I can finally add the poop looking Dark Knight to the PSX version!
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Quote from: "Zozma"BUT what id like to do is maybe assign fire 1's effect (just example) so that my new skill looks just like fire 1.
Quote from: "Zozma"ahh by the way (unrelated except for missing bytes) in the psx version
0 6 80 FE 0
0 C 0 0 8
0 0 4 0
the red one seems to have something to do with the character id. in this example the C represents the value 0C which is ovelia. these are the values for Ovelia at Zirekile Falls. also as you can see the direction value (in blue) throws me off here.
Quote from: "karsten"come on, you are better at finding out things and he's better at coding
Quote from: "VincentCraven"Wait, so does that mean I'll have to give Boco only 3 skills if I want it to work like a monster?
Quote from: "VincentCraven"but they won't move if a chocobo is in that location.
Quote from: "Kuraudo Sutoraifu"Zodiac, does this imply that we are getting closer to editing/creating events?
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