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FFT Arena Beta 139c

Started by FFMaster, August 04, 2010, 06:11:37 pm

FFMaster

August 04, 2010, 06:11:37 pm Last Edit: October 13, 2014, 06:02:42 pm by FFMaster
    INSTRUCTIONS - PATCH CLEAN ISO WITH THE PPF

Master Guide

Changelogs
- Fixed Mimes not swapping back to original weapons after a Mimic
- Fix PA/MA multipliers for Geomancer and Mime to grant correct stats

- Fixed negative attribute overflow
- Fixed Platina Shield
- Fixed Defender
- Fixed Atheist Bow proc chance, also fixed typo
- Fixed Spell Edge proc chance
- Fixed Genji Helmet
- Fixed Masamune
- All known tables with wrong info has been updated

GENERAL MECHANICS
- Oil no longer adds weakness to elements. IMPORTANT NOTE: Units with Absorb Element that is inflicted with Oil will become weak to said element. This was an oversight and will likely be patched next version.
- There are a lot of backend changes in this version, namely my own version of the item attribute extend hack. This means that the ISO can no longer be opened in FFTPatcher. Instead, I have included the .fftpatch and my own table for the extra attributes. The included table can be used for other patches, however I highly suggest nobody do so. The new item attributes will override job data, so if you are brave/stupid enough like me, you can be careful.
- Due to the above noted changes, some features of the memcardgen will not work, such as being able to calculate proper resistances/immunities. Also, when making Mimes, you will get constant red error messages.

EQUIPMENT

Knives
- Dual Cutters WP increased to 8
- Mage Masher proc rate reduced to 25%
- Air Knife WP decreased to 12, now properly adds sleep
- Orichalcum, Katar and Air Knife all lose 2H

Ninja Swords
- Hidden Knife WP increased to 10, W-EV reduced to 0 and loses 1 speed
- Short Edge Oil proc chance increased to 100%
- Ninja Edge WP reduced to 10, W-EV increased to 10, proc chance increased to 50%
- Spell Edge loses 1 MA, proc changed to 100% Add: Faith

Swords, not words!
- Phoenix Blade remade: 16 WP, 25 W-EV, -1 Speed, Fire Element, Initial: Reraise, No 2S/2H
- Tactician's Blade W-EV increased to 20
- Parry Edge replaced with Mystic Blade: 9 WP, 10 W-EV, 1 PA, 1 MA, 2H
- Coral Sword WP increased to 11, loses proc, no longer 2H/2S
- Shieldrender WP reduced to 7
- Lionheart W-EV increased to 10

K"night" Swords
- Defender WP increased to 16
- Save the Queen WP reduced to 15, W-EV reduced to 10, Initial: Protect changed to Always: Protect
- Excalibur WP increased to 14
- Ragnarok WP reduced to 15, W-EV reduced to 10, Initial: Shell changed to Always: Shell

Katanas
- Muramasa gains 1 MA, proc changed to 50% Cast: Spell Absorb
- Masamune now has -2 Speed, Initial:Haste changed to Always: Haste, loses proc
- Chirijiraden gains 1 Speed, Initial: Berserk and loses Strengthen: Earth, Wind, Water

Axes
- Slasher is now 2-swordable, W-EV reduced to 20

Rods
- Thunder Rod WP increased to 6
- Ice Rod WP increased to 7

Staves
- White Staff WP increased to 8, gains Holy Element
- Healing Staff gains 1 Speed
- Rainbow Staff WP increased to 12, gains Immune: Oil
- Wizard Staff WP increased to 9
- Gold Staff W-EV increased to 20

Guns
- Stone Gun, Blaze Gun, Blast Gun and Glacier Gun are now 4 range, forced 2H

Crossbows
- Silencer WP increased to 12

Bows
- Long Bow gains 1 Move, range increased to 7, WP reduced to 12
- Silver Bow gains 1 MA, range increased to 6
- Ice Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Lightning Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Windslash Bow gains 1 Speed, range increased to 6, WP reduced to 12
- Mythril Bow replaced with Athiest Bow: 15 WP, 4 range, 100% Add: Innocent
- Ultimus Bow WP reduced to 14

Harps
- Ramia Harp gains 2 MA, loses proc

Sticks
- Sticks formula changed to Max[PA/MA]*WP

Shields
- Diamond Shield now has Absorb: Dark, Weak: Holy
- Platina Shield now has Absorb: Holy, Weak: Dark
- Crystal Shield gains Immune: Oil, P-EV increased to 30, M-EV reduced to 5
- Kaiser Plate now has Strengthen: Wind, Ice, Dark

Helmets
- Mythril Helm loses Immune: Stop, gains Immune: Faith, Innocent
- Cross Helm HP increased to 120, MP increased to 50
- Platina Helm loses Immune: Slow, gains Immune: Stop
- Grand Helm HP increased to 150

Hats
- Twist Headband HP increased to 70
- Holy Miter HP increased to 70
- Black Hood MP increased to 30
- Golden Hairpin loses 1 MA
- Flash Hat loses Immune: Innocent, gains Half: Earth, Wind, Water
- Thief Hat loses Half: Earth, Wind, Water

Headbands
- Choice Band remade: 60 HP, Initial: Haste, Immune: Dead, Death Sentence

Armor
- Genji Armor remade: 80 HP, 1 Speed
- Maximillian HP increased to 160

Clothes
- Brigandine HP increased to 130
- Santa Outfit MP increased to 10
- Earth Clothes MP increased to 20
- Secret Clothes HP increased to 70
- Black Costume MP increased to 10
- Rubber Costume MP increased to 10

Robes
- Silk Robe MP increased to 40

Accessories
- Sprint Shoes gains Immune: Slow
- Power Wrist P-EV increased to 30
- Genji Gauntlet M-EV increased to 30
- Defense Ring is now Immune: Silence, Berserk, Sleep, Absorb: Wind, Lightning
- Magic Ring loses Absorb: Wind, gains Absorb: Earth
- Cursed Ring now only revives 50% of the time. If the unit does not revive, nothing happens.
- Jade Armlet is now Absorb: Ice, Water, Immune: Stop, Petrify, Frog
- 108 Gems loses all immunities
- Defense Armlet is now 1 PA, Absorb: Fire, Immune: Don't Move, Don't Act
- Salty Rage changed to Always: Berserk

CLASSES

Squire
- Alacrity receives an animation
- Heal now removes Oil
- Yell CT reduced to 0
- Wish range increased to 3

Chemist
- X Potion HP heal increased to 130
- Auto Potion HP heal reduced to 70

Paladin
- Reraise range reduced to 3, CT increased to 1, MP reduced to 12
- Equip Armor JP reduced to 350
- Equip Heavy Blade JP reduced to 250
- Paladin loses Move-1

Archer
- Leg Aim JP reduced to 100
- Arm Aim JP reduced to 150
- Hawk's Eye MP increased to 12, CT reduced to 1
- Cover Fire formula changed to Random(2...4)*(PA+30)
- Execute JP reduced to 100

Monk
- Wave Fist is now Wind Elemental
- Stigma Magic JP increased to 150
- Revive JP decreased to 250

Priest
- Cure JP increased to 100, CT reduced to 0, MP increased to 10
- Cure 3 Y increased to 15
- Cure 4 Y reduced to 16, CT reduced to 3, MP reduced to 16
- Regen Y increased to 100
- Protect vert increased to 1
- Shell vert increased to 1
- Wall CT reduced to 0

Wizard
- Fire proc chance increased to 50%
- Death range increased to 6, CT reduced to 6
- Flare MP reduced to 40

Time Mage
- Haste X increased to 70
- Haste 2 JP reduced to 250
- Slow X increased to 70
- Slow 2 JP reduced to 250
- Stop CT reduced to 4, MP increased to 20, X increased to 70, JP reduced to 200
- Comet JP reduced to 100, CT reduced to 1, MP increased to 10
- Sinkhole JP reduced to 150
- Demi AoE increased to 2, X reduced to 80
- Critical Quick JP reduced to 200

