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FFTA: Revisited 2.0 Beta

Started by rrs_kai, September 21, 2014, 02:20:39 pm

rrs_kai

October 29, 2017, 08:21:24 am #60 Last Edit: November 05, 2017, 12:23:27 am by rrs_kai
Quote from: Anonyy89 on October 28, 2017, 09:06:52 pm
Hey I made an account just so I can beg you to reupload the file PLS ;_;

I just finished reading the mod description and this seems like something I would REALLY enjoy playing. I hope you read this and can reupload it here or somewhere else (if only temporarily) for me pretty please with sugar on top.


Hi Anoyy89,

The file I am uploading is a the only backup I have, it may or may not be true to the mod description given here.
Reply once you have downloaded, I will remove it soon. Removed.

Inconvenience regretted.
Thank you.
  • Modding version: Other/Unknown

Anonyy89

THANK YOU so much :)

I'm really looking forward to trying out this mod and can't wait to play it already. I appreciate it!
  • Modding version: Other/Unknown

Oryman

Hi there,
I found a little bug: " suffocate" from blue mage's skillset freeze the game

kiyroyoo

damn why? i got here too late i wanted to play this
  • Modding version: WotL

Kenrou

Hi, i just found this forum and i really wanted to try this mod, but i see no download links ?
  • Modding version: Other/Unknown

Kenrou

One month later i still don't see any download links ?
  • Modding version: Other/Unknown

Bonesy

Quote from: rrs_kai on October 26, 2017, 12:29:32 pm
I have removed the file and am requesting the moderators to un-sticky this topic and also item-fix.
I had some fun, learned a few things, and its time to say good bye :).
Thank-you all.


Apparently you didn't read this thread in the last three pages or so.
  • Modding version: Other/Unknown
  • Discord username: Bonesy#9386

Kenrou

  • Modding version: Other/Unknown

R000ster

Hey there rrs_kai, it looks like I'm way late to the party here, and for whatever reason you've discontinued hosting of the patch for the back.

Created an account just to ask this: any last ditch attempt that could be made to get whatever existing version of the back you may still have? I love what I've read in this thread and wish I could've gotten to play this back in its time.

Feel free to PM or email me if you ever see this. Thanks.
  • Modding version: Other/Unknown

NimBoss

Anyone still got the file of this mod? I would appreciate it a lot if you could PM it to me.
This is literally the one mod I've been looking for, for FFTA.
Please, send it to me or upload it somewhere, but please let me have this mod.
  • Modding version: Other/Unknown

vejeta

I too would love to play this, it would be greatly appreciated if anyone has the patch file to share. Thanks.
  • Modding version: Other/Unknown

rrs_kai

December 19, 2018, 07:52:25 am #71 Last Edit: December 20, 2018, 06:21:31 am by rrs_kai
19th December 2018
-Redid from scratch and renamed mod to FFTA: Revisited.

Edit: I like the "Snipe" idea from DeSgeretjin's mod. Thank you.
(I am posting here and not in Vanilla Spiced page as it would be a necro-post).

I was testing laws and forgot to change them back, fixed now.
  • Doom Archer now has 10 range, bow only.

  • Smile has range 2.

  • Knight swords have wpn atk 26 - 47 and give +20 resistance.

  • Broadswords have 43 - 77 wpn atk and give +20 defense.

Let me know if you tried it, any and all feedback is appreciated. :)
  • Modding version: Other/Unknown

fftactics

Thank you for making such an amazing mod!

I think I encounter a bug when one of the monster use mp burn skill, the game didn't crash, it simply continue playing without any skill animation, so my entire team just sit there waiting for the skill animation to occur.
  • Modding version: Other/Unknown

rrs_kai

Quote from: fftactics on June 02, 2019, 03:58:37 pmThank you for making such an amazing mod!
Thank you very much for playing.
I know I am late to reply but am quite happy to see you made it to the end.

