• Welcome to Final Fantasy Hacktics. Please login or sign up.
 
March 28, 2024, 01:01:59 pm

News:

Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Luiakyn

1
Spriting / Re: Luiakyn's(Omnir's) Sprites
May 03, 2017, 06:12:52 am
Sadly, I just altogether had stopped. But, here is the last bit of progress I made on Zebbub.
2
Heavens! That's terrible :(

I was about to say, before learning of the accident, that "it's no biggie, since most of us are relatively dormant" -- I most of all.

I do hope you completely recover -- that's painful to hear :(
3
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 31, 2016, 04:48:18 am
Only Duma for now -- I'm not very good at portraits :<
4
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 30, 2016, 03:01:02 pm
Actually, that is a good idea :)
5
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 30, 2016, 06:41:56 am
Thanks  :D!
6
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 29, 2016, 03:47:58 am
I like that -- might do something like that :3 I'll give it a shot >: D

There is also a Bible verse where God calls a king of Tyre a Cherub who walked on fiery gems. so I'm studying a bit more into that -- they might have been godlike angels of protection. (there are 2 Cherubim on the Ark of the Covenant, and being like winged men).

Edit: Noting further, they were primarily shown as a "master of earth and sky" -- thus usually being a combination of Eagle and Lion. In fact, the Hittite "Griffin" might have been similar to the Hebrew "Cherubim".
7
So I replaced graphic 34 and Job 35 (both are redundant F chemist) with the Ogre (Sprite/Portrait #1), and Job "92" with "Ogre Chief" (Blue Ogre, sprite/portrait 2)

In battle, the Ogre Chief is blue (sprite#2) but the portrait is pink (Portrait  #1). Any ideas of what could be going wrong?

Ogre (Job: 35)
M Portrait: 35
M Palette: 0
M Graphic: 0

Ogre Chief (Job: 92)

M Portrait: 35
M Palette: 1
M Graphic: 0
8
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 22, 2016, 11:53:47 pm
Oh, I know. I have the Cherub with the 4 heads, 6 wings, etc. But it didn't feel right :(
9
From what I know, they don't have formation sprites -- you have to replace the ones there and have Job link to them. I'll look into it, it's been a while and I'm turbo rusty.
10
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 21, 2016, 04:16:10 am
Thanks :) it does take a ton of time, and more, motivation to get the large creatures out. Currently working on Zebbeb (back concept done), and Leviathan.

To expand on Duma's physical powerhousing: His name is derived from an "angel of silence", which would mean in the FF world that he wouldn't be able to cast magic. And the sprite/sign fits, also >: 3
***

I'm guessing the Griffin would be 4 limbed? or 2 arms, and 2 legs?

Small update: Note, I don't really like Cheraub in this form, either. I'm trying to think of something, though... And walk animation is very alpha
11
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 17, 2016, 04:58:06 pm
Thanks :D I want to revisit the old ones that I'm not happy with. Zel/Azazel is next.

As for play style, Duma will thankfully just be a physical powerhouse (he is inherently silent). Zebbeb will be very agile, and do disease related spells, Lebyatan (Leviathan) will be water and chaos (and thus, I'm thinking "transparent" skill).

Zel -- this is a hard one. due to name and alignment, he'll be the "Annihilator", as he is a Judge (most AI-based movies judge that mankind should be wiped out -- demons would be no different), and "Azazel" roughly comes out to mean " to remove". If i could do custom spells, I'd give him "Fade" (FF1's "holy") and dimensional magic that would remove the characters from the realm. The game might not even be allowed to support that.

Rophocale is of "order", and that may come to mean he'll have more allies and summoning (my thoughts are that order relies on the authority over a group -- He'll be mighty, himself, but with a host to further pronounce that. He'll be mostly anti-light

Cheraub is an oddity to me. I'll be thinking on it.I'm thinking a false holy sort.

12
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 17, 2016, 02:03:00 pm
Feel free to try him out and tell me what you find odd/out of place

Also, updated Zebbeb
13
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 16, 2016, 04:06:32 am
I'm really bad at portraits, and will be cleaning this up even further, but:
14
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 14, 2016, 09:19:56 pm
Thanks : D! hoping to get Duma done, then maybe Stag~
15
Spriting / Re: Luiakyn's(Omnir's) Sprites
August 14, 2016, 05:51:13 pm
So, a long, long time has passed. I redid the horns, and the attack. I'm thinking of redoing the non-attack horns *again*

Also, it needs a bit of cleaning up:
16
Spriting / Re: Luiakyn's(Omnir's) Sprites
March 16, 2016, 03:13:04 pm
Thanks a ton, CONMAN : D Sadly, it still took me a long while to follow up on these -- but they're finally getting somewhere.
17
Spriting / Re: Luiakyn's(Omnir's) Sprites
March 15, 2016, 03:38:07 pm
Thanks Twinees! That's what I need! I totally agree with both, looking at them. I'll fix that ;)

Slowly tweaking and working on them -- Hope for a proper sheet by the 30th.
18
Spriting / Re: Luiakyn's(Omnir's) Sprites
March 14, 2016, 02:55:58 am
Double post -- very slow progress, but attacks are now aligned.

More tweaking (especially with walking) to come.
19
Spriting / Re: Luiakyn's(Omnir's) Sprites
March 07, 2016, 06:15:41 pm
Not done, but update:

(Note: constantly updating the status to keep me motivated, and to see the flaws in my work. Oddly, I have to present it first before the flaws come out. Like software...)

Things I need to do: Realign and tweak walking animations, open Duma's hand at spell casting, general tweak and test, portrait.
Edit 6:30 MST, some more work is done, a good bit of the attack needs to be smoother (arms). Back walk and attack needs aligning.
20
I can see what you were going for with the tail animation -- and it's a great idea, but FFT is very simple in animation. Simple and stiff.