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Cheetah [Posts: 3654]
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  • [February 09, 2009, 05:40:39 PM]
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« Reply #20 on: February 09, 2009, 05:40:39 PM »
Very awesome Kokojo! Excellent use of evtchr animations, it certainly isn't easy to do haha. The squires shocked reaction was especially well done. Though I wouldn't have had the knight point his finger for quite so long, maybe have him raise his hand down when the reinforcements come. The reinforcements coming could use some work, but it works fine as is. Keep up the good work and figure out how to record sound haha.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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  • [February 11, 2009, 09:04:00 PM]
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« Reply #21 on: February 11, 2009, 09:04:00 PM »
When this patch comes out, I am sooo all over it. The realism in a non-realist world is really... actually awesome!
« Last Edit: December 31, 1969, 11:00:00 PM by HatterMadigan »
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Kokojo [Posts: 1864]
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  • [February 14, 2009, 10:26:48 PM]
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« Reply #22 on: February 14, 2009, 10:26:48 PM »
I don't realy get what you meant by that realisims.

I have done another event, but il keep this one private.

There, abilities videos. I shall to this to all the new jobs now, all the thecnique, then continue with the story. Remember Blood knight is a top tier class.

Force wave

Range: 0
Effect Area: 2
Vertical: 0
Inflit Status: 0
CT: 0
Mp cost: 5

Formula: 42
X: 1
Y: 3

Soul crush :

Range: 1
Effect Area: 1
Vertical: 0
Inflit Status: 0 *might add critical 25% chance*
CT: 0
Mp cost: 8

Formula: 42
X: 2
Y: 4

VIDEO will finish uploading tonight, so check my youtube profile :P
http://www.youtube.com/user/9454791
« Last Edit: December 31, 1969, 11:00:00 PM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
Cheetah [Posts: 3654]
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  • [February 15, 2009, 09:58:08 PM]
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« Reply #23 on: February 15, 2009, 09:58:08 PM »
Looks pretty cool, you totally need to do a name hack though so that it is clearer as to what the video is showing. Or at least commentary.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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  • [February 15, 2009, 10:00:04 PM]
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« Reply #24 on: February 15, 2009, 10:00:04 PM »
IMO some better art choice for the effects will make this alot better

and!

I'm not sure what formula 42 is right off the bad, but why would you use Soul Crush when Soul Wave is there?
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
SentinalBlade [Posts: 1505]
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  • [February 15, 2009, 10:13:31 PM]
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« Reply #25 on: February 15, 2009, 10:13:31 PM »
Nice Koko, what effect file did you use as a base for soul wave?
« Last Edit: December 31, 1969, 11:00:00 PM by SentinalBlade »
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Kokojo [Posts: 1864]
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  • [February 18, 2009, 06:08:34 PM]
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« Reply #26 on: February 18, 2009, 06:08:34 PM »
174 wave around.

This is the official Unit Job post. All unit job related change will go here and will be replaced in the front page to here.

So, let's see.

--------------------------------------------------------------------------------



or
http://spreadsheets.google.com/ccc?key= ... qRFQ&hl=en


Civilian (Sprite 20wOld woman 20wOldman)
Requirement : None
Everyone started as a civilian once in their lives. Their very low damage and stress in action cause them to be a burden in battle.
Can wield: Everything
Innate : None.


Squire (Sprite Squire)
Requirement : Civilian level 1 (That means free)
The first step in a fighter live, a squire. With survival-based skills, those guys need to know the basics to move on. Their ''Hearth massage'' thecnique is a lifesaver.
Can wield: Sword, daggers, Crossbows, Clothes, Hats.
Innate : None.

Knight (Sprite Knight)
Requirement : Squire level 2.
Letting magic aside, those knight focus on power to kill their enemys. Having a shield greatly helps them to block incoming attack, since their armor is heavy.
Can wield : Sword, Knight Sword, Shield, Helmet, Armor.
Innate : Weapon Guard.

Lawbrigner (Sprite Priest)
Requirement :  Knight Level 4.
Using an unique type of sword, Lawbringers are bound to order and blessed by holy power. They focus on dealing damage in different ways with holy lightning.
Can wield : Knight Swords, shield, armors, helmets.
Innate : Cancel holy, half lightning, Weak againts Dark and fire.