Quote from: fftactics on June 02, 2019, 03:58:37 pmI think I encounter a bug when one of the monster use mp burn skill, the game didn't crash, it simply continue playing without any skill animation, so my entire team just sit there waiting for the skill animation to occur.
Mateus should not have Soul Sphere, it was an oversight; now fixed.

Main post updated to 1.05 - Added Leonarth's engine hacks as an option.
Removed SoulSphere from Mateus on the last map which was causing the map to freeze
Added Leonarth's engine hacks as an option
Removed ATK bonus from all accessories because of the damage formula
Increased ATK of most weapons to compensate
Removed additional stats from many weapons
ShortBows give +SPEED
Broadswords give +DEF
Spears give +JUMP
Shields give +EVADE
Made early game missions easier
Bosses are slightly stronger
Decreased base ATK and increased ATK growth of all monsters
Increased of MOVE of all monsters

Changed SPEED tiers:
-slow = 30% SPEED increase chance
-medium = 60% SPEED increase chance
-fast = 90% SPEED increase chance

Gladiator = Stat growths changed to have higher ATK and MAG (experimental rework)
Beastmaster = Changed Devil Gaze to Circle
Temaplar = MOVE increased from 3 to 4
Sage = MOVE increased to 4, JUMP decreased to 3

Battle Boots = 10 DEF, 1 JUMP
Red Boots = 10 RES, 1 JUMP
Spiked Boots = 10 SPEED, 1 JUMP
Feather Boots = 10 SPEED, 3 JUMP, Water walking
Dash Boots = 1 MOVE, 1 JUMP
Germinas = 15 SPEED, 3 JUMP
Galmia shoes = 20 SPEED, Infinite JUMP, No water walking
Fairy shoes = 10 DEF, 10 RES, Teleportation
Caligula = 1 MOVE, 3 JUMP
Ninja Tabi = 2 MOVE

Gauntlets = 10 EVADE
Thief Armlets = 10 EVADE, Steal chance improvement
Bracers = 10 MAG
Genji Armlets = 20 EVADE
Bone Aemlets = 20 MAG
Fire Mitts = 15 MAG, Null fire damage
Star Armlet = 10 SPEED, Null Stop and Null Slow

Jump = range increased from 4 to 5
Boost = range decreased from 3 to 1, MP decreased to 0
Cheer = range increased from 1 to 3, can be silenced
Life = power increased from 50 to 55
Full-Life = power increased from 70 to 80
Meteorite = range increased from 5 to 6
Holy = increased AOE vertical tolerance from 1 to 2
Earth Render = power increased from 54 to 65
Far Fist = range decreased from 6 to 5
Flare and Holy Blade = Magical, 4 range, 24 MP (experimental rework)
Magicbreak = range increased from 3 to 4
Judge = range increased from 3 to 4, removed hibernate effect
Mog Aid = power increased from 50 to 60
First Aid = power increased from 50 to 60
Demi = MP decreased from 32 to 24
Twister = range increased from 3 to 4
Warcry = range changed to 1 AOE around user
Blitz = power increased from 40 to 45
Featherblow = power increased from 40 to 45
Fire, Thunder and Blizzard = Power decreased from 40 to 36
Fira, Thundara and Blizzara = Power decreased from 50 to 48
Toad, Death, Break, Red Spring and Black Ingot = MP increased from 40 to 48
Chocobo Rush = range decreased from full line to 5 panels infront and behind user (experimental rework)
Confushot, Charmshot, Blindshot, Silenshot, Stopshot = MP decreased from 20 to 0 (experimental rework)
Fires/Bolt/Iceshot = All have the same 6 panel straight line range, MP decreased from 20 to 0 (experimental rework)
  • Modding version: Other/Unknown

rrs_kai

June 14, 2020, 01:45:33 am #74 Last Edit: June 15, 2020, 01:52:34 pm by rrs_kai
Updated files to fix the Judge Reward, which was previously not working.
13 June 2020, Changelog 1.05a
Reduced AP costs of a few abilities
Changed MP for various abilities
Poison Claw power increased from 54 to 65
Drain touch power increased from 45 to 52
Downsize is back to the Warrior
Lifebreak is back to the Templar
Increased base HP of Nu Mou from 80 to 90
decreased base MP of Nu Mou from 80 to 70

