to be one) because, seriously, fuck that guy.

Quote from: pokeytax on September 02, 2011, 06:39:02 pmVincent and Cait Sith will have underwhelming Limit Breaks, but I don't see any other huge roadblocks.


They always had rather underwhelming Limit Breaks, so it's not exactly like they're losing much.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 02, 2011, 09:03:13 pm
Quote from: pokeytax on September 02, 2011, 06:39:02 pmI don't like Raven's ideas because I neeeeed character customization and want an AP system. I think I can hack one, but let's be clear: you can't compare a system Raven proposed primarily because it's scalable and interoperable and doable with current tools with "a system Pokey thought would be cool but hasn't tried making or debugged". It's piqued my interest so I might try to do a prototype but for now it is still vaporware.


The main reason I didn't propose this isn't the hacking, but rather the fact this means that we give up any real use of the old FFT mechanics by doing it.  Like I mentioned before - I'd rather be able to make use of both a fairly FFVII-reminiscent system and the FFT system instead of just one, especially since this is "FFVII in Ivalice" and doing it this way allows us to better demonstrate the differences in how their universes work.

If you really wanted to pursue this route, you could make JP into AP, then use some of the empty Item Bits to track AP gain on Materia and the Materia's Level, then modify ARH to read this "Materia Level" Byte alongside the Item ID to unlock skills from a skillset added to the unit by the Item via ALMA.  I'm not feeling this route though, particularly, since if you go with the story I described most of the FFVII-verse characters are already sporting decently-farmed Materia, and if we make things too much pure-FFVII there'd be little reason not to just mod FFVII instead.  The game should still be distinctly FFT, but the FFVII-characters' mechanics should be heavily warped because they're from a different plane of existence, or a different time, or whatever.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on September 02, 2011, 10:07:05 pm
I would definitely stick with a standard party of 5 in battle. Not 3 not 7, the maps and standard movement abilities are built to accommodate this number, and messing with it too much interferes with the flow of combat I find.

I like that your idea stays in cannon so well, but it seems a bit too complicated. Can you imagine the dialog sequence of trying to explain all that? Often just having an easily understandable starting point and moving from there is good enough.

I am all for a better event editor, and more importantly a tool that makes actually linking the different pieces of attack.out, world.bin, and test.evt able to flow together. I have spent a lot of time just trying to get a few events to play in a new sequence. This is a tool that would benefit a lot of projects, not just this one. I believe there is some aspects of this kind of stuff that we don't even fully understand because no one has really tried to do something with it.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 02, 2011, 11:08:52 pm
You don't need to really "tell" everything, Cheetah.  Work on what you're expecting the player to already know.  Have Tifa maybe mention something to Ramza about "We were in this town called Mideel... Cloud was sick and I was watching him... then... something attacked Mideel... a Mako stream erupted from under the town, and now we're here."  Combine with a cutscene the first time you "find" an Item from FFVII - make it be something you can buy from Mideel, and have Tifa merely mention "Isn't this something the merchants were selling in Mideel?  Did it fall through the Mako Stream as well?"  etc.

Most things can be implied.  The "we need Materia!" doesn't even need to be mentioned explicitly - they can just find one, then hypothesize that finding more may help them reverse the Time Machine.  Don't explain it all at once and imply chunks based on knowledge the player should have from having played both FFVII and FFT, maybe using offhanded comments to fill in blanks for the few people who'd play this without having played FFVII.  Them's how the best stories are written anyway.

Did you get those Events working, by the way?  I have some ideas for an Event Editor Spreadsheet that should be simple enough to make but easy to use, but I need to learn how to do some stuff first.  The main issue will be that it'll probably not be the best for editing an existing event, since I doubt I can make it load the Notepad without being highly complex, but for making fresh events it should do damn well, and that's the place we need an Editor most, when large swaths of the Events are custom-made.
Title: Re: Final Fantasy VII Project
Post by: Argy on September 03, 2011, 01:30:38 am
Pokeytax, In terms of event editing, wasn't fft707 working on a new event editor? I assume his project has stalled. Is there anyway we could use his ideas to help create a new one, that is if it was any good. Judging from the feedback, it really does sound like it was on it's way. Just a thought. Here is the link, ffhacktics.com/smf/index.php?topic=5323.40
Title: Re: Final Fantasy VII Project
Post by: GeneralStrife on September 03, 2011, 02:11:15 am
Who knows, only way to find out is to traipse in enemy territory.
Title: Re: Final Fantasy VII Project
Post by: Eternal on September 03, 2011, 02:36:11 am
No need for Easyvent, apparently. This new tool Raven/Pokey are coming up with supposedly alters the code itself in-game or something.
Title: Re: Final Fantasy VII Project
Post by: Argy on September 03, 2011, 08:03:24 am
Wow, that sounds most impressive! I look forward to it's release!! Hopefully it will make it easier, so a total lackwit like myself can have a crack at it! :D
Title: Re: Final Fantasy VII Project
Post by: GeneralStrife on September 03, 2011, 01:54:00 pm
An easier way to event edit will probably be one of the biggest things ffh has seen in a long time.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 05, 2011, 08:11:34 pm
Quote from: GeneralStrife on September 03, 2011, 01:54:00 pm
An easier way to event edit will probably be one of the biggest things ffh has seen in a long time.


*whistles innocently* (http://ffhacktics.com/smf/index.php?topic=7706.0)
Title: Re: Final Fantasy VII Project
Post by: JBab on September 06, 2011, 02:45:40 pm
Quote from: RavenOfRazgriz on September 05, 2011, 08:11:34 pm
*whistles innocently* (http://ffhacktics.com/smf/index.php?topic=7706.0)


Seems like a Huge Release! Cant wait to see all the amazing things to come in the future from this program.

@Raven its amazing what can be done to help other who isnt as talented in certain fields congrats on the Release  :more:
Title: Re: Final Fantasy VII Project
Post by: pokeytax on September 12, 2011, 10:22:40 pm
Status update? I think people are still interested and there are a couple new editors to help with events. If no one really wants to helm it and get things moving, I'd consider doing it myself, but I am quite happy to help out with whatever hacking is needed.

My personal sprite wishlist:
- A finished Cait Sith sprite (monster-size?). Haters gonna hate, but we've got everyone else, right?
- A flavor EVTCHR animation for some characters (e.g. Cid smoking).

But honestly, there's already too much spritework buried with unfinished patches. Maybe it should wait until there's 75% of a patch to go with it.
Title: Re: Final Fantasy VII Project
Post by: Pride on September 12, 2011, 10:39:51 pm
I'm still willing to help/do with events, I'm just waiting to see who (if anyone) will take the lead.
Title: Re: Final Fantasy VII Project
Post by: RandMuadDib on September 12, 2011, 10:40:22 pm
Quote from: pokeytax on September 12, 2011, 10:22:40 pm
- A finished Cait Sith sprite (monster-size?). Haters gonna hate, but we've got everyone else, right?

Don't the "Haters" cover everybody? No one left to not hate.
Title: Re: Final Fantasy VII Project
Post by: Pride on September 12, 2011, 10:46:03 pm
Twin was working on a very nice Cait Sith sprite, I'm assuming that he will eventually finish it and it'll be useable.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 12, 2011, 10:52:11 pm
Quote from: pokeytax on September 12, 2011, 10:22:40 pmBut honestly, there's already too much spritework buried with unfinished patches. Maybe it should wait until there's 75% of a patch to go with it.


Well, I'm working on Special Power Rangers Edition now that I've got EasyVent at a place I'm happy with it, since doing all those help files has almost every event command basically ingrained into my brain and looking shit up is mad easy now.

It's extra nice, since it lets me begin finishing one of my patches and give EasyVent more thorough testing at the same time.  So you guys can possibly expect to see the results of that sometime in the near future.

Quote from: Pride on September 12, 2011, 10:39:51 pm
I'm still willing to help/do with events, I'm just waiting to see who (if anyone) will take the lead.


I imagined Cheetah would, since it was his idea for this and all?

I would but I've already got one Event-heavy patch on my plate.  I'm still willing to do lots of help with storyboarding and handle the game mechanics side of things since I can handle that stuff relatively quickly, if someone wants to begin making something out of this idea.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on September 13, 2011, 05:01:20 pm
Thanks for the vote of confidence Raven.

I have been a lead on several other projects and I would be happy to at least get this project off the ground and see if it can actually get the interest behind it. I however have little time to actually work on stuff. I can organize and lead a team though and I think it is about time to see if we can make this thing happen. As with all my other projects, this would definitely be a team effort with collaboration as a central theme to the project. We have developed a basic outline for how a patch of this kind could work, and I think we will continue to build on that concept.

So I think it is time to start organizing duties and getting a team formed. I will be taking volunteers for most positions, however individuals will need to show that they have or are developing the skills required to fulfill a role. Specifically for story writing and event editing there will essentially be tryouts and people will have to show proficiency. I will post some positions that I will generally know can only be filled by specific people, such as spriting or ASM editing. If there is a position that I do not post, but someone believes should exist feel free to post in inquiry.

I will post a more complete job listing later and requirements, but I want to start out with two pretty basic roles that will need to be filled from the beginning. Story Writers and Event editors, I am officially taking volunteers for these jobs now and will develop tasks to show off your skills in the coming days.

Title: Re: Final Fantasy VII Project
Post by: The Damned on September 13, 2011, 05:13:40 pm
(*still needs to look at most of the updates to the hacking forum over the last month since he's a lazy sod*)

Despite what I said before about generally not caring all that much FFVII, I will re-affirm what I meant about wanting to help. As with Raven, I'm probably going to be working on event-heavy patch myself, but I'd like to help in (almost) any way that I can, so put me wherever you need me since I'd be fine with either and need work on both.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on September 13, 2011, 05:42:40 pm
BTW: This project is only every going to succeed with amazing ASM hacking support. I'm am running under the assumption that Raven and Pokeytax at minimum are still interested in helping out.

@Damned: Sounds great, you can try out for both positions if you like.

PS: I do all this stuff as an open dialog and in the forum so that others can see how the project is being developed and organized. So that if it is successful it can function as a model for others to follow.
Title: Re: Final Fantasy VII Project
Post by: The Damned on September 13, 2011, 06:02:35 pm
(Yeah, I can't help on the ASM front. I still have no idea how to code anything.)

I can try out for both? Very well then. I shall endeavor to do my best (and then fail miserably), so just like...PM me or something if so necessary. Otherwise, I should be around pretty much 24/7 at least this week--feeling like more crap than usual has its (small) benefits (even if they don't outweigh the negatives).

But enough blathering. To Zanarkand! [/wrong game except not really because of FFX-2]
Title: Re: Final Fantasy VII Project
Post by: GeneralStrife on September 13, 2011, 06:36:05 pm
I'm pretty good at making stories but I'd like to know more about the position
Title: Re: Final Fantasy VII Project
Post by: Pride on September 13, 2011, 06:49:29 pm
I can help with events and on the asm level.
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on September 13, 2011, 07:35:24 pm
Quote from: Cheetah on September 13, 2011, 05:42:40 pmBTW: This project is only every going to succeed with amazing ASM hacking support. I'm am running under the assumption that Raven and Pokeytax at minimum are still interested in helping out.


I don't see what you'd need ASM for, really.  Maybe for some specifics but everything we discussed so far is doable only with things that already exist, which is nice.  The only thing I can think of is trying to get Material Items to track AP equivalent to what the unit earns as JP and open up skills based on it, but Pokeytax already seemed somewhat interested in doing something like that.