Thief (Thief Sprite)
Requirement : Knight level 2
Cunning, fast units that acts like assasins, ninjas and robbers at the same time. In terms of suprise attack, these are the best.
Can wield : Crossbows, bows, daggers, Cloths, hats
Innate: None.

Golem (Samurai sprite)
Requirement : Knight level 4
Advanced close fight units foccusing on defense and healing. They move slowy and surely, and fight the same way
Equips : Sword, Knight swords, lances, Armor, helmets.
Innate : Protect.

Strategist (Bard Sprite)
Requirement : Knight level 3, Golem level 3, Theif level 3.
Support unit that commands other units on the battlefield. Whether they are needed to make a unit go fast or to give a boost, their help is really appreciable and can't be negliged.
Can wield : Crossbows, bows, dagger, Cloths, hats, Armor, helmets.
Innate : None.

Elementalist (Geomancer sprite)
Requirement : Squire level 2.
First of the magic user classes. Uses staff or rod empowered by their own power to deal magic-typed damage into foes. They may seem weak, but once they change classes...
Can wield : Rods, staff, daggers, hat, clothes.
Innate : None

Sorcerer (Ninja sprite)
Requirement : Elementalist level 2.
Real spellcaster, he has a few spells that can turn the tides of battle. Use him well and you will see the difference.
Can wield : Rods, staff, Dictionaries, hat, clothes.
Innate : None

Mindmaster (Custom Oracle sprite)
Requirement : Elementalist level 3
They control their mind and those of others withouth any problems. They attemps to unfocus the enemy, and their way to fight and move is unique to their job.
Can wield : Hats, Cloths.
Innate : Float, Teleport

Destroyer (Wizard sprite)
Requirement : Elementalist level 4
Wearing an heavy axe and dark magic under their robes, their goal is to destroy withouth killing. Curses and un-powering is their game.
Can wield : Axes, clothes, hats.
Innate : Cancel dark, half fire, Weak to holy and ligthning.

Phaseshifther (Time mage sprite)
Requirement : Mindmaster level 4
Cunning magic users that use their own definition of life to overcome enemys and challenge. Time, space, and perception are the Phaseshifter playgrounds.
Can Wield : Staff, Clothes, hats, dagger.
Innate : None.

Incarnate (Summoner sprite)
Requirement : Mindmaster Level 1, Sorcerer level 5
Instead of focusing on magic use, those units use magic to protect themselfves and use support abilities to fight. The constant magic shield and magic regeneration he has makes it a formidable warrior.
Can Wield : Staff, Clothes, hats, dagger.
Innate : Shell, Mp swicth, move Mp-up.

Blood knight (Lancer sprite)
Requirement : Destroyer level 4. Lawbringer level 4.
Equiping a variety of melee weapon, those mad warrior use their own rage and fury to burn the battlefield. Scars of battle prevents this unit from healing, but his incredible energy often his eought for a battle.
Can wield : Dagger, Knight sword, Sword, Armor, Lances, Shield, Helmet.
Innate : Half fire and dark. Cannot be healed.


---------------------------------------------------
More to come... SUGGESTIONS APPRECIATED !
« Last Edit: April 15, 2009, 07:03:50 AM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
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Kokojo [Posts: 1864]
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  • [February 19, 2009, 05:32:55 AM]
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« Reply #27 on: February 19, 2009, 05:32:55 AM »
Updates : Job definition Complete
               Job tree 1.0 made.

Progress in hidden fields.
Text edits.
« Last Edit: December 31, 1969, 11:00:00 PM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
Asmo X [Posts: 1689]
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  • [February 19, 2009, 10:04:53 AM]
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« Reply #28 on: February 19, 2009, 10:04:53 AM »
Sounds good.

1. I don't know what you're planning to do with the civilians in battle, but I remember a while back we tested Squire as a class that could equip all weapons and it was a monumental failure because AI Squires were able to (and did) equip weapons that did not complement it's primary stat. But as I say, this may not matter in your patch

2. Can I suggest a couple of new names?
-Lawbringer -> Marshal?
-Destroyer sounds really generic. From your description, an interesting choice might be "Vandal".
-Incarnate on its own is more like a verb than a noun. You want "something"-incarnate. But really you should probably go in another direction altogether. From the description: Rampart? Sentry? Sentinel? Warden?