Report if you find any bugs. All criticism and suggestions are accepted :)
  • Modding version: Other/Unknown

rrs_kai

July 02, 2020, 06:11:50 pm #75 Last Edit: July 02, 2020, 06:47:13 pm by rrs_kai
Update 1.06, July 03, 2020 - this is a big update
Added a link to a google sheet with all information

FFTA_Revisited_documentation
https://docs.google.com/spreadsheets/d/1MjqOJdqyY_1azzn9dQikp5GXCB3QTM0INVOgfDwc8ro/edit?usp=sharing

---Highlights---
Removed Shield bearer, Reflex and Strike back from player use
All races got Shield bearer replaced with Immunity (It's a decent ability, although unpopular)
---   Humans got Mag Pow+, Catch, and Return Fire
---   Bangaas got Absorb MP and Auto-Regen
---   Nu Mou got Counter and Doublehand
---   Viera got Counter
---   Moogles lost Block Arrows and got Absorb MP
---   Bangaa lost Doublahand and got Geomancy
Added shields to some classes (I am contemplating on giving shields to all classes)
---   Fighter and Blue Mage
---   All Bangaa
---   Added Helmets to Fighter and Gladiator (Both their portraits have helmets)
---   Alchemist, Beast master, and Morpher
---   Elementalist and Red Mage
---   Animist and Gadgeteer
Break, Death, and Toad were replaced with Bind, Stillness, and Sleep respectively
Changed Support and Reaction abilities of all monsters

Bosses have some interesting spells
Removed level scaling and made an optional patch
Gadgeteer skills got more AOE

Increased status defense of all 3 move classes from 70% to 80%
Increased difficulty of story missions to match the amazing rewards (some missions still need tweaking)
Changed base stats of all races (This was done to patch the poor offensive of Moogles)
Human = 570 to 590, ATK+5, DEF+5, MAG+5, RES+5
Bangaa = 590 to 600, MP+10
Nu Mou = 590 to 600, HP+10
Viera = 550 to 580, MP+10, DEF+10, RES+10
Moogle = 550 to 580, HP+10, ATK+10, MAG+10
Reduced MP growth of many Nu Mou
Animist MOVE increased to 4

