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COP sprites discussion  (Read 35419 times)
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Cheetah [Posts: 3654]
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  • [November 19, 2009, 04:11:32 PM]
Re: COP sprites discussion
« Reply #20 on: November 19, 2009, 04:11:32 PM »
Get rid of the white triangles and maybe change the belt to the Shrine Knight one or something, that should add enough variety.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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Kagebunji [Posts: 4307]
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  • [November 19, 2009, 04:20:41 PM]
Re: COP sprites discussion
« Reply #21 on: November 19, 2009, 04:20:41 PM »
I have got quite a bunch of others sprites to do, so I only concentrated on recoloring, any more changes I will do not. Btw, whiter eyes will look strange IMO.

Well I will pass it to someone else.

Edit: Eeeeh, I gave it another try :P This time I followed yours suggestions
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
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  • [November 19, 2009, 11:44:54 PM]
Re: COP sprites discussion
« Reply #22 on: November 19, 2009, 11:44:54 PM »
The belt looks like it's squeezing his waist, but the sprite looks okay otherwise. I think you should try lightening the hair to give it a similar feel to the skin. It's up to you though.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
AuraDragon
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  • [November 21, 2009, 03:58:10 AM]
Re: COP sprites discussion
« Reply #23 on: November 21, 2009, 03:58:10 AM »
Squeezing looks limited to his X axis only. (yay 3D speak)
« Last Edit: December 31, 1969, 11:00:00 PM by AuraDragon »
Kagebunji [Posts: 4307]
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  • [November 21, 2009, 09:42:53 PM]
Re: COP sprites discussion
« Reply #24 on: November 21, 2009, 09:42:53 PM »
I made his belt less squezing and given him red hair because he is connected to magic.

« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
mav [Posts: 2610]
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  • [November 21, 2009, 11:26:33 PM]
Re: COP sprites discussion
« Reply #25 on: November 21, 2009, 11:26:33 PM »
Desaturate the hair further--though it doesn't look saturated now--I really think it'd look better if it were a little grayer. Keep at it.
« Last Edit: December 31, 1969, 11:00:00 PM by mav »
Zalge
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  • [December 05, 2009, 07:19:02 PM]
Re: COP sprites discussion
« Reply #26 on: December 05, 2009, 07:19:02 PM »
Here is the blood knight so far...

« Last Edit: December 31, 1969, 11:00:00 PM by Zalge »
mav [Posts: 2610]
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  • [December 05, 2009, 07:41:19 PM]
Re: COP sprites discussion
« Reply #27 on: December 05, 2009, 07:41:19 PM »
It's probably just me, but the head on the forward-facing sprite looks too narrow, otherwise that's a really nice sprite. Great work, Zalge.
« Last Edit: December 05, 2009, 07:55:19 PM by mav »
Kagebunji [Posts: 4307]
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  • [December 05, 2009, 07:50:04 PM]
Re: COP sprites discussion
« Reply #28 on: December 05, 2009, 07:50:04 PM »
Awesome sprite, I'm impressed, he is perfect size for Steiner :D
« Last Edit: December 31, 1969, 11:00:00 PM by Kagebunji »
Thou art I, and I art thou...
Slowly resume pixel art, work somethg favourite ~
jimmyjw88 [Posts: 2913]
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  • [December 06, 2009, 03:57:10 AM]
Re: COP sprites discussion
« Reply #29 on: December 06, 2009, 03:57:10 AM »
Yes, very nice.
« Last Edit: December 31, 1969, 11:00:00 PM by jimmyjw88 »
Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
-Event Editor- Creator of CoP
Kokojo [Posts: 1864]
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  • [January 11, 2010, 11:35:57 PM]
Re: COP sprites discussion
« Reply #30 on: January 11, 2010, 11:35:57 PM »
So, I've got a lot of complaints about Gospel, the first of three ''main caracthers'' being sort of ulgy and not suited for Gospel.

I have the feeling I should break to your demands and have a new sprite for this hero.

Any suggestions ? I may do some suggestions soon.

I keep leaving, I keep coming back. Boomerang boy.
mav [Posts: 2610]
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  • [January 12, 2010, 12:26:45 AM]
Re: COP sprites discussion
« Reply #31 on: January 12, 2010, 12:26:45 AM »
While I certainly don't consider the sprite ugly, he could use a face lift. I'm not too familiar with the character yet, so I don't have any suggestions, but post some new sprite ideas, if you have any and I'll let you know what I like.
Kagebunji [Posts: 4307]
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  • [January 13, 2010, 02:40:33 PM]
Re: COP sprites discussion
« Reply #32 on: January 13, 2010, 02:40:33 PM »
Post this hero first

Thou art I, and I art thou...
Slowly resume pixel art, work somethg favourite ~
jimmyjw88 [Posts: 2913]
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  • [January 13, 2010, 03:18:54 PM]
Re: COP sprites discussion
« Reply #33 on: January 13, 2010, 03:18:54 PM »
What would you want him to look like? A little characteristics, ideas, and sample perhaps will help ^^

Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
-Event Editor- Creator of CoP
Kokojo [Posts: 1864]
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  • [January 14, 2010, 11:06:53 PM]
Re: COP sprites discussion
« Reply #34 on: January 14, 2010, 11:06:53 PM »
Here's the file !

I keep leaving, I keep coming back. Boomerang boy.
Slowly resume pixel art, work somethg favourite ~
jimmyjw88 [Posts: 2913]
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  • [January 15, 2010, 12:14:17 AM]
Re: COP sprites discussion
« Reply #35 on: January 15, 2010, 12:14:17 AM »
So, what would you like him to look like? Use this sprite and change it a little bit or completely new?

Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
SilvasRuin [Posts: 1405]
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  • [January 15, 2010, 12:17:41 AM]
Re: COP sprites discussion
« Reply #36 on: January 15, 2010, 12:17:41 AM »
Sounds like right now he's asking for suggestions, not asking people to follow his suggestions.  He's caving to complaints about the current appearance and wants to hear what people think Gospel should look like.
Slowly resume pixel art, work somethg favourite ~
jimmyjw88 [Posts: 2913]
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  • [January 15, 2010, 12:20:28 AM]
Re: COP sprites discussion
« Reply #37 on: January 15, 2010, 12:20:28 AM »
Haha. Sorry. Well, what is his character like?

EDIT: That COP Rush Attack is great ^^

Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
SilvasRuin [Posts: 1405]
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  • [January 15, 2010, 12:29:09 AM]
Re: COP sprites discussion
« Reply #38 on: January 15, 2010, 12:29:09 AM »
Meh.  I think he looks fine, personally.  The only thing I would recommend changing are the arms.  The shading is clearly the style used for metal, but the colors chosen don't look like metal.  I don't see any other issues that glare.  The look is appropriate for some sort of outdoorsy fighter, like a ranger who doesn't just specialize in bows or something.
Slowly resume pixel art, work somethg favourite ~
jimmyjw88 [Posts: 2913]
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  • [January 15, 2010, 12:38:52 AM]
Re: COP sprites discussion
« Reply #39 on: January 15, 2010, 12:38:52 AM »
He looks fine. He's just kinda dark and rusty armor warrior.

Kindly upload the images to other image hosting sites. I can't view imageshack. Thanks.
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