3. If you want to make the Golem use the Samurai sprite, can I suggest a palette change?
« Last Edit: December 31, 1969, 11:00:00 PM by Asmo X »
Cheetah [Posts: 3654]
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  • [February 19, 2009, 04:49:12 PM]
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« Reply #29 on: February 19, 2009, 04:49:12 PM »
Do not Kokojo that the 20 year old boy and girl are not complete sprites. And that you would have to put a lot of time in to complete them. Interesting ideas though.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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  • [February 19, 2009, 04:55:16 PM]
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« Reply #30 on: February 19, 2009, 04:55:16 PM »
hey! someone edit the male samu sprite! no one edits that poor guy and he would look great if made to look like Asmo's pic IMO
« Last Edit: December 31, 1969, 11:00:00 PM by Archael »
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Kokojo [Posts: 1864]
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  • [February 19, 2009, 06:20:25 PM]
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« Reply #31 on: February 19, 2009, 06:20:25 PM »
Thanks for the comments.

Asmo, rest assured that the Civilian class will heavily restricted, even if it's the Squire class. The AI won't have much Civilian to control, and beside, i decide the equipement for each battle. Il consider the names changes and your golem idea looks awesome.

Cheetah, Zozma will one day finish those, he told me :-(.
« Last Edit: December 31, 1969, 11:00:00 PM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
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Kokojo [Posts: 1864]
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  • [March 05, 2009, 08:26:52 PM]
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« Reply #32 on: March 05, 2009, 08:26:52 PM »
Update 09/03/05

- New video Added.
- Skillset Post announced.

http://www.youtube.com/watch?v=5pda04k5SfA

Next thing il do is a Skillset post. For each class, il start the skillset with this form :
Soul crush :
Description:
Use:
Quote:
Range: X
Effect Area: X
Vertical: X
Inflit Status: X
CT: X
Mp cost: X
Foumula: X
X: X
Y: X

For each ability of every class. This will be a pretty big post indeed, and it will be updated from time to time.

Also now i am making quicker progress, and i finnalised some things, unless divine light strikes me.

No random battle, no world map, no shop, no fur shop, straight storyline. GET THAT.

Most likely. Story - Battle - Reward - formation - Save - Again.

All fixed battle with varying equipement, grinding prevented (or so i hope) and the whole reworked.

Comments :-( ?
« Last Edit: December 31, 1969, 11:00:00 PM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
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Kokojo [Posts: 1864]
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  • [March 14, 2009, 11:18:11 PM]
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« Reply #33 on: March 14, 2009, 11:18:11 PM »
News :
- Civilian was taken off the Jobs, it sucks, and unless i get it requested, i won't do anything.

MADMARTIGAN joined the Call of Power team !!!! You can expect faster developement.

Seriously, this guy is a MACHINE. 2 hours and he makes what i did in 8 hours, and better. Guess i am getting old.
He is a Event Editer, and a good one at that.

*Rings the victory bell*

Also, i expect to be able to show a demo within 1 month. The only updates il do until then are new tweaks, ideas, updates posts, and the ability post for Squire, Knight, Elemantalist, and 1-2 others.
« Last Edit: December 31, 1969, 11:00:00 PM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
Likes to move it move it.
philsov [Posts: 4598]
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  • [March 15, 2009, 12:54:02 AM]
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« Reply #34 on: March 15, 2009, 12:54:02 AM »
Quote
MADMARTIGAN joined the Call of Power team !!!!


Whoop!
« Last Edit: December 31, 1969, 11:00:00 PM by philsov »
Just another rebel plotting rebellion.
Cheetah [Posts: 3654]
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  • [March 15, 2009, 01:27:48 AM]
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« Reply #35 on: March 15, 2009, 01:27:48 AM »
Good to hear more folks are getting into event editing.
« Last Edit: December 31, 1969, 11:00:00 PM by Cheetah »
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  • [March 15, 2009, 06:24:46 PM]
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« Reply #36 on: March 15, 2009, 06:24:46 PM »
You need help?
« Last Edit: December 31, 1969, 11:00:00 PM by psp master »
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Kokojo [Posts: 1864]
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  • [March 16, 2009, 05:43:43 AM]
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« Reply #37 on: March 16, 2009, 05:43:43 AM »
News - Rebalancing done, again. All is going well.
          All Knight sword gets +25% chance of DoubleStrike.
Front page updated.

