Final Fantasy Hacktics

Modding => Non-FFT Modding => Topic started by: Zozma on February 02, 2011, 09:51:27 pm

Title: ff4(2us) hack lol patch
Post by: Zozma on February 02, 2011, 09:51:27 pm
Well, I got pretty bored trying to work on a fft patch with way too many goals to complete in a timely manner so ive taken a detour and worked on a easy ass project.

It's not the typical cecil/golbez switcheroo or anything tho...

Final Party:

Cecil Dark Knight
Black (limited)
Dark Wave
Cover

Kain Dragoon
White (limited)
Jump
----

Rydia Caller
Black
Summon
Focus

Edward Bard
White
Sing (multi target high success rate)
Hide (not automatic on critical)

Anna Dancer
Black
Regen
Focus
-------------------
Temporary
-------------------

Tellah Sage
White
Black
Focus

Palom
Black
Twin
Focus

Porom
White
Twin
Cry

Baigan
White (limited)
Store
----

Cid
Scan
Fission Bomb
----

Yang
Kick
Chakra
----

Rosa
White
Aim
----

Edge
Throw
Steal
----

-------------------
Dummied Characters
-------------------

FuSoYa Lunar
White
Black
Regen

Sheila Thief
Kick
Chakra
Steal

Sandy Magus
White
Jump
Sing

Cindy Magus
White
Black
Focus

Mindy Magus
Black
Focus
Steal













Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on February 27, 2011, 02:48:47 am
Wow it is amazing

how those edited sprite & portrait ? Is this patch ?
Title: Re: ff4(2us) hack lol patch
Post by: Eternal on February 27, 2011, 02:59:52 am
Do you really think it's polite to call someone's work "horrible"? At least try to offer constructive feedback.
Title: Re: ff4(2us) hack lol patch
Post by: DaveSW on February 27, 2011, 08:56:02 am
I, for one like the bard.  Lol patch, indeed!

When you finish, I would love to play this.
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on February 27, 2011, 01:59:29 pm
I get the feeling that he meant "horrible" in a good way, since if I recall right the fellow doesn't speak English well.

But Baigan! I love that you put him in the game Zozma! This seems like it would be a blast to play! Baigan has been one of my favorite FF4 characters and I always felt as if he was meant to have a bigger role originally.

Also blows my poor excuse for a Baigan sprite out of the water. So you put in story changes and apparently Rosa dies or becomes unable to fight in the final party? Looks great!
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 01, 2011, 08:14:38 pm
Baigan temporarly joins your party in the baron inn where yang normally would rejoin. he is the only version of a "Paladin" that you get in this game but has more spells then cecil normally learns and can equip axes and spears in addition to regular swords.

event editing is difficult, so i am very limited in what i can do, however, it is easy enough to do things like adding/removing a character. Rosa doesn't die, but you do get separated from her for the rest of the game even after you went through the trouble of rescuing her. you also get separated from edge when you fall thru the pitfall in the crystal room after fighting his parents. (yeah you keep edge for like a whole 15 minutes if you're not playing in super fast forward mode? lol) Im attempting to set it up so that you can get almost any of the temps to replace your final party members. the only problem here will be that anyone thats not saved in the "shadow party" will be reset to their default level and status, but their learned magic will not reset, resulting in duplicated spells in the list.

the only other thing i couldn't really change was that the actor slot that sheila is in, was originally yang. so the damage value of any weapon she equips is not counted. so i gave her unique weapons "sabers" which add an element to her bare handed base attack. she can also equip rods too to boost her black magic power as well if you prefer to make her more of a mage type.

and about edward, don't worry about him being a sub-par character. as a black mage with a long range weapon that does much better damage than bow and arrow at long distance, hes pretty good.
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on March 02, 2011, 09:42:31 am
Quote from: Zozma on March 01, 2011, 08:14:38 pm
Baigan temporarly joins your party in the baron inn where yang normally would rejoin. he is the only version of a "Paladin" that you get in this game but has more spells then cecil normally learns and can equip axes and spears in addition to regular swords.

event editing is difficult, so i am very limited in what i can do, however, it is easy enough to do things like adding/removing a character. Rosa doesn't die, but you do get separated from her for the rest of the game even after you went through the trouble of rescuing her. you also get separated from edge when you fall thru the pitfall in the crystal room after fighting his parents. (yeah you keep edge for like a whole 15 minutes if you're not playing in super fast forward mode? lol) Im attempting to set it up so that you can get almost any of the temps to replace your final party members. the only problem here will be that anyone thats not saved in the "shadow party" will be reset to their default level and status, but their learned magic will not reset, resulting in duplicated spells in the list.

