Please login or register.

Login with username, password and session length
Advanced search  

News:

Please use .png instead of .bmp when uploading unfinished sprites to the forum!

Pages: [1] 2
Mental_Gear
  • share
  • [July 15, 2009, 10:19:04 AM]
Any way to put any music (from outside the game) in-game?
« on: July 15, 2009, 10:19:04 AM »
http://www.youtube.com/watch?v=Z7mOCsh6R_E

However...that use of Those Who Fight Further could just be down to editing really...
« Last Edit: December 31, 1969, 11:00:00 PM by Mental_Gear »
Kaijyuu [Posts: 1336]
  • View Profile
  • share
  • [July 15, 2009, 10:56:47 AM]
(No subject)
« Reply #1 on: July 15, 2009, 10:56:47 AM »
Short answer: No.

Long answer: Maybe in a couple years when someone decodes how it all works.
« Last Edit: December 31, 1969, 11:00:00 PM by Kaijyuu »
    • Modding version: PSX
  • Mental_Gear
    • share
    • [July 15, 2009, 12:15:26 PM]
    (No subject)
    « Reply #2 on: July 15, 2009, 12:15:26 PM »
    Ah, thanks for that. I can live with that.

    However, is there any way to, say, use custom sound effects for ability animations though?
    « Last Edit: December 31, 1969, 11:00:00 PM by Mental_Gear »
    Vanya [Posts: 3958]
    • View Profile
    • My Facebook
    • share
    • [July 15, 2009, 09:31:37 PM]
    (No subject)
    « Reply #3 on: July 15, 2009, 09:31:37 PM »
    That's sorta already been decoded. Look into the PSF music format.
    http://www.neillcorlett.com/psf/
    Your problem would be modifying 'outside' songs to work with FFT's samples & encoding.
    Both FFT & FF7 have been made into PSF format so the data for how they work is already available.
    It will require some extensive ASM knowledge.
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
    • Modding version: Other/Unknown
  • ¯\(°_0)/¯
    Mental_Gear
    • share
    • [July 15, 2009, 10:41:05 PM]
    (No subject)
    « Reply #4 on: July 15, 2009, 10:41:05 PM »
    Ah, okay, I'll look. Thing is I wanted to replace the harp sound effect with the FF Prelude arpeggios played on electric guitar XD
    « Last Edit: December 31, 1969, 11:00:00 PM by Mental_Gear »
    Mental_Gear
    • share
    • [July 16, 2009, 10:00:57 AM]
    (No subject)
    « Reply #5 on: July 16, 2009, 10:00:57 AM »
    Ah, I had a look and PSF lab seems intriguing. I'll download it and see what it's capable of. It seems as though a GUI equivalent of ASM (regarding BGM and SFX only, of course) could be on the horizon if the program is further developed.
    « Last Edit: December 31, 1969, 11:00:00 PM by Mental_Gear »
    Sephirot24
    • share
    • [September 02, 2009, 05:30:34 AM]
    (No subject)
    « Reply #6 on: September 02, 2009, 05:30:34 AM »
    Quote from: "Vanya"
    That's sorta already been decoded. Look into the PSF music format.
    http://www.neillcorlett.com/psf/
    Your problem would be modifying 'outside' songs to work with FFT's samples & encoding.
    Both FFT & FF7 have been made into PSF format so the data for how they work is already available.
    It will require some extensive ASM knowledge.


    Does this mean that:

    a) There must be some way to convert some type of music format into PSF and use the PSF to insert it into FFT??

    OR

    b) There is a way to create music in PSF format and then insert it into FFT???

    I'm interested in either of those. I want to import music into FFT. Converting some format and then inserting into FFT or having some program to make music directly in that format would both be great. Does anyone know if / how this works?
    « Last Edit: December 31, 1969, 11:00:00 PM by Sephirot24 »
    Kaijyuu [Posts: 1336]
    • View Profile
    • share
    • [September 02, 2009, 07:01:34 AM]
    (No subject)
    « Reply #7 on: September 02, 2009, 07:01:34 AM »
    My guess is that PSX games work similarly to SNES ones; you can't directly port any song from one game to another without heavy modifications to the music routines.

    Even if you could take a song from one game and stick it in FFT, it wouldn't sound right because the instruments FFT uses are different from any other game. You'd get some glitchy tune that sounds vaguely like the original.


    However, it's probably possible to re-write the song so it sounds similar in FFT. That would take a lot of effort, though. Plus if you wanted authenticity, you'd have to modify FFT's samples... and that means screwing with all the original songs/sound effects.
    « Last Edit: December 31, 1969, 11:00:00 PM by Kaijyuu »
    • Modding version: PSX
  • Sephirot24
    • share
    • [September 02, 2009, 11:04:33 PM]
    (No subject)
    « Reply #8 on: September 02, 2009, 11:04:33 PM »
    Yeah. I thought that the most probable one was making a song using FFTs instruments, or converting some sequenced format like MIDI.