And like I said, always willing to help with storyboarding and battle mechanics.
Title: Re: Final Fantasy VII Project
Post by: pokeytax on September 13, 2011, 08:56:48 pm
Yes, I volunteer full-time, I'm not working on another patch. Like Pride, I can ASM or do other related gruntwork. I would like to do fun parts like writing and system design too, but I want to see a released patch more than anything.
Title: Re: Final Fantasy VII Project
Post by: Twinees on September 13, 2011, 11:11:48 pm
Well, you know what I'm most useful for haha. I also know how to make maps (if need be)
Title: Re: Final Fantasy VII Project
Post by: Cheetah on September 15, 2011, 04:46:23 pm
@Twinees: The only reason why I made this thread in the first place is because all your amazing FFVII sprites need a game. Thus you were already part of the team whether you knew it or not.
@Pokeytax: Well you are more than qualified for the position so count yourself in.

I think I will need a few conversations with the both of you to make sure we agree on the basic premis of this project before I post script and event editing try outs.
Title: Re: Final Fantasy VII Project: Now Recruiting
Post by: Cheetah on September 28, 2011, 10:54:38 pm
Recruiting to Fill Positions

Twinees, Pokey, and myself have been bouncing around ideas for a couple weeks now and we have developed the basic concept for the patch to the point that we are ready to bring more people on board. Specifically we are looking for a writer and an event editor. To fill these positions, since there has been quite a lot of interest, we are holding what will essentially be tryouts. This is mostly to have people show case their skills and display their interest in the project, and we will not necessarily only be picking one person for these positions. Once again this is a team effort and we will try to find ways to utilize anyone who is interested in contributing.

To start things off I am posting the basic outline of what we are envisioning for the opening scene of this patch. There is the setting and the basic information we want covered within sample lines, but this by no means contains the exact dialog that we are looking for. The task of all those who wish to tryout for the writer position/s is to fill in the script. Once we have a final script for the event drawn together, then tryouts will begin for the event editing position/s creating an event for said script.

Guidelines:
1) WotL naming conventions and dialect will be used for FFT characters. Besrudio for example.
2) FFVII characters using the dialects they had from the USA translation of FFVII. This means that Barret sounds like Mr. T. This also means that Cid and Barret should cuss in character, but with appropriate censorship inline with the original FFVII.
3) Characterization is greater than plot. This is essentially a Gaiden adventure involving teleportation, time travel, amnesia, and inter-dimensional travel. The plot is never going to be believable or engrossing, so it is very important that the characters are instead. I would recommend lots of research on the original FFVII crew so that you can keep them in character.
3a) We are looking for a relatively light hearted tone for the overall story. Once again it is ridiculous, so lets make sure to poke fun at it a bit as well.
4) The following outline is relatively rough and does allow for some wriggle room especially in regards to items 1 through 3a. It can't be too much longer, but some good character moments would be appropriate. Also adding any stage cues or actions to help guide later event editing is always great (but don't go overboard).
5) I'm going to put a rough end date on this of two weeks from now of October 12th. This is subject to change and I will always be happy to see what people come up with.
6) All submissions can simply be posted in this thread. If for some reason you are opposed to that, email me at cheetah569@hotmail.com
7) If you have any questions are need clarification of this rough outline feel free to post them.


Opening Scene Outline
Setting: Start in the workroom with Barret, Cid, and Besrudio standing around the teleporter thing. They are giving some context as to what is going.
Besrudio: According to Besrudio the teleporter has been showing signs of functioning ever since he first got it, with the greatest example being when the Zodiac stone was present and transported Cloud to the workroom.
Barret: briefly relates his experience of being teleported somewhere within Goug and being found by Besrudio and them making the connection that Barret knew Cloud and that they both had been teleported here.
Cid: makes snarky remarks about how little help Barret was in actually fixing the teleporter and that if he (Cid) hadn't found his way to Goug shortly after they still wouldn't have a clue as to what to do.
Action: Just then the teleporter starts activating and a green materia appears and drops to the floor.
Besrudio: makes a comment that their adjustments to the machine were obviously successful since things are now teleporting directly into the workshop.
Barret: "Unfortunately, everything that has teleported up to this point has presumably been scattered across the continent."
Besrudio: "Yes, there seems to be no pattern in the placement of the few items and materia from your dimension that we have found thus far. A larger exploration of the area may help us determine the radius of the teleporter"
Barret: "I'm more interested in finding the rest of our crew than our supplies. If the two of us and Cloud have made it here already, I going to assume that we all are."
Cid: "Or will arrive, you have to remember that though we seemingly all left our dimension at the same time, we appear to be arriving at different times."
Barret: "Now that the teleporter is depositing our supplies all here though, it is time to go look for our friends right?
Cid: "Yeah that's the plan. Besrudio can safekeep anything or anyone that comes through the teleporter and continue researching a potential way back to our dimension."
Besrudio: "Make sure to check back often for new supplies and information."
Cid: "Where do we start looking though?"
Besrudio: "My last letter from Mustadio mentioned that Cloud was still traveling with he and Ramza. They were travelling from ___ to ___. Though I must remind you that Cloud had no memory of where he came from."
Barret: "Cloud can be a bit peculiar like that, he has had too many people mess with his head over the years. He will come around though, he always does."
Cid: "If I'm learning my Ivalice geography correctly though, that is a rather long ways off."
Barret: "I heard an interesting rumor at the bar today. Apparently a bar maid in Gariland broke up a fight involving a group called the Grog 11, the locals seemed rather impressed."
Besrudio: The Grog 11 is a pretty notorious band of monks.
Cid: Sounds like we have a couple leads then.
End Event
Title: Re: Final Fantasy VII Project: Now Recruiting
Post by: RandMuadDib on September 28, 2011, 11:59:49 pm
lol Tifa
Title: Re: Final Fantasy VII Project: Now Recruiting
Post by: Cheetah on September 29, 2011, 12:44:21 pm
You might be right Rand haha.

I'm also putting the Writer tryout information in the first post as well.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: The Damned on September 29, 2011, 08:32:23 pm
(*realizes he'll probably have to read over the script for both FFVI and FFT, if only because he never played the WotL version*)

Hunh. Wonder how quickly I can get through that. Probably in a day.

Anyway, I've three or four questions off the top of my head. They're all clarification-related:

1. When it comes to the keeping the length of the sample script roughly the same, are we including "stage direction" here? Or just dialogue? I realize that things beyond just normal movement would include having to make them via sprites and that, ideally, we should limit that to minimize the strain on Twin, so we shouldn't go overboard even if not part of the "limit". However, I figured I would ask given how, to me at least, facing positions and walk movements are important in some issues.

2. When it comes to how Materia are going to be represented, I'm guessing we're going with the original five colors and their marble size from the original game, correct? I ask this because they're represented differently in Advent Children, Crisis Core and the other FFVII spin-offs, where they're larger in size and the colors are either more broken up (Crisis Core) or relatively unimportant (Advent Children).

3. Related to the above, I suppose we should just assume that the concept of Materia was already explained to Mustadio's father before that scene or that, perhaps, he was even already aware of Materia from the four Materia you find in-game as artifacts? I imagine it would save lines if we avoided the arguably lengthy explanation necessary for them, but a throwaway line might (eventually) be needed given how those artifact materia are extremely rare knowledge in Ivalice.


I think that's it since everything else I would now ask relates to things that will eventually come up later and, as such, is something that can either wait or will eventually be revealed.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Cheetah on September 29, 2011, 09:12:10 pm
1) Limiting the length is in regards to the amount of dialog, either by adding more back in forth or the dialog itself being long. Feel free to add as much stage direction as you would like as long as you aren't requesting over the top stuff. Also note that the event editor may have a large role in this aspect as well.
2) We will likely use the Zodiac stone graphics to represent the materia, maybe shrink them a little, but they will be larger than marbles. This is more to make them visible than to stick to any specific canon.
3) Interesting point. I would recommend having Besrudio comment about the power of materia very briefly, to indicate that Cid or Barret have previously explained it to him. Also to jog the memory of the player. One of the events following this one actually explains the role Materia will play in the FFT game. So brief is the key in this scene.

Good questions and good luck.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: RandMuadDib on September 29, 2011, 10:49:54 pm
I was under the impression that you could only get the black and white materia as treasures in FFT? Which are the other 2?
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Eternal on September 29, 2011, 10:59:21 pm
Red and Blue.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Durbs on October 11, 2011, 05:42:17 pm
Ack, if I wasn't helping Elric with his patch I'd be writing this in a second. I'd like to contribute, though. If there are some minor writing projects you have for me I'll do them.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Cheetah on October 11, 2011, 06:14:30 pm
You can always produce some test samples of script form this scene if you like. Get people thinking about ways to approach these characters. I have always wonder if it would be a better writing process to have different people write the dialog for specific characters.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: The Damned on October 15, 2011, 07:28:53 pm
(Gods, I fail at everything.)

So, since I apparently can neither read nor remember things correctly and am lazy & slow, I both thought the deadline was the 14th instead of the 12th and missed my own self-imposed deadline. Clearly, I am an amazing human being.

Anyway, I literally just finished a script that I don't feel is nearly as good as it could be, but then I remembered there's some other things I need to have done by today (or tomorrow) that I have to start doing, so any further delay would be pointless. At the very least, there might be some usable ideas here since I just realized a couple of things that seemed "off" about the current scenario. Namely both Barret and Cid just leaving Besrudio, with his bum leg and all, behind defenseless against anything that might come through while they both go look for the others; I figured it applied even if we're not taking this super seriously or whatever:

*scene opens with Besrudio, Barrett and Cid obviously already being in the process of discussing something*
Besrudio: "...And I had thought it an orrery after Mustadio pointed out the similarities despite its atypical design. However, it never made a single movement until he, Ramza and the others returned with the auracite of Cancer. And then, well, this whole affair started."
Barret: "Awright. This 'warping device' as ya called it seems to have brought more than just Cloud here. One minute I remember us being near Mideel to look for Cloud and Tifa after the Lifestream acted up and they fell in. The next minute...I was at the edge of this here town gettin' funny looks until you bumped inta me an' figured I knew Cloud. Ain't nothing I remember in between that."
Cid: "Yeah? I can only imagine why. So you're telling me that in all this time, all ya managed to do was wonder aimlessly, get your hand held by Besrudio here and still ya didn't manage to learn how to fix this damn thing? Figures."
Barret: "Yo!"
*steps closer to Cid, who keeps talking*
Besrudio: "Uh...."
Cid: "Meanwhile, I appeared in that Lionel castle town a distance away. You're just damn lucky I made my way in this direction after hearing about what type of town Goug is, especially since I had to fight my way across that @%$&!%# swamp by myself. Lucky I had this materia and spear on me still. I could have gone to that Warjilis place instead and ya would have been @%$&^#."
*Barret steps even closer to Cid until he's practically in his face or ear*
Barret: "Yo, Cid! Shu'up! For all I know, ya could have been here before me or even Cloud got here! And I ain't exactly heard ya say you remember anything either!"
Cid: "Maybe so, dude. But that doesn't change the fact that I fixed the machine while you didn't despite being near it longer. Honestly, what would ya have done if I hadn't arrived at all? Cried like a woman as you waited for something to happen? Even if it meant you were stuck here forever?"
Besrudio: "Um...."
Barret: "Awright! That does it--!"
*just then, machine begins to activate*
Besrudio: "Ahem...gentlemen, you will want to step back."
*Barret and Cid step back as Besrudio does as well; a green materia appears at the duo's feet; Cid kneels down to pick it up*
Cid: "It's a Destruct materia from Mideel."
*returns to a standing position*
Barret: "How can ya be sure it's from Mideel?"
Cid: "Because, dude, we were nowhere near Fort Condor and Cloud's always hung onto the one Sephiroth threw at him in Nibelheim. This one looks brand new, so it can't be his."
Besrudio: "...Sorry to interrupt, but I take it the machine's modifications were successful?"
Cid: "Yeah. It seems like everything should turn up in this here room now or, at least, Goug. That's still a vast improvement from being spread all over the damn continent like you believe may have happened. We'll have to hope nothing ended up in the water, except for maybe Cait Sith."
Barret: "Temple of Ancients aside, ain't that the truth."
Besrudio: "...Indeed. I'm still unsure as to why that happened or why there is such delay, but I will try my best to assess why it is. I expect now that you know it works, you will both depart to look for the rest of your friends? My last correspondence with my son, Mustadio, said that he and Ramza were still in search of Ramza's younger sister, Alma, and that Cloud was still with them and still hadn't recovered his memories. However, it didn't mention a very specific location given that they were going from Zaland to Dorter at the time it was sent. Both those cities are much farther north of here."
Cid: "Well, up north's as good a place to start as any. However, Barret here will have to go alone for a while."
Barret: "Wait, what? Hold up! What exactly are ya trying to put, Cid?!"
Cid: "I know you're worried, but calm down, damn it."
*turns to Barret and gives him the Destruct materia*
Cid: "And take this with you. I need to stay here for a bit to make sure this damn thing works like how I want it to and to make sure nothing dangerous comes through here and does in our new friend here, this whole town or our only way of getting back to our home dimension. None of us want some @%$&!%# silver-haired pretty boy to show up and wreck this place too."
Barret: "...All right. Ya sure you can handle him alone if it comes to that?"
Cid: "I'm pretty sure I can take the bastard, but let me worry about that. With that settled, I'll try to catch up as soon as possible, but this machine takes priority for now. Besides, you can handle yourself. You still have any materia on you?"
Barret: "Besides what ya just gave me? I ain't got much, unfortunately. I've a Cure materia, a Fire materia and a few other things, but they're mostly some healing stuff I've been using ever since, ya know, Aerith died."
Cid: "I see. Damn. That isn't much, but it should at least help you put down those $#!@$ in the swamp. Most of the things there are undead from what I saw and your gun-arm should be able to handle anything else."
Barret: "Right. Better be going then."
*Barret turns to leave and makes it as far as the door before Besrudio quickly turns his attention away from the machine, having remembered something*
Besrudio: "Ah! Mr. Wallace, I almost forgot!"
Barret: "Huh? What're ya talking about?"
Besrudio: "Last night I heard a rather interesting rumor while at the tavern that seems to have traveled all the way down from Gariland in the north. It involved a notorious group of monks from even further north called the Grog 11. Apparently there was some altercation at a bar in Gariland where they were all summarily defeated by a lone maiden whom no one seems to know the identity of. Given their notorious strength and that whole groups have been unable to defeat them, the fact a lone person of mysterious origin could defeat them so soundly seems like it might be related to your case if it turns out to be true."
Barret: "Is that right? Did they give a description or a name?"
Besrudio: "Sadly no, I'm afraid. The only consistent descriptions beyond her sex seem to be that she had fairly dark hair and moved with great celerity."
Barret: "Sounds like Tifa then."
Cid: "Or it could be Yuffie. Still, you should go check it out. Maybe go check out Grog itself too."
Barret: "Awright. Anything else?
Besrudio: "Not that I remember, no."
Barret: "Be seeing ya then."
*Barret exits; Besrudio turns back to the machine and then to Cid*
Besrudio: "Mr. Highwind, was it?"
Cid: "Yeah, but call me Cid, dude."
Besrudio: "Very well. Cid, as much as appreciate the sentiment and forethought of your protection, I must admit that I feel rather badly for impeding your quest. Much like the affair concerning Bart Company, I again feel like a liability. Perhaps if you could tell me how to use this materia you and Mr. Wallace spoke of...."
Cid: "I'm not sure you want to be using that stuff and I was going to have to stick around for a bit to make sure the machine worked, but if you really want to know, then fine. Materia is...."
*scene fades to black as it ends*


I figured I'd leave it off there so you could either do a Materia--should we capitalize every instance of that?--tutorial right after or have that occur in battle with Barret at Zigolis yet still have it so that Besrudio ultimately knows what he's dealing with. Speaking of Materia, I picked Destruct because it (apparently) is the only (green) materia besides Gravity that can be bought in Mideel and only one other place; Gravity is only sold in Costa Del Sol in Discs 2 & 3, but that obviously would necessitate getting rid of that Nilbelheim reference.

Outside of that, Barret and Cid probably come off as more antagonistic to each other than in the game, but considering the situation, I figure it's at least stressful on Barret, especially since he's known Cloud the longest after Tifa. Feel free to change that though...if you use it at all.

Better late than never might not apply in this case, so I would like to at least think that other people got entries in on time even if my "late" script is the first one to posted in this thread.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Cheetah on October 15, 2011, 09:51:54 pm
No need to worry about the due date, it is was a very loose timeline and we are happy to have your draft as well as any others that come along.

I will provide a longer response to your post when I have more time, but after my initial read through I am quite pleased. I feel you are capturing the dialect differences very well. You have also brought up some interesting points that we haven't considered before. I look forward to continuing to review and refine this draft with you.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: RandMuadDib on October 15, 2011, 10:48:32 pm
my only concern is that i don't recall Cid ever calling people "Dude" Other than that pretty good.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: The Damned on October 16, 2011, 03:00:00 am
(I swear to death, if I fall asleep mid-day again, I am going to murder thousands.)

I see. Well that's good, especially since I didn't get finished re-reading either script in full like I had wanted to due to...issues.

Quote from: RandMuadDib on October 15, 2011, 10:48:32 pm
my only concern is that i don't recall Cid ever calling people "Dude" Other than that pretty good.


Oh, the same here. However, I was reading the game script (http://www.gamefaqs.com/ps/197341-final-fantasy-vii/faqs/18433) for Final Fantasy VII earlier I as typed and noticed that he does it at least once (for a grand total of once), so I probably overused it. However, I just couldn't think of a better (read: shorter) word at time that's just as casual and I didn't want to make my version of the script even longer than I already felt it was going to be.

I'll more than happily cut it out because I've never ever liked that word. But you guys know me by now: I hardly like anything.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Cheetah on October 16, 2011, 07:04:43 pm
Okay Damned, this is going to be a lot of changes, but once again I generally like what you have done and there is a lot of good stuff in here. Let it be known that there is going to be a lot of content changes just because you don't have all the knowledge of what is happening next in the story that I do. To avoid going line by line, I'm going to just start with some general feedback and see how you encorporate it (asuming you are still willing to).
1) Cid and Barret leave together. They are running under the assumption that nothing but materia and their teammates is going to come through that warping device. Besrudio's workshop will function as a home base that the team will return to regularly and Besrudio should end with some type of comment that they should check in every once in a while for new supplies. This entails a lot of changes.
2) The materia that warps in is a generic magic materia. For now just say it is lightening/bolt or something, we might change it to something different later to fit following scenes and needs.
3) I feel like you are characterizing Barret really well. He is coming off as a bit of a hot head nicely, more a man of action than thought.
4) Cid unfortunately is coming off as a overconfident angsty teenager. Remove all "dude"s, is a start but it is more than that. He sounds like he is showing off, instead it should be criticizing others. They can look similar, but he should have the occassional degrading comment towards others and no talking himself up. He is older, self-confident, and ornery. I like confrontation between Cid and Barret, but Cid's character seem off.
5) Less is more. Fit the same amount of info in less text by illuding to information instead of saying it straight out. Don't have them say it is Tifa, just make it clear that Cid and Barret have a good idea who it is. Besrudio in general needs to be less explainative, though he will retain a fair bit.
6) I love the comment about Cait Sith and Barret's response.
 
Hopefully this will give you ideas. I would love to see another draft of this by you and see what you can do with this feedback.

Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Pickle Girl Fanboy on October 17, 2011, 08:16:38 pm
Quote from: The Damned on October 15, 2011, 07:28:53 pm
(Gods, I fail at everything.)

So, since I apparently can neither read nor remember things correctly and am lazy & slow, I both thought the deadline was the 14th instead of the 12th and missed my own self-imposed deadline. Clearly, I am an amazing human being.

Anyway, I literally just finished a script that I don't feel is nearly as good as it could be, but then I remembered there's some other things I need to have done by today (or tomorrow) that I have to start doing, so any further delay would be pointless. At the very least, there might be some usable ideas here since I just realized a couple of things that seemed "off" about the current scenario. Namely both Barret and Cid just leaving Besrudio, with his bum leg and all, behind defenseless against anything that might come through while they both go look for the others; I figured it applied even if we're not taking this super seriously or whatever:

*scene opens with Besrudio, Barrett and Cid obviously already being in the process of discussing something*
Besrudio: "...And I had thought it an orrery after Mustadio pointed out the similarities despite its atypical design. However, it never made a single movement until he, Ramza and the others returned with the auracite of Cancer. And then, well, this whole affair started."
Barret: "Awright. This 'warping device' as ya called it seems to have brought more than just Cloud here. One minute I remember us being near Mideel to look for Cloud and Tifa after the Lifestream acted up and they fell in. The next minute...I was at the edge of this here town gettin' funny looks until you bumped inta me an' figured I knew Cloud. Ain't nothing I remember in between that."
Cid: "Yeah? I can only imagine why. So you're telling me that in all this time, all ya managed to do was wonder aimlessly, get your hand held by Besrudio here and still ya didn't manage to learn how to fix this damn thing? Figures."
Barret: "Yo!"
*steps closer to Cid, who keeps talking*
Besrudio: "Uh...."
Cid: "Meanwhile, I appeared in that Lionel castle town a distance away. You're just damn lucky I made my way in this direction after hearing about what type of town Goug is, especially since I had to fight my way across that @%$&!%# swamp by myself. Lucky I had this materia and spear on me still. I could have gone to that Warjilis place instead and ya would have been @%$&^#."
*Barret steps even closer to Cid until he's practically in his face or ear*
Barret: "Yo, Cid! Shu'up! For all I know, ya could have been here before me or even Cloud got here! And I ain't exactly heard ya say you remember anything either!"
Cid: "Maybe so, dude. But that doesn't change the fact that I fixed the machine while you didn't despite being near it longer. Honestly, what would ya have done if I hadn't arrived at all? Cried like a woman as you waited for something to happen? Even if it meant you were stuck here forever?"
Besrudio: "Um...."
Barret: "Awright! That does it--!"
*just then, machine begins to activate*
Besrudio: "Ahem...gentlemen, you will want to step back."
*Barret and Cid step back as Besrudio does as well; a green materia appears at the duo's feet; Cid kneels down to pick it up*
Cid: "It's a Destruct materia from Mideel."
*returns to a standing position*
Barret: "How can ya be sure it's from Mideel?"
Cid: "Because, dude, we were nowhere near Fort Condor and Cloud's always hung onto the one Sephiroth threw at him in Nibelheim. This one looks brand new, so it can't be his."
Besrudio: "...Sorry to interrupt, but I take it the machine's modifications were successful?"
Cid: "Yeah. It seems like everything should turn up in this here room now or, at least, Goug. That's still a vast improvement from being spread all over the damn continent like you believe may have happened. We'll have to hope nothing ended up in the water, except for maybe Cait Sith."
Barret: "Temple of Ancients aside, ain't that the truth."
Besrudio: "...Indeed. I'm still unsure as to why that happened or why there is such delay, but I will try my best to assess why it is. I expect now that you know it works, you will both depart to look for the rest of your friends? My last correspondence with my son, Mustadio, said that he and Ramza were still in search of Ramza's younger sister, Alma, and that Cloud was still with them and still hadn't recovered his memories. However, it didn't mention a very specific location given that they were going from Zaland to Dorter at the time it was sent. Both those cities are much farther north of here."
Cid: "Well, up north's as good a place to start as any. However, Barret here will have to go alone for a while."
Barret: "Wait, what? Hold up! What exactly are ya trying to put, Cid?!"
Cid: "I know you're worried, but calm down, damn it."
*turns to Barret and gives him the Destruct materia*
Cid: "And take this with you. I need to stay here for a bit to make sure this damn thing works like how I want it to and to make sure nothing dangerous comes through here and does in our new friend here, this whole town or our only way of getting back to our home dimension. None of us want some @%$&!%# silver-haired pretty boy to show up and wreck this place too."
Barret: "...All right. Ya sure you can handle him alone if it comes to that?"
Cid: "I'm pretty sure I can take the bastard, but let me worry about that. With that settled, I'll try to catch up as soon as possible, but this machine takes priority for now. Besides, you can handle yourself. You still have any materia on you?"
Barret: "Besides what ya just gave me? I ain't got much, unfortunately. I've a Cure materia, a Fire materia and a few other things, but they're mostly some healing stuff I've been using ever since, ya know, Aerith died."
Cid: "I see. Damn. That isn't much, but it should at least help you put down those $#!@$ in the swamp. Most of the things there are undead from what I saw and your gun-arm should be able to handle anything else."
Barret: "Right. Better be going then."
*Barret turns to leave and makes it as far as the door before Besrudio quickly turns his attention away from the machine, having remembered something*
Besrudio: "Ah! Mr. Wallace, I almost forgot!"
Barret: "Huh? What're ya talking about?"
Besrudio: "Last night I heard a rather interesting rumor while at the tavern that seems to have traveled all the way down from Gariland in the north. It involved a notorious group of monks from even further north called the Grog 11. Apparently there was some altercation at a bar in Gariland where they were all summarily defeated by a lone maiden whom no one seems to know the identity of. Given their notorious strength and that whole groups have been unable to defeat them, the fact a lone person of mysterious origin could defeat them so soundly seems like it might be related to your case if it turns out to be true."
Barret: "Is that right? Did they give a description or a name?"
Besrudio: "Sadly no, I'm afraid. The only consistent descriptions beyond her sex seem to be that she had fairly dark hair and moved with great celerity."
Barret: "Sounds like Tifa then."
Cid: "Or it could be Yuffie. Still, you should go check it out. Maybe go check out Grog itself too."
Barret: "Awright. Anything else?
Besrudio: "Not that I remember, no."
Barret: "Be seeing ya then."
*Barret exits; Besrudio turns back to the machine and then to Cid*
Besrudio: "Mr. Highwind, was it?"
Cid: "Yeah, but call me Cid, dude."
Besrudio: "Very well. Cid, as much as appreciate the sentiment and forethought of your protection, I must admit that I feel rather badly for impeding your quest. Much like the affair concerning Bart Company, I again feel like a liability. Perhaps if you could tell me how to use this materia you and Mr. Wallace spoke of...."
Cid: "I'm not sure you want to be using that stuff and I was going to have to stick around for a bit to make sure the machine worked, but if you really want to know, then fine. Materia is...."
*scene fades to black as it ends*


I figured I'd leave it off there so you could either do a Materia--should we capitalize every instance of that?--tutorial right after or have that occur in battle with Barret at Zigolis yet still have it so that Besrudio ultimately knows what he's dealing with. Speaking of Materia, I picked Destruct because it (apparently) is the only (green) materia besides Gravity that can be bought in Mideel and only one other place; Gravity is only sold in Costa Del Sol in Discs 2 & 3, but that obviously would necessitate getting rid of that Nilbelheim reference.

Outside of that, Barret and Cid probably come off as more antagonistic to each other than in the game, but considering the situation, I figure it's at least stressful on Barret, especially since he's known Cloud the longest after Tifa. Feel free to change that though...if you use it at all.

Better late than never might not apply in this case, so I would like to at least think that other people got entries in on time even if my "late" script is the first one to posted in this thread.

Waaaay too much talking in that script.  You can cut 90% of that and still come away with a good scene.  Some pointers:
*Characters never say what they feel.  Instead, you can divine their emotional state through their gestures, stance, and mannerisms.
*Try to start a scene as late as you can get away with.  Why?  Because you hook the reader by withholding information, or through action.  So the first scene must begin with some sort of action.
**Think about how FFT starts.  You get into the action pretty quick, right?  Not many explanations given, not until the first battle is over.  Now compare that to how FFTA starts - with at least 35 minutes of dialog, scenes to watch, and hand-holding battles to deal with.  Save yourself a lot of time event editing and keep it short.
*It's fucking hard to write dialog in a character's unique voice, so I try to avoid it by cutting as much dialog as I can.  Focus on what they do in reaction to other people's words and actions.  Does Barret shake his head?  At what point does Cid create a pause in the conversation by lighting up?  Who doesn't care that he smokes, and who coughs and waves the smoke away?

EDIT

Also, what exactly is the point of this story/hack/whatever?  What is the emotional draw here?  Does everyone just want to find Cloud and get home?  Does this take place after FFT, with Ramza and the party missing (including Cloud?), and then Besrodio screws around with the teleporter and in comes Barret, gun-arm blazing?  Let's give Barret something to shoot...

Opening scene - Goug Slums

Besrodio appears.  He walks forward and stops just before an intersection.  He pauses and looks both ways, then hurries away and disappears off-screen.

A thief appears from behind a chimney, on top of a building.  He turns his head and whistles.

Next scene - Besrodio's machine shop

Besrodio rushes inside, closes the door and locks it behind him.  He leans up against the door, sighs, and pulls an orb out of his pocket.  The orb gleams green.

Someone bangs on the door.  "Open up, heretic!"  // you should probably cut this dialog, but keep the action - the door knock and besrodio's reaction

Besrodio looks around quickly, runs and trips down the stairs.  The orb flies out of his pocket and rolls across the floor.

The door bursts open, and a crossbow quarrel flies in after it and sticks to the opposite wall.  Three mercenaries enter, carefully clearing the room.

****
I'm running out of time right now, so I'll summarize.
****

mercenaries announce all clear, the church leader enters (or perhaps one of delita's goons?  Or is delita dead now?)  Two mercenaries haul besrodio upright, the third picks up the orb and hands it to the church leader (church leader is basically a lieutenant in the church, a new heretic hunter seeking promotion).  Church leader makes a remark to besrodio.  church leader walks around the shop, hands behind back, lecturing besrodio (note: this is how you explain the backstory).  one mercenary follows behind him, at the ready.  church leader pauses before a new contraption, and tells the mercenary, "Destroy it."  The mercenary kicks it.  Sparks fly, church leader and mercenary duck.  A bolt of energy kills the mercenary and knocks church leader on his ass.  The orb rolls out of church leader's hand and towards the machine.  More sparks, more SFX.  Besrodio knocks on of the surprised mercanries holding him away, and grabs the materia orb.  church leader shouts "STOP HIM!"  One of the mercanries shoots besrodio with a crossbow, and he falls down on his back, but just manages to place the orb in the contraption.

SFX - Barret enters scene.

Barret cusses, says something barretish, the church leader sayls something along the lines of "kill/capture the abomination", before fleeing out a door.  After he leaves, several more mercanaries come in after him.

KOed
1 mercanry
besrodio

battle begin
barret vs at least 3 mercanaries, more like 5 or 6.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Cheetah on October 18, 2011, 01:20:43 am
Generally good suggestions Pickle and your scene was quite intriguing and dramatic. It is just way too much story though. We are trying to minimize the story as much as possible in this patch and focus on providing a basic premiss for fun and interesting gameplay scenarios and mechanics.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Pickle Girl Fanboy on October 18, 2011, 11:55:50 am
Quote from: Cheetah on October 18, 2011, 01:20:43 amIt is just way too much story though.

Not really.  It's less story than the original scene, and it will go by much faster.  It shouldn't take more than two or three minutes to go through the entire scene I just went through, five at the most.  And it's all action, so it'll seem to pass faster than reading an unending wall of text and trying to comprehend the back-and-forth of personalities.  So, it'll be easier on the player, but it'll likely be much harder for whoever has to code events and create event sprites.

EDIT
You're right, from the POV of the modders, but I just wanted to clarify since I'm that nerdy.
/EDIT

Quote from: Cheetah on October 18, 2011, 01:20:43 am
We are trying to minimize the story as much as possible in this patch

Again - why the wall of text in the original scene?  Or are you worried about traveling all around Ivalice and finding all the characters?  FF6 World of Ruin is a good example of world traveling and recruitment that doesn't take a lot of time.

Quote from: Cheetah on October 18, 2011, 01:20:43 amand focus on providing a basic premise for fun and interesting gameplay scenarios and mechanics.

What kind of scenarios?  What mechanics?  There's nothing wrong with walking from town to town, searching for Materia, dealing with spatial-temporal disturbances (and all the monsters and treasures that come with them), and finding allies and enemies along the way.  Getting unique scenarios out of it is up to your own imagination.

EDIT
The two paragraphs above shouldn't be construed as criticisms.  They're just questions I think you should be asking yourself as you make this patch.
/EDIT
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: 3lric on October 26, 2011, 06:05:05 pm
Everything about this project sounds amazing, can't wait to see it.  :mrgreen:
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: The Damned on October 27, 2011, 08:03:00 pm
(Kind disappointed no one else has posted a script by now besides Pickle Girl Fanboy and I.)

Damn. That took longer than I thought.

My apologies for disappearing again. I saw your valid criticism before I left, Cheetah and Pickle Girl Fanboy. I just had something to make sure that I had taken care on top of Embargo's weapons list bitching at me. However, I got the former thing done yesterday and the latter done this morning.

As such, I should be able to type up a better script than that first draft by tomorrow (since it's not like I'm going anywhere this weekend, like always).

Now if you'll excuse me, I must directly respond to the PGF's comments that I meant to reply to as soon as I saw them. I'll try to be concise here; we know how tends to work out.

Quote from: Pickle Girl Fanboy on October 17, 2011, 08:16:38 pm
Waaaay too much talking in that script.  You can cut 90% of that and still come away with a good scene.


Oh, I concur. You know how long-winded I am, though. Also, as I've told Raven (when he tells me similar things), I'm find with typing up a storm only to force myself to cut things. It is a first draft after all.


Quote from: Pickle Girl Fanboy on October 17, 2011, 08:16:38 pmSome pointers:
*Characters never say what they feel.  Instead, you can divine their emotional state through their gestures, stance, and mannerisms.


I'm aware of that: showing is almost always better than telling.

The problem in this instance, though, is that were working with sprites that are custom-made and singular portraits that can't change with emotion. If we had voiceovers like in the PSP version, then I would gladly cut down on the "telling" a lot more, but we do not, unfortunately. So I don't to have to describe unnecessary motions--kneeling is basically using Critical status in the event--even if it can/would shorten a scene because I don't want to put unnecessary burden on Twin or other spriters. If I could do sprites myself, then I'd be a lot more comfortable.

If you've any suggestions, though, as with Cheetah I'm all ears.

Quote from: Pickle Girl Fanboy on October 17, 2011, 08:16:38 pm*Try to start a scene as late as you can get away with.  Why?  Because you hook the reader by withholding information, or through action.  So the first scene must begin with some sort of action.


I also aware of this, though I suppose I could have begun it later. I am admittedly rather bad at that, though that's perhaps because I'm not a fan of seemingly mindless action and I'm pretty content with people just talking to set-up mystery. As I've constantly said, I'm rather boring person.