the only other thing i couldn't really change was that the actor slot that sheila is in, was originally yang. so the damage value of any weapon she equips is not counted. so i gave her unique weapons "sabers" which add an element to her bare handed base attack. she can also equip rods too to boost her black magic power as well if you prefer to make her more of a mage type.

and about edward, don't worry about him being a sub-par character. as a black mage with a long range weapon that does much better damage than bow and arrow at long distance, hes pretty good.
Hmm, I've tried my hand at FFIV event editing before and found it to be a rather simple and intuitive approach, especially for way back when. It is basically a heavily dumbed down version of FFT's event system. There's a program around... I think, that allows you to edit the events with ease.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 03, 2011, 08:17:57 pm
wow really? the last version of that i found didnt work. if  you are able to find that or point me in the right direction, id be in heaven.

my main problem is i cant make the right npc's appear now that ive swapped out characters you have at certain points in the game. and sometimes when i change an event too drastically, the following events are screwed up, which can sometimes cause the game to be completely stuck.

oh yeah, some other changes i made: Sight, Mini, Dispell and Piggy were all really pointless spells so i changed them

Sight -> Blind
I NEVER used sight, and for a game like this it really isn't necessary. this actually gives you a way to inflict
"blind" status on an enemy for once

Dispell-> Curse
There are so few monsters in ff4 that you would actually need to cast dispell on rendering it almost completely useless. Curse actually does have a significant impact on some monsters that are not going to go down in just one or two hits as it halves damage and defense. edwards song version can cast this on all targets

Mini-> Nova [custom spell, like a "Holy" version of meteo slightly weaker because it has a specific element
ok, so you have Toad, Mini, and Piggy? remind me again about their differences? well it may be worth mentioning that even if you liked one of these, i had to dummy piggy and mini in order to make Golbez full sprite available without removing any other characters. Besides, a multi target offensive holy spell? i think you'll enjoy that near the end game especially if you like to solo

these three really do make the white mage more useful since they generally have crappy weapon selection and pa damage output.

Piggy -> Aero
well, piggy was amusing i guess,
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on March 03, 2011, 09:27:05 pm
Like the sound of all those changes, especially changing up those oh so useless spells. The only difference that comes to mind is different enemy resistances to them, they pulled that a lot in FFII as well. Also cool to see that you gave the player a way to inflict curse that didn't rely on that old Ancient Sword, worthless trash... If it inflicted it as an Item, that would have been something, but as it stood, worthless.

Can you show me which Event Editor you're using first? It's a possibility I may be directing you to exactly the same one, hehe...
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 03, 2011, 10:42:06 pm
um i forget the name of it but it pretty much pulls up a browser page, you type in the changes in the window for things like text changes or map changes (town only) and it converts those changes into hex that you copy/paste into the game with a hex editor. but you have to be careful that you dont change the number of bytes it was originally or everything gets screwed up... so its not the easiest thing to deal with

other 2 things i have at my disposal are Smchack for the spells and items
and ff4usme
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on March 03, 2011, 11:08:30 pm
That... is precisely what I had used. Though the instructions seemed simple enough. And the few changes I made worked well enough, it was also very constricting in space. This was 1990 and they had to save every byte they possibly could, I suppose. I know I took out a few useless events and found it to be rather useful, hmm...

I'll take another look at it and see if my memory holds up to re-testing.
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on March 03, 2011, 11:49:24 pm
Hmm, I can't even get the tools working now... did you have to do anything special to make them work for you, Zozma?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 04, 2011, 02:22:38 pm
no, they all just work for me. i got a lot of info from a site called ff4 reference book or something. for everything i just used a hex editor for
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 06, 2011, 03:26:24 pm
wait, im gonna create a "gravity" spell, as there is actually a formula for it that would be fitting for cecil to learn instead of one of the other spells.

im also going to create the spell "Melt" as well.
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on March 06, 2011, 07:10:54 pm
Ah, similar to is Dissidia moves? Actually, that would make a rather unique Dark Knight, if you were to base some of Dark Knight Cecil's (since he is with you for the whole game) skills on Dissidia.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 06, 2011, 08:07:40 pm
yeah, im trying to give each character with black magic at least one unique spell.

even if it doesn't quite make sense, every character with a magic list can learn all the spells of their set. only the more physical attack based characters will learn them much slower. for example, Cecil doesn't even learn a spell until lvl 15 (and its Drain). i set it to be that way obviously to give the original mage characters more emphasis on what they are. but even the mages now each have unique weapon sets, for example, white mages can equip hammers as well. and palom can equip boomerangs.


