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Messages - Xifanie

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Sorry, I gave you a completely pointless reply, didn't I?

This should be more helpful: (linked at the bottom of the first topic)

Yes, you'd have to do all this stuff manually with a hex editor.


I don't know if you can edit UNIT.BIN for WotL with the latest Shishi version, but I know you can with the PSX version... if so that would make matters a lot easier for you.

Also if I want to add a unique unit to TWOL, how can I make it so he can't switch jobs (like worker 8)?
Monsters can't change jobs; that's how. You can't force it on male/female units.

Help! / Re: Proposition (Report Job) Glitch
« on: February 28, 2018, 06:17:05 AM »
It's possible that your physical disc is damaged beyond repair. :/

Does it spin strangely at any point during the image creation process or when the bug happens?

Did you ever attempt propositions on the original console with that CD?

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 27, 2018, 12:11:35 PM »
Well, that's embarrassing... the Tools section said "Edit Job Stats and Raw Stats" when it should really say -Preview-, because yeah, there doesn't seem to be any way to generate an xml.

Sorry about that.

Guess you're screwed, then. :/

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 27, 2018, 01:11:20 AM »
...Did you check Raven's Utilities spreadsheet or did you just ignore my post?

PSX FFT Hacking / Re: Possible to change raw stats?
« on: February 26, 2018, 08:43:23 PM »

It's also in the tools section

Cutting PA/MA in half sounds like a terrible idea.
You already start the game with 3-4 PA/MA... you really want characters to start with 1-2 PA/MA instead, and have them get a 50% or 100% power boost once they level up enough? And what about accumulate and other stat-boosting abilities? That would make them far more broken.

And without stat buffs, this would make knives the strongest weapon in the game, at least at first.

Spriting / Re: Official Sprite Request Section (Rarely fulfilled)
« on: February 26, 2018, 06:54:38 PM »
This, right there, is the kind of guy that makes you regret getting into modding and helping people to do it themselves... all you get are insults. =_=

I mean, humans are just like dogs. You just beat the shit out of them until they behave like you want... right? That's how psychology works, right???

We can on PSX, don't know if you want to try to make it work for WotL.

Thing is, that also makes you run into the issue of Mac/Linux users being unable to use FFTPatcher

PSX FFT Hacking / Re: Soldier Office Upgrade
« on: February 01, 2018, 09:04:27 AM »
Open you SCUS_942.21 with a hex editor, select bytes from 0x4F000 to the end of the file, copy (as a block), paste in the spreadsheet.

Help! / Re: Will custom second skillset in ENTD stick after event?
« on: January 26, 2018, 10:28:26 AM »
Depends what you mean by "sticking". It will be there after battle, but if you manually change it after that to Item/Summon/whatever, that original special skillset will be gone forever.

PSX FFT Hacking / Re: Rebalanced Knight Swords
« on: January 26, 2018, 12:05:22 AM »
The only AI bug I know with Holy Swordskills is that AI assumes that they are all going to be holy elemental -only- (despite lightning stab also being flagged lightning elemental), which allows you to wear a chameleon robe against Wiegraf and have him never attempt to use Lightning Stab against you. So I don't know what you mean when you say it causes the AI to think the ability is weapon element, unless the bug is somehow reversed for magical attacks.

But yeah, I guess the weapon element override bug has to do with a combination of Weapon Strike + Physical.

PSX FFT Hacking / Re: Rebalanced Knight Swords
« on: January 25, 2018, 08:57:41 AM »
Did you turn them into spells?
Because if you still have weapon strike checked (i.e. the only way to have the sword swinging animation), the element of the ability will be ignored and it will instead apply the 1st equipped weapon's element (if any).

And only one target can knocked back per ability use... that or something worse, like really bad glitches where units can end up on invalid tiles, or a unit flying off forever, softlocking the game. You might want to make sure it works fine.

Help! / Re: Max number of abilities per character
« on: January 09, 2018, 08:03:48 PM »
According to my notes, you can have up to 36 active abilities working fine for the player in an extra skillset, but only 15 for the AI... though since you're not using the ARH2 anyway, that hack won't even affect AI, so yeah, 36 abilities would easily cover the 16 of any extra skillset.

Help! / Re: Having trouble starting up FFTorgASM
« on: December 27, 2017, 05:20:36 PM »
It might just be that your .NET version is too old on your first computer

Help! / Re: Trying to gimmick the ENTD sprite limit vs Emulators
« on: December 24, 2017, 02:44:50 AM »
More than likely you applied a buggy ASM hack or there is a conflict between two of them.

Spriting / Re: No good at making Sprites Can someone help?
« on: December 03, 2017, 03:21:31 AM »
Usually people have a huge misconception on how much time it takes to make a FFT sprite and how much a good spriter would cost... i.e. over $100 USD.

With that said, we don't exactly have much in terms of active high quality spriters on the forum anymore as you can see, unfortunately.

Roll a dice, if it hits 2 or 4, force yourself into a random battle... or reset. The ultimate video/tabletop game crossover experience,

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