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Story Battles Update

Started by Argg0, October 27, 2007, 11:31:14 pm

karsten

November 14, 2007, 02:22:57 am #20 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "Zodiac"More human random battles

i quote. and remember to put in many new battles with the new classes that are/will be made

VincentCraven

November 14, 2007, 09:33:28 am #21 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
New classes? Argg0, did you plan on adding this to my patch or were you making new classes to go with your update?
I changed jobs and that has made all the difference.

Argg0

November 14, 2007, 12:50:53 pm #22 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
I'm making new classes? That's news to me!

VincentCraven

November 14, 2007, 05:55:57 pm #23 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I thought you weren't too. Karsten, I think you were misinformed. At this point, the one who is changing the story battles for Sigma is me. It sounds like you are fusing the two.
I changed jobs and that has made all the difference.

DarkOmega

November 15, 2007, 12:48:30 am #24 Last Edit: December 31, 1969, 07:00:00 pm by DarkOmega
Hmm...I wouldn't mind seeing some more monsters in story battles. Whatever happened to Chocobo-Knights? I think it'd be interesting to have to fight enemies who had to be on Chocobos. Is there any possible way you can do that, with the coding of the game as it is, without messing with too much junk?

I'm really interested in all this coding business, but I don't know much, I admit. Could someone link me to Zodiac's Workbook? I've heard tale of it before, but can't find it.
Geomancy is ridiculous. Instantaneous ranged attacks that just stomp all over the hopes and dreams of the villains. I love it.

karsten

November 15, 2007, 02:18:42 am #25 Last Edit: December 31, 1969, 07:00:00 pm by karsten
Quote from: "VincentCraven"I thought you weren't too. Karsten, I think you were misinformed. At this point, the one who is changing the story battles for Sigma is me. It sounds like you are fusing the two.

wooops the suggestion was directed to you actually :P

VincentCraven

November 15, 2007, 07:17:57 am #26 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
DarkOmega: Your avatar is sweet. Where did you get it? With that note, now on to your post.

I am looking into the Chocobo-Knights myself, but as of now I do not know how to make them. If you can figure out how to do it, let me know.

All Zodiac's workbooks are at http://auritech.eu/
Just click on the Downloads tab when you get there. You will be able to tell which one you want by the descriptions.


Karsten: Most of the good ones will be in chapters 3 and 4, but the entire game is getting a overhaul, to the fullest extend of my ability. Random battles will be looked at after I get all the new stuff corrected; however, story battles are one of my top priorities.
I changed jobs and that has made all the difference.

Argg0

November 15, 2007, 10:38:12 am #27 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Quote from: "VincentCraven"DarkOmega: Your avatar is sweet. Where did you get it? With that note, now on to your post.

... but it moves... you don't like stuff that moves. ¬¬

Sorry Omega, but we don't know how to make AI hop on chocobos or start on them.

I could work with sigma, but only after it's done.

VincentCraven

November 15, 2007, 05:26:45 pm #28 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
I've gotten used to your bouncy thing, otherwise I would have acted on it by now. I suppose just because it was Sephiroth...
I changed jobs and that has made all the difference.

Xifanie

November 15, 2007, 05:32:26 pm #29 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
...

Vinc's a perv!
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

VincentCraven

November 15, 2007, 06:15:44 pm #30 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Eh? Because I've gotten used to his bouncy...

>.> Is it because of the way I worded that sentence?
I changed jobs and that has made all the difference.

Xifanie

November 15, 2007, 07:04:00 pm #31 Last Edit: December 31, 1969, 07:00:00 pm by Xifanie
Nah, just making fun of you. =D
  • Modding version: PSX
Love what you're seeing? https://supportus.ffhacktics.com/ 💜 it's really appreciated

Anything is possible as long as it is within the hardware's limits. (ie. disc space, RAM, Video RAM, processor, etc.)
<R999> My target market is not FFT mod players
<Raijinili> remember that? it was awful

Argg0

November 15, 2007, 08:33:15 pm #32 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
Well,  getting used to my bouncy thing is kinda bad, you know?

<_<

VincentCraven

November 15, 2007, 08:48:30 pm #33 Last Edit: December 31, 1969, 07:00:00 pm by VincentCraven
Okay, what I meant to say was the following:

I have grown accustomed to your moving avatar, and for that reason I no longer have a problem with moving avatar. Not only that, but also DarkOmega's avatar is smaller and doesn't seem to move as much. The fact that my favorite villain is Sephiroth caused me to disregard the motion, and I felt compelled to comment on his avatar.

Furthermore, assuming that I understand your innuendo, I have no way of viewing your bouncy thing and thus you should assume that I am talking about your avatar. Nevertheless, my lack of clear statements was the cause of this, and I shall make more clear comments in the future.
I changed jobs and that has made all the difference.

Argg0

November 15, 2007, 09:05:49 pm #34 Last Edit: December 31, 1969, 07:00:00 pm by Argg0
"... her loss..." - Snake (I know it should be your/his, but then I wouldn't be quotting...).