im also having one more difficulty and thats finding a way to give FuSoYa a "name" slot because there are only 14 name slots and 16 characters. you don't have to be able to change his name because you never get him in your party since golbez joins you at the moon lol. but his name displaying in that zemus battle would be nice.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 13, 2011, 04:28:37 pm
almost done, not w story. weve all played this so whatever. some things wont make sense. but at least ill have a patch

i had trouble with Actor number 16 (anna) . there is enough space for 10(hex 16) initial datas which determine the sprite/job handedness equip etc. however, they never intended on using actor 16 as a playable character, therefore the "load" data which would need to be 0F didn't exist because the last load slot ended with Golbez and then code from that point on was for something else. changing any of that results in game freeze.

i managed to find the nearest 0F which made anna's actor like 60+ lol... i was so happy to see that it actually worked. tricking the game into thinking that actor 60 or whatever is actor 16. and there is actually equipment slots for such an actor as well. I successfully made use of an extra full sprite for the game, gave golbez a portrait. now i have to find a pointer for golbez job name, currently it says "FightIt"
because immediately after job names is the battle menu names lol. fight item. then also a pointer for FuSoYa to have a name.
Title: Re: ff4(2us) hack lol patch
Post by: Cheetah on March 14, 2011, 01:37:55 am
Pretty cool stuff Zozma, you should post some preview vids.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 14, 2011, 04:20:19 pm
I will once i manage to get internet back at home where my file is :p

its mainly for the point of having a different party/gameplay etc. if there were better event tools id put more effort into things making sense as far as characters joining/leaving
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 16, 2011, 04:20:57 am
for some reason im not able to make the vids like i used to... but i can at least explain a few of the changes.

the top 2 show an improvement to sing. it multi targets and instead of a 25% chance of nothing it can also cast hold and curse

the next one shows a special move similar to white wind, healing formula being 1/3rd of each targets current hp, its more helpful for preventing critical status than for getting you out of it...

then one shows that there are "new" weapons, not just for this character but in general.

lastly showing that anna and golbez do not have mere half sprites now, yet they are not overwriting original characters.
Title: Re: ff4(2us) hack lol patch
Post by: Wasabi on March 16, 2011, 04:48:57 am
I can't wait to play this patch. Soooooo can't wait, believe you me Zozma.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on April 05, 2011, 08:41:28 pm

so ive successfully created level 1 data for EVERY character in the game, even Golbez! the game begins with cecil and kain on level 1, so your trip to mist will be more difficult. never thought a mere imp had any chance of killing you even from the start of the game? well now you can experience that lol.
stats will equal to each character's default level, once you reach those levels, but there will be slight HP/MP variations
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on April 24, 2011, 03:51:38 pm
So some updates: due to conflict between the shadow party hex edit (allowing characters to be re added without being reset) and my giving every character a level 1 data I am going to keep them at their default levels until further notice.

Changes:

Anna will start at level 25 and will have black magic instead of original white. She is animated like Tellah when spellcasting, holding that glowing orb looking thing. To suggest that Tellah was teaching her magic.

Edward will use white magic instead of originally having black, due to the fact that a decent white magic user is absent during points in where you really count on one.

Sing: Currently sing multi targets 3 spells that normally can only single target, Curse, Hold, and Allure (lamia version), (and toad if he is in toad status) in addition to casting Sleep as the replacement for the 'nothing happened' spell. Since Edward will now learn full white magic this may be subject to change however, they seem to be decent upgrades to the original single target Sing command that only cast: Sleep, Mute, Charm and "nothing happened". (im open to suggestions)

The "Regen" command (spirit wave) will be given to Anna as her only means of "healing" the party 200 hp per regen I will probably make this a single target skill as Regen does not wear off. The skill originally disables the users turn for a good while and then wears off. Instead Ive made it so it adds the status and then allows the user further turns, also causing th estatus not to wear off.

Cecil, Kain, Baigan
Originally given full magic sets they will be limited to learning 12 spells each, (half of a full set) and the skills they learn will be based on their class. example, cecil learns drain, poison, death, etc. as a dark knight.

Black Magic: all black magic users will learn one of 4 spells instead of "pig" which has been dummied in order to make each character a little more unique: Melt, Flood, Blitz, Aero

"Weak" has been turned into "Demi" and has the same effect as weak

White Magic: some spells were useless, Sight, Dispell, Minimum (you have toad for god sake)
so you now get these instead. Blind, Curse, Nova (ultimate offensive white magic, all enemys)

Twin Magic: these 2 spells start to become useless quickly after the time you first get the twins and especially so by end game and since you CAN get the twins back both spells will now become stronger as the characters level up. They will be given a formula that looks at the casters hp to calculate damage hopefully makeing it possible for these 2 spells to be quite devistating on high levels. There is a serious potential bug, however

Having Anna OR Golbez in your party will most likely result in Palom doing "twin" with whichever one is in the party and do Twin Meteor.

