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Use of ePSXe before 2.0 is highly discouraged. Mednafen/RetroArch is recommended for playing/testing, pSX is recommended for debugging.

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Holy Knight Wiegraf [Posts: 22]
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  • [August 30, 2017, 10:00:31 PM]
Assign abilities to Mime class ?
« on: August 30, 2017, 10:00:31 PM »
hi everyone !

i edited the mime Job Class and everything looked good until I noticed that i cannot assign or remove abilities.
How exactly can I change this ?
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Xifanie (Webmistress) [Posts: 4235]
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  • [August 30, 2017, 10:04:02 PM]
Re: Assign abilities to Mime class ?
« Reply #1 on: August 30, 2017, 10:04:02 PM »
You can't. The mime job doesn't have assigned "learned" ability flags.
Just about the only thing you can do is use Choto's Mime Redesign hack which allows Mimes to temporarily learn abilities in battle (if another party member uses it, IIRC).

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    Holy Knight Wiegraf [Posts: 22]
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    • [August 31, 2017, 12:07:10 PM]
    Re: Assign abilities to Mime class ?
    « Reply #2 on: August 31, 2017, 12:07:10 PM »
    thx Xifanie.

    I will change the Class back to its standard and give the job tree a new structure then.
    Thx 4 your help

     :D

    nyzer [Posts: 656]
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    • [August 31, 2017, 03:34:03 PM]
    Re: Assign abilities to Mime class ?
    « Reply #3 on: August 31, 2017, 03:34:03 PM »
    I know I was able to make the Onion Knight in WotL get three abilities by setting its skillset or job type to Monster. Never tried it with the Mime, though, and it was still somewhat buggy (you could use all the abilities before Learning them, for example).

    That... might be an option. Not sure I'd recommend it, but I thought it might be worth mentioning anyway.
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