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March 28, 2024, 11:59:46 am

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Use of ePSXe before 2.0 is highly discouraged. Mednafen, RetroArch, and Duckstation are recommended for playing/testing, pSX is recommended for debugging.


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Messages - winshmo2

41
Spam / Re: Neverending FFT
July 24, 2010, 02:43:50 pm
hentai loli maid
42
Spam / Re: Neverending FFT
July 24, 2010, 02:22:12 pm
But  l i t t l e   m o n e y
43
[attachment=1:3va7l4kb]OFace-1.jpg[/attachment:3va7l4kb]


Oh-oh-oh-oh oh oh-oh-oh-oh my St. Ajora!!!!!


And that new art of theirs is just fantactics!!!
[attachment=0:3va7l4kb]Untitled.png[/attachment:3va7l4kb]
44
Spam / Re: Poll: Favorite Kind of Shower
July 20, 2010, 12:52:51 pm
shower in an airplane shower
45
Spam / Re: Neverending FFT
July 20, 2010, 12:51:10 pm
is high on
46
Spam / Re: I would be playing HoN, but...
July 19, 2010, 11:01:58 am
Quote from: "FFMaster"
and I have even less loyalty to the crown
47
Spam / Re: Neverending FFT
July 19, 2010, 10:55:41 am
But Robocop had
48
recoloring the effects might be a solution to give them new flair
49
Spam / Re: Neverending FFT
July 17, 2010, 11:07:39 am
ate bad pudding
50
Spam / Re: Neverending FFT
July 15, 2010, 07:04:36 pm
so it seems
51
Yeah what I did was inked it using comic style outline(flat black) as opposed to FFTs style of soft pencil which for me could take very long to do. What would really make it look FFT like in my opinion would be the style of anatomy used.
[attachment=1:34lpkpn0]699a9b1e21beed94a1f6eebc7fabfcf0.jpg[/attachment:34lpkpn0]
[attachment=0:34lpkpn0]b494af62ad1935ebbf7435cf8bfe084b.jpg[/attachment:34lpkpn0]
I'm still trying to feel Yoshida's coloring style and combine it with a speedy approach which like the Rakunar illustration, which would have taken a total time of 3hrs if done straight without breaks. Btw the Rakunar and Zorine pics have only 3 layers on them (if you don't count the white bg)  :)

I'll try harder next time though.
52
Updated with Zorine "Marilith"
53
Zorine concept 1 Inks
(Terra look-alike)
[attachment=1:38trf5x7]zorline.jpg[/attachment:38trf5x7]

Zorine concept 2 Inks
(Cute and seductive)
[attachment=0:38trf5x7]zorline_2.jpg[/attachment:38trf5x7]
54
Hmm what you can do if you don't have a tablet is trace the lines with that tool in GIMP and then erase to get that thick/thin inking style but that will take ages. One other way is in Photoshop where you use the pen tool and define a custom stroke.

http://acaraluv.deviantart.com/art/line ... l-21814747
55
Concept sketch of Zorine

[attachment=0:15rapcq2]zorline.jpg[/attachment:15rapcq2]
56
Ivalice Arena / Re: Official Character Art
July 09, 2010, 09:43:18 pm
Updated with Rakunar "The Kraken". Might redo Anastasia to fit the style :)
57
yep it is, very many rare FFT pics on that site
58
more reference for the hair
-taken from danbooru

[attachment=0:2kwry3r9]b49c17bcfa5ba9261c6487aecf85067c.jpg[/attachment:2kwry3r9]
59
Archives / Re: FFH Community Pictures
July 09, 2010, 12:39:03 pm
hes radioactive or may just be genetics
60
This is just based on what I feel, please don't hate me for being too grand or overoptimistic :(

On note to the marketing strategy, I think that what we need to do first is to increase our roster of asm editors, spriters, debuggers and typically the staff that enable us to show working changes. Before we even hint this project to the public, we at the least need to have progress at 70-90% if not this might become another vaporware, which FFT fans will eventually forget.

Also IA should be patchable to the PSP and (if possible, I know I'm insane) Iphone FFT. What made FFTA & A2 popular was its accessibility through a handheld and people usually want to show bragging rights to their friends which is not that easy and aesthetically cool through a laptop and an emulator. Hell we might be able to use multiplayer features(if insanely possible as well) for IA through the PSP and Iphone which I think is OMSAwtfbbqpwnssrpgs.

Things to do:
#1. Increase workforce
#2. Increase overall progress
     90% Progress
#3. Market
#4. Demo videos (no demo games)
     Complete the project
#5. Soft Release (to a select few for debug purposes)
#6. Official Release