I am assuming due to the actors used that Anna and Golbez could cast twin meteor if given the command as well, this is a bug that I do not know how to fix.

Exp: experience required per level up will be identical for every character now instead of one requiring much more than another to gain the same level (tellah for example. hopefully this does not conflict with the asm that allows all character data to store instead of erase.

Golbez: You get Golbez instead of FuSoYa at the moon, and he is very similar to Cecil as a dark knight.However, he comes with a full set of black magic and starts on level 50 making him supirior to Cecil in most things other than in str and will. It is possible for cecil to have higher HP than him by level 50 if you consistantly get the extra hp per level till 50. but unlikely unless you just really have no life lol. I have left the door open on being able to re recruit him after the babil giant event but this is up in the air due to the Twin bug. Golbez has Cecil's level up data so from level 50 on he will develope similarly.

FuSoYa: He will come with his original status, and now uses a half sprite (where Golbez normally did) as i do not know how to change the sprite structure they have in place for the half sprite into a full one. Technically he is actually "Golbez" in that he is really only usefull for that last battle scene. Fusoya, although wont be obtainable normally has Tellah's level up data thus will develope similarly.

Baigan: Baigan starts on level 20 and has the same status the the original (now non existant) paladin cecil had at that level. There is no level data for a paladin now, therefore he has been given Kain's level up data to keep him similar.
------
------

The Magus Sisters, Dr. Lugae, Mysidia Elder, Giott:

They were to be bonus characters obtainable once you complete the babil giant events (couldn't resist, i am a spriter you know...), however, the only thing I know how to do in the matter would be to add their sprites to the end of the rom. as far as pointers and such to their sprites and pallettes id have no idea what to do therefore this is something I probably wont be able to accomplish. at all
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on April 29, 2011, 07:00:48 am
Good work Zozma but this is editor or patch ?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on April 30, 2011, 03:04:19 pm
It's a patch. I had to hex edit most things but with the help of a few editors that do certain things like let you alter items etc.
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on May 01, 2011, 05:24:22 am
Are you use Hex Workshop program or else for edit ?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on May 01, 2011, 04:11:44 pm
Tiny hexer or something.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on May 12, 2011, 12:20:27 am
here
Title: Re: ff4(2us) hack lol patch
Post by: Lijj on May 14, 2011, 10:46:47 pm
Looks better now! (Anna)
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on May 16, 2011, 03:27:13 am
success with the overall look of anna's portrait, however in comparison to rosa the face looks like it will need to be just a little larger
Title: Re: ff4(2us) hack lol patch
Post by: DaveSW on May 22, 2011, 05:14:48 pm
I find it amusing that Anna is way more attractive then Rosa in their character portraits...  I always figured Edward was the pretty one...
Title: Re: ff4(2us) hack lol patch
Post by: efrate on May 24, 2011, 08:53:34 pm
You using a base of FF2US or FFIVj?  Also, HP in your screenshots seems way varient, this just due to testing or is it like this in game?  Also, have you been able to do the FFIV advance thing of being able to swamp team members near end game?  I want the brothers together for the final battle, screw kain.  Looking forward to it either way.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on May 26, 2011, 03:57:00 pm
Hey Zozma, I like what I see so far and I am looking forward to your patch. Baigan is a temporal character, it always suck that he did not join at least 1 battle in the original game. The (insert color) fangs animation fits perfectly for the level 4 spells, I always imaging if there were a level 4 spell. It would have those animation. Too bad the Magus sisters won't make the cut, I always imagined Sandy as a Dragoon (spear are a dragoon's best friend) and Mindy looks like a Onion Knight (my favorite job). Good luck with the patch.

Title: Re: ff4(2us) hack lol patch
Post by: Zozma on May 29, 2011, 03:14:27 am
Awww yeah, Anna's a cutie and a powerful black mage lol
----
This is FF2US 1.0 Being able to swap team members was the original intent, theres an asm hack that lets the game store all the characters in the shadow party, however it has a nasty glitch that renders it useless to me.

so instead You will have probably a 1 time opportunity to trade out some of the characters.
Note that doing so will make the game not quite make sense, but the patch is for fun anyway.

But you should be able to get back: Rosa, Tellah, Edge, Cid, Yang, Baigan and Golbez
Palom and Porom are a problem if you have Anna or Golbez, the option to get them back leaves room for other glitches as well, as their stats will be reset and they would learn dupes of spells....

the screenshots are just tests. the characters hp growths are pretty similar to the original, exceptions:

First of all... Cecil and Kain start on level 1 with 70 hp. yes you can actually get killed by imps if you goof off.

