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Please use .png instead of .bmp when uploading unfinished sprites to the forum!

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Heisho [Posts: 57]
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  • [August 18, 2017, 07:03:22 PM]
Hello there!
I searched in the forums about this but nothing came close to a solution in my case.
In the past I got this error message when edited Cure4/Curaja description, and returning it to the original description solve it.
But now the problem is that if something is written from Cure3/Curaga uo to Fire2/Fira, the message appears, if I delete all those entries the patch is successful.

Anyone got an idea about this? I have tried versions from .457 onward but the same result. Also I tried to deleted those entries on certain files instead of Quick Edit and nothing.

Thanks in advance.

Regards.
French Maid
Xifanie (Webmistress) [Posts: 4259]
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  • [August 18, 2017, 07:27:05 PM]
Re: Object reference not set to an instance of an object FFTactext
« Reply #1 on: August 18, 2017, 07:27:05 PM »
Are you loading your modified text from your ISO or from a .ffttext file?

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Heisho [Posts: 57]
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    • [August 18, 2017, 07:39:11 PM]
    Re: Object reference not set to an instance of an object FFTactext
    « Reply #2 on: August 18, 2017, 07:39:11 PM »
    From a .ffttext file made with your spreadsheet. I hardly ever use ISO files.
    French Maid
    Xifanie (Webmistress) [Posts: 4259]
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    • [August 18, 2017, 07:48:22 PM]
    Re: Object reference not set to an instance of an object FFTactext
    « Reply #3 on: August 18, 2017, 07:48:22 PM »
    Well, the original .ffttext file that you created to use with my editor, was it from vanilla or from a modified ISO from some mod?

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Heisho [Posts: 57]
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    • [August 18, 2017, 08:00:42 PM]
    Re: Object reference not set to an instance of an object FFTactext
    « Reply #4 on: August 18, 2017, 08:00:42 PM »
    Oh. I got your point. It was from a FFT Complete mod. Does it had anything to do with?
    Please dont tell me I need to start over again  :(

    EDIT : Hold it. I remember now. It was from a vainilla and copy-pasting from the FFT COMPLETE text.
    French Maid
    Xifanie (Webmistress) [Posts: 4259]
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    • [August 18, 2017, 08:17:38 PM]
    Re: Object reference not set to an instance of an object FFTactext
    « Reply #5 on: August 18, 2017, 08:17:38 PM »
    No one really knows why, but you cannot patch an ISO if you loaded the text from a non-ISO through Tactext. It's possible that you copied whatever corrupts those .ffttext files into your own. I don't know. You really should just try to pinpoint the issue like I told you in your other topic if you don't want to start over.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Heisho [Posts: 57]
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    • [August 18, 2017, 08:26:20 PM]
    Re: Object reference not set to an instance of an object FFTactext
    « Reply #6 on: August 18, 2017, 08:26:20 PM »
    That might be the issue. The funny thing is that I have patched with that before. I will try to import from a clean ISO the entries that are caising and let you know.
    French Maid
    Xifanie (Webmistress) [Posts: 4259]
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    • [August 18, 2017, 09:05:53 PM]
    Re: Object reference not set to an instance of an object FFTactext
    « Reply #7 on: August 18, 2017, 09:05:53 PM »
    I don't know if DTE compression is applied to any and all sections if there is not enough space, but if it isn't, it's possible it could be because of a non-DTE section that you have added too much text to.

    • Modding version: PSX
  • <R999> My target market is not FFT mod players
    <Raijinili> remember that? it was awful
    Heisho [Posts: 57]
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    • [August 19, 2017, 01:21:50 AM]
    Re: Object reference not set to an instance of an object FFTactext
    « Reply #8 on: August 19, 2017, 01:21:50 AM »
    Good news, I made it work.

    Turns out I erased the quotes from the generics (which FFT Complete added from the PSP version) and it worked like a charm.
    Maybe there was too much text from that section, who knows.
    Still it's a shame since some quotes where kinda funny but well, sacrifices had to be made. Strangely enough I still don't know why it let patch by removing some entries in the ability descriptions, anyway, thanks for the tip about the space Xifanie.

    Well, time to keep working!

    Regards.
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