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Don't be hasty to start your own mod; all our FFT modding projects are greatly understaffed. Find out how you can help in the Recruitment section.

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Mediator
Eternal [Posts: 3013]
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  • [May 09, 2017, 10:30:42 PM]
I'd say go ahead and give the current version a go. It's very much playable and fun, but it's just different from what I'd do nowadays (it was made years ago, afterall).

"You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
Greenclonk [Posts: 3]
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  • [May 11, 2017, 04:40:41 PM]
I would give it a go, but I don't think that it'd be that balanced, considering some of the stronger weapons cost the same as the weaker ones. That might be a small bug that happened on my end.
I made an image that shows some things that I found to be quite weird, I'll add it as an attachment.
I also made a video of it last week, since I planned on let's playing it, I'll put that in a spoiler.

GET SMOKED
Bonesy [Posts: 92]
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  • http://steamcommunity.com/id/rwbonesy/
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  • [May 11, 2017, 11:14:56 PM]
why do people still use VBA
Jelli [Posts: 1]
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  • [September 04, 2017, 06:01:28 AM]
Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
« Reply #443 on: September 04, 2017, 06:01:28 AM »
The mods fun but kinda unfair... Really unfair actually, I've been stuck on twisted flows and can't progress.
The only clans that spawn are too strong, the units kill me in 1-2 hits and even if I get a hold theres always someone with infinite items and one unit with a revive/heal ability so I have to somehow focus down three different people which even my strongest unit has to get lucky to kill.
Then in twisted flows the boss just runs and pretty much kills my entire party by turn three with his 'Hit everything' ability, he's immune to sleep and speedbreak so I can't postpone it at all.

I'm thinking I've just screwed myself or something because I picked the wrong classes but now I can't grind to recover and no missions appear to recruit new ones. How the fuck do you progress in this game when the enemies get all the abilities you never get access to? They have infinite items, have life which I can't find a staff for, usually more people, higher numbers all around, and seem to think 90% is more like 10%.
Is it VBA breaking something?
Xid [Posts: 1]
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  • [September 12, 2017, 07:04:55 AM]
Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
« Reply #444 on: September 12, 2017, 07:04:55 AM »
Hey, first of all thanks for the gg hack. I played ffta the first time when i was 9 years old so it has a special place in my heart. My question is can reaver do morpher stuff since i just started playing but wanted to try morpher aswell? (if not i'll just play the other versions too.)

why do people still use VBA
mm... have been using mgba myself seems legit.
« Last Edit: September 12, 2017, 07:33:00 AM by Xid »
    • Modding version: Other/Unknown
  • dreamtrain [Posts: 6]
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    • [October 01, 2017, 04:33:12 AM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #445 on: October 01, 2017, 04:33:12 AM »
    Whats a myrmidon? never seen it in FFT or other FF games
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