Summoner
- Moogle AoE increased to 3
- Salamander proc chance increased to 50%
- Bahamut CT reduced to 6

Thief
- Bad Luck changed to 100% Random Add: Oil, Stop, Blind, Silence
- Quickening JP increased to 300
- Speed Ruin X increased to 100

Mediator
- Persuade replaced with Stall: MA+45% chance to add Stop, 300 JP
- Preach X increased to 75
- Solution X increased to 60
- Refute no longer cancels Charging and Performing
- Mediator gains Move-1

Oracle
- Dispel Magic AoE increased to 1
- Paralyze JP increased to 150

Geomancer
- Counter Flood JP reduced to 200

Lancer
- Ignore Height JP reduced to 150

Samurai
- Asura damage changed to PA*7
- Bizen Boat now affected by M-EV

Ninja
- Tsumazuku is now 100% Cancel: Reraise
- Houkouton damage changed to ((SP+PA)/2)*(WP+2), MP increased to 15

Scholar

Bard
- Last Song X increased to 40
- Brave Up JP reduced to 100
- Faith Up JP reduced to 100


Dancer
- Last Dance X increased to 40
- Brave Up JP reduced to 100
- Faith Up JP reduced to 100

Mime
- Mimes have been remade. They can equip everything except shields and weapons, lose all innate resistances and RSM. They can now equip a secondary skillset and RSM. Shields and weapons can still be equipped if the Mime uses the correct Support.
Male stats
113 HP, 53 MP, 8 Speed, 9 PA, 7 MA, 4 Move, 4 Jump, 30 C-EV
Female stats
106 HP, 56 MP, 8 Speed, 7 PA, 9 MA, 4 Move, 4 Jump, 30 C-EV

- Fixed a bug with Move HP/MP Up
- Fixed a bug with Projectile Guard

Bugs
- BILLIONS OF BUGS FIXED
- Tables updated

Balance
- Ultima MP cost reduced to 20
- Dia is now stopped by Silence
- Spellbreaker formula changed to MA*WP damage
- Cover Fire formula changed to (1...6)*(PA+25)
- Poison JP increased to 100
- All Geomancy becomes Enemy only
- Meiton/Fuuton/Suiton Y reduced to 9
- Berserked units can now use reactions
- Added Movement: Warpath - Adds 2 Brave on Move action, Monk base, 250 JP
- Added Movement: Pilgrimage - Adds 2 Faith on Move action, Priest base, 250 JP

Changelog
- Fixed a major bug with Hawk's Eye(only reason for such a quick version release)
- Changed animation for Southern Cross to be a weapon strike
- Updated and added Xif's spreadsheet to the download

Changelog
Bugs
- Tactician's Blade is fixed
- Reraise fixed
- Chrono's Tear name fixed
- Chakra Band name fixed
- Masamune targetting fixed
- Sleep Sword status fixed
- Projectile Guard dodge rate fixed
- Hawk's Eye formula now accepts status
- Ninjutsu's -ton skills M-EV fixed
- Don't Move JP cost fixed
- Reraise now properly removed from White Magic
- Thief/Summoner sprite types fixed
- Kotetsu vertical tolerance fixed

Balance
- Defense Armlet gains Null: Fire
- Weather effects now do nothing(visuals are still there)


Tables
- Chivalry, White Magic, Time Magic, Summon Magic Draw Out, Ninjitsu, Knives, Knight Swords, Katana tables fixed

Changelog
Bug fixes and other random noted changes
- Swapped Thief and Scholar back around... again. Added Xif's Calculator slowdown fix(this will make the ppf smaller overall)
- Added fdc's checksum hack


Items
Knives
- Throwing Knife gains 33% Add: Death Sentence
- Dual Cutters WP increased to 7
- Blind Knife replaced with Repel Knife - 9 WP, 15 W-EV, Yes Two Swords, No Two Hands, +1 Move, 50% All or Nothing Add: Don't Act and Haste
- Mage Masher - WP increased to 9, proc changed to 50% Cast Bizen Boat
- Main Gauche is now 2 Handable
- Orichalcum is now 2 Handable
- Assassin Dagger replaced with Katar - 12 WP, 15 W-EV, No Two Swords, Yes Two Hands, +1 Move, +1 PA
- Air Knife is now 2 Handable

Ninjato
- Spell Edge gains 50% Cast: Spell Absorb

Swords - New
- Phoenix Blade - 16 WP, 25 W-EV, 1 hand only, Always: Reraise, Slow, Immune: Dead, Undead, Haste, Death Sentence
- Tactician Blade - 14 WP, 10 W-EV, 1 hand only, +1 Move, +1 Jump
- Parry Edge - 9 WP, 20 W-EV, Yes Two Swords, Yes Two Hands
- Moonlight - 9 WP, 0 W-EV, No Two Swords, Yes Two Hands, 50% Cast: Blade Beam
- Shieldrender - 8 WP, 5 W-EV, No Two Swords, Yes Two Hands, 50% Cast: Shield Break
- Lionheart - 10 WP, 0 W-EV, No Two Swords, Yes 2 Hands, +2 PA
- Ultima Weapon - 10 WP, 10 W-EV, No Two Swords, Yes Two Hands, 33% Cast: Ultima

Swords - Old
- Blood Sword W-EV reduced to 0, becomes 2 handable
- Coral Sword gains 33% Cast: Water Ball
- Ancient Sword WP lowered to 9, gains 2 swords/2 hands, proc chance reduced to 20%
- Sleep Sword WP increased to 9
- Platinum sword WP decreased to 12, gains 2 swords/2 hands
- Diamond Sword removed to become Shieldrender
- Ice Brand WP increased to 14, proc chance reduced to 20%
- Rune Blade is now 2 handable

Knight Swords
- Save the Queen WP increased to 16
- Excalibur WP increased to 13
- Ragnarok WP increased to 16
- Chaos Blade WP increased to 17, gains 100% Cancel: Regen in addition to all other cancels

Katana
- All Katana are now 2 handable/2 swordable(even the ones not listed)
- Asura WP increased to 10
- Kotetsu WP decreased to 9, gains Strengthen: Dark
- Heaven's Cloud loses 1 PA, gains 50% Add: Slow
- Kiyomori WP decreased to 10, gains 2 MA
- Muramasa WP decreased to 9
- Kikuichimoji WP decreased to 10, gains 33% Cast: Quake
- Masamune WP decreased to 8, gains 50% Cast: Dispel Magic
- Chirijiraden gains Strengthen: Earth, Wind, Water

Staves
- Rainbow staff loses all elements(still retains neutral: all)

Guns
- Blaze Gun WP reduced to 13, always casts Fire 2
- Glacier Gun WP reduced to 12, always casts Ice 2
- Blast Gun WP reduced to 11, always casts Bolt 2

Crossbows
- Bow Gun proc changed to 50% Cast: Armor Break
- Crossbow replaced with Silencer - 10 WP, 0 W-EV, No 2 swords, No 2 Hands, 4 Range, 50% Add: Silence
- Poison Bow WP increased to 12

Bows
- All bows gain 1 WP
- Silver Bow gain 20% Cast: Holy
- Ice Bow proc changed to 25% Add: Stop
- Lightning Bow proc changed to 25% Add: Don't Act
- Windslash Bow gains 20% Cast: Hurricane (33% Max HP damage)
- Ultimus Bow gains 1 PA

Books
- Battle Dict renamed to Necronomicon, WP increased to 14
- Monster Dict proc changed to 33% Cast: Magic Ruin (50% MP damage at PA+60% chance to hit)
- Papyrus Plate WP increased to 12
- Madlemgen WP increased to 13

Bags
- All bags are now 2 handable/2 swordable
- C Bag gains 1 MA
- FS Bag gains 1 PA
- P Bag loses Weak: Dark