Increased status defense of all 3 move classes from 70% to 80%   
Increased difficulty of story missions to match the amazing rewards (some missions still need tweaking)   
Changed base stats of all races (This was done to patch the poor offensive of Moogles)   
---   Human = 570 to 590, ATK+5, DEF+5, MAG+5, RES+5
---   Bangaa = 590 to 600, MP+10
---   Nu Mou = 590 to 600, HP+10
---   Viera = 550 to 580, MP+10, DEF+10, RES+10
---   Moogle = 550 to 580, HP+10, ATK+10, MAG+10
Reduced MP growth of many Nu Mou   
Animist MOVE increased to 4   
Mission "Prof in trouble" is easier   
Decreased AP of some more abilities   
Added some MAGIC to Rods and Staves   
Interchanged the abilities Steal: EXP and Steal: Access on weapons that teach them   
Removed Shield bearer, Reflex and Strike back from player use   
All races got Shield bearer replaced with Immunity (It's a decent ability, although unpopular)   
---   Humans got Mag Pow+, Catch, and Return Fire
---   Bangaas got Absorb MP and Auto-Regen
---   Nu Mou got Counter and Doublehand
---   Viera got Counter
---   Moogles lost Block Arrows and got Absorb MP
---   Bangaa lost Doublahand and got Geomancy
Added shields to some classes (I am contemplating on giving shields to all classes)   
---   Fighter and Blue Mage
---   All Bangaa
---   Added Helmets to Fighter and Gladiator (Both their portraits have helmets)
---   Alchemist, Beast master, and Morpher
---   Elementalist and Red Mage
---   Animist and Gadgeteer
Break, Death, and Toad were replaced with Bind, Stillness, and Sleep respectively   
Changed Support and Reaction abilities of all monsters   
---   Goblin - Auto-Regen and Weapon DEF+; Counter and Weapon ATK+
---   Flan - Absorb MP and Turbo MP; Return Magic & Mag POW; Return Magic & Half MP
---   Bomb - Last Hate and Concentrate; Last Quicken and Geomancy
---   Dragon - Bonecrusher and Weapon DEF+; Strike back and Weapon ATK+; Dragon heart and Geomancy
---   Lamia - Auto-Regen and Concentrate; Damage-MP and Immunity
---   Antlion - Counter and Weapon DEF+; Strikeback and Weapon ATK+
---   Toughskin - Bonecrusher and Concentrate; Last Berserk and Immunity
---   Tonberry - Last Quicken and Concentrate; Block Arrows and Reveal
---   Panther - Reveal and Counter; Last Berserk and Concentrate
---   Malboro - Reflex and Concentrate; Strikeback and Half MP
---   Floateye - Last Haste and Weapon DEF+; Last Quicken and Weapon ATK+
---   Undead - Counter Weapon DEF+; Damage-MP and Weapon ATK+
---   Fairy - Block Arrows and Mag POW+; Reflex and Turbo MP
Bosses have some interesting spells   
Removed level scaling and made an optional patch   
Gadgeteer skills got more AOE   
---   Red spring = HASTE, 4 range, 1AOE, 48MP
---   Blue screw = DISPEL, 4 range, 2AOE, 32MP
---   Green gear = POISOB, 4 range, 2AOE, 32MP
---   Silver disc = BLIND, 4 range, 2AOE, 32MP
---   Gold battery = HP heal, 50 power, 4 range, 2AOE, 32 MP
---   Black ingot = DOOM, 4 range, 1AOE, 48MP
---   Chroma gem = SLEEP, 4 range, 2AOE, 48MP
---   Yellow spring = SHELL and PROTECT, 4 range, 1AOE, 32MP
   
