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  - [September 21, 2014, 06:20:39 PM]
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« on: September 21, 2014, 06:20:39 PM »
FFTA : Revisited 1.0 An improvement over vanilla FFTA ===Purpose===- FFTA : Revisited is an attempt at improving vanilla FFTA. After a lot of work this mod is now playable.
- Many skills have been fixed/revised and some new ones added.
- It is targeted at anyone who has already played the vanilla game at least once.
- All job stats have been revised. Every job is usable.
- Marche and Montblanc are as good any other recruit.
- Equipment have also been rebalanced. Shields are useful.
- The bosses are more difficult. Monsters are also stronger.
- I have focused mostly on making weaker skills stronger. Other than bad breath no other skill has been removed.
- Reflex, Strike back, Petrify, Toad & KO are still there. (Bad breath can still be accessed via morpher)
- The changes from the Item-Fix hack are included.
- Removes most surplus quest items so as to allow 100% mission completion (300).
- Missable equipment like rubber suit, gastra bow, galmia shoes, zeus mace, materia blade and iceprism were added as rewards.
- Recruitment items are still present. Elda's cup, Wyrm stone...etc.
- Most every mission now gives two rewards (while you can't get 99, you do get a handful).
===Accuracy, Equipment, and General changes======Equipment changes===- Rod: 18 - 44 Wpn Atk, +15 To +30 Magic, Some Give Resistance Instead
- Gun: 27 - 45 Wpn Atk, Moogles Got Dual Wield
- Mace: 29 - 50 Wpn Atk, +10 To +20 Magic, Some Also Give Resistance
- Claw: 29 - 52 Wpn Atk
- Soul: 32 - 49 Wpn Atk, 3 Range
- Blade: 33 - 60 Wpn Atk
- Saber: 25 - 50 Wpn Atk, +10 Magic
- Staff: 19 - 49 Wpn Atk, +10 To +20 Magic, +10 To +20 Resistance
- Spear: 31 - 55 Wpn Atk
- Swords: 30 - 55 Wpn Atk
- Knives: 25 - 46 Wpn Atk, +5 Speed
- Raiper: 25 - 51 Wpn Atk, +10 Magic
- Katana: 26 - 48 Wpn Atk, +5 Magic, +5 Speed
- Short Bow: 24 - 45 Wpn Atk, +10 Speed
- Great Bow: 35 - 61 Wpn Atk
- Greatsword: 50 - 79 Wpn Atk, They Already Have Status Protection
- Broadsword: 43 - 77 Wpn Atk, +20 Defense
- Instrument: 22 - 47 Wpn Atk
- Knightsword: 26 - 47 Wpn Atk, +20 Resistance
- Heavy Armor: 40 - 70 Defense
- Light Clothing: 23 To 40 Defense And 11 To 35 Resistance
- Robe: 15 To 30 Defense And 22 To 54 Resistance
- Boots: Various Stats, +10 Speed
- Shield: 20 - 50 Defense Or 20 - 50 Resistance, +10 Evasion
| ===Character Stat and Ability Changes===Soldier: Lost The 4 Break Abilities And Provoke - First Aid: Heal + Remove Status, Magical
- Fireshot: Fire Damage, 3 Panel Line Infront And Behind User, Physical 20 mp
- Boltshot: Lightning Damage, 6 Panel Line Infront Of User, Physical 20 mp
- Iceshot: Ice Damage, 9 Tile Cone Infront Of User, Physical 20 mp
- Drop Weapon: Disarm Target
- Mug: Damage + Steal 2X Gil, Physical
- Manastrike: Mp Damage
Paladin: Lost Drop Weapon - Nurse: Heal + Remove Status, Magical
- Defense: Defending + Regen 24 mp
- Cover: Take Damage In Place Of Ally
- Subdue: 2 To 12 Damage
- Judge: Steal 2 Jp, Target Hibernates If Hit 24 mp
- Parley: 25% Accuracy
- Saint Cross: Holy Damage 12 Tiles Around User, Physical, 24 mp