Shields
- Ice Shield P-EV increased to 20, M-EV decreased to 15
- Flame Shield P-EV decreased to 15, M-EV increased to 20
- Diamond Shield P-EV decreased to 5, M-EV increased to 25
- Platina Shield P-EV increased to 25, M-EV decreased to 5
- Crystal Shield P-EV increased to 20, M-EV increased to 20, gains Neutral: All Elements
- Genji Shield P-EV decreased to 10
- Venetian Shield replaced with Zephyr Shield - 5 P-EV, 5 M-EV, +1 speed

Helmets
- Gold Helm loses Immune: Chicken, gains Immune: Don't Move
- Genji Helm loses Immune: Don't Move, gains Initial: Berserk

Headbands
- Cachusha renamed to Focus Band
- Barette renamed to Choice Band
- Ribbon renamed to Chakra Band

Armor
- Genji Armor remade: 40 HP, 40 HP, Always: Don't Move / Protect / Shell

Robes
- Light Robe loses Weak: Dark

Accessories
- Reflect Ring loses Immune: Silence, gains Immune: Berserk
- Defense Ring gains Immune: Dead, Silence, gains Absorb: Water
- Cursed Ring gains Immune: Crystal (Immune: Death Sentence was there but not documented)
- Diamond Armlet gains Null: Earth, gains Immune: Oil
- Jade Armlet loses Immune: Chicken, gains Null: Ice
- 108 Gems loses Immune: Blood Suck, gains Immune: Oil
- N-kai Armlet loses Immune: Confusion, gains Immune: Undead
- Small Mantle P-EV increased to 10, M-EV decreased to 20
- Leather Mantle P-Ev increased to 20, M-EV increased to 30
- Wizard Mantle P-EV increased to 15, M-EV increased to 25
- Elf Mantle P-EV increased to 25, M-EV increased to 25
- Dracula Mantle P-EV increased to 25, M-EV increased to 15
- Feather Mantle P-EV increased to 30, M-EV increased to 20
- Vanish Mantle P-EV decreased to 20, M-EV increased to 10


Jobs
Squire
- Bullrush proc changed to 100% Cancel: Haste
- Cheer Up remade to Alacrity: 10 MP, +1MA, self only, 200 JP
- Squire gains Concentrate(400JP)

Chemist
- Antidote gains Cancel: Darkness, JP increased to 100
- Eye Drop changed to Chronos Tear: Cancel: Stop, 100 JP
- Echo Grass gains Cancel: Berserk, JP increased to 100

Paladin
- Nurse gains Add: Regen
- Transfusion MP cost removed
- Iron Will gains Add: Shell, loses Add: Regen
- Magic Ward replaced with Reraise: 3 range, 3 Vert, 16 MP, 200 JP, 0 CT, Add: Reraise
- Grand Cross gains Target Self
- New Skill Southern Cross: Same as Grand Cross except cannot target or hit self, no status, 250 JP
- New Movement: Move-1, 0 JP

Archer
- Greased Bolt removed
- Hawk's Eye gains 100% Add: Poison, Oil
- Execute Y increased to 40
- Cover Fire formula fixed to Random[1...3]*(PA+70)
- Speed Save increased to 25 CT on proc

Priest
- Dia added to White Magic
- Raise 2 JP increased to 300
- Regen/Protect/Shell JP reduced to 50
- Esuna JP reduced to 200
- Holy is now M-Evadable

Wizard
- Wizard base job gains 1 MA
- Black Magic Fire/Bolt/Ice tiers remade to Fire/Bolt/Ice/Water(check the tables)
- Tiers are now Level 1 Magic(old level 2 magic), Nether Magic, and Level 2 Magic(old level 3 magic)
- Poison Y decreased to 90, AoE increased to 2, vert increased to 3

Time Mage
- Haste/Slow Vert increased to 1, JP increased to 100
- Don't Move AoE increased to 2, Vert increased to 3, JP increased to 100
- Balance MP cost reduced to 15
- Demi MP cost reduced to 12, Y increased to 90
- Demi 2 MP cost reduced to 24, Y increased to 75, X decreased to 50, CT decreased to 4
- Critical Quick JP reduced to 300
- New reaction: Chrono Trigger - Adds Haste on damage, 300 JP
- Time Mage loses Short Charge

Summoner
- All summons with CT >= 5 are now M-Evadable
- Leviathan Y increased to 8, gains 20% Cancel: All positive statii, MP increased to 20
- Salamander Y increased to 8, gains 20% Add: Oil, MP increased to 20
- Titan Y increased to 10, MP increased to 25
- Odin remade - Dmg_F(MA * 9), Darkness elemental, 20% +Dead, 35 MP, 6 CT
- Lich loses darkness elemental, Y increased to 65
- Cyclops CT reduced to 5
- Summoner gains Short Charge

Thief
- Spellbreaker formula changed to Dmg_(Weapon) with 50% proc

Oracle
- Blind JP increased to 100

Geomancer
- Geomancer base job gains 20 MP, 1 PA, 1 MA, 1 Jump
- Geomancy statii reshuffled

Samurai
- Asura Y increased to 7
- Kotetsu range increased to 1, AoE decreased to 2
- Masamune Range increased to 1, AoE decreased to 0,  hits self+target

Ninja
- Meiton, Fuuton and Suiton are now M-Evadable
- Doku no Kyoukai removed
- Kagesougi proc changed to 100% random add: Blind, Silence, Poison, Don't Move, Don't Act
- Ninja loses Sunken State

Scholar
- Natural Selection replaced with Maelstrom( same as other all target Lore except water element)
- Bio 2 JP increased to 200
- New Movement: Move=0, 50 JP

Bard
- Life Song gains 15% Add: Regen
- Nameless Song loses Add: Regen, Haste, gains Add: Reflect

Dancer
- Wiznaibus gains 15% Add: Poison
- Nameless Dance loses Add: Poison, gains Add: Oil

Status
- Poison is now 96 CT, does not get removed on Dead
- Regen does not get removed on Dead
- Dead now cancels Oil and Frog
- Oil now causes the unit to be weak to all elements except Holy/Dark, overrides Absorb/Null/Half, dispels on all elemental attacks except Holy/Dark

- A few flag fixes.
- X/Y values for spells fixed
-Shuriken animation changed

General
- Fixed a few flags
- Fixed a minor error with Weapon/Ability proc hack

Classes
- Chemist MA down to 8
- Priest MA down to 10
- Wizard MA down to 11
- Time Mage MA down to 9
- Summoner MA down to 11
- Mediator MA down to 9
- Oracle MA down to 10
- Scholar MA down to 12

Skillsets
- Cheer Up becomes 100% Hit
- Caution moved to Squire
- Earth Slash JP down to 350
- Regen AoE increased to 2, Vert increased to 3
- Regenerator JP down to 200
- Steal Heart Y increased to 50
- Meiton/Fuuton/Suiton Y down to 10, MP increased to 10


Items
- Ninja Knife WP increased to 11
- All Axes lose 1 WP
- Ivory Rod gains Two Hands
- Whale Whisker gains Two Hands WP, down to 10

Statii
- Regen now lasts 96 ticks

Maps
- Changed Map 16(Inside Limberry) Player 1 start locations
- Changed Map 17(Underground Limberry) Player 2 start locations
- Changed Map 19(Gate of Limberry Castle 2) Player 1/2 start locations and rearranged map heights slightly
- Changed Map 22(Gariland) Player 1/2 start locations
- Changed Map 31(Dorter Trade City) Player 1/2 start locations and remade map to be flat
- Changed Map 32(Dorter Slums) Player 1/2 start locations and removed chokepoint building
- Changed Map 69(Murond Death City) Player 1/2 start locations

- A bunch of cosmetic fixes
- Koiton renamed to Meiton
- Futon renamed to Fuuton
- The above two changes are in accordance to the law that all Ninjas are Narutards

Bugs
- Flags for some abilities fixed
- Formula 07 now only reads Zodiac compat once
- Frog and Death now correct JP
- Refute fixed to not remove Jump/Critical

