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Messages - Kagebunji

41
Spriting / Re: Boco's Spriting Misadventure
December 11, 2014, 05:09:05 pm
Classic look in FFT is bound to stand out, heh. Nice attempt. You might wanna lighten the dark colors more, the way it is now, it will stand out in-game too much. Use some existing palettes always.

For the helm, try erasing those little horns too, will make it less Gaff, and more medieval Knight for sure.
42
Spriting / Re: Young Shrine Knights
December 08, 2014, 07:44:29 am
Here
43
Spriting / Re: My attempt at a lulu sprite
November 05, 2014, 05:22:13 pm
Wanted to go ahead and do some fixes myself, but there are more issues than I thought. Mainly the palette, I erased the portrait, and it was still over 16 colors. Reason she is hard to see on black background is cause darkest shade you have is at 12 value, way too dark.

There are many issues with the sprite, and unless you want it to look on par with the FFT quality, you will need to start over. Pick the base that is suitable(guess you will settle on Meliadoul), then get the palette right, first of all. Palette is essential, without getting it right first, starting the sprite might end up in a mess later on. Pick ONLY colors from existing FFT sprites, that way you can be 100% sure to get colors that won't be saturated or stand out. Never pick your own colors, not after you get some experience at least.

I will be wiling to help you out with the concepting stage, just make sure to get the basic stuff down first.
44
Spriting / Re: My attempt at a lulu sprite
November 04, 2014, 06:54:25 pm
It's in this thread, just scroll down a little bit :)
http://ffhacktics.com/smf/index.php?topic=9865.0
45
Spriting / Re: My attempt at a lulu sprite
November 04, 2014, 05:27:36 pm
I looked closer on the sprite, and there are quite a few things to fix. First of all, the detail Toshiko spoke of, you just added a shade at the bottom of the fur, it doesn't really work. Look at Female Animist sprite from JOT5 for perfect reference on that. Second thing is the hair, why is the darker shade inside, and brighter working as an outline? It can't be like that. Another thing is the fur at the end of the coat at back frames, you made chessboard shading, and it doesn't work in FFT style at all. I cannot also tell what's on her legs(the belt design thing from FFX), it's a rather complicated detail, and it won't translate into FFT no matter what you do, simplyfiyng is neccesary.

Still, I advise you use references and copy-paste sprite parts at first, it's easier to get grasp of the basics, and how it all works and looks in FFT. Doing custom parts is almost guaranteed to never work out at the beggining. Hope it helps you, good luck :)
46
Sprite concept for Slenderman is done too. It just needs the whole sheet.
47
I think Lijj or Twinees have one? Perhaps they will have bigger chances :)
48
I know, it's not what I am happy about, heh.
49
Quote from: Onassis on September 16, 2014, 11:36:54 am
And, I wanted to make a suggestion too, could you add Dias Flac from Star Ocean: Second Story (PSX)/ Star Ocean: Second Evolution (PSP). I love this character and he almost dont have anything in the games he appear.



Haha, thank you for this man :P. High five.
50
Hello Zyrku. The cameos and story are all planned out already, and we won't make any changes like that sadly. If you still want, you can help with spriting, PM Elric or me if you are interested.
51
Spriting / Re: Luiakyn's(Omnir's) Sprites
September 15, 2014, 11:39:04 am
Probably the best interpretation of Beelzebub I ever saw, from Persona series. There are a lot of mythological creatures in Persona lore already, might be usefull for some inspiration.


And really amazing job on these Luiakyn, great to see all of them concepts :)
52
Spriting / Re: Changing Sprite to 8-bit Color
September 10, 2014, 02:22:57 pm
Quote from: Toshiko on September 10, 2014, 01:36:21 pm
but I'm still stuck in my Photoshop ways...

Booo, Graphics Gale FTW ;P
53
I was thinking about it myself recently too. Post some small preview of JoT5 on Pixelation for example and see if anyone volunteers. Can't hurt to try.
54
Spriting / Re: Luiakyn's(Omnir's) Sprites
July 28, 2014, 04:27:25 am
Cheraub is looking good, given how his source describe him looking as. I mean, it's such a wild mix, that it is insane, haha. Good job on these. Centaur one is my favorite I think :)
55
Spriting / Re: Luiakyn's(Omnir's) Sprites
July 21, 2014, 04:23:33 pm
Haha, that's a creepy one. To be honest, whole design and idea of Cherub is f'd up, so getting into sprite will be hard as hell. Simplicity is always best, but in this case I don't know what to do, haha.
56
Spriting / Re: Luiakyn's(Omnir's) Sprites
July 17, 2014, 06:02:31 pm
Yeah, I might had a deja vu or something. Anyway, keep it up man, looks promising :)
57
Spriting / Re: Luiakyn's(Omnir's) Sprites
July 17, 2014, 04:59:48 pm
Good to see you around again, Luiakyn. That Saggitarius looks awesome, haha, my second fav after Taurus. Keep it up man. Also, where did I see Libra's head before? I swear it reminds me of some other sprite. Good work on these :D
58
They all be like "whaaaat?". Haha, hillarious glitch Xiffy.
59
Spam / Re: FFT New Style Weapons
June 22, 2014, 04:23:08 pm
It's the second day, and I still laugh as hard as for the first time I saw this, haha.

QuoteOh MasterGrand,
Alway there to help alternate accounts in need!

Love this.
60
Spam / Re: FFT New Style Weapons
June 21, 2014, 03:32:10 pm
What the fuck? Hahahaha. My god, this is hillarious.