Edward's hp growth becomes more similar to Rosa's
Cecil gains the hp of his Paladin version, but with stats befitting a dark night since he never becomes a paladin.
Baigan's initial stats are different but his stat growths are identical to Kain
Anna's stat/hp growths will probably be based on Palom to give her some variation from Rydia
Golbez stat/hp growths are identical to cecil's however he starts with slightly higher stat in wisdom and slightly lower stat in strength. and unlike cecil he can equip a few more things, like rods to boost wisdom etc.
----
As for the Magus sisters? yeah i dont know how to add in things to the end of the rom and pointers and such but the sprites i made for them, Sandy has the jump animation and Mindy and Cindy have the focus animation
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on May 30, 2011, 02:06:18 am
Btw, i have discontinued my plans for Sheila. that may be a letdown however there are plenty of magic users as is, and to take out yang would be to take away part of the original game so ive chosen to strengthen other aspects by not doing that switch.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on May 30, 2011, 08:42:15 pm
Hey Zozma, just a thought that came to me. Are the summons (Eidolons) still the same? I was wondering, since Goblin/Imp is useless and pointless in the game. Maybe replace it with Shadow Dragon (Golbez's Eidolon). It could either use Demolish/Black Fang (Death spell) or a dark elemental breath attack on all enemies. The "summon item" could be drop by these following monsters; Clapper/Thunder Dragon, Ging-Ryu/Silver Dragon, and/or King-Ryu/Gold Dragon instead of Goblins. Again, just tossing ideas about. Don't even know if changing the monster image is possible, but I'm still looking forward to your patch anyways.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on May 31, 2011, 01:47:51 am
I'm sure it is, i just am not sure how. I havent seen anyone do anything other than make things like goblin stronger.
Title: Re: ff4(2us) hack lol patch
Post by: efrate on June 03, 2011, 10:04:00 am
As an alternate to stick within the story a bit, you could have Golbez transfer his ability to summon Shadow Dragon to Rydia.  She get its as a summon, he doesn't get it since its not black magic, and saves you from trying to find and grind those dragons.  Also, so Cecil is a Dark Knight throughout, and so is Golbez but with a bunch of black magic?  So I get 2 Dark Knights potentially?  That's amazing! 
Title: Re: ff4(2us) hack lol patch
Post by: dwib on June 04, 2011, 10:55:34 pm
I don't know if I have ever wanted to play a hack more than I want to play this one. Great ideas and great work Zozma can't wait to have Edward be useful.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 08, 2011, 01:15:32 am
lol edward is probably better than rosa because his songs success rates, having harps makes a long range weapon that doesnt use up arrows, and full white magic. fuck "aim" lol

as far as golbez and a summon... IF i choose to give him the summon command it would be experimental, as i have no idea if id be able to create the shadow dragon and perhaps a few others. hes technically a dark knight like cecil, but more magic and less physical attack. but we'll see.

with all the offensive mages you have access to, the enemies will all need tweaking...
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 10, 2011, 11:50:48 am
Quote from: Zozma on April 24, 2011, 03:51:38 pm
Sing: Currently sing multi targets 3 spells that normally can only single target, Curse, Hold, and Allure (lamia version), (and toad if he is in toad status) in addition to casting Sleep as the replacement for the 'nothing happened' spell. Since Edward will now learn full white magic this may be subject to change however, they seem to be decent upgrades to the original single target Sing command that only cast: Sleep, Mute, Charm and "nothing happened". (im open to suggestions)


For the curse song's name "Song of Sadness", IMHO its kind of misleading (I played too much Earthbound) and there are better words that could be used instead. In the recent versions of FFIV, there is a enemy attack called "Cursed Elegy" (Milon Z/Scarmiglione - Zombie Form). If you are looking for a more original name, there is always Cursed Song, Mysterious Elegy, Mysterious Melody, Cursed Elegy, Eerie Song, Song of Despair, etc... For the visual, use Milon Z's DullSong/Cursed Elegy effect (it's the sleep spell effect, but its brownish instead of bluish/purplish) and it has a different sound effect (Pollen sound effect if I remember correctly).

