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Patch Ideas Proposal Thread  (Read 15983 times)
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The Puppet ---Master---
Elric (Overseer) [Posts: 3831]
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  • [June 12, 2017, 12:06:10 PM]
Re: Patch Ideas Proposal Thread
« Reply #120 on: June 12, 2017, 12:06:10 PM »
How are you still alive?

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    dotchan [Posts: 19]
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    • [June 12, 2017, 01:36:53 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #121 on: June 12, 2017, 01:36:53 PM »
    Deeper Dungeon: 100(?) floors of randomness - you can get encounter battles (with monsters getting tougher as the floors increase), story battles, or shops.  Jobs can be unlocked classically or (possibly, IDK how hard this would be to code) as rewards after certain floors, and special characters can join as well.

    Every 10th floor is a Zodiac monster (with level-appropriate stats) and Elidibs is on the 100th floor.
    Diedrik [Posts: 5]
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    • [June 12, 2017, 10:14:32 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #122 on: June 12, 2017, 10:14:32 PM »
    Would people be interested in a Dark Souls themed patch? What parts would be more interesting, and/or easier to convert? If it was complete, I think I would prefer to play through Dark Souls on the FFT engine rather than its own.

    It would probably have to sidestep the world map. I think a lot of the existing battle maps and graphics are highly compatible though.

    Are there any efforts currently in the works to bring the older, in my opinion superior, final fantasies into the FFT engine? 1-5 essentially?
    nitwit [Posts: 200]
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    • [June 16, 2017, 07:32:36 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #123 on: June 16, 2017, 07:32:36 PM »
    Deeper Dungeon: 100(?) floors of randomness - you can get encounter battles (with monsters getting tougher as the floors increase), story battles, or shops.  Jobs can be unlocked classically or (possibly, IDK how hard this would be to code) as rewards after certain floors, and special characters can join as well.

    Every 10th floor is a Zodiac monster (with level-appropriate stats) and Elidibs is on the 100th floor.
    Sounds like a roguelike.

    While there are limitations to the number of different enemy types, you could write code that would produce randomly generated ENTD battles.

    It would take a lot of assembly programming to make the actual game mechanics themselves random.  The same goes for battlefields, terrain, and weather.

    Deep Dungeon Crawl sounds fun though.
    Diedrik [Posts: 5]
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    • [June 19, 2017, 06:34:12 AM]
    Re: Patch Ideas Proposal Thread
    « Reply #124 on: June 19, 2017, 06:34:12 AM »
    Enemy present chances can essentially randomize the battles can they not?
    nitwit [Posts: 200]
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    • [June 23, 2017, 04:39:34 AM]
    Re: Patch Ideas Proposal Thread
    « Reply #125 on: June 23, 2017, 04:39:34 AM »
    Equipment and to a degree level.  Other things, not so much.
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    dotchan [Posts: 19]
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    • [August 01, 2017, 07:20:03 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #126 on: August 01, 2017, 07:20:03 PM »
    FFT, being obviously inspired by Tactics Ogre, seems to take an overall Law->Neutral->Chaos progression, where Ramza starts out following along with society's rules, meanders around for a bit after he realizes that said society is unjust, and eventually upsets the status quo so bad that he murders God (or at least a sufficiently god-like being) by the end and buggers off for better pastures.

    It would be a buttload of work, but it'd be awesome to implement branching story paths where Ramza could fully commit to Law or Chaos as early as Chapter One (or switch into Neutral at some other key juncture), with different battles and recruit-able special characters in each path.
    Bonesy [Posts: 93]
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    • [August 04, 2017, 08:51:36 AM]
    Re: Patch Ideas Proposal Thread
    « Reply #127 on: August 04, 2017, 08:51:36 AM »
    What's the feasibility on a menu option or something that allows you to turn off EXP or JP gain? I'd love to be able to turn off EXP gain where I'm at on FFT so I can grind jobs freely like a total dingus.
    nitwit [Posts: 200]
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    • [August 05, 2017, 05:24:44 AM]
    Re: Patch Ideas Proposal Thread
    « Reply #128 on: August 05, 2017, 05:24:44 AM »
    FFT, being obviously inspired by Tactics Ogre, seems to take an overall Law->Neutral->Chaos progression, where Ramza starts out following along with society's rules, meanders around for a bit after he realizes that said society is unjust, and eventually upsets the status quo so bad that he murders God (or at least a sufficiently god-like being) by the end and buggers off for better pastures.