I Heartly take comment on those below, please add your suggestions for ALL classes, even those i din't state.


Videos :
Squire: ...
Knight:...
Elementalist: http://www.youtube.com/watch?v=AR7h10am ... re=channel



Skillset Post.

Newname/ability used.
Description: Short description (not in-game)
Use: What to do
Quote: Quote or not?

-----------------------------------------------------------------
Squire :  
Open to Suggestions
Rush/Dash :
Description: Run into enemy unit using your body.
Use: 100% damage, knockback.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 2
Y: 2

Throw Stone :
Description: -
Use: -
Quote: -
Range: 4
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 37 dmg_(rand(1..Y)*PA)
X: 0
Y: 2

Bandage/Heal :
Description: Heals a little hp
Use: Emergency heals/free time
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 4c Heal_(MA*Y) NS
X: 0
Y: 3

Heart massage/Yell :
Description: Revive the dead.
Use: Reviving, really usefull.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: -
CT: -
Mp cost: -
Foumula: 35 Heal_(Y)% Hit_(PA+X)%
X: 35
Y: 2


-----------------------------------------------------------------
Knight
Open to Suggestions, please gimme, INCOMPLETE

Leg Stike/Speed Break :
Description: Aim for the legs, inflit don't move
Use: Cripple the enemy.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Don't move
CT: -
Mp cost: -
Foumula: 3F Hit_(SP+X)%
X: 25
Y: 0

Leg Stike/Speed Break :
Description: Aim for the legs, inflit don't move
Use: Cripple the enemy.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Don't move
CT: -
Mp cost: -
Foumula: 3F Hit_(SP+X)%
X: 25
Y: 2

Head Strike/Split Punch :
Description: Aim for the eyes, crippling the enemy + damage.
Use: Cripple the enemy.
Quote: -
Range: 1
Effect Area: 0
Vertical: 1
Inflit Status: Darkness
CT: -
Mp cost: 5
Foumula: Dmg_(PA*)WP+Y)) 100% Status (Actually 25%)
X: 0
Y: 0

Blunt Strike/Holy explosion :
Description: Use the blunt side of the sword to strike.
Use: A normal damage 100% hit.
Quote: -
Range: 1
Effect Area: 0
Vertical: 0
Inflit Status: -
CT: 2
Mp cost: 0
Foumula: Dmg_Weapon
X: 0
Y: 0

-----------------------------------------------------------------
Blood Knight
Open to Suggestions, INCOMPLETE

Energy Wave/Fire1 :
Description: Unleash a wave of anger.
Use: AOE damage. (Does damage to you too)
Quote:Anger in my vein, explode in fury !
Range: 0
Effect Area: 2
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 18
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 1
Y: 3

Soul Crush/Fire2 :
Description: Use your own soul to destroy another.
Use: Hard-hitting damage. (Does damage to you too)
Quote: Even if it cost my life, il see you bleed ! Soul Crush!
Range: 1
Effect Area: 1
Vertical: 1
Inflit Status: -
CT: 0
Mp cost: 12
Foumula: 42 Dmg_(PA*Y)Dmg_cast(PA*Y/X) NS
X: 2
Y: 4

-----------------------------------------------------------------
« Last Edit: March 23, 2009, 12:18:37 AM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
psp master
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  • [March 16, 2009, 04:55:43 PM]
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« Reply #38 on: March 16, 2009, 04:55:43 PM »
I can help with the spell quotes.
Dash:
Beware of my body rushing into you! Dash!
Throw Stone:
I doesnt afraid of anything! Throw Stone!
« Last Edit: December 31, 1969, 11:00:00 PM by psp master »
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Kokojo [Posts: 1864]
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  • [March 16, 2009, 04:57:36 PM]
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« Reply #39 on: March 16, 2009, 04:57:36 PM »
You could also shut up and choke yourself. Or be usefull.
« Last Edit: December 31, 1969, 11:00:00 PM by Kokojo »
I keep leaving, I keep coming back. Boomerang boy.
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