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Topics - dbp

1
Non-FFT Modding / Tactical RPG for mobile
September 06, 2018, 09:57:08 am
Hi everyone, its been really a while..
I am surprised that i could login actually  :o

This is the thread i opened when i was active on the forum.
http://ffhacktics.com/smf/index.php?topic=6477.0

After that huge earthquake i had a pretty tough time.. My apologies for leaving you guys with an unfinished project..

The idea of developing a Tactical RPG never leaved me tho.
During the past years i have been actively developing games professionally (I was the main dev on Bleach brave Souls) and i now have my own company in Tokyo. (We create mobile games).

After our first success title (Sorry i can't give my company name), i wanted to do something new and fresh.
The idea to make a Tactical RPG immediately came to my mind.

We want to bring a playable demo of the Battle mechanics ASAP.
To see if the project has potential before developing it fully.

The plan is to target Smartphones and Tablets, should support controllers and have multiplayer features.
Other platform like the Nintendo Switch interest us a lot.

I hope to share some interesting visuals and videos very soon.
Cheers!

2
The Lounge / Earthquake in Japan
March 11, 2011, 06:34:44 am
Hi.
Very big news here in Japan,
The biggest earthquake in Japan since 1900. Already 41 people died and 90 are in a very bad state.
This was very impressive (and still is). The buildings was moving like card castle.

All metro are down, all taxis are full, the road is full, this is a very big Panic here.
After the earthquake come the Tsunami.

All the part of Japan that are close to the sea is very dangerous right now. 10 Meters waves. its horrible.
I don't know how to say in english but the ground start to separate are ShinOokubo.
Guys seriously i hope i am not going to die.
3
The Lounge / My Other Games...
February 19, 2011, 08:40:55 am
Hi !
Just a post to show some games that i developed with Flash. It was for training purpose, and i did them some time ago, so they are quite glitchy ad not complete.

DBZ

http://perso.numericable.fr/dimebagplan/dbz/dbz.html
Commands :

  • Try basic Street Fighter Commands.

  • Special : down, forward, down, forward + kick



CASTLEVANIA

http://perso.numericable.fr/dimebagplan/v07/v07.html
Commands :

  • Attack / Select = Shift

  • Jump Cancel = Alt

  • Menu = P



STREET FIGHTER III
http://perso.numericable.fr/dimebagplan/sfiii/sfiii.html

SHOOT EM UP ENGINE
http://perso.numericable.fr/dimebagplan/fse/0_5/fse.html
You need to refresh the page to make it work...


Thats all !
In fact, i tried to develop really more than that, but i don't have the links anymore.
4
Bugs and Suggestions / News Page Error Message
February 15, 2011, 08:20:12 am
Hi guys.

I apologize if someone already gave you the info but, on the News page, i have the following error message :

Good luck.
5
Help! / Rip Sounds
January 24, 2011, 12:01:03 am
Hi !

I know that you guys can change a lot of things and get a lot of informations of the FFT CD.
But, is it possible to extract the sounds effects ?

I would need some for my project.
Thank you very much in advance for any answer.

Regards.
6
Help! / Building Textures
January 06, 2011, 02:00:49 am
Hi all !

On this page for example : (Maps area of the site).
http://www.ffhacktics.com/maps.php?id=44

All the ground tiles sprites are displayed.
Is it possible to also get the dors and walls textures also ?

Sadly i have a Mac and i can't try all those utilities to extract game content.
Thank you for any help !

Regards.
7
Hi all !
Please forgive my bad foreigner English.

I have a project idea about making a kind of Tactical RPG Engine With Flash.
My goal is very simple, i do not plan to make a total reconstitution of the original game, but only implementing some functionality. It will be a kind of light version with some missions playable online.
Here are my objectives :

- Creating a tool for animate characters -----------> canceled
- Implementing 3D Engine --------------------------> 60%
- Implementing a battlefield ------------------------> 60%
- Implementing a static character on battlefield ---> 100%
- Implementing A* pathfinding ---------------------> 90%
- Implementing a moving character on battlefield -> 55%
- Implementing dialogs ------------------------------> 85%
- Implementing enemies ----------------------------> canceled
- Implementing attacks -------------------------------> 80%
- Implementing Multiplayer --------------------------> 0%

I wish i could give you some more screenshots of what i am doing but right now its is mostly programming, so it is not very interesting to show.
I have to construct everything from scratch so that is why it take some times to show any kind of valuable screenshot.

I am using Away3D as 3D Engine
www.away3d.com

BATTLEFIELD FIRST ATTEMPT --->

C and V : rotate battlefield.

BATTLEFIELD SECOND ATTEMPT --->

C and V : rotate battlefield.

BATTLEFIELD v0.1 --->

C : change battlefield angle. (wide or close angle).
V and B : rotate battlefield.
SPACE BAR : If the focus is on character it get the moving range. press again to go to the destination.

CLOUD ON THE BATTLEFIELD --->

C : change battlefield angle. (wide or close angle).
V and B : rotate battlefield.
SPACE BAR : If the focus is on character it get the moving range. press again to go to the destination.

CLOUD TALK v0.5 --->

C : change battlefield angle. (wide or close angle).
V and B : rotate battlefield.
SPACE BAR : Talk, Select.

v0.6 --->

C : change battlefield angle. (wide or close angle).
V and B : rotate battlefield.
SPACE BAR : Talk, Select.

Anyway, i am very serious about this project and will try to update this post as often as i can.

Thank you for reading.
See you very soon.