For the "nothing happened" failure song, I always imagine that a failure song would be a song that would deal damage to a single target/multiple targets instead of inflicting a status ailment. What I mean is that if you listen to someone playing a song and he screws up the notes or he's a bad singer, etc. To listen to him, he'll hurt your ears due to the bad noise/bad notes played/etc. Discord Song (what I called it) would have the power of a level 1 spell (Fire1, Ice-1, Lit-1) or at best would have the power of a level 2 spell (Fire2, Ice-2, Lit-2). The power would increase as you level up, so it would be tied to your Wisdom or was it Intelligence (anyways, the one that is the black magic stat). Discord Song would have a non-elemental property or have the darkness property. For the visual, I would used the Dispel/Dummy effect.

Edward's two other songs are both fine (Song of Charm and Stunning Melody)

The white spell "Nova" ("custom spell, like a "Holy" version of meteo slightly weaker because it has a specific element"). The spell effect I suggest to use for your Nova would be Last Arm's Fission because it looks more like a nova/supernova. Meteo spell effect doesn't look much like a nova. Or, how about you simply rename Nova to Comet and rename the twincast "Comet" to Stardust instead. Comet is usually the weaker version of Meteo/Meteor.

"Blast (Cid) - casts "Fission" on all enemies, killing the caster." Since this game will be a little harder than the original, how about replacing Cid's Blast with Magnet (inflict stop status ailment), but for Cid make it able to fail too. Magnet seems more like a ability associated with Engineers than Blast IMHO. I remember some machines used this technique in the Giant of Babil.

Link: http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_IV_Enemy_Abilities#Magnetic_Radiation

Darkness element, does that mean that Cecil and Golbez's sword (they are Dark Knights) will all/majority have the Darkness element associated with them? In the original game, there weren't many enemies or any at all that were weak against Darkness. I know there were some that were resistant to it. I am hoping that some enemies will become weak to the darkness element and/or your patch will introduce the darkness element.

It's sad to hear that Sheila has been discontinued/removed, and yes I like Yang and his daughter Ursula. So what will become of Sheila's sprites? I suggest you summit it to sprite-ressource or something. It'll be such a waste to let her spritesheet be deleted.

As always, just tossing ideas your way and of course keep up the good work Zozma. I am waiting patiently for the patch. Good luck. :)

Add: Here is another idea that just came to me, how about using Zeromus (aka Zeromus EG) sprite and battle script from FFIV - Easy Type (snes) or Gameboy Advance.

Link: http://finalfantasy.wikia.com/wiki/Zeromus_EG
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 10, 2011, 05:53:34 pm
Thanks a lot for the feedback Im glad to see some interest in this lolpatch of mine :)

about Edward's songs, I think song of Despair or Cursed Elegy sounds great

It already has a perfect animation btw, remember that symbol that you see appear when you cast Dispell? you might not since it was dummied originally. Well i turned Dispell into "Curse" Its befitting the spell as it looks like some form of a hex.

I think i typed wrong about "Nothing Happened" and said it casts sleep, but Lullaby already casts a 100% chance version of that so the "nothing happened" thing IS what was is now called "Stunning Melody" that casts a more effective version of Hold

about Nova looking like Fission, Im sticking with fission staying on cid, as the actual graphic for the fission radiates from the caster and would look better for something like this. For Nova im using a blue/white version of Megaflare. Now, giving Cid "Magnet" is actually not a bad idea, I am able to do that easily. thanks for that idea.

as far as the darkness element, basically all cecil "gains" from his trip to mt ordeals this time around is the "ability" to equip greatswords. Even if it may be odd, I may leave one or 2 of those swords with the light element. but yes, i will probably have to go and add some more weakness to darkness along the way....

As for Sheila, yeah I've decided to stick with Yang. I realized that she created one mage/fighter too many. Yang being pure physical power even tho he looks like a biker outta a gay leather bar lol... Anyway I might re-add sheila if i manage to create a decent portrait to match like anna's but if i re-add her she will only be a monk type as well with no magic. that part is up in the air, i still have the sprite tho...

Title: Re: ff4(2us) hack lol patch
Post by: efrate on June 11, 2011, 03:37:55 am
Quote from: Zozma on June 10, 2011, 05:53:34 pm
Yang being pure physical power even tho he looks like a biker outta a gay leather bar lol.


Say that to his face, dare ya.  I always hated giving him up for Edge.  So with DK cecil, using the death sword, you upping resistance to instant death in non-undead, because if not that becomes a huger WTF PWN attack.  I'm very interested as well, FFIV is one of my all time favorite games. 
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 11, 2011, 04:31:40 am
ahhh here is my unused crap + the cosmetic changes to Rosa and then Baigan

Rosa, Sandy, Cindy, Mindy all use the exact same 16 color palette...
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 14, 2011, 02:04:43 pm
Good stuff Zozma, really good stuff. I've been meaning to ask since I didn't see you mention the Protect or Shell white magic spells. Are you going to re-added them as learnable spells? Or are you planing on making customs spells out of them both.

