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April 18, 2024, 08:00:26 pm

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31
Completed Mods / Re: FFT The Lion War ReMixed
Last post by MRTayag - April 05, 2024, 08:34:05 am
hi again, pls check on a possible bug. upon completing a job on dispatch missions. JP earned while on Thief class are not accumulating. But Thief Class is leveling up tho.


update: pls ignore.. not a bug.. my bad.
32
Works in Progress / Re: Souls of Destiny: Full 4 c...
Last post by CONMAN - April 04, 2024, 08:05:45 pm
I feel like this is a bit of a tough judgement for me to make, but on the scale of vanilla to 1.3, probably around a 4 or 5.  There are definitely ups and downs in difficulty but I think that may be a fair average.
33
Works in Progress / Re: Souls of Destiny: Full 4 c...
Last post by twigglypuff - April 04, 2024, 02:49:01 pm
What would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3
34
Completed Mods / Re: FFT The Lion War ReMixed
Last post by twigglypuff - April 04, 2024, 02:44:13 pm
How would you say is the difficulty of this mod? 1 being vanilla and 10 being FFT1.3
35
Help! / Re: When enemies counter they ...
Last post by Wiegraf Jr. - April 04, 2024, 09:26:14 am
Thanks, yeah I done goofed. I think I put in some ASM for mime that didn't jive. Back to the drawing board.
36
Completed Mods / Re: FFT The Lion War ReMixed
Last post by rrr - April 04, 2024, 03:39:18 am
Ninja have innate Ninjitsu, so perhap can Samurai have innate Bushido?
37
Help! / Re: When enemies counter they ...
Last post by RetroTypes - April 04, 2024, 03:07:37 am
Quote from: Wiegraf Jr. on April 04, 2024, 12:13:15 amSo I added a handful of ASM with FFTorgASM and now when the enemy monsters counter me they also damage themselves by the same amount? Lol can I fix this?
We would need to know what all you patched, and if you looked at the hacks in the conflict checker to make sure they dont overwrite each other. Any conflicts mean you WILL have issues. Also, if you're patching on top of anything except a vanilla ISO, you're also likely to break things, so you cant just add hacks on top of mods unless they're explicitly stated to be compatible.
38
Help! / Re: Troubleshooting FFTPatcher...
Last post by RetroTypes - April 04, 2024, 02:37:49 am
Quote from: El Piedras on April 02, 2024, 10:18:30 amI'm importing text from a PSX ISO patched with the WotL translation because that's what I want to use as base. I didn't add any text, just changed numbers in item/ability descriptions to match my balance tweaks. I save it as a .ffttext file, import it, and try to patch the ISO (I tried with both a clean one and the one already patched with the WotL script). The patching process takes more than 10 minutes and just gives a DTE error at the end. I'm using FFTactext 0.497.

Edit: Just realized this is a thread for the FFTPatcher program... Sorry, I searched FFTactext help and this thread showed up. There's already a lot of posts with similar problems about FFTactext so I don't know where to ask about this.

Assuming your ISO isnt on an old HDD or something, tactext taking a long time likely means your ISO is fragmented, you can run a defrag program on it to help with that. As for the DTE error, that means you added too much text to that section, so it cant fit it all into the space allotted. You'll have to cut something out of whatever section it gives that error for.
39
Tutorials and Learning / Re: Tutorial Requests
Last post by RetroTypes - April 04, 2024, 02:34:09 am
Quote from: Ramza_purist on March 30, 2024, 11:02:28 pmDo you have a link or know where I can find it?
It is included in the suite, under glain.xml in orgASM, called "Enforce Level Caps".

Quote from: ComplexMessiah on April 01, 2024, 02:35:31 pmI have several questions. First i would like to change a item into a materia blade. Second I would like to be able to add spells to arithmancy (clouds limits, divine ultima, quake, tornado, Midgardsormr Grand cross, unholy darkness.) Secondly i made a new skill set and when assigned to another job it automatically learns those skills. I wish for it to like a standard class.  Third, if possible i would like to remove the male requirement for bards. Also i need to add to the move find pool items above FF in hex.
Most of what you're trying to do is nearly impossible, unfortunately. Not sure what you mean by "changing an item into a materia blade" when that item already exists, unless you mean something like adding additional bonuses to it like ff7 did with adding materia to weapons, but if so that's in the "nearly impossible" category. Adding additional skillsets to Math skill is also super complicated, as it's pretty hardcoded, so that's probably out too. The auto-learned skills are because you have to make sure the unit has that skillset as its job's primary skillset, if a unit has a skillset equipped that they dont normally have access to, it defaults to treating every ability as learned. The bard class not being gender locked is a pretty complicated process, as it's checked in a LOT of places, but TLW's extra job hack might be your answer, as it allows the use of the female bard and male dancer data, so you'd be able to make a female bard that way. And finally, adding additional items will likely never happen for the psx version, as loading more than one byte for item IDs would have to be altered everywhere items are referenced, AND the data table for items would have to be expanded, which there isnt room for. If you want new items, you're gonna have to replace old ones.
40
Help! / Re: When enemies counter they ...
Last post by Wiegraf Jr. - April 04, 2024, 12:26:25 am
Ok whenever anyone counters it deals the equivalent damage to the unit.
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