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Topics - Jumza

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1
Spam / :D
« on: April 13, 2017, 06:23:44 AM »

2
Help! / Throw Stone
« on: November 11, 2015, 01:44:00 AM »
I seem to be getting a strange bug with Throw Stone where the noise the rock makes when it hits its target matches the noise of the weapon the user is carrying.
First, I would like to confirm with someone that this is a bug, because to my recollection I've never had a unit with a harp hit someone with a rock till now so I'm not 100% sure.
Second, does anyone know the cause of this? I haven't modified the ability itself in FFTPatcher except where it's located in the skillset. In FFTOrgASM I used the % chance to knockback hack to bump up the percentage to 100.

3
The Lounge / Cake
« on: April 13, 2015, 11:43:36 PM »


I wonder what the origins of the FFH birthday cake graphic are.

(Fun fact: Today is my birthday!)

4
Works in Progress / FFT: A Stone's Ripple *DEMO RELEASED*
« on: March 18, 2015, 03:30:53 AM »
A Stone's Ripple
The name, like this project, is a work in progress.
Final Fantasy Tactics: A Stone's Ripple is a project made by myself that will change just about everything from the original. Story, Jobs, World Map, Items, it's all getting redone!

Story Synopsis:

The World Map:

The Main Character:

New Jobs:

New Items:

New Sidequests and Secret Characters:

Other Information~
This patch is being worked on only by yours truly, and I mostly intend for it to stay that way. I am not the best at working with other people and trying to work around schedules and sudden life events. I intend to recruit people for random ASM hacks that I'd like / need and for sprites in the future, but for now I'll be flying solo.

At the beginning of this project, I will be using the sprites that I have access to. Sprites off the site, recolours and frankensprites will feature. Hopefully I can enlist someone in the future to get some cool new sprites for the project.

Of course I couldn't have started this or done any work on it at all without everyone's hard work getting stuff done on the forums. For all the tools, spreadsheets, guides and people that I've helped (and people that have helped me) which reminded of so many things that I would have otherwise forgotten; I'd like to thank every member of FFH.

Special Thanks:
To Xifanie, Elric and Angel (Toshiko). You guys are awesome and all deserve happy carefree lives (Congratulations to Xifanie and Angel (Toshiko) as well!)
So many more people deserve thanks, but this is only the start of the project! I'll get around to properly doling out thanks once more stuff has been said and done.

DEMO?
Not yet! Screw that! It's here! Woohoo! Check below for the download link!

The Demo:
Contains 20 events, spread between just events and pre / mid / post battle events.
The jobs Freelancer, Apothecary, Fencer, Priest and Wizard. (For generics)
The jobs Vagrant and Surveyor. (For unique characters)
New items! Featuring such items as Bronze Sword, Feathered Cap and Basic Harp!
2 Possible random battles! ( :P)
A mini-boss battle!

Updates:
I'm going to try to update as much as I can! Stay tuned!

01/11/2015: The Beta / Demo download link has been released! A Stone's Ripple v0.05 released!

08/11/2015: Released v0.06, text and some item fixes.


(Let's hope and pray to Ajora that this ppf was made and uploaded properly)
(YOU NEED TO BE LOGGED INTO THE SITE TO SEE THE DOWNLOAD! (Apparently!))

5
Event Editing / Event Give Away!
« on: May 31, 2014, 12:33:37 AM »
So, with summer either here or rapidly approaching (who can say for sure) I've decided to give away some events! Whee~! Fun!

I'm going to do 5 events, and they will all be ones submitted by anyone who finds this topic and takes some interest. Hopefully you have some sort of an attention span.

Include some kind of outline as to what would happen in your event. A script, maybe some general ideas behind what action is going on in the event, perhaps even a list of things you would like to include such as certain maps (did you know you can visit multiple maps in one event? :o), music, custom sprites etc... Be as specific if you want, but if an idea is very clear it probably has a better chance of getting picked.

It can be for anything as well! If you want an event for the project that you are working on, or if you just want something cool to be made just drop off your idea and I might pick it!

The criteria for picking the 5 that I want to make aren't really set in stone maybe you'll be picked maybe not.

Also, this cannot be a secret event. If it is for a project you must be willing to share it with the world, because after I complete each event I will be uploading it to youtube and posting it for all to see.

So, yup. Go ahead and post stuffs. I'm looking forward to making some awesome events :)
I don't know when they'll be picked, but it'll be soon.

6
Tutorials and Learning / Random Battles
« on: March 13, 2014, 02:11:22 PM »
I'm curious, is it possible to change the map that shows up for random battles in certain area's as well as the music that plays? I figure that each dot has it's own Attack.out spot(s) (depending on how many directions you can access it from) that could be edited in the attack.out editor, but I'm not sure if you can, and which numbers are the random battles.

Anyone know?

7
The Lounge / Tales of Symphonia Chronicles was released!
« on: February 26, 2014, 01:24:36 AM »
Namco has re-released the two Tales of Symphonia games in a 2 in 1 package for ps3 with better graphics and some extra content!
Tales of Symphonia is an incredible game and I recommend it to everyone. Though I hear the second one is a bit lackluster, I am definitely going to get this just to play the first over again, and see how bad the second one really is.


8
Event Editing / Jumza's Events
« on: September 08, 2013, 03:38:13 AM »
Welcome to my event Thread!

I'm glad Elric finally did this so we can start showing off our skills more often.


Events!

For my upcoming patch, Short Stories of Ivalice;


9
FFTA/FFTA2 Hacking / Final Fantasy Tactics Advance GG Trading Post
« on: July 11, 2013, 07:00:07 PM »
Welcome to the FFTA GG Trading Post!