Of course I am interested and I am sure others are too. I never felt this way about any patch/hacks or even a translations of a foreign game into English. FFIV was my very first RPG, so it has lots of nostalgia about it. Also, your patch isn't like any other FFIV patches I've seen so far.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 14, 2011, 07:32:23 pm
protect and shell will be re-added to the game as well as Dispell
however dispell will now be "curse" instead of dispell since there is pretty much a 99% chance that you will never need to dispell any enemy in the game lol.

Rosa, Porom, Tellah, Kain, Baigan and Edward can all learn these 3 spells

Protect normally raised defense by 5
Shell normally  raised mdefense by 3

ive changed it so that they both raise their defense by 15 otherwise the spells are crap anyway.

other spell changes:
Sight has been changed to Blind (as the only primary method to inflict this on the enemy)
Mini and Piggy are dummied. You have toad which can pretty much do the same thing as mini but also disable magic.
Dispell being curse means you now have 3 ways to inflict curse instead of just one (the ancient sword)
Now because of Curse existing as a white mage spell, It can also be cast on multiple targets by Edward's Song of Despair.
---

I just finished re-integrating Yang into the game, correcting his hp bug and making it so he gains just a little more wisdom and will for magic defense purpose. so he is back in action.
Due to his lack of magic (along with Cid) I have given him more options, I added an extra Claw
(Vampire Claw) which hasn't been tested yet, but I am hoping it can either Drain or OHKO or both on hit.

He can also use Chakra and Kick.
so much for sheila but Yang's been improved enough to be worth it.

Rosa also has a character specific set of Doom arrows. She might be worth getting back if you really want to.
Unfortunately I had to sacrifice 3 or 4 arrow types in order to give Yang his status inflicting claws back. This isn't necessarily a big deal, however, because Rosa can also equip Hammers. Including the new Gravity Hammer that can cast "Globe199" lol



Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 15, 2011, 11:24:46 am
Quote from: Zozma on June 10, 2011, 05:53:34 pm
as far as the darkness element, basically all cecil "gains" from his trip to mt ordeals this time around is the "ability" to equip greatswords. Even if it may be odd, I may leave one or 2 of those swords with the light element. but yes, i will probably have to go and add some more weakness to darkness along the way....


Actually, I always though that Ragnarok should have been a Dark Knight sword's name instead. Well, it fits perfectly with the Dark Knight theme. Ragnarok = Doom of the Gods. The other sword of light could be called Apocalypse or something.

Quote from: Zozma on June 14, 2011, 07:32:23 pm
I just finished re-integrating Yang into the game, correcting his hp bug and making it so he gains just a little more wisdom and will for magic defense purpose. so he is back in action.
Due to his lack of magic (along with Cid) I have given him more options, I added an extra Claw
(Vampire Claw) which hasn't been tested yet, but I am hoping it can either Drain or OHKO or both on hit.

He can also use Chakra and Kick.
so much for sheila but Yang's been improved enough to be worth it.

Rosa also has a character specific set of Doom arrows. She might be worth getting back if you really want to.
Unfortunately I had to sacrifice 3 or 4 arrow types in order to give Yang his status inflicting claws back. This isn't necessarily a big deal, however, because Rosa can also equip Hammers. Including the new Gravity Hammer that can cast "Globe199" lol


Thanks for the update Zozma, but I've got a few more stuff for you if you don't mind. You must think that I'm annoying lol. Sorry about that.

Will Asura be getting her Protect Spell back into her arsenal? Replacing her Cure 3/Curaga.

Oh, the Lunar/Kinesis Staff can cast Dispel when used as an item. Here, it will cast the curse spell. You might want to rename the staff to fit the name and to whom it targets first. Or make a new staff out of the Lunar/Kinesis Staff altogether.

Not sure if you are aware, but there is an unused dagger called Assassin within the game, it obviously causes instant death (like Cecil's Deathbringer sword). Maybe it could be turned into another dagger stronger than Mage Masher. While on the subject, there is a two handed Crystal/Ragnarok Sword. It's between these two items.

Charm/Lamia Harp
Two Handed Crystal/Ragnarok Sword
Poison Axe

Item restoration, will you be including all the dummied out items?

If Piggy and Mini spells have been removed from the game, does that mean their status effect still exist in some shape or form? New weapons could cause these effects on monsters (just like Deathbrinder causes instant death). Dark Knight's Gluttony Sword causes instant Piggy status for example. Lucky Mallet/Lilliput Hammer causes instant Minimum, etc. I don't know if this affects your patch, but I'll mention it to you anyway. The Change Rod cast Piggy when used as an Item.