- Holy Blade: Holy Damage
Fighter: Power Adjustments - Blitz: Fixed Damage + 2X Accuracy
- Air Render: Fixed Damage , 4 Range
- Far Fist: Area Damage, 6 Range
Thief: No Changes Ninja: All Abilities Have More Power And Mp Cost 20 mp - Earth Veil : Does Not Delay Target
Black Mage: Power And Mp Adjustments White Mage: Power And Mp Adjustments - Life: Revive Ko, Damage Enemy 24 mp
- Full-Life: Fully Revive Ko, Damage Enemy 40 mp
Illusionist: Power And Mp Adjustments 32 mp - Stardust: Slightly Stronger Than Others 32 mp
Blue Mage: Lost Bad Breath - Soundwave: Dispel All On Mp 16 mp
- Meteorite: 5 Range Damage, Magical 24 mp
- Sandstorm: Area Earth Damage + Blind, Magical 20 mp
- Mighty Guard: Def Up+ Res Up + Astra, 3 Range 16 mp
- Guard Off: Def Down, Res Down, 3 Range 16 mp
- Dragon Force: Atk + Def + Mag + Res Up, 3 Range 16 mp
- Stare: Eyesight Confuse, 9 Tile Cone 16 mp
Archer: - Boost: 3 Range, Boost Ally For Double Damage 24 mp
Hunter: - Oust: 25% Accuracy
- Advice: 4 Range, Critical Up
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Warrior: Lost The 4 Break Abilities And Downsize - First Aid: Heal + Remove Status, Magical
- Fireshot: Fire Damage, 3 Panel Line Infront And Behind User, Physical 20 mp
- Boltshot: Lightning Damage, 6 Panel Line Infront Of User, Physical 20 mp
- Iceshot: Ice Damage, 9 Tile Cone Infront Of User, Physical 20 mp
- Drop Weapon: Disarm Target
- Lifebreak: Damage = Lost Hp
Dragoon: - Lancet: Weapon Range
- Wyrmtamer: 25% Accuracy Formula
- Wyrmkiller: 2X Damage + 2X Accuracy Against Dragon
- Bangaa Cry: Damage + Confuse, T-Shape
Defender: - Defense: Defending + Regen 24 mp
- Judge: Steal 2 Jp, Target Hibernates If Hit 24 mp
- Hibernate: Hibernate + Fully Hp Heal 24 mp
- Aura: Re-Raise + Regen, 3 Range 24 mp
- Mow Down: Area Damage + User Hibernate
- Last Berserk: Expert Guard + Astra + Regen On Self
Gladiator: - Blitz: Fixed Damage + 2X Accuracy
- Fire Sword: Damage + Self Boost 20 mp
- Bolt Sword: Damage + Self Haste 20 mp
- Ice Sword: Damage + Self Regen + Self Defense 20 mp
- Ultima Sword: 4 Range, 2X Accurate Damage, Magical 64 mp
White Monk: - Whirlwind: 2X Accurate
- Air Render: Fixed Damage , 4 Range
- Earth Render: 6 Panel Line
- Far Fist: Area Damage, 6 Range
- Chakra: Self Heal Hp + Status
Bishop: Lost Judge - Rasp: 4 Range, Drains Mp, Magical 10 mp
Templar: Lost Rasp And Lifebreak - Warcry: Reduce Enemy Speed, Chance To Delay, T-Shape
- Downsize: Halve Target Hp 24 mp
- Cheer: Boost Around User 24 mp
- Soul Sphere: Area Mp Damage, Physical
- Haste: Haste Target, 4 Range 24 mp
- Magicbreak: Dark Hp Damage, Heals User Hp & Mp, 3 Range, Magical 24 mp
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Black Mage: Power And Mp Adjustments White Mage: Power And Mp adjustments - Life: Revive Ko, Damage Enemy 24 mp
- Full-Life: Fully Revive Ko, Damage Enemy 40 mp
Time Mage: Lost Quarter - Magicbreak: Dark Hp Damage, Heals User Hp & Mp, 3 Range, Magical 24 mp
Alchemist: - Meteor: 5 Range, Area Damage, Magical 48 mp
- Rasp: 4 Range, Drains Mp, Magical 10 mp
Beastmaster: Control Any Monster, 100% Accurate And Quickens Monster - Capture: Capture Monster
- Oust: 25% Accuracy Formula