(I'll try not to make Embargo's dialogue eye-gouging bad and/or long in most places. I promise.[/cross fingers])

Quote from: Pickle Girl Fanboy on October 17, 2011, 08:16:38 pm**Think about how FFT starts.  You get into the action pretty quick, right?  Not many explanations given, not until the first battle is over.  Now compare that to how FFTA starts - with at least 35 minutes of dialog, scenes to watch, and hand-holding battles to deal with.  Save yourself a lot of time event editing and keep it short.


Haha, true. However, FFT arguably has even longer beginning because I know at least one person has said that the way Chapter 1 is set after the Prologue is kinda nonsensical since, as a flashback, it's a really detailed explanation.

Quote from: Pickle Girl Fanboy on October 17, 2011, 08:16:38 pm
*It's fucking hard to write dialog in a character's unique voice, so I try to avoid it by cutting as much dialog as I can.  Focus on what they do in reaction to other people's words and actions.  Does Barret shake his head?  At what point does Cid create a pause in the conversation by lighting up?  Who doesn't care that he smokes, and who coughs and waves the smoke away?


Again, sprite limitations or else I gladly would. Still, so noted and I understand that, obviously, considering I made Cid come off as surfer after years of not playing FFVII despite remembering that he was a gruff old engineer. Heh.

I'll comment on your script when I put up my revised one tomorrow.

Thanks for the advice/suggestions/criticisms. It's nice to see at least someone who said they were initially interested is still interested.
Title: Re: Now Recruiting - Final Fantasy VII Project
Post by: Cheetah on October 27, 2011, 10:05:33 pm
Good to see you back Damned. Don't worry, there is still working happening behind the scenes. We are in the process of testing out the first draft of the materia gameplay system by Pokey. I'm looking forward to your next draft.
Title: Re: Final Fantasy VII Project
Post by: Pickle Girl Fanboy on October 28, 2011, 10:50:12 am
@The Damned: So it's more about technical and temporal limitations.  I can get behind that.
Title: Re: Final Fantasy VII Project
Post by: The Damned on November 04, 2011, 06:40:03 pm
(I really have to stop promising dates for things, even if I have "legitimate" external excuses this time beyond just sloth and general health issues.)

Oh good. This wasn't as overdue as I thought it was. Still behind, though.

Anyway, I'd only count what I'm about to post as a whorish, lazy 1.5 first draft rather than a "proper" second draft, if only because a) I finally just did it right now since I figured I finally had the time and this was "overdue" as it is and b) I still haven't gotten around to reviewing either plot yet. Hurray:

*scene opens with Besrudio, Barrett and Cid obviously already being in the process of discussing something*
Besrudio: "...And I had thought it an orrery after Mustadio pointed out the similarities despite its atypical design. However, it never made a single movement until he, Ramza and the others returned with the auracite of Cancer. And then, well, this whole affair started."
Barret: "Awright. This 'warping device' as ya called it seems to have brought more than just Cloud here. One minute I remember us being near Mideel to look for Cloud and Tifa after the Lifestream acted up. The next minute...I was at the edge of this here town gettin' funny looks until you bumped inta me an' figured I knew Cloud. Ain't nothing I remember in between that."
Cid: "Yeah? I don't remember anything either before I appeared in that Lionel castle town a distance away. You're damn lucky I made my way in this direction after hearing about what type of town Goug is, especially since I had to fight my way across that @%$&!%# swamp by myself. Luckily, I had materia and this spear on me still."
Besrudio: "Ah, speaking of this 'materia' from your world, Mr. Highwind, would you mind explaining it to me?"
Cid: "Hmm...? Just call me Cid. Also, Barrett didn't explain it you yet?"
Besurdio: "Unfortunately, no. Mr. Wallace was understandably distraught about Mr. Strife's circumstance and I didn't want to trouble him."
Barret: "H-hey now! Ya could have asked me! It's not like I was weeping or nothing."
Cid: "Heh."

*just then, the machine begins to activate*
Cid: "Step back."
*Barret and Cid step back as Besrudio does as well; a green materia appears at the duo's feet; Cid kneels down to pick it up*
Cid: "Hunh. A green materia? Maybe it's from Mideel, but it's difficult to tell."
*returns to a standing position*
Besrudio: "So I take it the machine's modifications were successful?"
Cid: "Yeah. It seems like everything should turn up in this here room now or, at least, Goug. That's still a vast improvement from being spread all over the damn continent like you believe may have happened. We'll have to hope nothing ended up in the water already, except for maybe Cait Sith."
Barret: "Temple of Ancients aside, ain't that the truth."
Besrudio: "...Indeed. I'm still unsure as to why that happened or why there is such delay, but I will try my best to assess why it is. I expect now that you know it works, you will both depart to look for the rest of your friends? My last correspondence with my son, Mustadio, said that he and Ramza were still in search of Ramza's younger sister, Alma, and that Cloud was still with them and still hadn't recovered his memories. However, it didn't mention a very specific location given that they were going from Zaland to Dorter at the time it was sent. Both those cities are much farther north of here."
Cid: "Well, up north's as good a place to start as any."
*Besrudio steps closer to the machine, facing it*
Besrudio: "Very well. Having gone over the adjustments with you to make the portal you stabilized to about the size of a materia, I believe I understand the basics for trying to make said portal large and stable enough so that you and your compatriots can return home. Some more auracite might be needed due to the nature of this orrery, but I will start researching nonetheless."
Cid: "Good, thanks. We'll be seeing you with Cloud and the others sooner than later I hope."

Barret: "Right. Better be going then."
*The two turn to leave and make it as far as the door before Besrudio quickly turns his attention away from the machine, having remembered something*
Besrudio: "Ah! My apologies! I almost forgot!"

Barret: "Huh? What're ya talking about?"
Besrudio: "Last night I heard a rather interesting rumor while at the tavern that seems to have traveled all the way down from Gariland in the north. It involved a notorious group of monks from even further north called the Grog 11. Apparently there was some altercation at a bar in Gariland where they were all summarily defeated by a lone maiden whom no one seems to know the identity of. Given their notorious strength and that whole groups have been unable to defeat them, the fact a lone person of mysterious origin could defeat them so soundly seems like it might be related to your case if it turns out to be true."
Cid: "Is that right? Did they give a description or a name?"
Besrudio: "Sadly no, I'm afraid. The only consistent descriptions beyond her sex seem to be that she had fairly dark hair and moved with great celerity."
Cid: "I see. Maybe we can go check out Grog itself too then."
*Barret turns to Cid briefly*
Barret: "Awright."
*Barret turns to back to Besrudio*
Barret: Anything else?"
Besrudio: "Not that I remember, no."
Barret: "Be seeing ya then."
*they exit and the scene fades to black as Besrudio turns back to the machine*


(Bold EDIT: Whoops. The entire last part of that shouldn't have been bolded because the description of the bar fight rumor didn't change at all. My apologies. Also, I missed "can"...again. I probably also missed other things.)

So, potential problems with the above involve Besrudio still being pretty damn wordy mostly and materia now not being explained to him at all, but I'm not entirely sure the latter is overly important. Beyond that, though, I killed all "dudes" with extreme prejudice and excised like 20% of the previous script, including all of Barret's and Cid's minor bickering, while still getting across Barret's worry over "Mr. Strife"; I pretty much acquiesced to every other demand since they were reasonable.

I'll try to be around more--he promised again, futily--even though one of things that I was "holding me up" is still something I'm waiting to hear back from unfortunately. That and my computer still has issues.

Quote from: Pickle Girl Fanboy on October 28, 2011, 10:50:12 am
@The Damned: So it's more about technical and temporal limitations.  I can get behind that.


Yeah, unfortunately.

If we could edit sprites so easily, then I'd definitely be trying to use more action-based stuff (and would be doing a hell of a lot more things sprite-wise for Embargo) like with your suggestion.

Speaking of, I did "promise" I'd comment on that, but I suppose there's not much to say in-depth. I mean, I like the general premise, especially of starting up with a battle and showing that Barret is still a bad-ass (since he arguably gets overshadowed in Final Fantasy VII--I don't think even got to do anything in Advent Children, but then again, pretty much no one besides Cloud did except for Vincent and Tifa). I'm not really sure why an orb or church played into it or why Besrudio is suddenly a heretic (since it wouldn't be difficult for the church to outright have killed him beforehand), but it had potential.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on November 05, 2011, 09:50:03 am
I am very satisfied with the adjustments you have made Damned. In fact I find the new lines you have written to be of higher caliber than the original ones, so you are improving. I believe that I can do some editing of this and after a few reviews be ready to base an event around this.

I too am poor about delivering on due dates, but hopefully this weekend.
Title: Re: Final Fantasy VII Project
Post by: Pickle Girl Fanboy on November 05, 2011, 10:45:02 am
Besrodio would be a heretic because the he refused to give the church the Holy Stones - Materia, in this case - he found.  And what are you talking about with this Advent Children crap?  As far as I'm concerned, FF7 doesn't have any sequels or prequals.
Title: Re: Final Fantasy VII Project
Post by: DarkShade on November 05, 2011, 11:07:10 am
have you not seen the animated movie of ff7 advent children its good and its a sequel to the game sort of.
Title: Re: Final Fantasy VII Project
Post by: Pickle Girl Fanboy on November 05, 2011, 11:13:09 am
Quote from: DarkShade on November 05, 2011, 11:07:10 am
have you not seen the animated movie of ff7 advent children its good and its a sequel to the game sort of.

No, I'm just being a smart ass.  I really hate that movie, and all the sequels and prequels except maybe Crisis Core and Before Crisis.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on November 05, 2011, 12:42:40 pm
I hate to get off topic in my own thread...but is there a way to play Before Crisis?
Title: Re: Final Fantasy VII Project
Post by: Pickle Girl Fanboy on November 05, 2011, 01:02:31 pm
Go over to RHDN and make a topic there, because I want to know the same thing.  I imagine an emulator for that brand of phones would work, or perhaps some kind of compatibility layer... though if that brand of phones uses a linux-derived OS, then it should be fairly easy (for a programmer) to get them working on another piece linux distro.  Ditto if it's BSD-derived or otherwise in the Unix family.

tl;dr
Find out what phones that game was for, look them up on wikipedia and google, and find out what kind of OS they used.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on November 05, 2011, 07:09:00 pm
So I basically completely rewrote this with using a lot of the material Damned generated. Less is more and I essentially cut this scene in half and we will use a lot of the different pieces elsewhere. I also changed up events and now have Barret having recently arrived and Cid having been in Goug for a while working with Besrudio. I would appreciate proofreading and critics of this script. I also want to repeat that I like what you did Damned. It was too lengthy due to your own style and my overestimation of what could be fit in one scene. It took a lot of rewriting because I had to make a lot of changes to make it shorter, not because the content was poor. A lot of these cut pieces will just be used elsewhere.

If you are interested Damned I would like to officially make you part of the team and get you caught up on the work we have done so far. Send me a PM with your email if you are interested.