General
- Night penalties removed for ranged weapons

Abilities
- Anything MA*2+X is now MA+X
- Cheer Up X increased to 75
- Secret Fist X increased to 50
- Holy CT increased to 5
- Odin X increased to 25
- All Talk Skills X increased by 10
- Preach now MA+45% to add Faith
- Solution now MA+45% to add Innocent
- Pray Faith removed from Oracle Skillset
- Doubt Faith removed from Oracle Skillset
- Insult comes back
- Katon renamed to Koiton, Darkness element
- Raiton renamed to Futon, wind element

Equipment
- Sticks are no longer 2 handable
- All Book procs now 33% chance
- All Longbows gain 1 WP
- All Ninjato except Hidden Knife, Iga Knife, Koga Knife gains 1 WP
- Iga/Koga Knife gains 2 WP
- Short Edge proc chance increased to 50%
- Flail renamed to Sadist's Whip, Dark elemental, Strengthen: Dark
- Flame Whip renamed to Spiked Futon, Wind elemental, Strengthen: Wind
- Morning Star renamed to Aspergillum, Water elmental, Strengthen: Water
- All Harps down 1 WP
- Romanda Gun now 8 range

- Previous errors fixed
- Death Y down to 50
- Decapitate no longer dark elemental

Misc
- Many tables fixed up

Bugs
- Fixed flags for Comet

Balance
Basic Skill
- Throw Stone now also cancels Charging
Punch Art
- Secret Fist JP down to 200, X down to 40, no longer evadable
White Magic
- Raise X down to 100
- Raise 2/Regen/Protect/Shell X down to 70
- Protect 2/Shell 2/Esuna X down to 95
Black Magic
- Death Y up to 75
Time Magic
- Haste/Slow X down to 60
- Haste 2/Slow 2 X down to 100
- Stop X down to 55
- Don't Move X down to 75
- Demi X down to 85
- Demi 2 X down to 65
- Sinkhole now also cancels Performing
Summon Magic
- Odin X down to 15
- Lich X down to 55
Yin Yang Magic
- Blind X down to 95
- Spell Absorb X down to 100
- Life Drain X down to 70
- Pray Faith/Doubt Faith/Petrify X down to 50
- Silence Song/Paralyze X down to 60
- Beguile X down to 45
- Dispel Magic X down to 80
- Move-MP Up increased to 10%
Lore
- Mad Science X down to 90, JP up to 150

MECHANICS

- Haste becomes 48 CT
- Reflect(status) CT now 0 (lasts until dispelled or death)
- Faith Constant added (all spells that originally used Faith now uses (CasF+35)*(TarF+35)/100000
- Reaction rate is now (Br+Fa)/2%

CLASSES
- Squire loses 1 Move, gains Shields
- Chemist loses 1 MA
- Mediator loses 2 MA, gains Robes
- Geomancer move increased to 4
- Lancer loses 1 speed

ABILITIES
- Any ability with Faith has had their X/Y changed. Too many to list.

Basic Skill
- Accumulate now 0 CT
- Dash becomes Bullrush: Deals PA*12 damage, PA*3 damage recoil, 100% Cancel: Protect
- Throw Stone now PA*3 Damage, 100% Cancel: Performing
- Heal now Cancels: Charm, loses Cancel: Berserk
- Ultima JP reduced to 350, Range increased to 5, CT decreased to 5, MP decreased to 30

Item
- X Potion JP reduced to 150

Chivalry
- All Chivalry abilities MP reduced by 4
- Transfusion JP reduced to 200
- Iron Will JP reduced to 100
- Magicward JP reduced to 100
- Counter JP reduced to 250
- Equip Armor JP reduced to 450
- Equip Heavy Blade JP reduced to 300

Snipe
- Greased Bolt now PA*5 Damage, 100% Add: Poison, Oil

Punch Art
- Chakra range reduced to 1, AoE increased to 1
- Stigma Magic range reduced to 1, AoE increased to 1, loses Cancel: Berserk

White Magic
- Cure 2/3/4 JP reduced to 100/150/200 respectively
- Raise 1/2 JP reduced to 100/200 respectively
- Reraise JP reduced to 100
- Regen JP reduced to 70
- Protect 2/Shell 2/Wall JP reduced to 200
- Holy JP reduced to 400

Black Magic
- Fire and Bolt 1/2/3/4 JP reduced to 50/100/150/200 respectively
- Ice 1/2/3/4 JP reduced to 60/120/180/240 respectively
- Poison JP reduced to 50
- Frog JP reduced to 150
- Death JP reduced to 200
- Teleport JP reduced to 300

Time Magic
- Float remade to Comet: Deals 100 damage, AoE decreased to 0, Vert decreased to 0
- Reflect renamed to Sinkhole
- Short Charge JP reduced to 400
- Float(movement) JP reduced to 200

Summon Magic
- All summons get a flat 10 MP decrease except for Moogle, which gets a 3 MP decrease
- Moogle JP reduced to 50
- Shiva/Ifrit/Ramuh JP reduced to 100
- Titan/Leviathan/Salamaner JP reduced to 150
- Carbunkle remade to heal MA*6 MP, 5 MP cost
- Silf now deals F(MA*8) Wind damage, 20% Add: Don't Move or Don't Act
- Cyclops now Holy element
- MP Restore JP reduced to 450
- Half of MP JP reduced to 200

Steal
- Quickening now 0 CT
- Steal Accessory JP reduced to 150
- Equip Light Blade JP cost decreased to 150

Talk Skill
- Persuade X increased to 35, AoE increased to 1
- Death Sentence JP reduced to 200
- Insult changed to Refute: MA*2+45% chance to remove all statii besides Dead, Crystal, Treasure

Yin Yang Magic
- Absorb Used MP now heals 30 Mana constant

Geomancy
- Geomancy X increased to 2

Jump
- Jump JP costs redone across the board. Added Level Jump 6.

Draw Out
- Kotetsu loses Add: Darkness
- Kiyomori AoE down to 1, gains Add: Darkness
- Masamune AoE down to 1, gains Add: Haste

Ninjitsu
- Tsumazuku now Dmg_(Weapon), 100% Cancel: Haste
- Unfaith constant now (145-Faith)
- Kagesougi now now 100% Add: Blind

Lore
- Bio and Bio 2 no longer Dark Elemental
- Tornado/Quake CT decreased to 2, MP decreased to 25
- Damage split now shifts 33% of damage

Sing/Dance
- All Songs/Dances JP increased to 200
- Cheer Song X increased to 33
- Battle Song X increased to 66
- Magic Song X increased to 66
- Polka Polka X decreased to 40
- Disillusion X decreased to 40
- PA/MA Save JP decreased to 400
- Brave/Faith UP JP decreased to 200

ITEMS

Weapons
- Chaos Blade gains 20 W-EV, gains Cancel: Reraise, Reflect
- Bizen Boat WP decreased to 9
- Murasame WP increased to 11
- Battle Axe WP increased to 10
- Giant Axe WP increased to 11
- Slasher WP increased to 13
- Fire/Ice/Thunder Rods proc down to 50%
- Poison Rod WP increased to 10
- White Staff proc chance decreased to 50%
- Healing Staff WP increased to 12
- Rainbow Staff becomes Neutral: All Elements
- Wizard Staff WP increased to 8
- Mace of Zeus WP increased to 6
- Scorpion Tail WP down to 11
- Range of magic guns increased to 6
- Blaze Gun WP up to 17
- Glacier Gun WP up to 15
- Blast Gun WP up to 14
- Battle Dict WP increased to 13
- Monster Dict WP increased to 15, 25% Cast: Sinkhole
- Papyrus Plate WP decreased to 9
- Madlemgen changed to 25% Add: Stop
- All spears except Obelisk and Dragon Whisker gain 1 speed
- H Bag loses Initial: Slow
- Ryozan Silk becomes Initial: Reflect

Armor
- All hats except Black Hood and Green Beret gain 10 HP
- Flash Hat changed: 80 HP, 20 MP, Initial: Innocent
- Reflect Mail becomes Initial: Reflect
- Cachusha changed to HP: 80, MP: 80

