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April 25, 2024, 04:47:23 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - DenisColli

1
The Black Magic fell Way better than the original!
Radius: 2
Target:Black Magick
Valid targets: Except self
Flags: Check the "Can target empity Square"
Be sure the "cant target self" flag is unchecked...
2
Is there a possibility that we might have an effects program editor someday?

Someone knows to what ability belonges this effect?
3
1)Sorry! never played as Cannonier... Dont like Bangaa non fighters
2)I couldnt aim even myself...
4
Im playing your Mod right Now... Im in the Green Dominiom quest... One of the enemies Green... erm! Support Mages
just made 5 consecutive actions just using Ether. And the Alchimist Snake Flask can not be used on self nor the arrow moved...
5
The cannon mage skills are "gray" (unusable) even when equiped with a hand-cannon.
6
The only qyestion I have with the chars update in this mod is that every character takes something as a reward for having being in a same class for too a time... Its your Status Grouth... In a world where you raceive nothing in Speed, speed based jobs dont give you nothing permanent as a reward for the "years of fidelity"... The major problem with the Speed growth in the vanilla In my opinion was the gap between the jobs...
In my opinion, The difference between the faster and the Slower cant be higher than 1.6 x 1.0...
7
2 mayor goal to you people how know the Hex Buff Duff Stuff!

1) Find where is the Opportunity Command is stored to maybe use their power! HAiuHai!

2) Discover How to give a skill a second animation As the Attack has...

Im thinking in use "Magic Frenzy" As a way to create Abilities with Combos! HaiUahIAuh!
You attack first the Skill, so afther the caracter uses the Magic frenzy extra attack!
Combined with the 2 Weapons flag we discovered! IUAhIUahA!
A SuPER  COMBO!
8
This days im thinking seriously in limitate somes ranged skills only to your respective Weapons...
And put bows and Long Bows in the same flag (bows), and the guns in the "Long bow" flag...
This wold guive me the possibility to crear 2 great groups! Meelee and Raged weapons (Codes 81 and 82)...
Maybe i put together Maces, hamers and axes in a great group, or only 2 of than...
The idea is to creat exclusive skills to weapons with similar fashons!
Like rapiers+sabers+(maybe)katanas, Swords+Knightswords, Great+Broadswords, Maces+Hamers, etc.
Im tired of see Moogle knights using Fire shot with their improvised "Gun Blades"! HAiuHAiUA!
9
Do you know other Flags that are not listed here... if you know... Please, sand me... thanks!
The curious is that Lighning Strike has the "Bypass R-Abilities" and the "Actives Couter R-Ablities" at same time!
HUAHiUAHIUA!
10
Wow! The Clan Quest is awsome!
A wold play this game with some menor changes!
Maybe pass Control (I prefer "Carm")  Monsters to the Sage Job... Because i dont see any logic to be in the "Cannon Mage" skill set.
Or maybe transform The Beastmaster in a "Geomancer" (I dont like to change the names, even because it can not be changed in the Menu auxiliar screen)...
Maybe change Dragontame from "Remove" to "Charm" too... I Hate remove, becouse i lose loots! HAiUahIU!
(Im so obssessed on this that Im thinking on put "Steal Loot" as an additional effect to any "Remove" Ability.
I think the Arcanist vanilla magics also a little shitty because you always cant use than... The best Arcanist ever is the "FFTA2 Redesigned"... Its like a Mirror White Mage! That is perfect to me... I cant understand the problem that Square Enix have form Dark elemental magics... Well whatever!
11
No more words... rsrsrs
12
Thanks Brow! The motiv I had to ask baut the "Remove" is the Vanilla Paladin has it accurace for the "Parley" and i heard that this Ability accurace rise with the less HP the enemy has, but fall 2% for each enemy you have killed... Thats what i fear must!

One last thing: I notice that the're lots of Mods and the one im using recently is the Redesigned (but i noticed that the works on this one ended year ago... What is the must promissor in your oppinion today?
13
1) The "Remove" Accurace por the Skills like Dragontamer are realy dependents on how much enemies you have already killed? (Note: Im using the FFTA2 Redesigned Mod)

2) Is there any flag that allow Skills consume Smash Gauge in the Ability editor?

3) (Bônus Question!) Is there any flag that respect Dual weild Passive?

4) (Bônus Bônus Question!) I noticed that the "Attack" Ability has a Flag that NO OTHER Ability has! What it means?

Thanks for the attention brow!
14
Im a brazilian Argentinian Tango dancer and teacher and Capoeira player in the Free times...
For now ill pass... Cause I have no much... But Maybe one day...
15
Thank God! I love you, brow!
I was Imagine something like this, but didnt had confidence tô do!
As a form to show my gratitude soon I'll make post with Equipe Requirement showing what at code means...
THANKS!  But I have a little question is somewhere a List of Free AP Slots for e acho Race?... Or at last the occupied ones?
16
Hello again people! Now im here with what i think to be a REAL problem!
im using the FFTA2AE, FFTA2JE and the Text/Command Editor... Not so good with Hex  :(...
My question is: Every time i use this editors to change Soldier Abilities for another this dont reflect in the worriors skill set...
And when i change the Worrior Command "Art of War" to the Soldier "Art of War" to make it more modable all the skill board apears empity! HELP!
17
Hello friends! I was reading that skills like Parley or Dragon Tamer normaly using the "Remove" Accurace to hit tend to loose 2% of hit rate for each foe you have killed.
18
I'm sorry I bothered you. I discovered now that I had changed data within the "Date" program without realizing it...
Cause of it... the game was experiencing this problem...
SORRY!
19
Quote from: DenisColli on June 20, 2018, 04:54:33 pm
Hello friends! having a problem with the FFTA2 Ability Editor 0.1.2. All the time I open a ROM all the skills AoE are reset to a single tyle!
End than they dont obay my edition!  :mad: :mad: :mad:
20
Sorry Pal! Noob here!
Im an amatour but full of good ideal!
Unhepply I neve learned the Hex Stuff! :lol: