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Started by Zozma, October 04, 2008, 11:20:40 pm

Blue Frog

December 07, 2008, 06:50:52 pm #80 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Yes been a while but i have a new question.I know the miluda sprite is a generic female and i want to change it to zozma very well done miluda sprite.How would i do that?I cant find her sprites anywhere :shock: !

Zozma

December 08, 2008, 12:31:38 am #81 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
you mean the battle folder where the sprites are? shes not there. you have to insert her sprite into another job's sprite and create a custom job for her.

also if you intend for her only to be an enemy there are plenty of duplicate sprites, for example agrias has 2, gafgarion has 2 etc...
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

December 11, 2008, 05:26:16 pm #82 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
ummmmmm????? :shock:

Zozma

December 11, 2008, 05:32:14 pm #83 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
XD uhh. okay are you looking for her sprite to download? its on the main page in the custom sprite section.
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

December 12, 2008, 04:33:58 pm #84 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
I have the sprite what next(in simple words please).

Blue Frog

December 12, 2008, 09:17:06 pm #85 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Nvm i got it :D!

Blue Frog

December 12, 2008, 09:18:12 pm #86 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
Ummmmm is there a way to choose what music is used in specific battles???If so i would like to change the random encounter music.

Zozma

December 12, 2008, 10:28:47 pm #87 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
i dunno about random encounters but you can edit attack out with the event editor/attack.out editor once its released
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Blue Frog

December 14, 2008, 04:12:32 pm #88 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
is it possible to allow humans to ride dragons using fftpatcher??

trickstardude7

December 14, 2008, 04:15:46 pm #89 Last Edit: December 31, 1969, 07:00:00 pm by trickstardude7
no i believe not

Vanya

December 14, 2008, 05:27:36 pm #90 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
You'd have to somehow swap dragons& chocobos. But then you wouldn't be able to ride chocobos any more.
  • Modding version: Other/Unknown
¯\(°_0)/¯

Zozma

December 14, 2008, 11:05:23 pm #91 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
there are other problems with that since dragons dont have the other stopped frames. so youll  have some buggy looking stuff as well
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!

Vanya

December 14, 2008, 11:07:17 pm #92 Last Edit: December 31, 1969, 07:00:00 pm by Vanya
You'd have to make the Dragon sprite fit into the Chocobo sprite as well, yes.
It would take a fair bit of work there. ^_^
  • Modding version: Other/Unknown
¯\(°_0)/¯

LastingDawn

December 15, 2008, 08:26:46 pm #93 Last Edit: December 31, 1969, 07:00:00 pm by LastingDawn
Actually, Asmo's done this in a much easier way and the only problem is the back of the sprite looks as if it's floating off of said creature. This is as simple as changing the Graphic for the Chocobo in the patcher.
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

Furry_Fan

December 21, 2008, 10:07:51 am #94 Last Edit: December 31, 1969, 07:00:00 pm by Furry_Fan
Ok I am posting my question or at least the reply to my question in here I did as you said and found out that the error always happens on anything i choose that's lower then 256 for the bitmap but when I import 256 colors everything turns pink and screwed up but shi shi wont accept anything els but 256 color bitmaps or it will give me the error.

    Assembly Version: 1.0.0.352
    Win32 Version: 1.0.0.352
    CodeBase: file:///C:/Documents%20and%20Settings/Joseph/Desktop/PSX%20Emu/Final%20Fantasy%20Tactics%20Patcher/ShishiSpriteEditor.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FFTPatcher
    Assembly Version: 1.0.0.352
    Win32 Version: 1.0.0.352
    CodeBase: file:///C:/Documents%20and%20Settings/Joseph/Desktop/PSX%20Emu/Final%20Fantasy%20Tactics%20Patcher/FFTPatcher.EXE
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.1433 (REDBITS.050727-1400)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Thats what it says in the error dialog box but really if the game only accepts 16 bits then why will only 256 go through I dont know what to do I have honestly been trying to figure this out all night.  so I appreciate the help.

Blue Frog

December 27, 2008, 09:10:25 pm #95 Last Edit: December 31, 1969, 07:00:00 pm by Blue Frog
...

Blue Frog

December 27, 2008, 09:10:25 pm #96 Last Edit: December 27, 2008, 09:10:59 pm by Blue Frog
Im looking into it...

Kyousukeee

December 28, 2008, 01:45:19 pm #97 Last Edit: December 31, 1969, 07:00:00 pm by Kyousukeee
Wow , how do you get so many errors ? o_O

DarthPaul

December 28, 2008, 01:46:39 pm #98 Last Edit: December 31, 1969, 07:00:00 pm by darthpaul
Everyone gets errors it's just your ability to sort it out on your own that limits the posts about them.
Oh pitiful shadow lost in the darkness, bringing torment and pain to others. Oh damned soul wallowing in your sin, perhaps...it is time to die

Zozma

December 28, 2008, 10:13:58 pm #99 Last Edit: December 31, 1969, 07:00:00 pm by Zozma
K guys well some of you may look back and see two or 3 of your posts next to eachother here in the sprite sections, this is due to the clean up of some trolling. dont worry about it if u look like u were talking to yourself... cause really, if u were responding to that one, you pretty much were... lol
  • Modding version: Other/Unknown
Wiegraf: Draw your sword Ramza!
Ramza: But im a monk!!