Accessories
- Germinas Boots changed to +2 Move
- Rubber Shoes loses Cancel: Don't Move, gains Cancel: Don't Act
- Feather Boots gains Cancel: Don't Move
- Heretic's Ring remade to Reflect Ring - 1 MA, Initial: Reflect, Cancel: Silence
- Cherche now Always: Protect
- Setiemson now Always: Shell

BUGS
- Haku Korosu properly renamed to Tsuzumazuku
- Magic Ward and a few other skills mimic bug fixed. Tell me if other skills aren't mimicing.
- Holy Spear now correctly has 50% proc
- Hidden Knife now correctly has +1 speed
- Green Beret fixed
- Echo Grass now correctly appears on Item skillset
- Mad Science now correctly appears on Lore skillset
- Dragon Spirit now correctly 300 JP
- Status proc for Geomancy and a few other skills fixed
- Blind fixed
- Auto Potion fixed


GENERAL
- Protect and Shell duration increased to 96 ticks
- Innocent and Faith duration increased to 64 ticks


JOBS
- Chemist loses Move Find Item(worthless anyway)
- Paladin HP Multiplier increased to 90
- All jobs can properly equip bags


SKILLSETS
- Frog X reduced to 135
- Draw Outs CT removed
- Bio 1/2/3 are now Dark elemental
- Angel Song now heals MA+5 MP
- Life Song now heals MA+20 HP
- Witch Hunt now deals PA+5 MP Damage
- Wiznaibus now deals PA+15 HP Damage
- Nameless Dance loses Add: Stop

ITEMS
- Thunder Rod now 5 WP
- Ice Rod now 6 WP
- Flails are now evadable
- Flail, Flame Whip and Morning Star now 10 WP
- Scorpion Tail now 12 WP
- H Bag changed to +1 Speed, Initial: Slow
- Diamond Helm loses Initial: Transparent, Reflect and gains Initial: Reraise
- Genji Armor loses Initial: Reraise
- Robe of Lords gains Cancel: Silence
- Cursed Ring loses Weak: Holy, gains Cancel: Holy

GENERAL
- Proc bug fix
- Flail/Gun accuracy bug fix
- Throwing Knife bug fix
- Untruth bug fix
- Kagesougi bug fix

JOBS
- Squire can no longer equip Shields
- Male Lancer gains 1 MA
- Female Lancer gains 2 MA

Abilities
- Squire loses Equip: Shield
- Geomancer gains Equip: Shield
- Haku Korosu changed to Tsumazuku - Deals 50% damage and removes Haste
- Damage Split now only shifts back 25% of damage, 300 JP

Items
- Ice/Fire/Thunder Bracelet procs now deal MA*8 damage
- Holy Bracelet proc now deals PA*4 damage, 1-2 hits
- P Bag now Always: Regen, Weak: Dark

MAPS
- All map MFI's and traps removed
- Outside Lionel(Map 12, Gaffy) gate removed for more fighting area
- Map numbers with 2 depth water changed to 1 depth water:
  15, 64, 78, 83, 87, 88, 91 and 101 (if i missed any tiles/maps, please notify me, and i know map 43 has deep water)

GENERAL
- Fury now correctly damages at (Brave+35)%. Before, it was still at 40.
- Darkness hack changed to halve accuracy(basically the same thing with less bugs)
- Dead status(when units are killed just in case I wasn't being obvious) now cancels Silence and Darkness
- Units will always turn into crystals or reanimate when their time comes
- Protect and Shell now last 64 CT
- All units except Monk can no longer equip Ribbons


JOBS

- Squire MAM down to 105
- Chemist SPM up to 120
- Paladin HPM down to 75, PAM down to 125
- Monk loses Equip: Poles, loses Innate: Martial Arts
- Mediator HPM up to 80, MAM increased to 145, Move increased to 4
- Samurai HPM up to 75, PAM down to 110, gains Innate: Two Hands
- Mime HPM increased to 200, PAM and MAM increased to 190
- Mime loses Innate: Martial Arts, Unyielding and gains Innate: Move-HP Up and loses all statii immunities except for Dead, Undead, Petrify and Berserk

ABILITIES

Basic Skill
- Accumulate now 3 CT, 10 MP and 200 JP
- Throw Stone damage reduced to PA*6
- Wish healing increased to 5%
- Equip Clothes JP reduced to 150
- Defend JP reduced to 0

Item
- Auto Potion increased to 80 healing on trigger

Chivalry
- Dia range reduced to 5
- Magicward loses Add: Reflect, gains Add: Regen

Snipe
- Hawk's Eye CT reduced to 3
- Projectile Guard JP reduced to 300
- Speed Save now increases CT by 20, 400 JP
- Equip Ranged JP reduced to 300

Punch Art
- HP Restore JP increased to 500
- Martial Arts JP reduced to 100

White Magic
- Holy is now 4 CT, 30 MP and reflectable

Black Magic
- All Fire spells gain 1 AoE and Fire 1/2/3/4 lose 2/4/6/12 Y respectively
- All Bolt spells except Bolt 4 gain 3 Y and cost 5 MP more
- Bolt 4 loses 5 Y
- All Ice spells cost half MP and cost 100 JP more
- Ice 4 loses 8 Y
- Frog hit rate increased to F(MA*2+145)%
- Death hit rate increased to F(MA*2+100)%
- Flare MP cost increased to 50 and Y reduced to 40, now reflectable
- Counter Magic JP reduced to 300

Time Mage
- Don't Move hit rate increased to F(MA*2+200)%
- Balance CT reduced to 2, hit rate increased to F(MA*2+200)%

Summon Magic
- Titan vertical increased to 3, damage decreased to F(MA*20)
- Carbunkle AoE increased to 3
- Silf hit rate increased to F(MA*2+140)%
- Odin hit rate increased to F(MA*2+60)%
- Zodiac AoE increased to 3, damage decreased to F(MA*20)
- MP Restore JP increased to 550

Steal
- Quickening CT increased to 4, MP increased to 15
- Steal Heart hit rate increased to MA*2+40%, JP increased to 150, requires opposite gender
- Steal Accessory hit rate increased to Sp+70%, no longer triggers Counter Flood, not evadable

Talk Skill
- All Talk skills hit rate increased by 10%

Yin Yang Magic
- Silence Song CT reduced to 1, JP cost reduced to 100
- Blind Rage JP reduced to 200
- Petrify hit rate increased to F(MA*2+200)%, JP reduced to 200
- Beguile JP reduced to 100
- Dispel Magic JP reduced to 200
- Sleep CT reduced to 4, hit rate increased to F(MA*2+165)%, JP reduced to 150
- Move MP Up gain reduced by 1/2

Elemental
- All Elementals reduced to (PA+1)/2*MA damage

Jump
- Vertical Jump X now increases in increments of 50, starting with Vertical Jump 2 at 100 JP
- Dragon Spirit JP cost reduced to 300
- Equip Polearm JP Cost reduced to 250

Draw Out
- All Draw Outs now have a CT of 3
- Asura damage reduced to MA*6, how hits enemies only
- Kotetsu AoE now 3
- Bizen Boat MP damage increased to MA*9
- Muramasa damage increased to MA*9, AoE decreased to 1, loses Add: Confusion
- Two Hands JP cost reduced to 500

Ninjitsu
- Haku Korosu damage increased to 100%, and now also activates on Darkness, no longer activates on Sleep
- Katon, Raiton and Suiton Y increased to 28, MP reduced to 7
- Sunken State JP reduced to 200
- Abandon JP reduced to 250
- Two Swords JP cost reduced to 500

Lore
- Tornado/Quake JP reduced to 250
- Equip Magegear JP reduced to 150

Sing
- All Songs now cost 5 MP
- Life Song now 6 CT
- Cheer Song now 10 CT
- Battle Song now 8 CT
- Magic Song now 8 CT