    I can make MIDIs. Or I'd probably be able to make the song directly in FFTs format if there was a program...
    Too bad I know shit about programming, and the fact that it's in english (not my native language) makes it a little harder :(
    « Last Edit: December 31, 1969, 11:00:00 PM by Sephirot24 »
    Zozma [Posts: 4602]
    • View Profile
    • share
    • [September 02, 2009, 11:18:53 PM]
    (No subject)
    « Reply #9 on: September 02, 2009, 11:18:53 PM »
    hah, id love to hear a version of Asellus' endboss music from saga frontier redone with the fft instruments and slowed to match a fft battle pace lol..
    « Last Edit: December 31, 1969, 11:00:00 PM by Zozma »
    Wiegraf: Draw your sword Ramza!
    Ramza: But im a monk!!
    LastingDawn [Posts: 3452]
    • View Profile
    • share
    • [September 02, 2009, 11:23:52 PM]
    (No subject)
    « Reply #10 on: September 02, 2009, 11:23:52 PM »
    Eh? You think such methods might actually work... well if FFVII and FFT uses the same sound programs there might be some notes scattered about...
    « Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    Vanya [Posts: 3958]
    • View Profile
    • My Facebook
    • share
    • [September 03, 2009, 01:04:17 AM]
    (No subject)
    « Reply #11 on: September 03, 2009, 01:04:17 AM »
    They don't as far as I know.
    « Last Edit: December 31, 1969, 11:00:00 PM by Vanya »
    • Modding version: Other/Unknown
  • ¯\(°_0)/¯
    gomtuu [Posts: 208]
    • View Profile
    • share
    • [September 30, 2009, 01:25:52 PM]
    (No subject)
    « Reply #12 on: September 30, 2009, 01:25:52 PM »
    Have you guys seen this?

    http://pjbarnes.com/music_55.html

    Looks like somebody figured out quite a bit about the music file (SMD) format.
    « Last Edit: December 31, 1969, 11:00:00 PM by gomtuu »
    Cheetah [Posts: 3654]
    • View Profile
    • share
    • [September 30, 2009, 02:55:56 PM]
    (No subject)
    « Reply #13 on: September 30, 2009, 02:55:56 PM »
    Wow gomtuu good find. If nothing else this tells us a lot about the potential structure of the files. Great to see you here again, it has been a really long time.
    « Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
    Current Projects:
    LastingDawn [Posts: 3452]
    • View Profile
    • share
    • [September 30, 2009, 05:10:57 PM]
    (No subject)
    « Reply #14 on: September 30, 2009, 05:10:57 PM »
    Yes I've seen it... and from what I can tell a lot of that info. seems almost flat out wrong, at least the first parts, nothing in that first part controls "tempo" as he puts it, but in any case... welcome back Gomtuu! I haven't seen you around in Ages!
    « Last Edit: December 31, 1969, 11:00:00 PM by LastingDawn »
    "Moment's anger can revert to joy,
    sadness can be turned to delight.
    A nation destroyed cannot be restored,
    the dead brought back to life."

    Art of War

    Beta & Gretchen Forever!!!!
    gomtuu [Posts: 208]
    • View Profile
    • share
    • [October 02, 2009, 02:11:15 AM]
    (No subject)
    « Reply #15 on: October 02, 2009, 02:11:15 AM »
    Glad to know you guys are still here too! Yeah, obviously I haven't been active here for several months. I did take another look at Ganesha a couple of weeks ago, though. I may work on it some more in the near future. I've just felt so busy for such a long time!

    I saw your map mockup, Cheetah. Very cool! I'm sorry you can't (yet) make it a reality.

    Quote from: "LastingDawn"
    from what I can tell a lot of that info. seems almost flat out wrong, at least the first parts
    :( Too bad.
    « Last Edit: December 31, 1969, 11:00:00 PM by gomtuu »
    Cheetah [Posts: 3654]
    • View Profile
    • share
    • [October 02, 2009, 02:29:35 AM]
    (No subject)
    « Reply #16 on: October 02, 2009, 02:29:35 AM »
    Thanks Gomtuu, I look forward to any progress. Obviously I have been patiently waiting for whatever you come up with haha.
    « Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
    Current Projects:
    gomtuu [Posts: 208]
    • View Profile
    • share
    • [January 31, 2010, 03:37:40 AM]
    Re: Any way to put any music (from outside the game) in-game?
    « Reply #17 on: January 31, 2010, 03:37:40 AM »
    I took another look at the music files. As it turns out, P.J. Barnes was right about the file structure and a few of the commands. This week, I also figured out how notes work and decoded a lot of the instructions, like Set Instrument, Set Octave, Loop, etc. I'll add my findings to the wiki soon.

    I've attached a PPF that changes "Character Making" (MUSIC_34.SMD) into "Happy Birthday". Just patch a fresh FFT ISO and start a new game to hear it. :)
    Slowly resume pixel art, work somethg favourite ~
    jimmyjw88 [Posts: 2913]
    • View Profile
    • share
    • [January 31, 2010, 04:33:35 AM]
    Re: Any way to put any music (from outside the game) in-game?
    « Reply #18 on: January 31, 2010, 04:33:35 AM »
    Wow!! Really? So it works??? So does that means we can put songs that we desire into the game?

    Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
    gomtuu [Posts: 208]
    • View Profile
    • share
    • [January 31, 2010, 04:54:17 AM]
    Re: Any way to put any music (from outside the game) in-game?
    « Reply #19 on: January 31, 2010, 04:54:17 AM »
    Quote from: "jimmyjw88"
    So does that means we can put songs that we desire into the game?
    Yes, although it will require hex editing until someone writes a tool to convert other music files (probably MIDI, or maybe ABC notation) to SMD automatically. Also, we're still stuck with the default set of instruments until we can decode WAVESET.WD.
    Pages: [1] 2