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April 18, 2024, 01:23:21 pm

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1
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by Adel Novalis - Yesterday at 09:30:38 am
Thanks for the feedback!

You propose several interesting ideas, the level thing I tried to apply some time ago but did not work well, my idea was to extend the maximum level to 99 but balance the stats of each job, in theory you can reach level 99 currently but I have only managed to overcome the level 50 with the editor.

 If you look at the monsters of the same race have the same stats, there is no superior version, except in certain elemental exceptions, it is more to choose the appearance that you like, although I could try to give more variety by adding more elemental affinities, and unfortunately there is a space set for the skills of each job, so I can not add skills, but replace existing ones.

Coincidentally the Floateye/Ahriman race has not received any change yet, I was thinking of making it petrify in area with the look, I could also put Aero as you say, it would look good.

In general my intention is that at least some of the monsters are more self-sufficient, that is, they can regenerate HP with some of their attacks, I did something similar with most of the basic elemental magic, which has an accuracy of 100% when having allies as target, this seeking to give more difficulty when aiming, but also useful for those who have some elemental affinity, as they could be healed with their own attacks.

Currently you can recruit human races in their respective missions, but what you propose would also be an option.

As for the Gadgeteer and skills in general, the game has programmed all the effects of each skill, you can play with them and create skills by combining them but it doesn't program a new effect, like freeze or burn. So the variety in skills is quite limited unfortunately, however, it has always been my idea not to limit the effects available for each race, but to give them at least something unique to each one.

How ironic, the Dark Knight has been difficult to balance because of how strong he is, his flagship ability is "Dark Touch" which does damage depending on the amount of life you lack, in addition to restoring the same amount, that is, in critical state you could make a one-shot to an enemy with all the life.

His ability "Curse" forces you to target a nearby unit inflicting some damage, in return it reduces your HP by 90% and gives you 80 MP, the combo is Curse + Dark Touch.

His "Death" ability heals zombies and deals damage to everything else.

The opposite ability to "Dark Touch" would be "Holy Blade", which does damage equal to your current health, but takes 25% recoil damage, and also adds the "Regen" buff.

As I mentioned before, I need to add the descriptions for many skills, to avoid confusion, besides balancing the game to maintain or increase the difficulty, I must review each of the teams of rival clans, so that they are at the height both at the beginning and at the end of the game.

I laughed a lot at the angel rings :D I did that partly because players were abusing that item a lot.

Zombies give you the possibility to have a pseudo-immortal army, plus a specific feature that will be useful near the end of the game.

The fight against Remedi will be a nightmare, I assure you that he will make your units disappear (literally)

At the moment, there are a few things that I would like to see tested, and on which I would like some feedback:

-Use of the menu items, command "Drop" and "Draw Weapons".

-Performance of humanoid jobs in general.

-The theft of items from the thief to the units in KO.

-The special evolutions of the race Lamia and Sprite, is unlocked by learning all the skills of their respective races.

-The job "Prism Mage", is unlocked by learning all the skills of Blue Mage.

-Use of "Crystal" units to add pseudo-climates in some areas.

As a curious fact, the job "Thief" "Hunter" and "Ninja" were modified taking World of Warcraft, Monster Hunter and Naruto as inspiration, respectively.

Yes, It is possible to choose whether a mission is repeatable or not.

Believe me I still have plans to implement things besides leaving the game in the best possible state, such as improving the multiplayer experience with "elite missions", and if possible create a tournament style PVP map.

Once again, thanks for the feedback, any doubt or suggestion is welcome.

Kind regards
Adel
2
Help! / Re: Troubleshooting FFTPatcher...
Last post by RetroTypes - Yesterday at 04:33:32 am
Quote from: Krendall on April 15, 2024, 10:35:26 amI am working on using FFTPatcher on an ISO of War of the Lions. I had previously applied the WotL Tweak patch, primarily to remove the slowdown issues. After applying some of the changes I made with FFTPatcher, I found the slowdown came back. Is there a way I can use FFTPatcher without losing the slowdown fix?

EDIT: Never mind, I figured it out. I just have to reapply the slowdown patch with FFTorgASM.

You can also use the patcher itself to ensure the slowdown patch is applied, it's a checkbox in the "patch wotl iso" popup, in the bottom right above the button to locate the iso you want to patch. Either way works though
3
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - April 16, 2024, 09:12:20 am
Quote from: Zorkats on April 15, 2024, 07:52:46 pmIt does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.