Dance
- All Dances now cost 5 MP
- Wiznaibus now 6 CT
- Slow Dance now 10 CT
- Polka Polka now 8 CT
- Disillusion now 8 CT

ITEMS

- Fists now deal PA*9 damage
- Axes now deal [PA/2....PA+PA/2]*WP damage
- Rods deal MA*WP damage
- Bags deal [PA/2....PA+PA/2]*WP damage
- Harps deal MA*WP damage
- Cloths deal PA*WP damage

Daggers
- Platina Dagger gains 50% Cast: Climhazzard[Dmg_(TarMaxHP-TarCurHP)]
- Main Gauche WP increased to 10, W-EV increased to 40
- Orichalcum WP increased to 12
- Assassin Dagger now 33% Add: Death Sentence
- Air Knife WP increased to 13
- New Knife: Throwing Knife - 10 WP, 3 Range, 1 Move
- New Knife: Dual Cutters - 6 WP, 50% Extra Hit, 2 Swordable, 1 Move
- New Knife: Blind Knife - 8 WP, 50% Add: Darkness, 2 Swordable, 1 Move
- New Knife: Mage Masher - 8 WP, 50% Add: Silence, 2 Swordable, 1 Move

Ninjato
- Hidden Knife WP increased to 8, gains Always: Transparent

Knight Swords
- Defender W-EV increased to 40
- Excalibur loses Absorb: Holy

Katana
- All current Katanas no longer 2 Swordable
- Kotetsu is now 2 Handable
- New Katana: Masamune - 10 WP, Initial: Haste, 2 Handable
- New Katana: Chirijiraden - 11 WP, 2 Swordable

Axes
- All axes are no longer forced 2 hands, can be 2 handed

Rods
- All Rod WP increased to 8
- All Rod procs increased to 100%, Dragon Rod proc 50%
- New Rod: Prismatic Rod - 8 WP, Strengthen: Wind,Earth,Water,Holy,Dark, 2 Swordable, 2 Handable
- New Rod: Faith Rod - 8 WP, Initial: Faith, 2 Swordable, 2 Handable


Staves
- White Staff changed to 7 WP, 100% Cast: Dia
- Healing Staff WP increased to 10

Flails
- Flail, Flame Whip and Morning Star WP increased to 9
- Scorpion Tail WP increased to 11 and gains 50% Add: Poison

Guns
- Romanda Gun WP increased to 10

Crossbows
- Bow Gun WP decreased to 8, Extra attack now 50%
- Night Killer, Poison Bow and Hunting Bow proc chance decreased to 50%
- Gastrafitis WP increased to 16

Longbows
- All longbows WP increased by 2

Harps
- Ramia Harp and Fairy Harp proc chance increased to 33%

Spears
- Spear WP increased to 12, proc changed to 50% Cast: Ice Bracelet, no longer 2 Handable
- Mythril Spear losed 2 MA, proc changed to 50% Cast: Fire Bracelet
- Partisan Spear proc changed to 50% Cast: Thunder Bracelet
(The above bracelets deals PA*8 damage of their respective elements, not evadable)
- Holy Lance proc changed to 50% cast: Holy Bracelet
(Holy Bracelet deals PA*8 holy damage, hits 1-2 times, not evadable)

Sticks
- Gokuu Rod now 100% Add: Innocent

Carpets
- Persia changed to Initial: Protect
- Cashmere changed to Initial: Shell
- Ryozan Silk changed to Always: Reflect

Helmets
- Diamond Helmet loses Absorb: Holy, Strengthen: Holy, gains Initial: Float, Transparent, Reflect
- Platina Helmet loses Absorb: Wind, Strengthen: Wind, gains Cancel: Oil, Poison, Slow

Hats
- Green Beret loses Cancel: Don't Move, Don't Act, gains 1 Move and 1 Jump
- Golden Hairpin loses Cancel: Silence, gains Strengthen: Holy, Dark
- Thief Hat loses Cancel: Charm, gains Half: Earth, Wind, Water

Ribbons
- All Ribbons gain 40 HP

Armor
- Gold Armor gains Cancel: Silence
- Diamdond Armor gains Cancel:Don't Move
- Platina Armor loses 10 HP
- Carabini Mail loses 10 HP
- Crystal Mail loses 25 HP, loses Cancel: Sleep, gains Cancel: Charm, Innocent, Faith
- Genji Armor loses 25 HP, gains Initial: Reraise, Regen
- Maximillian loses 10 HP

Clothes
- Wizard Outfit HP increased by 20
- Santa Outfit loses Cancel: Sleep, gains Absorb: Wind
- Power Sleeve HP increased by 20
- Black Costume loses Cancel: Stop, gains Absorb: Dark
- Rubber Costume loses Cancel: Don't Move, gains Absorb: Water

Robes
- Linen Robe gains 15 HP
- Silk Robe gains 20 HP
- Wizard Robe gains 20 HP
- Chameleon Robe gains 10 HP, 15 MP
- Light Robe gains 20 HP
- Robe of Lords gains 20 HP, 30 MP

Accessories
- Reflect Ring changed to Heretic's Ring(Initial: Haste, Innocent)
- N-Kai Armlet now absorbs Dark
- Leather Mantle gains 6 P-EV, loses Absorb: Water
- Feather Mantle gains 6 M-EV, loses Absorb: Wind
- Cherche loses 1 PA
- Setiemson loses 1 MA
- Salty Rage loses Always: Slow

GENERAL
- New terrible logo. Do you like my Paint skills? I would have made it rainbow if it wasn't for the fact that I wanted something semi serious.
- Good/Bad compat now increases/decreases effectiveness by 12.5%
- Best/Worst compat now increases/decreases effectiveness by 25%

JOBS
- Monks can now equip Poles
- Thief loses innate Awareness
- Thief gains innate Flee
- Mime gains innate Unyielding

ABILITIES
- New movement ability for Thief(Flee: Add 3 move when in critical, 100 JP)
- All Priest, Wizard, Time Mage, Summoner, Oracle and Scholar spell ranges increased by 1
- Auto Potion JP cost reduced to 300
- Stigma Magic is now 2 Range, 0 Vert, Single Target
- Chakra is now 2 Range, 0 Vert, Single Target, 200 JP
- Revive JP cost reduced to 300
- Flare is not reflectable
- Holy is not reflectable
- Demi now deals 33% Max HP damage and now has F(MA*2+210)% chance to hit
- Demi 2 now deals 66% Max HP damage, has F(MA*2+180)% chance to hit, and costs 300 JP
- Lich now deals 33% Max HP damage, has F(MA*2+160)% and is 5 CT
- Shuriken range down to 5
- Katon range down to 5
- Raiton range down to 5
- Suiton range down to 5
- Tornado is now 5 CT
- Quake is now 5 CT

ITEMS
- Crystal Shield gains Cancel: Slow, loses 15 P-EV, loses 10 M-EV
- Diamond Helmet gains Strengthen: Holy, loses 10 HP
- Platina Helmet gains Strengthen Wind, loses 10 HP
- Leather Mantle now correctly absorbs Water

GENERAL
- Fixed Yin Yang Magic bug in the memcard generator and a bunch of other text
- Carpets fixed
- Genji Shield fixed
- Added Reflect bar to the abilities
- Haste status now increases speed by 25%, 32CT

JOBS
- Paladin gains 1 Jump
- Paladin HP Multiplier now 85
- Paladin MP Multiplier now 25
- Monk HP Multiplier now 90
- Thief gains innate Awareness