All Totema are weaker, deal HP damage, and are magical (to prevent boost abuse)   
All Ultima skills are back to 255 power   
Earth Render is now a 9 tile cone instead of a 4 panel line   
Bangaa cry = heavy damage, user hibernates   
Life = Heal HP, 50% revival, or Damage Undead   
Full Life = Fully heal HP, 100% revival, or OHKO Undead   
Holy Blade = range 1, power 90, magical holy damage   
Holy = power 65 magical, range 4, 1AOE, 36MP   
Carbuncle/Kirin = decreased from 2AOE to 1AOE, 32MP   
Phoenix = full revive, damage undead, decreased from 2AOE to 1AOE, 64MP   
Madeen = power increased from 55 to 65, MP increased from 48 to 64   
Added MP cost to status shots of Archer and Gunner   
Ninja veils = power increased from 45 to 52, MP increased from 20 to 24   
Elementalist = power increased from 45 to 52, MP increased from 20 to 24   
Earth heal = power 100, range 6, 24MP   
White flame = power 80, range 3, 1AOE, 24MP   
Fire/Bolt/Ice swords are back to being physical, 24MP   
Magicbreak = dark magic damage and 50% recoil, 100% accurate, power 90, zero MP   
Speedbreak = damage + delay target (was 2x damage + user hibernates)   
Sidewinder = 2x damage to monsters + user hibernates   
Fire/Thunder/Iceshot = range decreased from 6 to 4   
Earth Render = range decreased from 6 to 4   
Slow = range decreased from 4 to 3   
Silence = range decreased from 4 to 3   
Sheep count = 4 range, 12MP   
Tail wag = 4 range, 20MP   
Night = MP increased from 24 to 32   
Soundwave = MP increased from 16 to 24   
Poison = 3 range, 1AOE, 16MP   
Blind = 3 range, 1AOE, 16MP   
Sleep = 3 range, 1 AOE, 24 MP   
Unspell = range increased from 4 to 6, MP increased from 10 to 16   
Dispel = range increased from 3 to 4, MP increased from 16 to 24   
Cuisine = range increased from 1 to 3   
Hibernate = decreased MP from 24 to 0   
Mighty Guard = DEF up + RES up + Regen (was Astra)   
Expert Guard = No Damage + Astra   
Aura = range decreased from 3 to 1, removed MP   
Boost = Self Boost + Haste, removed range   
Cheer = Self Boost + Protect + Shell, removed range and MP   
Advice = Critical up + Boost, range decreased from 4 to 1   
100% wool = Protect + Shell   
Defense = Defending status on all surrounding units, removed range and regen   
Mog Guard = Defending status on all surrounding units, removed range and regen (redundant, need to find a new ability)   
Mog Shield = Astra + Defense + Regen, range 1   
Goblin Punch = MP decreased from 16 to 12   
Bad Breath = range increased from 1 to T-shape, MP increased from 40 to 64   
Whirlwind = power increased to 65, accuracy returned to normal   
Water/Aero = power decreased from 52 to 50, MP decreased from 20 to 16   
Bio = power decreased from 52 to 50, MP is still 24   
Holy = range increased from 4 to 5, MP increased from 40 to 48   
Meteor = range increased from 8 to 9, MP is still 64   
Increased power of all illusions by 2   
Last Berserk = Boost + Haste + Quicken (was Expert Guard + Astra + Regen)   
   
Hanya helm gives 5 MAG instead of 5 ATK   
Maximillian gives 5 MAG instead of 3 ATK   
Powersash removed 2 ATK   
Sacri Shield gives 20 EVADE   
Choco shield gives 40 EVADE   
   
Battle Boots = 5 ATK, 5 DEF, 1 JUMP   
Red Boots = 10 MAG, 1 JUMP   
Spiked Boots = 5 SPEED, 1 JUMP   
Feather Boots = 10 SPEED, 3 JUMP, Water walking   
Dash Boots = 1 MOVE, 1 JUMP   
Germinas = 10 ATK, 10 DEF, 3 JUMP   
Galmia shoes = 2 MOVE, Infinite JUMP, No water walking   
Fairy shoes = 30 SPEED, Teleportation   
Caligula = 30 MAG, 3 JUMP   
Ninja Tabi = 1 MOVE, 3 JUMP, 15 SPEED   
   
Gauntlets = 5 ATK, 5 DEF   
Thief Armlets = 5 DEF, 5 EVADE, Steal chance improvement   
Bracers = 10 MAG   
Genji Armlets = 10 ATK, 10 DEF   
Bone Aemlets = 20 MAG   
Fire Mitts = 5 ATK, 5 DEF, 10 MAG, Null fire damage   
Star Armlet = 5 SPEED, Null Stop and Null Slow   
  • Modding version: Other/Unknown

mobo

gonna try the mod. hoping its fun and thanks for making this  :mrgreen:

EDIT: does this include your mod FFTA : Mission Item Fix 1.0a?
  • Modding version: Other/Unknown

rrs_kai

Quote from: mobo on July 03, 2020, 08:17:09 amgonna try the mod. hoping its fun and thanks for making this  :mrgreen:

EDIT: does this include your mod FFTA : Mission Item Fix 1.0a?
Yes it does.
Have fun playing, report if you find any bugs :)
  • Modding version: Other/Unknown

mobo

July 04, 2020, 07:44:22 am #78 Last Edit: July 04, 2020, 10:48:15 am by mobo Reason: asked report
Quote from: rrs_kai on July 03, 2020, 01:32:39 pmYes it does.
Have fun playing, report if you find any bugs :)