His skillset is Blue Magic. He needs to go get hit by certain monster abilities while the Blue Magic skillset is equipped.

It does mean he's a bit of a void for JP, but there's not too much to be done about that.
4
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Zorkats - April 15, 2024, 07:52:46 pm
It does work when you send one at a time it seems. Btw, have you considered to add more skills to Luso's Game Hunter? I feel like there's a lot of JP that is wasted on as he seems to have the same skillset as a Squire.
5
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Nyzer - April 15, 2024, 02:51:29 pm
Quote from: Zorkats on April 15, 2024, 12:52:21 pmHello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.

But it works when you only send one character at a time? If so, some extra wait time between each unit might help on hardware, but I would have no way of testing for myself.
6
Completed Mods / Re: FFT The Lion War ReMixed
Last post by Zorkats - April 15, 2024, 12:52:21 pm
Hello. I found a bug while running the game on real hardware, when you send to Retraining more than one unit, and after 1 battle you get them back, the game will crash while showing the JP and Level your units gained. I managed to get past this issue by using an emulator though.
7
Help! / Re: Troubleshooting FFTPatcher...
Last post by Krendall - April 15, 2024, 10:35:26 am
I am working on using FFTPatcher on an ISO of War of the Lions. I had previously applied the WotL Tweak patch, primarily to remove the slowdown issues. After applying some of the changes I made with FFTPatcher, I found the slowdown came back. Is there a way I can use FFTPatcher without losing the slowdown fix?

EDIT: Never mind, I figured it out. I just have to reapply the slowdown patch with FFTorgASM.
8
Completed Mods / Re: [PSX] FFT - FFT:DRM (Doubl...
Last post by Comicalistical - April 14, 2024, 01:49:17 pm
Red Mages got a major buff here compared to other ff games lol
9
Spriting / Re: Official Sprite Request Se...
Last post by Yurrick - April 11, 2024, 10:03:40 pm
Greetings fellow Tacticians, I am here today to humbly submit a request for a sprite of Illua from FFTA2.
10
FFTA/FFTA2 Hacking / Re: FFTA: Doublecast 0.50 Beta
Last post by blaide - April 11, 2024, 07:43:38 am
Thank you so much for the response!

I really enjoyed my firsy playthrough of DoubleCast, I would love to see some tweaks made if possible.

I don't know whether or not it was just me but I got to Level 50 realy quickly, theres something about this game that takes a lot of the fun out of it when I can no longer level up, it would be great if you could somehow increase the level cap to 99 or heavily reduce the EXP given.

I Love that you can get monster recruits but I never seemed to get non monster recruits other than using the "certain race wanted" missions, it would be great if it was 50% monster and 50% non monster recruits requesting to join

I dont know if it would be possible but it would be great if you could add a few more skills to the monsters like FloatEye being able to learn Aero or something random like that, to try to make every Monster viable, as I found no reason to keep the monster I had and just recruit the highest level version.

In the vanilla game the Gadgeteer class was probably my favourite and I didn't really use it much at all in this mod, I completely understand why changes had to me made as the vanilla version was way too OP, but it would be great if something new was brought to the Gadgeteer, like perhaps having Metronome style attacks where it picks a completly random move from the whole player pool to use, unsure if thats even possible but that would be cool, I found at times that there wasn't much point picking a different class as there was a lot of moves that did similar status effects it would be great if there was only 1 race that could immobilize an enemy, 1 race that could stop an enemy, and so on, it was sometimes a little too easy when numerous classes had similar status effects they could inflict, this may have been an issue with the vanilla game also.

I found later on in the game it seemed to get a bit easier, early on it truly was a challenge, but later on, clan battles and other missions the enemies only had a few moves they could use and early on a lot of the battles the enemies had sooo many attacks, unsure if this is due to the mod not being fully complete, however on the flip side of this I feel at times too many enemies had revive abilities and it did get quite tedious when everyone could just revive themselves and I was pulling my hair out with all the angel rings enemies had equipped.

I was really excited to try the new class "Dark knight" unsure if I was using it wrong but I couldn't get on with it and I was doing hardly any damage, I didn't see the need to turn into a zombie lol.

I'm unsure if you are able to make it so you can't repeat missions as this made the game a little easy, but still make it so no missions can be missed.

I feel like I've rambled on a little too much here, if I think of anything else I'll let you know, I really hope you continue work on this mod as I think it's amazing and definately the best mod I've played for FFTA, it was challenging but not completely unfair.

Kind Regards
Mya
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