All feedback is appreciated on this draft of the opening script:

*scene opens with Besrudio, Barrett and Cid obviously already being in the process of discussing something*
Besrudio: "If these adjustments are correct Master Highwind, you believe the geographic variance of the Transporter Orrery will be constrained?"
*Cid stands up from working on the Orrery*
Cid: "That's what I'm counting on, and just call me Cid."
Barret: "Awright, so this 'time-warpy device' -"
Besrudio: "Transporter Orrery."
*Barret looks at Besrudio for a moment, perhaps intimidatingly*
Barret: "...somehow yanked us from Mideel and is dumping us and all our stuff in different places, at different times, and in an alternate dimension."
Besrudio: "The Orrery has, apparently, been functioning in that manner since first being exposed to the auracite of Cancer. Where upon your friend Cloud first appeared. Given the amount of activity from the device since then, I would presume that many of your items and friends have already arrived in Ivalice."
Cid: "Besrudio and I have been working our asses off for the past week to try and get this damn thing to 'dump' stuff a bit closer to home. Your arrival yesterday was quite the success for us."
*Barret steps closer to Cid*
Barret: "I landed in a @%$&!%# pig sty, and you call it a success!"
*Besrudio looks a bit shocked, but Cid just shrugs*
*just then, the machine begins to activate*
*Barret and Cid step back as Besrudio does as well; a green materia appears ; Barret kneels down to pick it up*
Barret: "A green material, looks like it might be Fire."
Besrudio: "So I take it the machine's modifications were successful?"
Cid: "Yeah. It seems like everything should turn up in the workshop. That's still a vast improvement from being spread all over the damn continent like you believe may have happened.
Barret: So all our $&!% now shows up here, what about the rest of our friends?
Cid: "I suppose we should go rescue them from whatever mess they have gotten themselves into."
Barret: "Now that sounds like a plan."
Besrudio: "My last correspondence with my son, Mustadio, said that he and Ramza were still in search of Ramza's younger sister, Alma, and that Cloud continued to accompany them. However, it didn't mention a very specific location given that they were going from Riovanes to Dorter at the time it was sent. Both those cities are much farther north of here."
Cid: "Well, up north's as good a place to start as any."
Besrudio: " I will continue to investigate the Teleporter Orrery and store any items that come though it. I continue to be fascinated by the similarities between your Materia and my own dimension's auricite."
Cid: "You're a great help Besrudio, we'll visit often for updates."
Barret: "Ya, thanks."
*The two turn and exit the workshop as Besrudio turns to look at the Orrery*



Title: Re: Final Fantasy VII Project
Post by: 3lric on November 05, 2011, 07:19:55 pm
I love this, it seems perfect so far, the only thing that seems a bit off to me is when Cid says "You're a great help Besrudio, we'll visit often for updates." to me this just doesn't seem like Cid, but otherwise it sounds great
Title: Re: Final Fantasy VII Project
Post by: Cheetah on November 05, 2011, 08:32:55 pm
I agree with you on the beginning of that line, it shall be adjusted.
Title: Re: Final Fantasy VII Project
Post by: 3lric on November 11, 2011, 10:18:37 pm
Just wondering what the progress on this is? Do you guys have an event done for this first section yet? This is defiantly one work in progress that i am very heavily wanting to play  :mrgreen:
Title: Re: Final Fantasy VII Project
Post by: Cheetah on November 12, 2011, 10:47:44 am
I'm still waiting on more input on the event script before moving forward with recruiting an event editor. Don't plan on seeing anything concrete for a long while, though slow progress is being made. I would like to release a gameplay demo at some point for testing, but I doubt that would even happen before the end of the year.
Title: Re: Final Fantasy VII Project
Post by: 3lric on November 12, 2011, 02:26:10 pm
Quote from: Cheetah on November 12, 2011, 10:47:44 am
I'm still waiting on more input on the event script before moving forward with recruiting an event editor. Don't plan on seeing anything concrete for a long while, though slow progress is being made. I would like to release a gameplay demo at some point for testing, but I doubt that would even happen before the end of the year.

That's understandable, If i wasn't working so hard to get my own events done i would definitely lend my hand at it
Title: Re: Final Fantasy VII Project
Post by: The Damned on December 03, 2011, 06:34:43 am
(PM sent.)

As said in the Embargo thread, I kinda disappeared between NaNoWriMo and my health acting more than usual. I have returned and should be around for the rest of December at least, though.

Quote from: Cheetah on November 05, 2011, 07:09:00 pm
So I basically completely rewrote this with using a lot of the material Damned generated. Less is more and I essentially cut this scene in half and we will use a lot of the different pieces elsewhere. I also changed up events and now have Barret having recently arrived and Cid having been in Goug for a while working with Besrudio. I would appreciate proofreading and critics of this script. I also want to repeat that I like what you did Damned. It was too lengthy due to your own style and my overestimation of what could be fit in one scene. It took a lot of rewriting because I had to make a lot of changes to make it shorter, not because the content was poor. A lot of these cut pieces will just be used elsewhere.


Your changes look excellent and I like your version of the script better than my own. I have more and more trouble lately when it comes to be concise, so there's definitely no reason to apologize for that. You also captured Besrodio's voice a lot better than I have--not having played WotL myself doesn't help in that matter.

All and all it looks like a more promising start.
Title: Re: Final Fantasy VII Project
Post by: the_question on December 04, 2011, 02:51:10 am
-The script is cool :D, I had some background ideas that you guys might like...
-I have only played FFVII, so everything else is hearsay from other people.
-There might be more content than you want to read in one sitting, but I would rather give you guys something to work with.  :oops:
-Maybe in a year or two I'll have more time, but like most on this site I am not willing to commit.  I'll check every so often and help when I can.
-Oh and Mako is liquid and Materia is solid FYI (helps to know that when reading below)

Zack and Cloud

Given that Cloud is off with the whole FFT crew, the only other person that I think could ever replace Cloud is Zack.

Due to Cloud thinking he was Zack, or reworded Cloud replacing Zack - "My honor.. My dreams.. They're yours now. You'll be.. My living legacy. " (got that off the Final Fantasy wikia)
So maybe Zack could be the one leading this FF7 bunch in FFT spin-off.  



Quote from: RavenOfRazgriz on September 01, 2011, 07:13:49 pm
The point is to try and have both universes intermingle

In response to RavenOfRagriz posts

There is another point in time when Cloud is exposed Mako and at the same time Zack is right next to him as well.  In fact these two are in Mako cells' of Hojo for four years.  Then somehow Zack comes to and breaks out of confinement while helping "...a comatose Cloud escape,".  Now why did Zack become conscience and bust out?  We know Cloud reacts poorly to Mako, then why would that not also apply to Zack/Tifa?  If you can hint at it being related to motion sickness:
Quotefrom finalfantasy.wikia.com
"Like Yuffie Kisaragi, Cloud also suffers from motion sickness, and has even given her advice on how to handle it while aboard the Highwind. It is seemingly cured during the period when Cloud upholds his fake SOLDIER persona, but returns when his true self is restored, although his ability to ride the Fenrir on delivery business suggests his motion sickness has somewhat improved."


Then Zack waking up in the Mako cell would not be that absurd.  (plus in the life stream, Tifa didn't show any problems.)  Especially if he had been somewhere in his mind *like sephiroth controlling his clone, Cloud and others...

Now Zack was not mentally effected by the SOLDIER procedure (using Jenova cells and Mako energy from the planet) and nor was Tifa when in the Lifestream.  This was probably due to Both Zack and Tifa being somewhat in physical and mental fitness; given that, people exposed to SOLDIER procedure and were not in "fitness" tended to not keep their egos' and become shades of Jenova (FF7wiki).  So Cloud was a 3rd rank SOLDIER and he did not react well to the SOLDIER process/Mako energy.  Especially being in Hojo's Mako cell and then still being messed up a year later (Tifa asking Cloud to join AVALANCE).  Did this have to do with Cloud not having physical/mental fitness, was it b/c motion sickness or both?

Why is this moment so important in time?  Well it is close to when Zack was in his prime or He is in his prime.  Depending on whether you think he improved since his fight with Sephiroth in the Mako reactor on mount Nibel, versus then hauling a Mako withdrawal/poisioned Cloud around for a year with Shinra chasing them.  He did have more Mako exposure and Jenova's cells put into him, so this could have lead to the idea of him being better.  

So if Zack had a similar experience like that of Tifa and Cloud being in the Lifestream: specifically when Cloud finds the real him and Tifa makes the decision to go out of the Lifestream (up) and back to their friends.  Zack could have had a similar realization and wake up and get out.  




Therefore, allowing you guys to have Zack join your FFT universe and go back to the FFVII timeline with both universes intermingled but now still uninterrupted.  

Zack would have a similar experience to Cloud and Tifa running around in Cloud's head while in the Lifestream, only Zack would be in FFT.  I assume these Mako exposures and Lifestream events are similar to dreams and thus might be somewhat vague in recalling the FFT trip, hence Zack being reluctant to talk about it but still valuing Cloud's friendship enough not to give up trying to protect him.  

Cloud on almost every exposure to Mako or Lifestream has always left him messed up.  So why is his experience in FFT a little better than comatose?  In the above quote it talks about him riding the Fenrir and "...suggests his motion sickness has somewhat improved."  Maybe this is why he's not acting like he is extremely jet lagged on fourth experience but just doesn't really remember much (again with the vagueness).  His experiences being first when recruited (getting the Mako eyes), second in the Hojo's Mako cell and third/fourth Lifestream event RavenOfRariz mentioned.

   
Quote from: RavenOfRazgriz on September 02, 2011, 04:22:05 pm
This gives us a plot device we can use to heal the "damaged" Cloud, allows us to have Aeris in the game without messing with FFVII-canon

As always this kind of info should be hinted at versus just flat out saying it.  



yeah sure we like the idea of Zack, but now what do we do with him?


Like Cloud Zack could have his limits be his abilities, so in Crisis Core Zack has the following limits:


Yet I find he still used the Buster sword in another video game.  Zack in Ehrgeiz has the Meteor Shower, High Braver, True Cross-slash, and Unseen Omnislash ablilities...(limit?)  but as you can see in this video they both seem to be using the Buster sword.



Realistically this should not happen; however, there are only two reasons to have two Buster swords: to see who is the better Buster sword wielder or two Buster swords versus Masamune Blade.  
Cloud and Zack used other weapons during their life so that is something I'll explore in detail below.  

In Advent Children I heard Cloud uses a Fusion sword that has six different swords and when combined they make a sword similar to the Buster sword.  Some people might not like A.C. and be against it, but there is always his Materia blade that FFT had for him.  
Some people might push for any other broadsword from FF7, even though I don't like that idea b/c there are just too many of them= too much work.  Furthermore, the idea of having Ultimate weapons could be valid idea and maybe their abilities (idk about Barret tho).  


[/size]


Ok so does that help Zack get in the game....what about others...


Sephrioth

Sephrioth could have prompted Hojo to make the Jenova clones and expose them to Mako.  If Sephrioth could have prompted that, then he could have also prompted Hojo to put Cloud and Zack in the Mako baths for four years.  Then this leads to the idea that Sephiroth could have intended to meet them in another world (or maybe he didn't want them there but Zack found a way into FFT universe anyway).  Thus being the Villain for FFT universe if that is something you wanted.  But what would he want in FFT universe?  At first he could have confused it with the Promise Land...  


All of the above could be used and then explained that Cloud was the only one that could Kill/stop Sephiroth, so he tried to do something to him (e.g. kill him, manipulated him, confuse him to achieve Sephiroth goal) like he tried to do with Aeris.  Now the flower girl is in FFT universe and maybe she has another white material, maybe not.  Idk depends on how you want the story to unfold.  Did Sephiroth try to send Cloud away to FFT universe for him to be a pawn or to put him in the Lifestream to mess up again (why did Cloud wound up in Mideel?).  Cause Sephiroth like controlling people to do his dirty work and not having to be there (his look-alike clone, surrogate).  I don't know if I am right about this but the surrogate Clone and Cloud were the only ones that managed to be stable surrogates that Sephiroth could control without them being deformed (other had to wear a cloak to be in public).  Not to mention the look-alike clone would cause too much commotion.  Although this is someone's opinion, see this for reference: http://www.ff7citadel.com/efiction/viewstory.php?sid=87

Zack may eventually meet the future Cloud and learn that he is planning to stop/kill Sephiroth and the Meteor.  This could lead to the explanation why Zack was so willing to protect Cloud and even be willing to risk his life trying.  Furthermore, Cloud may not be able to remember everything, so that secret scene with him and Zack may not be able to be recalled.  However, I am sure the rest of the FF7 cast would confirm that they are planning to stop Sephiroth in the depths Northern cave.  Only Cloud knows what happened after the Mount Nibel incident, and Tifa doesn't know unless you trigger that scene with her.  Besides she has kept quiet about stuff before that was about the past, that could mess people up if she told her version of the story--hence not wanting to tell Zack what happens outside of Midgar. 

