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FFT Arena Master Guide

Started by FFMaster, December 30, 2010, 10:04:48 pm

FFMaster

December 30, 2010, 10:04:48 pm Last Edit: October 12, 2014, 03:37:15 pm by FFMaster
TABLE OF CONTENTS
[1] FAQ
[2] BASE MECHANICS CHANGES
[3] HUMAN STATS
[4] HUMAN ABILITIES
[5] ITEMS
[6] STATUS EFFECTS
[7] REGISTRATION FORMAT

[1] FAQ
What is FFT Arena?
FFT: Arena is a patch where balance for AI battles takes top priority. All changes are made with the goal of balancing the game for AI battle at level 35 with the ruleset posted below.

Who are the creators FFT Arena?
PX_Timefordeath was the person to start this project. However, it never picked up and soon died. Afterwards AeroGP picked up the project, with PX and FFMaster as helpers. The project gained some attention, but due to disputes in balancing, Aero left. Currently the project is maintained by FFMaster with a lot of input from the players.

What are FFT Arena's goals?
The main goals are, in order of importance:
1) To create a balanced playing field for AI battles
2) To ensure that players have fun when watching and making teams
3) To be a seamless system for a single player mode when the need arises

How do I build a team?
The best way to build a team would be to download the .rar and use the spreadsheet. All the rules are in the last post of this thread. The spreadsheet removes the need to calculate JP by hand, and is simple to use. You can see team ideas in the team submissions thread or watching some of the videos.

[2] BASE MECHANICS CHANGES
Fury
Fury is a mechanic which is applied to all weapon attacks. In the original game, the damage was not affected by Brave unless it was specifically in the formula (eg. Knight Swords). With Fury, the damage is changed depending on the attackers Brave as well as the targets Brave. The formula is:

New damage = Old damage * (Attacker Brave + 35) * (Defender Brave + 35) / 10000

So, if both the Attacker and Defender have 65 Brave, then the damage will not change. This gives a reason to use lower Brave, for example, if your unit in question is a mage unit.

Faith
Similar to Fury above, Faith now also receives a constant. The current implementation is ((CasterFaith+35)*(TargetFaith+35))/10000. Overall, this means that caster damage will have less variance.

UnFury
A damage modifier inspired by Malak's spells in vanilla. The current implementation is ((145-CasterBrave)*(145-TargetBrave))/10000. In other words, the lower your Brave, the higher the damage.

Compatability
Currently, Good/Bad compat is +/- 12.5% and Best/Worst compat is +/- 25%.

Reaction Rate
The current chance for a reaction to activate is (Br+Fa)/2 percent.

Unit action priority
Here is a question that appears a lot of times. If 2 units both have 100CT, which unit goes first? The answer is very simple, the first unit that is generated when the game loads the map, etc gets priority. This is why in normal FFT, the enemy and guests always move before you do, unless you have higher speed - they appear in the ENTD before your units do. Since it wouldn't be very balanced if all units on one side had action priority, Arena has tried to give both sides as much of an even footing as possible. Say, for example, both teams have 4 Units with 100CT. The priority order in in Arena would be:

P1 Unit1/P2 Unit1/P2 Unit2/P1 Unit2/P1 Unit3/P2 Unit 3/P2 Unit4/P1 Unit4

This can be important for team building as well. If you want a unit to move before the others, like a unit with Phoenix Down, you would want to put him/her as Unit 1 in the submission. However, if you have a unit with Haste 2, you may want to put him/her as Unit 4. It is up to you.

Absorb: Element
Anything labelled Absorb is always neutral. This means you cannot do Weak: Element and Absorb: Element to double the absorb. Oil Also falls under this restriction.

[3] HUMAN STATS
Unit stats are at Level 35 and growths:
HP: 5
MP: 5
Speed: 100
PA: 50
MA: 50

Generic Female Raw Stats
HP - 3167562
MP - 1693002
Speed - 131386
PA - 109226
MA - 136524

Generic Male Raw Stats
HP - 3386004
MP - 1583764
SP - 131386
PA - 136524
MA - 109226




[4] HUMAN ABILITIES




















[5] ITEMS
  • FISTS: PA * 9

  • DAGGERS: [(PA + Sp) / 2] * WP

  • NINJA SWORDS: [(PA + Sp) / 2] * WP

  • SWORDS: PA * WP

  • KNIGHT SWORDS: PA * WP

  • KATANA: PA * WP

  • AXES: WP * F | F = (PA/2..PA+PA/2)

  • RODS: MA * WP

  • STAVES: MA * WP

  • FLAILS: WP * WP

  • GUNS, PHYSICAL: WP * WP

  • GUNS, MAGICAL: [CFa/100 * TFa/100 * Q * WP]; Q = 16 : 60% of the time; Q = 20 : 30% of the time; Q = 24 : 10% of the time; Works as a magic spell with MA = WP

  • CROSSBOWS: PA * WP

  • LONGBOWS: [(PA + Sp) / 2] * WP

  • INSTRUMENTS: MA * WP

  • DICTIONARIES: [(PA + MA) / 2] * WP

  • SPEARS: PA * WP

  • STICKS: Max(PA,MA) * WP

  • BAGS: F * WP | F = (PA/2..PA+PA/2)

  • CLOTHS: PA * WP































[6] STATUS EFFECTS
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

FFMaster

Monster Stuff will go here when they are worked on.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

FFMaster

December 30, 2010, 10:07:17 pm #2 Last Edit: October 11, 2014, 12:32:55 am by FFMaster
[7] REGISTRATION FORMAT
-Any Zodiac, including Serpentarius, is legal
-State which palettes you want your team in
#0 Black
#1 Blue
#2 Red
#3 Green
#4 White
#5 Purple
#6 Yellow
#7 Brown



RULES:
  • Teams will consist of 4 generic humans at Level 35, controlled by enemy AI routines.

  • Fury and Faith range is between 40 and 70. There is no minimum or maximum for Team Fury/Faith

  • Each unit has 3000 JP to spend on various abilities. It costs 250 JP to unlock ANY job.(includes Squire/Chemist) For example, to unlock Ninja, you only have to spend 250 JP(the 250 JP is lost forever). You do not need to unlock Squire/Knight/etc to unlock Ninja.

  • Only two units can buy any individual ability. Innates do not count towards this. (i.e. four units could have the Punch Art skillset, but only two could have purchased Earth Slash; conversely, you can have two Chemists and a Knight with Throw Item)

  • Only two units can equip any individual item.



REGISTRATION FORMAT:
Name
Gender
Zodiac
Fury
Faith
Primary Class
Secondary
Reaction
Support
Movement
Right Hand
Left Hand
Head
Body
Accessory

Primary abilities known
Second abilities known

For example
Cirno
Female
Sagittarius
60
70
Wizard
Item
Counter Magic
Magic Attack Up
Float
Wizard Rod

Flash Hat
Black Robe
Sprint Shoes

Ice, Ice 2, Ice 3, Frog
X-Potion, Ether, Remedy



  • All fields are case-insensitive. (You'll probably want to capitalize names, though)

  • Name can only be a maximum of 16 characters.

  • Sex is male or female ONLY.

  • Skillset action abilities have no limit on writing style, though the briefer yet more understandable it is, the better. Refrain from writing JP costs, though.

  • Leave any blank slots empty. DO NOT write "blank", "---", etc.

  • Don't forget proper spelling. Whilst it will probably be corrected when received, it will save people from some extra work. For example, Magic AttackUP is "Magic Attack UP", Move HP UP is "Move-HP UP", H-Bag is "H Bag", etc.
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