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Quote from: Ruinom on February 08, 2014, 06:43:26 am
To Elric
Are you YoungMaster McDohl? I love the title.
Quote from: Glain on February 06, 2014, 10:12:39 pm
I'm pretty sure they recompiled most of the PSP version code into BOOT.BIN/EBOOT.BIN.
Quote from: Krendall on February 06, 2014, 10:05:42 pm
No, you misunderstood. I'm not looking to create an event, I just want to replace one of the undead units in a battle (like, say, Yuguo Woods) with an undead Algus.
Quote from: Krendall on February 06, 2014, 10:05:42 pm
No, you misunderstood. I'm not looking to create an event, I just want to replace one of the undead units in a battle (like, say, Yuguo Woods) with an undead Algus.
Quote from: Krendall on February 06, 2014, 08:52:32 pm
I have a few things I want to look into doing and I wasn't sure if I should make a different topic for each or just put them all in one topic. Please let me know and I'll gladly change things.
Anyway, I'm looking for help on the following subjects. I'm not exactly looking for just the solution (though I would be grateful for it), I would like to know how each step of the solution was made so I could apply it to other, similar things. If someone would like to simply point to a guide(s) that tells me what I need to know, that would be fine, too.
1) I like how WotL has the bonus battles with Algus returning. I'd like to add him to one of the undead battles in the PSX game. From what I've seen, it should just be a matter of creating a class with Undead innate and then assigning Algus's sprites to it, but I want to know if there's more to it than that.
2) I know this will be tricky, but I'd like to add a Turn Undead ability for Priests. So I need to know how to add (or replace) an ability, add a formula (I'd like it to hit only undead Faith% of the time and reduce the target's Brave by MA+Y), and set it so the Priest is in standard casting animation while the enemies hit have the effect of Holy Explosion (I'm not looking to add new animations at this point).
3) Is it possible to make Class Evasion apply to both physical and magical attacks?
4) FFTPatcher has the Dark Knight abilities from WotL available in the abilities list. Am I able to just add them to a job's ability list or would additional hacking be needed?
5) Is there a way to make the Charge attacks target a unit and only work when a bow, crossbow, or gun is equipped?
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