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Messages - Xifanie

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Well, I can't really do it for you... huge financial stress these days, so gotta focus on trying to build a business.

But we do have ASM tutorials (albeit not any extensive ones)

More directly related to what you're trying to accomplish:
You can find the character that you want to breakpoint by either adding 0x67000 to the BATTLE.BIN address (squad, battle/event) or 0xE0000 to the WORLD.BIN address (formation, world map).
In my case, I tried to breakpoint a character printing in a pre-battle scene, so BATTLE.BIN with 0x67000 it is.
I wanted to breakpoint the letter "a", in this case.

0x000FF0FC (BATTLE.BIN's character length's table address) + 0x00067000 (Memory Offset) + 0x24 (letter "a") = 0x00166120
By setting a breakpoint with my pSX emulator before the characters printed in the dialogue box, I was able to eventually stumble upon the routine which sets the next character's printing X position.

lbu r2, 0x60FC(r1) loads the character's pixel length into r2, and addu r23, r2, r23 adds that value to the current character's printing X position.

Hope this helps

PSX FFT Hacking / Re: Possible to change raw stats?
« on: March 10, 2018, 03:34:27 AM »
Silly question but... you are starting a new game, or trying to recruit from the soldier office, right?

Help! / Re: PSP Font???!!
« on: March 09, 2018, 08:10:41 PM »
There should be 5 or 6 locations with the font data in your WotL ISO:
The dummied BATTLE.BIN

  • The dummied BATTLE.BIN
  • The dummied WORLD.BIN
  • The dummied FONT.BIN (That was already a dummy on the PSX version)
  • WotL BATTLE.BIN data
  • WotL WORLD.BIN data
  • WotL FONT.BIN data (though, again, dummy data)

I can't really help more than that. Just don't touch the files that are present on your ISO that have those meaningful names because they're just remnants of the PSX version or something. I'm not exactly very knowledgeable about WotL either.

From my perspective, it sounds like it would be a fair amount of trouble for a mostly simple hack. All you'd really need to do is:
  • Change the print X coordinates of the character from 0 to the box's max width
  • Subtract the character's width from the character position before printing
  • Change the position of the page flipping character from (box's max width) - 12?px to 0

...But then there's also the option selection (like save/don't save Algus) that would need to be considered... which would be a bitch.

I think it's very doable, but not really an easy endeavor for someone with no ASM hacking experience.

The Lounge / Re: Map exploration...
« on: March 05, 2018, 04:33:58 AM »
Holy cow that is impressive!
I can't even imagine how many hours you've put into that project.

I don't really have anything else to add... good job!

PSX FFT Hacking / Re: RetDec, a retargetable decompiler
« on: March 02, 2018, 10:45:03 PM »
...why didn't you try it, then?

Sorry, I gave you a completely pointless reply, didn't I?

This should be more helpful: (linked at the bottom of the first topic)

Yes, you'd have to do all this stuff manually with a hex editor.


I don't know if you can edit UNIT.BIN for WotL with the latest Shishi version, but I know you can with the PSX version... if so that would make matters a lot easier for you.

Also if I want to add a unique unit to TWOL, how can I make it so he can't switch jobs (like worker 8)?
Monsters can't change jobs; that's how. You can't force it on male/female units.

Help! / Re: Proposition (Report Job) Glitch
« on: February 28, 2018, 06:17:05 AM »
It's possible that your physical disc is damaged beyond repair. :/

Does it spin strangely at any point during the image creation process or when the bug happens?

Did you ever attempt propositions on the original console with that CD?

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 27, 2018, 12:11:35 PM »
Well, that's embarrassing... the Tools section said "Edit Job Stats and Raw Stats" when it should really say -Preview-, because yeah, there doesn't seem to be any way to generate an xml.

Sorry about that.

Guess you're screwed, then. :/

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 27, 2018, 01:11:20 AM »
...Did you check Raven's Utilities spreadsheet or did you just ignore my post?

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 26, 2018, 08:43:23 PM »

It's also in the tools section

Cutting PA/MA in half sounds like a terrible idea.
You already start the game with 3-4 PA/MA... you really want characters to start with 1-2 PA/MA instead, and have them get a 50% or 100% power boost once they level up enough? And what about accumulate and other stat-boosting abilities? That would make them far more broken.

And without stat buffs, this would make knives the strongest weapon in the game, at least at first.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: February 26, 2018, 06:54:38 PM »
This, right there, is the kind of guy that makes you regret getting into modding and helping people to do it themselves... all you get are insults. =_=

I mean, humans are just like dogs. You just beat the shit out of them until they behave like you want... right? That's how psychology works, right???

We can on PSX, don't know if you want to try to make it work for WotL.

Thing is, that also makes you run into the issue of Mac/Linux users being unable to use FFTPatcher

PSX FFT Hacking / Re: Soldier Office Upgrade
« on: February 01, 2018, 09:04:27 AM »
Open you SCUS_942.21 with a hex editor, select bytes from 0x4F000 to the end of the file, copy (as a block), paste in the spreadsheet.

Help! / Re: Will custom second skillset in ENTD stick after event?
« on: January 26, 2018, 10:28:26 AM »
Depends what you mean by "sticking". It will be there after battle, but if you manually change it after that to Item/Summon/whatever, that original special skillset will be gone forever.

PSX FFT Hacking / Re: Rebalanced Knight Swords
« on: January 26, 2018, 12:05:22 AM »
The only AI bug I know with Holy Swordskills is that AI assumes that they are all going to be holy elemental -only- (despite lightning stab also being flagged lightning elemental), which allows you to wear a chameleon robe against Wiegraf and have him never attempt to use Lightning Stab against you. So I don't know what you mean when you say it causes the AI to think the ability is weapon element, unless the bug is somehow reversed for magical attacks.

But yeah, I guess the weapon element override bug has to do with a combination of Weapon Strike + Physical.

PSX FFT Hacking / Re: Rebalanced Knight Swords
« on: January 25, 2018, 08:57:41 AM »
Did you turn them into spells?
Because if you still have weapon strike checked (i.e. the only way to have the sword swinging animation), the element of the ability will be ignored and it will instead apply the 1st equipped weapon's element (if any).

And only one target can knocked back per ability use... that or something worse, like really bad glitches where units can end up on invalid tiles, or a unit flying off forever, softlocking the game. You might want to make sure it works fine.

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