SKILLS
- Throw Stone now deals PA*8 damage, M-EV
- Grand Cross will now stay Weapon element, 12 MP, loses Add: Darkness
- Charge renamed to Snipe
- Greased Bolt now Add: Oil, Poison
- Hawk's Eye and equipment breaks added Archer skillset
- Concentrate removed from Archer skillset(only innate on Mime now)
- Thief loses all steals except for Steal Heart Steal Accessory
- Thief gains 4 new abilities
- Steal Accessory down to 300 JP
- All Elementals now cost 50 JP (if you buy all of them, its 600JP, removes 1 rule)
- Elemental Y increased back to 4
- Shuriken remade(PA*2 damage, 4 hits, 6.25% Poison each hit)
- Nightslayer renamed to Haku Korosu
- Shadowstrike renamed to Kagesougi
- Shinobi's Seal renamed to Doku no Kyoukai
- Abandon only increases evasion by 50%
- Cheer Song up to 25% hit
- Slow Dance up to 25% hit

ITEMS
- Main Gauche W-EV down to 30%
- Defender now 15 WP
- Ragnarok and Save the Queen now 14 WP
- All Katanas deal PA*WP damage
- Bizen Boat changed(100% Silence)
- Muramasa changed(100% Faith)
- Ice Bow and Lightning Bow gain 2 MA
- Javelin gains 1 PA and 1 Speed, loses 25% Add: Frog
- Spear gains 25% Add: Frog
- Oberisk renamed to Obelisk
- All Sticks except Ivory Rod up 2 WP
- Carpets now have 12 WP
- Carpet evasion down to 10%

GENERAL
- Previous bugs fixed
- Units now move in the 1/2/2/1/1/2/2/1 formation if all units have the same speed.

JOBS
- Paladin loses 1 Jump
- Paladin C-EV now 0
- Paladin MP Multiplier now 20

SKILLS
- Maintainence is now 100 JP
- Holy Water now also cancels Oil
- Maiden's Kiss now also cancels Sleep, 150 JP
- Dia can now hit caster
- Grand Cross is now Holy Elemental
- Katon, Raiton and Suiton can now hit caster
- Katon, Raiton and Suiton now (100-Faith)*(100-Faith)*PA*25 damage
- Shinobi's Seal is now Sp+70% chance to hit, seperate and inflitcs Blind, Silence, Poison, Don't Move, Don't Act(around about 20% chance for each status in tests)
- New skill for Ninja: Houkouton
- Lore loses persevere and damage has been doubled
- Float is now 400 JP


ITEMS
- Stone Gun loses 1 WP
- C Bag loses 1 MA
- FS Bag loses 1 PA
- All spears up 2 WP
- All bows up 1 WP
- Ice Bow now casts Ice 3
- Lightning Bow now casts Bolt 3
- Rainbow Staff is now all Elements and 11 WP. Loses whatever it had before.
- All non-status crossbows up 2 WP
- All status crossbows up 1 WP, gains 100% status
- All harps gain 2 WP
- Ramia Harp now adds Stop instead of Confusion
- Cloths status changed to permanent

GENERAL
- Previous bugs fixed
- Some animation changes to Lore
- Text changes to items updated

JOBS
- Paladin loses 1 PA
- Monk gains 1 PA
- Bard and Dancer base stats buffed. Both can now equip Swords

SKILLS
- Consecration is now 10 MP and is now Sp+70% chance to hit
- Transfusion is now 10 MP
- Greased Bolt becomes PA+55% chance to hit
- Cover Fire is now evadable and costs 12 MP
- Fire/Ice/Bolt 4 are no longer evadable
- Frog now 200 JP
- Death now 250 JP
- Flare now 300 JP
- Shiva/Ifrit/Ramuh now Faith*MA*19 damage
- Leviathan/Salamander now Faith*MA*16 damage
- Titan/Cyclops/Zodiac now Faith*MA*23 damage
- Bahamut now Faith*MA*27 damage
- JP costs for expensive summons reduced
- MP Restore no longer requires critical but now costs 400 JP

ITEMS
- All axes lose 2 WP
- Judo Outfit changed to Santa Outfit(100 HP, Absorb: Ice, Immune: Sleep)
- Band of Elements is now Iron Boots: Always: Don't Move, Protect, Shell
- Salty Rage gains Always: Slow

GENERAL
- Previous bugs fixed
- Oil hack implemented(2x Weak vs Fire)

JOBS
- Thief gains a new buyabe reaction: Awareness - 200 JP(front evasion% for all sides)

SKILLS
- Secret Fist is now evadable and is now Hit_(MA*2+50)%
- Stigma Magic now cancels Charm
- Steal Heart is now Hit_(Speed+35)%
- Esuna now cancels Charm
- Blackmail, Insult and Mimic Daravon X reduced by 10
- Confusion Song replaced with Beguile
- Shuriken is now 6 range
- Katon, Raiton and Suiton are now 6 range and are not evadable
- Elemental status effects rearranged

ITEMS
- Short Edge now has 25% Add: Oil
- All bags lose 4 WP
- Gold Helm gains Cancel: Sleep
- Cross Helm gains 10 MP
- Twist Headband loses 10 HP
- Holy Miter loses 10 HP
- Wizard Outfit loses 10 HP
- Power Sleeve loses 10 HP
- Wizard Robe loses 5 HP

ELEMENTAL CHANGES
Pitfall - Darkness
Water Ball - Frog
Hell Ivy - Slow
Carve Model - Petrify
Local Quake - Don't Move
Kamaitachi - Silence
Demon Fire - Oil
Quicksand - Death Sentence
Sand Storm - Stop
Blizzard - Sleep
Gusty Wind - Don't Act
Lava Ball - Dead

- All bags lose 1 WP
- Cheer Song/Slow Dance now 20% chance to hit
- Previous bugs fixed(Steal Heart, Sprites)

GENERAL
- All equipment done with text editting


JOBS
- Paladins can now equip Axes and Katanas
- Archers can now equip Guns
- Thieves can now equip Swords
- Lancers can now equip Poles
- Ninja gains 1 PA
- Mime reaction changed to Counter Flood


SKILLS
- Chemist Skill JP costs changed
- Cure 3 now 250 JP
- Cure 4 now 350 JP
- Raise 2 now 300 JP
- Holy now 500 JP
- Level 2 black magic now 120 JP
- Level 3 black magic now 190 JP
- Level 4 Black magic now 260 JP
- Death now 400 JP
- Flare now 550 JP
- All Cure spells, Raise 1/2 and Fairy lose Holy Element
- Meatbone Slash moves to Samurai(from Monk)
- Steal Heart no longer requires opposite gender
- Equip X reworked
  • Equip Sword -> Equip Sword/Knife/Ninja Sword (Equip Light Blade - Thief, 350JP)
  • Equip Axe -> Equip Axe/Knightsword/Katana (Equip Heavy Blade - Paladin, 400JP)
  • Equip Spear -> Equip Spear/Pole (Equip Polearm - Lancer, 350JP)
  • Equip Bow -> Equip Bow/Crossbow/Gun (Equip Ranged - Archer, 400JP)
  • Equip Gun -> Equip Rod/Staff/Book (Equip Magegear - Scholar, 250JP)
  • Equip Knife -> Equip Clothes/Hats/Robes (Equip Clothes - Squire, 250JP)
  • Equip Armor -> Unchanged
[li]Equip Shield -> Unchanged[/li][/list]
- Draw Outs which deal damage are now Magic evadable
- Chirijiraden is now 400 JP
- Bard gains Cheer Song
- Dancer gains Slow Dance


ITEMS
- All equipment with Absorb: X is always neutral

GENERAL
- Growths now changed(5HPC, 5MPC)
- Multipliers adjusted for HP/MP to remain fairly similar(Most classes gain/lose about 10HP/MP)
- Anything with Absorb: Element also has Half: Element (this includes monsters)
- Sprites implemented!!! Big thanks to mav for all his hard work!
- New monster: Archaic Demon - this is just a test. If you plan to use it, it can't equip any RSM.


SKILLS
- Move+1 down to 400JP
- Demi now 2 CT
- All geomancy down to (PA+2)/2*MA damage
- Katon, Raiton and Suiton are now (100-Faith)*(100-Faith)*PA*20 damage

GENERAL
- Berserked units lose all evasion(like Charging status)
// I really don't think that this is enough. All that will happen is that they will swap to Chaos Blade.
- Previous bugs fixed
- Steal skillset rearranged slightly(forgot this one)
- Item skillset rearranged slightly(this one too)
- Lots of items finished in text editting


SKILLS
- Sing, Dance, and Lore are now Mimicable(I am going to regret this)
- Mimes gain innate Counter
- Yell MP increased to 8
- Greased Bolt now Adds: Chicken and Poison
- Cover Fire formula is now Dmg_(Rdm(1-3)*(PA*3+60))
- Cure 4 CT reduced to 5
- Raise MP increased to 15
- Raise 2 MP increased to 25
- Meteor removed from Time Mage
- MP Restore now 200 JP
- Half of MP now 400 JP
- Many mediator changes(see below)
- Blind down to 1 AoE
- Geomancy range decreased to 4


ITEMS
- Diamond Shield loses Initial: Faith and gains Immune: Earth, Holy
- Diamond Shield loses Initial: Innocent and gains Immune: Wind, Water
- Gold Armor gains Cancel: Dead
- Platina Armor gains Cancel: Poison, Darkness
- All helmets except for Grand Helmet gain 10 HP
- Mythril Helmet gains Cancel: Slow
- Gold Helmet gains Cancel: Chicken, Confusion
- Cachusha HP increased to 40
- Barette HP increased to 40
- Ribbon HP increased to 30
- Linen Robe added(80 HP, 40 MP, 1 MA)
- Wizard Robe now 40 MP
- Light Robe loses 20 HP
- Robe of Lords gains 10 MP
- Small Mantle loses Initial: Faith and gains Immune: Earth, Holy
- Vanish Mantle loses Initial: Innocent and gains Immune: Wind, Water

Mediator changes
New Skill - Blackmail: Add - Don't Act(exactly the same as 1.3's Threaten)
Threaten and Solution now remove 25 Brave/Faith. Targets enemies, random flagged.
Praise and Preach now add 15 Brave/Faith. Targets allies
Finger Guard is back for 100JP
Monster Talk is back for 100JP(preparing for monsters)

GENERAL
- Darkness now reduces accuracy by 50%
- Skillsets have been rearranged slightly to clean things up(this is to prepare for finishing with humans!)


SKILLS
- Yell gains a 5 MP cost
- Nurse now heals 33%(from 25%)
- Cure Y buffed to 16(from 14)
- Cure 2 Y buffed to 22(from 20)
- Level 1 Black Magic Y buffed to 16(from 14)
- Level 2 Black Magic Y buffed to 20(from 18)
- Level 4 Black Magic JP cost decreased to 400(from 550)
- Level 4 Black Magic MP cost decreased to 45(from 48)
- Flare JP cost decreased to 450(from 650)
- Flare MP cost decreased to 45(from 60)
- Haste/Slow MP cost increased to 12(from 8)
- Haste 2/Slow 2 MP cost decreased to 22(from 30)
- Reflect reworked to cancel charging and deal damage
- Time Mage gains Meteor
- Critical Quick JP cost decreased to 350(from 700)
- Short Charge JP cost decreased to 600(from 800)
- Summon Magic MP costs reworked
- Summoner gains Cyclops (damage + blind)
- Summoner gains Zodiac(99 vert attack)
- Carbunkle now adds Transparent
- Thief gains Move +1(600JP)
- Threaten Y nerfed to 35(from 40)
- Mimic Daravon Y nerfed to 30(from 35)
- Mediator gains Unyielding(-20% damage taken support)
- Paralyze MP cost increased to 20(from 10)
- Paralyze X nerfed to 160(from 175)
- Sleep X nerfed to 145(from 160)
- Move-MP Up JP cost increased to 500(from 270)
- Ninja gains Overwhelm(+20% damage support)
- Lore reverted back to old form (halved damage, halved MP cost, Persevere)
- Mad Science now adds Float, Reraise and Regen(All or nothing)
- Bio Y buffed to 16(from 13)
- Bio 2 Y buffed to 20(from 16)
- Bio 3 Y buffed to 24(from 21)
- Tornado/Quake Y nerfed to 20(from 23)
- Tornado/Quake now Magic evadable


ITEMS
- Murasame loses Water element(didn't work)
- Excaliber and Chaos Blade added
- Ribbons added and can be equipped by any unit
- Mantles reworked
- All Robes gained 20 HP
  • Modding version: Other/Unknown
☢ CAUTION CAUTION ☢ CAUTION CAUTION ☢

FFMaster

August 05, 2010, 05:46:52 am #1 Last Edit: September 23, 2011, 07:59:33 pm by FFMaster
Current bugs
-Ninjitsu skill names do not appear (nothing can be done about this for now)
  • Modding version: Other/Unknown
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FFMaster

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ffta707

Don't know if I should post here, but everything looks great :)

FFMaster

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CT5Holy

Draw Out damage is really bad. 18 MA Wiz with MAUP and Ele boosting (30 effective MA) is doing... 39 damage. Neutral compat, target is neutral to the element in question. What happened?
Winner of the 1st FFT 1.3 AI Tourney

Pride

I'm also getting some strange errors. Like Spears and Poles weapon shows up as a sword when doing the animation, draw out doing much lower damage then expected (not quite as low as CT5 but lower then expected 19 MA + MAUP doing 70 damage), and regular attacks seem to be doing less damage then expected.
  • Modding version: PSX
Check out my ASM thread. Who doesn't like hax?

FFMaster

Might be a dirty ppf, give me a minute.

EDIT: Well, not a dirty ppf, but one which I was tinkering with. Expect a new patch in a bit.

EDIT2: Seems some of my formula hacks affect other formulas as well. I'm in the middle of reverting the changes.
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FFMaster

I will update the tables later today.
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FFMaster

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FFMaster

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FFMaster

Version BETA 120 released. Tables updated.
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Croix

I'm messing with 120 right now. Good work its pretty fun!

Croix

If it was my decision to make I would make Grand Cross more powerful. It seems rather ineffective... or is it's damage based on Total faith?

Shade

It should do same damage as your weapon atttack would(maybe little less).

it would not  matter that it would be weaker then normal attack, since Grand Cross is just for AOE.

Also wtf Arena.GME file doesnt work with memorycardrex(sucks)?!?!?!? :?
Upupupu...

Zetsubou

Croix

I still dont think the HP sacrifice is worth the damage done... that's just my opinion...

Also I think that Odin needs to be nerfed badly... if a Summoner gets height advantage away from the melee fighters... the other team may aswell forfeit.

Summon Magic             Faith Rod
Time Magic                  
MA Save                      Golden Hairpin
Half of MP                    Robe of Lords
Move - MP Up               Magic Ring

Teach him Haste 2 and Odin, the first thing the summoner will do is cast Haste 2 to speed boost the party. then go and run to higher grouind and spam odin... anyone who is left alive is picked off my melee fighters or range magic. Odin = OP. You could even replace MA ssave with Dragon Spirit and Move - MP Up with Move HP- Up for a darn well near invincible fighter.

Shade

Quote from: "Croix"I still dont think the HP sacrifice is worth the damage done... that's just my opinion...

Also I think that Odin needs to be nerfed badly... if a Summoner gets height advantage away from the melee fighters... the other team may aswell forfeit.

Summon Magic             Faith Rod
Time Magic                  
MA Save                      Golden Hairpin
Half of MP                    Robe of Lords
Move - MP Up               Magic Ring

Teach him Haste 2 and Odin, the first thing the summoner will do is cast Haste 2 to speed boost the party. then go and run to higher grouind and spam odin... anyone who is left alive is picked off my melee fighters or range magic. Odin = OP. You could even replace MA ssave with Dragon Spirit and Move - MP Up with Move HP- Up for a darn well near invincible fighter.


HP sacrifice?


Sorry but faith rod isn't in arena anymore. also pretty weak setp it would get one shottted or two shotted. AI isn't that smart to go higher.
Upupupu...

Zetsubou


Croix

AI is totally smart enough to go higher, I've watched it do so.

FFMaster

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