    It would be a buttload of work, but it'd be awesome to implement branching story paths where Ramza could fully commit to Law or Chaos as early as Chapter One (or switch into Neutral at some other key juncture), with different battles and recruit-able special characters in each path.

    Ramza remains on the Good axis as he moves from Law to Chaos.  Would be interesting to have all 9 options, though it would be a ton (unfeasible) of work.  More so if you can commit to any option as early as chapter 1.

    What's the feasibility on a menu option or something that allows you to turn off EXP or JP gain? I'd love to be able to turn off EXP gain where I'm at on FFT so I can grind jobs freely like a total dingus.
    http://ffhacktics.com/smf/index.php?topic=10450.msg198612

    I think these routines are related to the Display Experience/JP Gained in-battle option.  Linking zero experience gain to that seems like the easiest way to do it - no display, no Experience.

    http://ffhacktics.com/wiki/0011ee04_-_0011ee74

    http://ffhacktics.com/wiki/Prep_for_Displaying_Earned_Exp/JP

    IIRC Choto or SA made a thread about the in-battle options menu, I'd look there too.
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    dotchan [Posts: 19]
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    • [September 02, 2017, 11:47:18 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #129 on: September 02, 2017, 11:47:18 PM »
    Since I already recommended that FFV be remade in the FFT engine, here's some more isometric turn-based RPGs that would make for interesting remakes:

    • Chocobo Mystery Dungeon
    • Farland Saga/Farland Odyssey
    • Final Fantasy III
    • Hoshigami: Ruining Blue Earth (and its "sequel" Stella Deus: The Gate of Eternity)
    • Phantom Brave (really, any Nippon Ichi SRPG would be fascinating to see remade, but PB is the only game that already uses action economy as part of its gameplay mechanics)
    • Pokemon Mystery Dungeon
    • Seiken Densetsu 3

    ...those are the ones that I have at least a passing knowledge of, if not played.  I'm sure there are plenty more that could be done.
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    • [September 03, 2017, 04:56:56 AM]
    Re: Patch Ideas Proposal Thread
    « Reply #130 on: September 03, 2017, 04:56:56 AM »
    Since I already recommended that FFV be remade in the FFT engine, here's some more isometric turn-based RPGs that would make for interesting remakes:

    • Chocobo Mystery Dungeon
    • Farland Saga/Farland Odyssey
    • Final Fantasy III
    • Hoshigami: Ruining Blue Earth (and its "sequel" Stella Deus: The Gate of Eternity)
    • Phantom Brave (really, any Nippon Ichi SRPG would be fascinating to see remade, but PB is the only game that already uses action economy as part of its gameplay mechanics)
    • Pokemon Mystery Dungeon
    • Seiken Densetsu 3

    ...those are the ones that I have at least a passing knowledge of, if not played.  I'm sure there are plenty more that could be done.

    One of these things is not like the others..

    (how is Seiken Densetsu 3 a isometric turn based RPG?)

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    dotchan [Posts: 19]
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    • [September 06, 2017, 06:37:53 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #131 on: September 06, 2017, 06:37:53 PM »
    (how is Seiken Densetsu 3 a isometric turn based RPG?)

    Whoops! It isn't, but it could be reimagined into one.
    Teynjin [Posts: 3]
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    • [December 04, 2017, 11:15:47 PM]
    Re: Patch Ideas Proposal Thread
    « Reply #132 on: December 04, 2017, 11:15:47 PM »

    {FFT}*-The Great Shinobi War-*
    I would love to see a rendition of this game in the style of Naruto! I know there is a lot of fanboys out there and yes, I am one of them- But Naruto offer's so much content possibilities as well as enjoyment for many many people! As we all know, tactic jrpg's like this are pretty well non-existent. No one is managing to actually deliver a crossover for Naruto in this genre. I would love it see this and would be happy to assist in any way possible. Content creation, data entry, whatever is needed of me. Let me know what you think.
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