Here you can trade Units, Equipment such as weapons or accessories, Mission items like the Bomb Shell or Caravan Musk and Law Cards such as Frog or Color Magic!

Here are the

Here is the
Think of this as your Item or Unit's passport or For Sale Sign, people need to know what you're trading otherwise you won't be able to!

Finally here is

If you are having trouble trading, send me a PM on the forum and I'll help you out.

The Pub Master's Choice
With the trading post just opening up, we're looking for as many new sales as possible! Let's increase the hype!
Buyer's beware however, every trade cost's 5000 Gil! It's certainly worth it to get what you want though, don't you think?

10
I think it would look something like this

edit: postimage.org (among all of my other image hosting websites that I know of) aren't opening for me for some reason, so I'll just attach the image.

This is the best picture of FFT I've seen on the internet :)

My collection of FFT Fanart is very small, does anyone else have any pics like this one that I could add to it?

11
Spriting / Hooded Meliadoul v2
« on: May 05, 2013, 01:26:53 PM »
Well it's certainly been awhile since I wanted a hooded Meliadoul sprite... I tried making one when I was 11 (Yeah, I was 11 when I originally joined FFH, so... yeah!) Now I'm 15 and I think it's acceptable this time around! It's like, Meliadoul but with a bigger hood!

Here is the portrait: It's just the Purple Mystery's hood (with Meliadouls greens), then about half of Meliadouls face and her metal collar.

It's not a huge edit, but I wanted more action in this part of FFH, I love coming here and looking at the new art / sprites that people post but not a lot of that has been happening recently.

Here's the sheet, give crits on it if you think I should change something.

12
Journey of the Five Ch.1 / Journey of the Five Battle Logs
« on: March 29, 2013, 05:16:44 PM »
I got the ok from Elric to make this topic so,

Post your Walkthroughs, Playthroughs, Lets Plays, interesting fights, and anything that you think would go into a Battle Log here!

13
The Lounge / Why everyone loves FFT
« on: January 07, 2013, 11:44:06 PM »

14
Help! / Event Instruction help (Effect)
« on: November 21, 2012, 02:16:26 AM »
So, the problem I'm having is that, while event editing I added an Effect Instruction,
Effect(x00E0,x09,005,010,x00)
EffectStart()
EffectEnd()
I was wondering how I can make the unit this instruction is targeting (in this case Unit ID 09) hold a pose the whole time, because right now it works fine up to the end then she starts walking. I've tried putting UnitAnim's before, after even in the middle of these instructions, and nothing helps. Anyone know what to do?

15
The Lounge / Music Fantasy Tactics
« on: November 16, 2012, 02:05:32 AM »
This is just... Amazing, just found it and have listened to near every song!
He has remixes of FFT songs, FFTA songs, and songs from both games mixed together!

The Channel : http://www.youtube.com/user/ShirkingSloth?feature=watch

I don't know if anyone else saw this earlier and already pointed it out to the community, but even if it was it definitely deserves another mention.

16
Help! / WalkTo Sidestep help
« on: November 04, 2012, 01:01:45 AM »
So, the problem I'm having is, when I use this in an event:
BlockStart()
WalkTo(x15,x00,006,001,x00,x00,+008,x01)
WaitWalk(x15,x00)
WalkTo(x15,x00,006,007,x00,x00,+008,x01)
WaitWalk(x15,x00)
RotateUnit(x15,x00,x01,x00,x01,001)
{64}(r1500)
UnitAniM(x15,x00,x06,x00,x01)
BlockEnd()
the second WalkTo causes the unit to sidestep, instead of walking straight.
Any Ideas on how to fix it?
EDIT:Figured it out :) I forgot to rotate the unit before telling her to walk again.

17
Help! / Event Editing Problem (again >.<)
« on: May 23, 2012, 11:20:34 PM »
Sigh.
So this time the problem is, the event goes perfectly until where the requirements for winning are displayed, they dissapear as usual and then people start walking... Then the event starts over... this time the angles on the cameras are the same, the text boxes appear but have no words in them the music command is doing its job in switching the music still, then it shows the requirements as usual... then the event starts over... and over... and over etc.
what did i do wrong this time??? (I honestly don't understand how I can screw up this much...)
Here is the event
There is a message in there I just didnt add it (my ability to script is... extremely sub-par).

18
Help! / Event Editing Problem
« on: May 17, 2012, 03:15:01 AM »
Ok getting straight to the problem, in the event in chapter 4 in with which Ramza and Co. are chasing Rofel through orbonne's underground library, appears to have some sort of error in it... When I first finished the beginning of the event, the victory scene went as it did in vanilla (text boxes showed coming from the door with Rofel talking etc...) but when i tried to edit it at all, it showed the final message and the game just stopped doing stuff. (the music played and everyone just stared at the door) then when I put the regular event back in with no edits whatsoever, it does the same thing, just with the vanilla text showing up. (I know its rather long winded) I was wondering why this is happening and how I can fix it. It may have something to do with Ramza (Unit ID 03) not being on the field because i also changed the final message to appear for Unit ID 35.

19
Spam / It's finally here....
« on: November 25, 2011, 01:31:25 AM »
... The day my FFT CD gives up the ghost :cry:
I knew this day was coming... But why so soon???

20
Help! / Map editing woes
« on: November 22, 2011, 12:19:21 AM »
Alright, so i just got (back) into map editing (after a bout a year so i forget everything) and I deleted all the polygons around the area that i wanted to keep and I set every tile to Impassable Check Unselectable not Checked, and I can still move on to the tiles that have been checked impassable, I did it for both level 0 and level 1 yet it still persists with chars being able to "walk off stage". I know i put in all the files right so i have no idea where i went wrong.
Any ideas?

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