- Addle: Addle Monster
- Control: Control Any Monster, 100% Accurate And Quickens Monster
- Sleep: Sleep Single Target
- Barrier: Shell + Protect Single Target
- Mighty Guard: Def Up+ Res Up + Astra, 3 Range 16 mp
- Guard Off: Def Down, Res Down, 3 Range 16 mp
- Dragon Force: Atk + Def + Mag + Res Up, 3 Range 16 mp
- Meteorite: 5 Range Damage, Magical 24 mp
- Devil Gaze: Eyesight Blind + Confuse, T Shape 16 mp
- Friend: Call Random Summon 10 mp
- Chocobo Rush: Full Line Damage Infornt And Behind User, Magical 10 mp
Morpher: No Change Sage: - Giga Flare: 9 Tile Cone 48 mp
- Ultima Blow: 4 Range, 2X Accurate Damage, Magical 64 mp
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Fencer: Lost Swarm Strike And Checkmate - Advice: 4 Range, Critical Up
- Drop Weapon: Disarm Target
- Feather Blow: Fixed Damage, 2X Accuracy
- Shadowstick: Speed Down, Chance To Delay
Elementalist: Power And Mp Adjustments 20 mp Red Mage: Lost Barrier, Poison And Sleep - Doubleshot: Hits Twice For Half Damage, Physical
- Checkmate: Fixed Damage + Doom, Weapon Range, Physical 10 mp
- Swarmstrike: Fixed Damage + Poison, Weapon Range, Physical 10 mp
White Mage: Power And Mp Adjustments - Life: Revive Ko, Damage Enemy 24 mp
- Full-Life: Fully Revive Ko, Damage Enemy 40 mp
Summoner: Incereased Mp Cost Of All Summons 32 mp - Madeen: Holy Damage 48 mp
- Phoenix: Fully Revives Tergets Around User, Damages Enemies 48 mp
Archer: - Boost: 3 Range, Boost Ally For Double Damage 24 mp
Assassin: Mp Adjustments - Aphonia: Silence, Different Accuracy Formula 12 mp
- Ague: Slow, Different Accuracy Formula 12 mp
Sniper: Lost Doubleshot - Speedbreak: 2X Damage, User Hibernates, Physical
- Doom Archer: Lost Hp = Hp + Mp Damage, 10 Range, Bow Only
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Animist: Mp Adjustments - Chocobo Rush: Line Damage, Front And Behind User, Magical 10 mp
- Provoke: Replaed Catnip, Name Change
Mog Knight: - Mog Guard: Defense + Regen Around User 24 mp
Gunner: Lost Fireshot, Boltshot And Iceshot - Powerbreak: Heal Hp + Protect
- Mindbreak: Heal Mp + Shell
- Speedbreak: 2X Damage, User Hibernates, Physical
Thief: No Changes Juggler: Gained Doublesword - Ring: Stop, 2 Range
- Ball: Confuse, 4 Range
- Smile: Quicken, 2 Range
- Gil Toss: Good Damage, Lose 2X Gil, 4 Range
- Doublesword: Learn From Cinquedea
Gadgeteer: Skills Work Normally, Ignore The Coin Flip - Red Spring: Area Haste 40 mp
- Blue Screw: Area Dispal 24 mp
- Green Gear: Area Poison 24 mp
- Silver Disc: Area Blind 24 mp
- Gold Battery: Area Heal Hp + Heal Mp 24 mp
- Black Ingot: Area Doom 40 mp
- Chroma Gem: Area Sleep 24 mp
- Yellow Spring: Area Shell + Protect 24 mp
Black Mage: Power And Mp Adjustments Time Mage: Lost Quarter - Magicbreak: Dark Hp Damage, Heals User Hp & Mp, 3 Range, Magical 24 mp
| ===Credits===-Darthatron for the AIO -bcrobert for the nightmare modules -Rfh, Eternal, dck, trukxlig123, DeSgeretjin and the FFH community for ideas. ===Changelog===19th December 2018 - FFTA: Revisited 1.0-Redid from scratch and renamed mod to FFTA: Revisited.
« Last Edit: December 20, 2018, 01:33:33 PM by rrs_kai »
- Modding version: Other/Unknown
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