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巨大なトロール。
Darthatron [Posts: 163]
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  • [June 02, 2013, 04:36:11 PM]
FFTA EDITOR: All In One v0.7 is now out!!
« on: June 02, 2013, 04:36:11 PM »
Get it here!

It has an improved update system and the A-Ability editor is now implemented. Enjoy.
« Last Edit: December 01, 2014, 10:38:05 PM by Darthatron »
[14:43:27] <blanky-blank> 707 was a douche to Darth
[14:43:32] <Eternal> And me...
[14:43:39] <Jumza> Yes, but no one cares ET
Random picture of a flower? Check.
bcrobert [Posts: 208]
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  • [June 03, 2013, 12:11:15 AM]
Re: All In One v0.7 is now out.
« Reply #1 on: June 03, 2013, 12:11:15 AM »
You even included every known binary flag! <3

It looks fantastic. And I'm interested in the formation editor. Is it gonna be an editor for enemy data or for that little stretch of data where some pointers and the number of allied units allowed is stored?

My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

Believe it or not, I'm still working on this game.
Ethereal Embrace [Posts: 117]
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  • [June 07, 2013, 01:22:55 AM]
Re: All In One v0.7 is now out.
« Reply #2 on: June 07, 2013, 01:22:55 AM »
A-Ability editor what?!
Kerafyrm Six [Posts: 17]
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  • [June 15, 2013, 02:06:48 AM]
Re: All In One v0.7 is now out.
« Reply #3 on: June 15, 2013, 02:06:48 AM »
So uhm ive been reading up on this ffta topics and have many questions however one i really am wondering about is with the AIO Editor so i thought the question belonged here.

In AIO/new job editor/other(tab)/abilities window/clicked the pencil icon

what does FFTA Race Editor do? i mean i have an idea i guess of what i does but im not noticed a difference or maybe im doing it wrong.

ill just come out and say this now, i am a noob as i just started messing with ffta but im having fun.
for example i got the nightmare and modules and saw all these files and im not used to it and have no idea what to do with them or if i should.

one more thing, most if not all the people here seem very understanding, friendly, and social so i like it here ^.^
Kerafyrm Six [Posts: 17]
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  • [June 15, 2013, 06:09:32 AM]
Re: All In One v0.7 is now out.
« Reply #4 on: June 15, 2013, 06:09:32 AM »
nvm i looked around somemore and found out how the race editor does.
im good for now :)
Event Kid, Mr. Peanut
Jumza [Posts: 1515]
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  • [June 19, 2013, 09:23:58 PM]
Re: All In One v0.7 is now out.
« Reply #5 on: June 19, 2013, 09:23:58 PM »
Can't believe I waited this long to check this out. It's so awesome! Keep up the good work guys!

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    Kerafyrm Six [Posts: 17]
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    • [June 21, 2013, 03:46:41 AM]
    Re: All In One v0.7 is now out.
    « Reply #6 on: June 21, 2013, 03:46:41 AM »
    Very nice update ^.^ i love this tool thanks alot

    im looking forward to anything else you make really lol
    ArcticPrism [Posts: 58]
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    • [April 16, 2014, 05:55:38 PM]
    Re: All In One v0.7 is now out.
    « Reply #7 on: April 16, 2014, 05:55:38 PM »
    Are there any more updates planned for this?

    Also, exactly which missions do tier 2 and 3 items unlock if you use the hack that unlocks things based on story progression?
    Random picture of a flower? Check.
    bcrobert [Posts: 208]
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    • [April 18, 2014, 03:36:37 AM]
    Re: All In One v0.7 is now out.
    « Reply #8 on: April 18, 2014, 03:36:37 AM »
    Afaik updates for this tool are not immediately in the works. Darthatron was cooperating with someone on a map editor though, and he was working on compression as recently as last night so it's safe to say his work is still on the radar right now.

    I remember that the story progression hack used the totema battles as the checkpoints. I could be wrong but I -think- it was after the 2nd totema and then after the 4th totema?

    My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

    Believe it or not, I'm still working on this game.
    ArcticPrism [Posts: 58]
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    • [April 18, 2014, 02:30:14 PM]
    Re: All In One v0.7 is now out.
    « Reply #9 on: April 18, 2014, 02:30:14 PM »
    Oh, I see. I suppose I will give that a test. The 2nd Totema sounds about right. Will check after 4th one. I wonder if a map editor will help with AI formation modding in the future.

     Also, speaking of AI, is it possible to choose which items the AI will use in battle? For regular skillsets you can in the formation editor, but item doesn't seem to have the option I don't recall them ever using anything besides Potion and Phoenix down. I tried changing the behavior on some of the items and they started using them, but I don't want them using X-Potions at level 5.
    Random picture of a flower? Check.
    bcrobert [Posts: 208]
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    • [April 19, 2014, 03:17:27 AM]
    Re: All In One v0.7 is now out.
    « Reply #10 on: April 19, 2014, 03:17:27 AM »
    Eternal confirmed that it should be after the 2nd and 4th totema.

    I know what you mean, but unfortunately there doesn't seem to be a way to give them their own inventories. I would just give them a high chance of using common items and a low chance of using rare items. But the item A-ability should phase out as you progress in the game, in my opinion. Later on the enemies should have more dedicated healers (white mages, summoners, etc) and secondary healers (elementalists, paladins, etc) to mirror what you would expect to face from a human opponent.

    My FFTA hacking tools: http://ffhacktics.com/smf/index.php?topic=9559.0

    Believe it or not, I'm still working on this game.
    ArcticPrism [Posts: 58]
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    • [April 19, 2014, 05:12:39 AM]
    Re: All In One v0.7 is now out.
    « Reply #11 on: April 19, 2014, 05:12:39 AM »
    I tested as well and the new stuff did unlock after the 4th Totema.

    Yeah. I haven't used the item on AI teams past the mid point or so of the game as they become inferior to what you mentioned. 1 range, no aoe, Esuna like spells can remove several debuffs instead of only one etc.
    ArcticPrism [Posts: 58]
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    • [May 04, 2014, 07:40:45 PM]
    Re: All In One v0.7 is now out.
    « Reply #12 on: May 04, 2014, 07:40:45 PM »
    If this is ever updated, in the formation editor can you change the first unknown value section under unit flags to something else indicating the unit's placement? The first value is the horizontal placement and the second is verticial placement. X/Y values I guess. The 3rd value is the direction the unit faces.
    巨大なトロール。
    Darthatron [Posts: 163]
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    • [May 08, 2014, 12:45:18 AM]
    Re: All In One v0.7 is now out.
    « Reply #13 on: May 08, 2014, 12:45:18 AM »
    Thank you! I will add that to the next version, but perhaps not with the text boxes ;)

    [14:43:27] <blanky-blank> 707 was a douche to Darth
    [14:43:32] <Eternal> And me...
    [14:43:39] <Jumza> Yes, but no one cares ET
    ArcticPrism [Posts: 58]
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    • [June 06, 2014, 03:47:48 PM]
    Re: All In One v0.7 is now out.
    « Reply #14 on: June 06, 2014, 03:47:48 PM »
    Do you think we'll eventually be able to edit names and descriptions with this?
    巨大なトロール。
    Darthatron [Posts: 163]
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    • [June 12, 2014, 01:45:33 AM]
    Re: All In One v0.7 is now out.
    « Reply #15 on: June 12, 2014, 01:45:33 AM »
    Do you think we'll eventually be able to edit names and descriptions with this?
    Yeah absolutely. Hopefully that day is not too far away. :)

    [14:43:27] <blanky-blank> 707 was a douche to Darth
    [14:43:32] <Eternal> And me...
    [14:43:39] <Jumza> Yes, but no one cares ET
    ArcticPrism [Posts: 58]
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    • [June 12, 2014, 04:21:21 PM]
    Re: All In One v0.7 is now out.
    « Reply #16 on: June 12, 2014, 04:21:21 PM »
    How much do you still mess with the AIO editor?
    Mediator
    Eternal [Posts: 3049]
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    • [June 12, 2014, 06:10:43 PM]
    Re: All In One v0.7 is now out.
    « Reply #17 on: June 12, 2014, 06:10:43 PM »
    Glorious changes are coming to AIO in the near future. :)

    "You, no less human than we? Ha! Now there's a beastly thought. You've been less than we from the moment your baseborn father fell upon your mother in whatever gutter saw you sired! You've been chattel since you came into the world drenched in common blood!"
    Event Kid, Mr. Peanut
    Jumza [Posts: 1515]
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    • [June 12, 2014, 06:17:06 PM]
    Re: All In One v0.7 is now out.
    « Reply #18 on: June 12, 2014, 06:17:06 PM »
    If only you knew o.o

    But yeah, be patient Arctic, great things are coming!

    • Modding version: PSX
  • Check out my project ~ FFT: A Stone's Ripple : http://ffhacktics.com/smf/index.php?topic=10857.0
    The demo was just released! Come check it out!
    Nyzer: Alma teleports out of her own possessed body.
    ArcticPrism [Posts: 58]
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    • [June 12, 2014, 10:01:25 PM]
    Re: All In One v0.7 is now out.
    « Reply #19 on: June 12, 2014, 10:01:25 PM »
    If only you knew o.o

    But yeah, be patient Arctic, great things are coming!

    I can do that.
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