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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Mediator
Eternal [Posts: 3064]
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  • [May 09, 2017, 10:30:42 PM]
I'd say go ahead and give the current version a go. It's very much playable and fun, but it's just different from what I'd do nowadays (it was made years ago, afterall).

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Greenclonk [Posts: 3]
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    • [May 11, 2017, 04:40:41 PM]
    I would give it a go, but I don't think that it'd be that balanced, considering some of the stronger weapons cost the same as the weaker ones. That might be a small bug that happened on my end.
    I made an image that shows some things that I found to be quite weird, I'll add it as an attachment.
    I also made a video of it last week, since I planned on let's playing it, I'll put that in a spoiler.

    Bonesy [Posts: 117]
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    • [May 11, 2017, 11:14:56 PM]
    why do people still use VBA
    Jelli [Posts: 1]
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    • [September 04, 2017, 06:01:28 AM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #443 on: September 04, 2017, 06:01:28 AM »
    The mods fun but kinda unfair... Really unfair actually, I've been stuck on twisted flows and can't progress.
    The only clans that spawn are too strong, the units kill me in 1-2 hits and even if I get a hold theres always someone with infinite items and one unit with a revive/heal ability so I have to somehow focus down three different people which even my strongest unit has to get lucky to kill.
    Then in twisted flows the boss just runs and pretty much kills my entire party by turn three with his 'Hit everything' ability, he's immune to sleep and speedbreak so I can't postpone it at all.

    I'm thinking I've just screwed myself or something because I picked the wrong classes but now I can't grind to recover and no missions appear to recruit new ones. How the fuck do you progress in this game when the enemies get all the abilities you never get access to? They have infinite items, have life which I can't find a staff for, usually more people, higher numbers all around, and seem to think 90% is more like 10%.
    Is it VBA breaking something?
    Xid [Posts: 1]
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    • [September 12, 2017, 07:04:55 AM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #444 on: September 12, 2017, 07:04:55 AM »
    Hey, first of all thanks for the gg hack. I played ffta the first time when i was 9 years old so it has a special place in my heart. My question is can reaver do morpher stuff since i just started playing but wanted to try morpher aswell? (if not i'll just play the other versions too.)

    why do people still use VBA
    mm... have been using mgba myself seems legit.
    « Last Edit: September 12, 2017, 07:33:00 AM by Xid »
    • Modding version: Other/Unknown
  • dreamtrain [Posts: 6]
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    • [October 01, 2017, 04:33:12 AM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #445 on: October 01, 2017, 04:33:12 AM »
    Whats a myrmidon? never seen it in FFT or other FF games
    franswaa [Posts: 3]
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    • [December 11, 2017, 03:32:26 PM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #446 on: December 11, 2017, 03:32:26 PM »
    Jelli: Try grinding with quests like chocobo help. Another thing that can help out is reducing clan size below 6 and losing a fight- that results in you getting a quest to find a new unit posted by montblanc. Those are great ways to get stronger classes.

    Dreamtrain, it's originally gladiator but was changed so it fits better with the bangaa theme.

    • Modding version: Other/Unknown
  • my name is garrus vakarian and this is my favorite forum on the citadel
    SpaghettiCat [Posts: 1]
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    • [April 14, 2018, 09:48:45 AM]
    Could someone please re-upload the Ability Master Guide that's in the original post? People will be playing this for years to come, so it's worth making the resources last.

    I'm trying to figure out why there's no option for my Soldier to change jobs to Fighter, despite having mastered 3 Soldier abilities (I presume I need to get abilities of a specific types).
    maxdranzer [Posts: 1]
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    • [April 14, 2018, 11:32:01 PM]
    So, what's with the Ramuh skill being everywhere? lol
    Blue Mage Fanatic [Posts: 13]
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    • [May 19, 2018, 09:55:43 PM]
    Hello!

    I know this particular thread might be dead, but I'd like to point out that Evoker's alternate Summon Effects don't work, instead opting for the default Summon Effect. Evokers also take an exceptionally long time to take actions, likely due to conflicting information on the summons.

    If you are remaking this mod from scratch, then those are a couple things to keep in mind.
    MountainDew~ [Posts: 89]
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    • [August 03, 2018, 06:22:14 PM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #450 on: August 03, 2018, 06:22:14 PM »
    Do you intend to drop this completely in favor of ffta2? Been getting into this one, just curious.

    You are right that your mod for ffta2 is more polished than this one, though, so I can sympathize wanting to just migrate over to 2, building on what you have :p
    Mediator
    Eternal [Posts: 3064]
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    • [August 05, 2018, 03:18:03 PM]
    Re: Final Fantasy Tactics Advance: Grim Grimoire (Latest version: Beta 0.993)
    « Reply #451 on: August 05, 2018, 03:18:03 PM »
    Hey MountainDew! I'm working on completely revamping this mod at the moment- I intend there to be a FFTA GG and a FFTA2 GG. Unfortunately, real life has just been super busy of late, and I've been working on my FFXII mod as well. Thankfully, that one is pretty much wrapped up, so my focus has been shifting back to FFTA2 and FFTA. With the advancement of many tools since FFTA GG first started, we can do things a lot more cleanly than we used to be able to, so I'll be redoing everything to be cleaner and, hopefully, less buggy!

    • Modding version: PSX & WotL
    • Discord username: eternal248#1817
  • "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
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