Another argument could be made at this point if anybody still trusts Cloud since he just fell into the Lifestream just moments after giving the Black Materia to Sephiroth.  Why did Cloud arrive in FFT before everyone else?  Which Cloud is in FFT: the young Cloud who is next to Zack, the Cloud that fell into the Lifestream at North Crater, or the Cloud that fell in to the Lifestream with Tifa in Mideel?

Cloud gets into a Mako/Lifestream (liquid) and Sephiroth has been in Mako since (I assume) Cloud put him in the Mako in the Mako reactor.  That also happened to be the time that Zack and Cloud were put into the Mako baths by Hojo/Shinra.  How did the EX-SOLDIERs heal from all their battle wounds?  If Cloud can go from North Crater/Northern Cave to Mideel, then Sephiroth should be able to go from Mount Nibel to North Crater/Northern Cave, right?  If not, then how did they get to where they were?(another unexplained event that could be used)  This quote from ff7citadel.com helps support ideas above:
Sephiroth - "I became a traveller of the Lifestream and gained the knowledge and wisdom of the Ancients. I also gained the knowledge and wisdom of those after the extinction of the Ancients. And soon, I will create the future."

     So Sephiroth's powers are explained... but what is his plan?

     Sephiroth - "By merging with all the energy of the Planet, I will become a new life form, a new existence. Melding with the Planet... I will cease to exist as I am now. Only to be reborn as a 'God' to rule over every soul."

How could FFT universe be used in Sephiroth plans...that is all up to you guys

FYI Difference Sephiroth vs SOLDIER      

The difference Sephiroth and the SOLDIER process is Septhiroth had Jenova cells injected into him when he was a fetus.  Then like mentioned above is he in the Lifestream for at least 5 years.  Versus a SOLDIER who has had a Mako bath and Jenova cells injected into them during their teen years or in their twenties. (finalfantasy.wikia.com helped confirm this for me)





You need plot points from the FF7 universe and FFT game to be used as gateways or somehow intermingle the two together in someway.  Or in other words, you are going to tell a story that explains some of the previously unexplained parts of these games--fill the gaps.         Just remember who's game this is and not to make money part of it.  I find it funny how many people request a FF7 remake, or FF7 content, etc.  U could do this as a way to try and Help Squaresoft to make a game on this...an appeal...maybe?
Title: Re: Final Fantasy VII Project
Post by: Choto on January 24, 2012, 12:22:22 pm
I was thinking about removing the Zodiac compatibility system for FFT, which would free up that byte for a different mechanic. I think what i'm going to do for my patch is make it a "rage" system, in which for any amount of damage taken, rage will grow at dmg/X amount. This could be used as a system for limit breaks if this project gets off the ground later on. You could then use ALMA to switch the "attack" skillset for "Limit" when rage (or whatever it used to be called in FF7) = 100. In a simpler fashion, you could just put the limit break abilities in the characters normal skillset and have ARH require 100 "rage" for the limits to be useable. The latter option would leave other abilities available as well as the Limit abilities. This would require an amount of coding to implement, but it seems pretty feasible.
Title: Re: Final Fantasy VII Project
Post by: SoySauceMaster on January 25, 2012, 07:09:15 pm
Quote from: Choto on January 24, 2012, 12:22:22 pm
I was thinking about removing the Zodiac compatibility system for FFT, which would free up that byte for a different mechanic. I think what i'm going to do for my patch is make it a "rage" system, in which for any amount of damage taken, rage will grow at dmg/X amount. This could be used as a system for limit breaks if this project gets off the ground later on. You could then use ALMA to switch the "attack" skillset for "Limit" when rage (or whatever it used to be called in FF7) = 100. In a simpler fashion, you could just put the limit break abilities in the characters normal skillset and have ARH require 100 "rage" for the limits to be useable. The latter option would leave other abilities available as well as the Limit abilities. This would require an amount of coding to implement, but it seems pretty feasible.


How about a reaction, like lowering Brave upon damage, and implement a new skillset/sprite when in "Chicken" status. Then you could have the Limit Breaks reset Brave back to 100 when used, reverting character back to original skillset/sprite. Don't know if that would work, or not; I'm not a programmer.
Sorry for being abrupt, I didn't mean to butt-in.
Title: Re: Final Fantasy VII Project
Post by: Derin on January 26, 2012, 06:06:23 am
i think you guys can now start making a preview kinda thing with the new programs that came out like ravens event editor (havent got to really use it yet)
Title: Re: Final Fantasy VII Project
Post by: Cheetah on January 26, 2012, 03:47:07 pm
Very nice idea Choto.
Title: Re: Final Fantasy VII Project
Post by: Dome on April 10, 2012, 12:08:16 pm
Is this dead? :-(
Title: Re: Final Fantasy VII Project
Post by: 3lric on April 10, 2012, 12:40:34 pm
I really really hope not.

I didn't start a FF7 project solely because this one already was being done :P
Title: Re: Final Fantasy VII Project
Post by: Eternal on April 10, 2012, 12:48:39 pm
Cheetah's busy with grad courses.
Title: Re: Final Fantasy VII Project
Post by: Dome on April 10, 2012, 01:08:27 pm
Ok :-)
Title: Re: Final Fantasy VII Project
Post by: The Damned on April 10, 2012, 11:55:40 pm
(Ah, I figured Cheetah was busy with something, but I feel slightly better now with that knowledge for a couple of reasons. Thanks.)

Well, with that now known, even though Cheetah is away, I figure I still might as well ask something.

While doing research on element(al)s for Embargo, I was reminded by the Final Fantasy Wikia's Element page (http://finalfantasy.wikia.com/wiki/Element) that Final Fantasy VII has rather...atypical elements. It has the somewhat recurring Poison element (http://finalfantasy.wikia.com/wiki/Poison_%28Element%29) and the almost-entirely exclusive Gravity element (http://finalfantasy.wikia.com/wiki/Gravity_%28Element%29) in place of Dark element and, barring Alexander & plot-only Holy, Holy element.

As such, I was wondering if for this project, if "we" "should" replace those two elements with Gravity and Poison or if we should just go with the regular eight Ivalician elements since it is Ivalice that the FFVII characters are working with. Despite raising this, I'm guessing it would be the latter, especially since Bio & Demi would still work even if non-elemental, as much fun as it might be to screw around with Poison element absorption and Poison status healing.

Still, something to potentially consider.
Title: Re: Final Fantasy VII Project
Post by: Jon on April 23, 2012, 02:00:05 pm
I wish I could help out with this project in some way, I'd really really like to see this patch go somewhere. The Damned has some good points, plus if there are more status ailments or helpful statuses in FF7, you can make some more by using the Dark/evil looking slot and replacing the wall status with something. I think most of the heroes sprites are more or less done thanks to Twinees awesome work, how is eventing going? I doubt making new battles and enemies is too tough, but eventing keeps popping into my head as something that probably would take a long time and is difficult...
Title: Re: Final Fantasy VII Project
Post by: The Damned on April 27, 2012, 07:23:40 pm
(Not sure what I had good points about, especially since I'm not really sure we should change elements--though it could be interesting. Merely brought up as idle consideration. Thanks, though.)

I would have answered this earlier, but given all that I had to do this week, I've only really had spare time since last night, where I promptly fell asleep earlier after getting only like 5 hours of sleep in the past 48 hours.

Anyway, when it comes to statuses, due to all the research I have done and have been doing, I can say that replicating the ones that were FFVII specific wouldn't really be all that useful:


1. All Lucky 7s (http://finalfantasy.wikia.com/wiki/All_Lucky_7s): Technically not an official status or even something that could be exactly replicated given that FFT's generics only have 3 digit spaces for HP (and MP), it deserves mention only for completeness's sake since it and Lucky Girl are two very different things. That said, in no way would "we" want to exactly replicate this anyway since it's pretty damn broken and, arguably, abusive despite the end of battle failsafe. Hitting anything in FFT even for "only" 777 damage repeatedly is a very quick to make said thing dead, even if done manually and not to the utter excess of 63 automatic hits per character.

2. Fury (http://finalfantasy.wikia.com/wiki/Fury_%28Status%29): Rather pointless without Limit Breaks (as they are in FFVII) seeing how its only effects beyond that are basically being a 30% Blind that affects magic(k)al as well as physical abilities.

3. Imprisoned (http://finalfantasy.wikia.com/wiki/Imprisoned): Only shows up on three occasions and it basically only functions like a version of Stop that can be dispelled by damage...which is what Sleep pretty much already is. If it gets referenced at all, then it should be plot/event-only, especially since if "we" want a removal status, then there exists Banish/X-Zone (http://finalfantasy.wikia.com/wiki/X-Zone_%28Status%29); that would be far more appropriate anyway given that it has precedence in Ivalice, if only due to Demon Wall's "Telega" spell. (Of course, whether or not it would be [easily] achievable, especially if "we" wanted it only affect one character and/or for that character to come back to battle, is an entirely separate matter.)

4. Lucky Girl (http://finalfantasy.wikia.com/wiki/Lucky_Girl): Possibly the most interesting thing to try to replicate even though in FF7 it was only available to Cait Sith by chance, it turns ALL physical hits into Critical hits. That might be problematic, however, for not only outpacing magic(k) in FFT even further as well as the fact that IIRC Knockback is rather intimately tied to Criticals in FFT. You'd probably have to make Knockback its own official status, which might have its own problems....

5. Mini (http://finalfantasy.wikia.com/wiki/Mini_%28Status%29): Not exclusive to FF7, so it shouldn't really be on this list I suppose. However, it deserves mention partly because it's one of the more...out there recurring statuses; also, it deserves mention, again, for completeness's sake. All of that so stated, it too is not worth copying, if only because it would be absolute hell on a spiriting level to make "mini" sprites of every class and non-boss character, including generic monsters. I suppose "we" could make a Mini status that "miniaturized" stats detrimentally, but it would like be much closer to FFV's Old (http://finalfantasy.wikia.com/wiki/Old) status, so....

6. Sadness (http://finalfantasy.wikia.com/wiki/Sadness): Much like Fury, this would be rather pointless to replicate without Limit Breaks, only even more so since its reduction to physical and magic(k)al damage is essentially already replicated by the combination of Protect and Shell that is already the White Magic(k) spell "Wall".

7. Sap (http://finalfantasy.wikia.com/wiki/Sap): This isn't a status exclusive to FFVII. In fact I just now had to double check that this even shows up FFVII and it does, but only against Bottomswell and only in junction with that boss's version of Imprisoned to simulate drowning. Ignoring its poor representation in FFVII, it still probably won't really work in there's not ATB. Additionally, there's the problem of the game apparently only checking for one end of turn damage (or heal) or so I've been told. I mean, thinking about it now (since I've been wondering whether to try to include Sap in Embargo for a while), I guess one could make it so that damage was done at the end of every other character's turn or even the literally of every clocktick that wasn't the Sapped character's turn, but those present their own problems....

8. "Slow-Numb" (http://finalfantasy.wikia.com/wiki/Gradual_Petrify): Also called Gradual Petrify or Slow Petrify, much like Mini and Sap, it is not exclusive. Unlike Mini and Sap, I would heartily endorse trying to replicate this status. In fact, it's only status on this list that I would be comfortable with replicating for a...variety of reasons that I won't get into just yet, partly because I need to confirm something still.


