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**Hacking/Patching Tools / Re: FFT Patcher .478 Source Code**

« **on:**April 25, 2018, 09:49:59 AM »

I mean, you're not wrong, but you're also not right...

In PSX games and thus FFT, floating points do not exist. So 99/100 (or 0.99) is 0.

I know that the faith formula is wrong in that regard, but from a mathematical perspective, your "correct" formula is the same thing as mine... Maybe you forgot about the priority of operations that you learned in school? Exponents come before nearly much anything else.

The issue is that I never based the formulas off actual code. Someone would really need to go through all the documented code and properly document all the ability/weapon formulas, but no one has ever done it in the 10 years FFH has existed, so I doubt it will ever happen.

In PSX games and thus FFT, floating points do not exist. So 99/100 (or 0.99) is 0.

I know that the faith formula is wrong in that regard, but from a mathematical perspective, your "correct" formula is the same thing as mine... Maybe you forgot about the priority of operations that you learned in school? Exponents come before nearly much anything else.

The issue is that I never based the formulas off actual code. Someone would really need to go through all the documented code and properly document all the ability/weapon formulas, but no one has ever done it in the 10 years FFH has existed, so I doubt it will ever happen.