So far bugs found:
  • Blue Mage's Meteorite skill from Sprite/Fairy Monsters cant be learnt. Tooltip/help shows its a Tonberry skill Tonberry knife stab. Reduces HP to 1/10.
  • Checking the skill/ability tab given by Feather Boots, Galmia Shoes, Fairy Shoes will crash/freeze the game.
  • Missing Alchemist Job Mastered Star
  • Modding version: Other/Unknown

rrs_kai

July 04, 2020, 01:11:55 pm #79 Last Edit: July 04, 2020, 07:13:43 pm by rrs_kai
Quote from: mobo on July 04, 2020, 07:44:22 amSo far bugs found:
  • Meteorite skill of Blue Mages cant be learn and tool tip shows its a Tonberry skill Tonberry knife stab. Reduces HP to 1/10.
  • Checking the ability given by Feather Boots, Galmia Shoes, Fairy Shoes crash/freeze the game.
  • Missing Alchemist Star when you mastered all available skills.
Thanks for finding these:
---1 solved--- Meteorite is now fixed and can be learnt.
---2 work around--- The game freezes, even though the shoes' effects are working fine.
---3 work around--- When I check the Alchemist's skill set, I can see Item also as an ability. This is why the star did not appear.

I tried reproducing bugs 2 & 3 with the base patch and they were not occurring. So, you are probably using a patch with Leonarth's engine hacks. I tried a few ways to fix this, but they did not work. I'll check with Leonarth.

I advise you to use the base ".ups" for now. The base patch:
---Does not have quick start (You need to watch the beginning cut-scene)
---No Manual Sorting
---Shoes cannot be stolen (No need to worry, shoes were already present as missions rewards)
---Morpher does not look like monster

Update 1.061, July 04, 2020
Documentation updated
For now, Leonarth's hacks removed

---Changelog 1.061, July 04, 2020---
Fixed tooltip for Meteorite      
All the totema fights are a tad bit more interesting (experimental)   
Adjusted base stats and stat growths slightly   
---   Human base HP+5 and MP-5
---   Bangaa base HP+10 and MP-10
---   Increased growth HP+1 for all races except Bangaa
Soldier = replaced Sensor with Judge   
Paladin = replaced Judge with Sacrifice   
Defender = replaced Judge with Cover   
Mog Knight = replaced Mog Peek with JP Gift   
Removed Doublehand from player (its a weak skill)   
---   Humans got Shieldbearer (I had to do this because humans already had all the support skills, the only other option was Reveal)
---   Nu Mou got Concentrate
Changed starting party   
---   Archer = changed from Human to Viera (vieras are faster and slightly stronger, so they benefit more from Boost)
---   White Mage = changed from Viera to Human (humans have more bulk, so the mage will live longer)
All ultima skills = accuracy 100%, MP cost increased from 64 to 99
Mow Down = only damages enemies, power increased from 90 to 99   
Body Slam = power increased from 90 to 99   
Backdraft = power increased from 90 to 99   
Bangaa Cry = Damage + recoil, power decreased from 90 to 80 (was damage + hibernate)   
Magicbreak = power increased from 90 to 100, range decreased from 4 to 3, dark elemental   
Holy blade = range increased from 1 to 4   
Holy = area holy damage, heals user, MP increased from 32 to 48   
Saint Cross = AOE2 holy damage, heals user   
Blowup = power increased from 140 to 200   
Aura = range decreased from 3 to 1, MP cost removed   
Expert Guard = range removed   
White wind = MP cost increased from 32 to 40   
Angel Whisper = power increased from 40 to 70, MP cost increased from 32 to 40   
Advice = range decreased from 2 to 1   
Judge = range decreased from 4 to 3, MP cost removed   
Revive = revive increased from 50% to 100%   
  • Modding version: Other/Unknown