That said, while Cheetah is away, perhaps "we" start thinking about how to translate abilities in general? I'm still not sure about how "we"'re representing Materia in a game with actual "classes", especially I assume that "we"'re keeping around at least some generic Ivalician enemies, but...yeah. "We" should do something while Cheetah is busy.
Title: Re: Final Fantasy VII Project
Post by: 3lric on June 02, 2012, 07:53:35 pm
Quote from: The Damned on April 27, 2012, 07:23:40 pm
"We" should do something while Cheetah is busy.


While I'm not officially part of any team for this project I could definitely make the opening event if someone could set in stone the details of it.
Title: Re: Final Fantasy VII Project
Post by: The Damned on June 19, 2012, 06:22:21 pm
(Yes, I live. Unfortunately.

A bit late to respond to this, but I've been working on Embargo and other things in addition to not having been on FFH in the past three weeks.

Quote from: Elric on June 02, 2012, 07:53:35 pm
While I'm not officially part of any team for this project I could definitely make the opening event if someone could set in stone the details of it.


I'm not entirely certain, especially given Cheetah's current continued absence, but I was under impression that the whole Barret & Cid scene with Mustadio's father was the opening scene/event or, at least, very near to it.

Either way, you could maybe try eventing that since sprites all people in that scene exist and that's the only substantial--in this thread at least--so far. Up to you, though.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on June 23, 2012, 02:22:05 pm
(Randomly checks on FFH)

Elric: Your event edits have been looking amazing and from your Pokemon event it even looks like you are implementing some choice conditionals. If you want to put this even together that would be great. The last version of the event script is good to go, and there will likely only be some small text edits done in the future.

I am by no means ready to start putting much of my time into this project. But it would be great to see more work getting done slowly and building interest in the project.
Title: Re: Final Fantasy VII Project
Post by: 3lric on June 23, 2012, 02:27:59 pm
Quote from: Cheetah on June 23, 2012, 02:22:05 pm
(Randomly checks on FFH)

Elric: Your event edits have been looking amazing and from your Pokemon event it even looks like you are implementing some choice conditionals. If you want to put this even together that would be great. The last version of the event script is good to go, and there will likely only be some small text edits done in the future.

I am by no means ready to start putting much of my time into this project. But it would be great to see more work getting done slowly and building interest in the project.


I thank you for the compliment Cheetah  :mrgreen: Tho i must thank Pride for making the conditions, I just made the events for them, but yea it turned out pretty well.
I will definitely take up the challenge of doing this first event for this mod :) It is something that has interested me for some time now.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on June 26, 2012, 05:58:23 pm
I look forward to what you can come up with Elric, good luck.
Title: Re: Final Fantasy VII Project
Post by: 3lric on June 26, 2012, 06:12:20 pm
Thanx Cheetah, looking at the script the scene should be pretty straight forward to make, I will probably do it this weekend, since I will have a bit of extra time.

Plus I already own a Besrodio sprite, so I won't even have to use EVTCHR \o/
Title: Re: Final Fantasy VII Project
Post by: 3lric on May 25, 2013, 01:00:48 am
NECROBUMP!!

If anyone is still interested in this mod, I did end up making the first event today. Though we did change the dialogue a bit, the general idea
remains the same. This map is not fun to work with when you have a giant spinning globe in the middle, so it'll likely need some tweaking.

I would like to continue working on this mod, but I am not a writer. If someone would like to discuss the next scene and general flow
of this mod, that would great.



Title: Re: Final Fantasy VII Project
Post by: Dome on May 25, 2013, 03:38:37 am
As always, awesome event! I <3 this mod

For the next time, make the text scroll a bit slower, or wait a bit more before skipping, ok?
I had trouble reading, and I usually read very fast...
Title: Re: Final Fantasy VII Project
Post by: Jumza on May 25, 2013, 09:58:08 am
That was great as usual, but isn't FFT's world map rotated 90 degrees to the left? That's why the Order of the Northern Sky is at Igros, and the order of the Southern Sky is all the way on the other end? Technically Goug would be west of Dorter, so they would be traveling east.

At least... I think that's how it is...

Anyway great job!
Title: Re: Final Fantasy VII Project
Post by: Cheetah on May 25, 2013, 11:48:42 am
Well this is FFH for you. A year after a final script was produced and life got busy; an amazing event magically appears. This is really great work Elric! The subtle character movements, the punch, and the item appearing all looks spot on. My only critic would be that the map is very hard to get good viewing angles of and some of your great evtchrs are covered-up by the movement of the machine. I have two hopefully easy solutions.

1) The easy fix that might not look good in the long run. Just change the camera angle so it is at a higher viewing angle. Either for the whole seen, or maybe just for the punch.
2) Slightly more complicated. After Cid gets up from kneeling in front of the machine, have him walk one tile to the right. This way when Barret walks up he will stand where Cid was before, and we will be able to see both of them better. You could also move Besrodio directly  up one block, so he is higher up and easier to see.
Title: Re: Final Fantasy VII Project
Post by: 3lric on May 26, 2013, 03:01:07 pm
I will give those ideas a shot today Cheetah, there is a couple other things I noticed in
the event that I'm not quite happy with yet, so I'll post an updated version either today or tomorrow.

And thank you everyone for your comments, Dome, I will try to record more slowly next time, my apologies.
When you've tested and seen the event 100 times, it's hard to remember to slow down on the dialogue.

Now, I've skimmed through the rest of this thread, since it had been a loong time since I'd done so.

I noticed a big worry for this was finding a event editor.
Quote from: GeneralStrife on September 02, 2011, 06:18:45 pm
Yeah, finding someone willing to spend loads of time on events will be one of if not the main parts of this.

Quote from: Pride on September 12, 2011, 10:39:51 pm
I'm still willing to help/do with events, I'm just waiting to see who (if anyone) will take the lead.

Quote from: Kokojo on September 01, 2011, 07:51:11 pm
I unfortunately don't think you will find any event editor crazy enought to help you in your quest.


I will obviously be taking the lead on this event wise, and would accept any help offered, I can teach anyone to event, as
long as they can make the practice event in my eventing tutorial first to show they are able to follow directions.

RavenOfRazgriz would be setting up the game mechanics, but since nothing has been set in stone, we could use some
feedback and ideas on this.

I know ASMs were another concern, but if that becomes a problem, I'm sure we can get that figured out with the right people.

What I really would like to know is what kind of story are we looking at here, given that I completely agree with Cheetah's statement here:

Quote from: Cheetah on September 02, 2011, 01:15:57 pm
I don't know about the rest of you but I'm really tired of playing through the standard, or even slightly altered progression of FFT. Even a simple story with few events becomes very difficult when it comes to reordering progression (something no patch has done yet)


And that we now do have everything we need for custom story progression, as my own and several other in progress mods use this,
how should the story/flow go for this game? I've seen quite a few ideas here for this, but most do not go with the flow of
having Barret and Cid be the only 2 from FF7 in the first scene, unless I missed something.

I'm also not a writer, and have much work to do for Chapter 2 of Jot5, but events like this are not hard to throw together
(I think that first one took me about 3-4 hours). I'm more then happy to throw around ideas, since I consider myself quite knowledgeable on
FF7. but when it comes to actually writing a cohesive story, this is not something I can do on my own.
Title: Re: Final Fantasy VII Project
Post by: Cheetah on May 26, 2013, 07:50:32 pm
Once upon a time I had the first section of the game all planned out with getting the main cast together. I tried to order things in terms of what order the sprites would be done. Caitsith being last. I will clue you in Elric as soon as I find my old notes and we can think of a game plan to present to everyone else.
Title: Re: Final Fantasy VII Project
Post by: 3lric on May 26, 2013, 08:37:44 pm
It will make it difficult now that Cait Sith hasn't been finished (nor Twiness versions of Aerith or Yuffie IIRC) but,
I did recieve the e-mail and I'm gonna have Raven read it once we finish some house chores. Between myself, Raven and
fdc, we have come up with some stuff storyline wise as well. So it'll be interesting to see how we get everything to meld
together.

None the less, this will (i hope) be an exciting project to work on, after all we did for Jot5 Ch1 it's very nice to work on something
else for a bit, even if I am working on both of them at the same time. :D

More to come shortly!
Title: Re: Final Fantasy VII Project
Post by: RavenOfRazgriz on May 26, 2013, 09:55:34 pm
Okay, I just finished reading through the notes Cheetah sent Elric, and while not everything is compatible with the flow Elric, FDC, and I decided on going with quite a bit is so you guys can totally expect to see some of that.  Some things will be... kind of sort of very different as well, though.  I think everyone will be able to enjoy it, though.

For the sake of scaling back and getting things done in a timely manner, the gameplay won't involve the insane amounts of hacking Pokeytax originally wanted to do since a project of this scale doesn't honestly call for it, but there will be a unique Job system different from Vanilla FFT in some ways.  The gameplay work will be 'fast and loose', with everything returning from FFT working exactly as it did in FFT (for better or worse), to better give the feel of "FFVII in Ivalice".  We decided to take a Call of Power route with things and eschew the World Map in favor of a grind-free system, so people can focus on the story and the gameplay and just have fun with everything, as this is meant to be a smaller project.

I won't say much about the plot as we've decided to work with it, but I will note we do have a basic idea of everything that will happen (including the story's resolution) and some of the key plot points and locations along the way, and how this will intersect with Ramza's own journey without contradicting any of the events already laid out in FFT.  What we have in mind plays well off some of the more important plot points from FFVII most people tend to overlook because of all the ZOMG AERIS DIED hype and many of the FFVII-references tied into Ivalice, so fans of FFVII's plot will be pleased.  That's about all I can say on the matter, other than the fact the game will have two distinct "Acts" and be roughly as long as the first two Chapters of Call of Power the way we currently have it in our heads.  This is obviously subject to change but should give people a rough idea of what we intend to do.

This will definitely be a smaller project Elric and I will be working on in-between Journey of the Five - Chapter 2 and obviously has no ETA, but we have a good idea of how to do everything we need to do so as long as we're able to dedicate the time to it we can definitely produce something fun and enjoyable for everyone.
Title: Re: Final Fantasy VII Project
Post by: gatebuster202 on June 02, 2013, 03:18:06 pm
Hi, guys, new to the forum as a poster, but have been lurking, playing the tar out of fft mods. Etc... loved the most recent posted works and a fan of both games involved... I wanted to give back to an amazing community by throwing my hat in the ring as a new event editor. I have zero hacking experience, no tools, a wife and a kid on the way.(Spare time Monday through Thursday does occur often) If anyone is willing to give me assignments, after completing Elric's tutorials. Also, new to forums and social internet in general.
Title: Re: Final Fantasy VII Project
Post by: 3lric on June 12, 2013, 08:57:22 pm
gatebuster, sorry I was on vacation when you posted this. I hope my tutorial is of help to you. and if you have ANY questions feel free to ask. We definitely need new Event Editors around here.
Title: Re: Final Fantasy VII Project
Post by: MasterGrand on July 30, 2013, 11:41:43 am
Quote from: Elric on June 12, 2013, 08:57:22 pm
gatebuster, sorry I was on vacation when you posted this. I hope my tutorial is of help to you. and if you have ANY questions feel free to ask. We definitely need new Event Editors around here.


What do you mean by make new Event Editors  ?
Title: Re: Final Fantasy VII Project
Post by: 3lric on July 30, 2013, 12:05:02 pm
Not a new program MasterGrand. I mean we need more people making events lol.
Title: Re: Final Fantasy VII Project
Post by: MasterGrand on July 30, 2013, 01:42:30 pm
Is that so :P