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shishi spritesets dont show up, only shadow in black standing there.

Started by Holy Knight Wiegraf, August 22, 2017, 06:14:44 pm

Holy Knight Wiegraf

August 22, 2017, 06:14:44 pm Last Edit: August 24, 2017, 05:31:19 am by Holy Knight Wiegraf
Hi There !

I would like to ask you something. I have to face something I didnt face yet. I changed the sprite set
of a male wizard to bolmna. I edited the palette with graphics gale. changed his clothings color. then i put it into shishis sprite editor.

I played the first battle in dorter when wiegraf escapes after asking the Knight about the whereabouts of the marquis.
And the wizards showed up in black. only shadow like.
What can i do to fix this ?
  • Modding version: Other/Unknown

Nyzer

They're using a palette set that exists for standard black mages in FFT, but doesn't have any color in the sprite you're using. Look at the ENTD; they'll be using Palette 2 or whatever, when lots of special units/custom sprites only have a functional Palette 0.
  • Modding version: Other/Unknown

Holy Knight Wiegraf

Thank you Nyzer.  :D

You saved me this time.
I am making a second Project to get some experience in modding. I am saving the first and loooooong Project
for later of course.
This way, I am making good Progress and I am having lots of fun while the first Project gets done slowly.

Thx @ FFHacktics
  • Modding version: Other/Unknown

Blunderpusse

Hello,

Well, given that my question is about the shishi editor, it's sorta related to this post. Was that the only problem you had when importing the new sprisheet to your hacked iso? When using the shishi editor, I open the iso and then import the bmp file. However, in-game, the sprites in the job wheel are the default ones. Has this ever happened to you? What did I do wrong?
  • Modding version: Other/Unknown
"You sure are a keen observer of the obvious, kupo!"

Lionheart537

Well the formation screen for pre-battle and job wheel draw their Sprites and portraits from the unit.bin and wldface.bin, respectively. The newest version of Shishi can directly change these files, but if you're importing custom sprites you'll likely need to crop and paste the unit.bin and wldface.bin bmps for them. It's really easy if you need more info on that.

EDIT: Now that I'm off work i found some links to help you. The first one explains how to get the standard unit.bin image ignore the rest of that post about the portrait
http://ffhacktics.com/smf/index.php?topic=6702.msg181747#msg181747
This second post explains how to do the portrait (which will be 32x48 dimensions) http://ffhacktics.com/smf/index.php?topic=11756.msg220824#msg220824

As the first mentions you will need to use ms paint or a similar app like my preferred Graphicsgale <3 you can google it if you like.
  • Modding version: PSX
It's not much yet but check out my spriting thread!
http://ffhacktics.com/smf/index.php?topic=11772.0
Here's a look at my vanilla mod thread, progressing one step at a time!
http://ffhacktics.com/smf/index.php?topic=11785.0

Blunderpusse

Woah, that was a fast reply XD. Thanks!

Both tutorials were super easy to follow. Still, when I tried importing the formation sprite (24x40), I got an error.

The portuguese bit translates to:
"The index was out of range. Must be non-negative and less than collection size. Parameter name: index"
  • Modding version: Other/Unknown
"You sure are a keen observer of the obvious, kupo!"

Lionheart537

Hmm oh I didn't explicitly say but both unit.bin and wldface.bin images need to be 4bp, or 16 colors in only one palette row. In Graphicsgale there is the All Image tab, click that and select color depth, change it to 4bp. I don't use paint that much, but i'm sure they have a color depth option as well. The actual main, full spritesheet should stay at 16bp (or is it 8? *shrugs*) though to allow alternate palettes.
  • Modding version: PSX
It's not much yet but check out my spriting thread!
http://ffhacktics.com/smf/index.php?topic=11772.0
Here's a look at my vanilla mod thread, progressing one step at a time!
http://ffhacktics.com/smf/index.php?topic=11785.0

Blunderpusse

Well, the portrait tutorial said I had to do that, so, to be fair, I should have assumed I needed to do that with the formation sprite as well. XD


Working wonderfully, now. Thanks. ;)
  • Modding version: Other/Unknown
"You sure are a keen observer of the obvious, kupo!"