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reyhan37 [Posts: 17]
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  • [August 03, 2015, 08:01:23 PM]
I got the idea for implementing equipment weight from a few posts on the forum. I found that FFTPATCHER does not allow (to the best of my knowledge) for negative values. To implement weight, I would have to give speed bonuses to lighter equipment, which throws a whole bunch of other stuff off (long bows come to mind).

I'm not sure if this is a feasible mod, or already in the works, but I thought I would put it out there.
French Maid
Xifanie (Webmistress) [Posts: 4357]
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  • [August 03, 2015, 08:06:05 PM]
Re: Suggestion for FFTPATCHER: equipment penalties / negative values
« Reply #1 on: August 03, 2015, 08:06:05 PM »
That's because the game does not inherently support negative stat "bonuses". Me as well have others have attempted to do this, only to encounter a multitude of graphical glitches which really makes it not worth it.

We're talking about a lot of work to be able to accomplish something like this. Yes, it would be nice, but I don't feel it's worthwhile.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Kaijyuu [Posts: 1336]
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    • [August 04, 2015, 01:42:52 AM]
    Re: Suggestion for FFTPATCHER: equipment penalties / negative values
    « Reply #2 on: August 04, 2015, 01:42:52 AM »
    Can the "null/empty" item be given stat bonuses? Sure it'd be kinda weird to have +5 speed baseline for every unit but it'd effectively allow you to do what you want.

    EDIT: My attempts seem to show this is impossible to do with just the patcher. Maybe an ASM hack can overcome any hardcoding of the first item slot.
    « Last Edit: August 04, 2015, 01:57:45 AM by Kaijyuu »
    • Modding version: PSX
  • Back and Eventing. (Slowly)
    gatebuster202 [Posts: 313]
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    • [August 04, 2015, 02:44:27 AM]
    Re: Suggestion for FFTPATCHER: equipment penalties / negative values
    « Reply #3 on: August 04, 2015, 02:44:27 AM »
    Doing it the long way, (giving everything else +1-2 speed) would just require some balancing on your part. (I am considering it, but only after I get everything else working as intended) We could discuss the merits of this elsewhere, if your interested.

    • Modding version: PSX
  • Winner of the 2nd FFT Arena SCC Tourney. -Geomancers
    French Maid
    Xifanie (Webmistress) [Posts: 4357]
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    • [August 04, 2015, 04:23:26 AM]
    Re: Suggestion for FFTPATCHER: equipment penalties / negative values
    « Reply #4 on: August 04, 2015, 04:23:26 AM »
    If you make every piece of equipment something like 01 instead of 00 as their Item Attribute ID, yes, you can make empty slots Item Attribute 00) give +1 speed. But you also have to consider that there are 4 hand slots:
    - Right Weapon
    - Right Shield
    - Left Weapon
    - Left Shield

    That brings you up to 7 item slots... Meaning +7 speed without any item equipped, and there's no real way to prevent this. If you want to try balancing things with +7 speed across the board, have fun, be my guest.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Lockeadon [Posts: 126]
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    • [November 11, 2015, 07:30:16 AM]
    Re: Suggestion for FFTPATCHER: equipment penalties / negative values
    « Reply #5 on: November 11, 2015, 07:30:16 AM »
    alma tool can grant negative values for some things, if i'm understanding it correctly, it covers what you want to do... i think
    Frostbitten
    theultrawolf [Posts: 193]
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    • [November 15, 2015, 11:27:09 AM]
    Re: Suggestion for FFTPATCHER: equipment penalties / negative values
    « Reply #6 on: November 15, 2015, 11:27:09 AM »
    So I'm correct in guessing you couldn't edit stats to where armor or something like that gives you negative HP, right? ._.

    • Modding version: PSX & WotL
  • French Maid
    Xifanie (Webmistress) [Posts: 4357]
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    • [November 15, 2015, 01:47:41 PM]
    Re: Suggestion for FFTPATCHER: equipment penalties / negative values
    « Reply #7 on: November 15, 2015, 01:47:41 PM »
    Don't be sad, you can! You just need to ASM it yourself. But as a base, a byte range is -128 to +127, which is good for PA/MA/SP, but not so much for HP/MP.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Lockeadon [Posts: 126]
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    • [November 16, 2015, 04:30:37 AM]
    Re: Suggestion for FFTPATCHER: equipment penalties / negative values
    « Reply #8 on: November 16, 2015, 04:30:37 AM »
    i'm pretty sure alma allows negative and positive percentage bonuses in addition to discrete values for certain things. i remember seeing multiple posts specifically including those -hp in the alma topic. (alma 4 grants yadda yadda, or whatever it's called)
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