Rosa with Globe199, yikes! :D
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 16, 2011, 04:37:44 pm
For Asura. I don't know if theres much of a point to her having the "Protect" spell in her arsenal because Protect and Shell were always multi targetable in this game. With 2 final party members able to cast both of those spells not relying on Asura's randomness, it wouldnt do much good.

As far as the weapons, many of them have been altered. Anything that can inflict Piggy or Mini will be changed.
For example the "Change" rod will cause Toad instead of Piggy or whatnot.

As far as the Assassin dagger, Im sure ill put it in a chest or more likely make it a rare drop. its a good thing that its very weak, because the instant death attribute is very effective on those not immune. If cecil hold's onto his deathbringer sword it can be very useful for him even later in the game. This is subject to change. I will most likely make a good number enemies immune to instant ko.

the two handed sword falls right below Dreamer and Lamia harps
the game is scripted so Edward can sing with weapons starting from Dreamer and down, so as funny as it sounds
he can sing with the ragnarok and and poison and rune axes. Because of this i had to relocate these 3 items
and turn their original slots into Harps: Echoer(twinharp) Bloody(bloody strings) and Lunar

The gravity hammer will be a Rare drop. and if you recall rare drops are like 1/64 chance or some crap like that?. like trying to harvest pink puffs.

Items, most of them will be restored. A typical oldschool FF game where Remedy is very expensive but there are the individual items to remove different status. Obviously Mallet and whatnot are not needed.

Also I will make sure you can get the 3 fang items by drops or steals, I recall White Fang (the one for the Ice spell) being dummied out. I looked at their formula, its not all that great, elemental damage plust caster hp /2. thats why they are so lame late in the game.

I have made it so Tellah learns magic like everyone else. He starts on level 10, by level 20 his status are almost identical to his default  lvl20 status, but from there he starts gaining the true status of a well renouned sage with the highest wisdom and will growth and the worst physical attack power and vitality and average to low agility.

With him learning spells instead of having them added per event It eleminates the issue of him being able to rape earlier enemies easily now that he has high mp growth after lvl20 (10 per level).

Tellah will be stored in the Shadow party after his last event,In case you want him back later.

and Golbez: I am unable to give him his own Summon list, so IF i do decide to give him summons, he will likely share them with Rydia. Possably adding his shadow dragon to the list at time of joining, provided that i can figure out how to do that. The reason for this is there are No more available magic lists to assign to anyone else, Anna uses FuSoYa's Black list and Baigan uses FuSoYa's white list. What used to be edge's Ninja magic has become Golbez' full black magic list.

There is one thing i might do, if i have the space for it. that is to store Palom in the shadow party for the sole purpose of sharing his magic list with Golbez. If i make palom learn his last spell on level50 then when you get golbez at level50 he will have everything. this would free up a magic list. perhaps to give back to edge or something.

-----Final Shadow Party/Final Party/Reset characters

Empty
Tellah
Rosa
Baigan
Golbez

Cecil
Kain
Rydia
Edward
Anna

Yang
*Palom
*Porom
Cid
Edge
*FuSoYa (Dummied)

So you will have a one time opportunity to change your final party (Dark Knight Cecil cannot be removed DUH)
Anyone you remove from the final party is permenantly gone. Yang Cid and Edge levels will be reset to default starting levels
the guests with asterisk can not currently rejoin you.

Honestly unless you just like physical attackers you already are left with the best Final party.

I am in a crossroads about one thing tho. Should I give the second version of Edward Hide or Steal
(note that Hide would not cause him to "auto hide) and might come in handy as a white mage. however having Steal would provide an opportunity to steal earlier in the game.




Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 16, 2011, 10:32:40 pm
Quote from: Zozma on June 16, 2011, 04:37:44 pm
I am in a crossroads about one thing tho. Should I give the second version of Edward Hide or Steal
(note that Hide would not cause him to "auto hide) and might come in handy as a white mage. however having Steal would provide an opportunity to steal earlier in the game.


Thanks for the update Zozma, great post. But one thing, Lunar Harp -> Luna Harp or Selene Harp? Both sounds a little better.

Hide or Steal? I can see Hide being useful, and Steal can be too... but I need to ask you first...

Honestly, Steal is/was pretty much useless in FFIV. I've rarely used it myself. All you are able to steal are common items which for the most parts can be bought in shops and the rest of the items were basically useless (items spells such as Zeus' Wrath, etc). But, will there be weapons/armors as stealable items off monsters? Equipment that can be useful right after being stolen off the enemy and can be equip to your current roster and make a small difference in power/defense. In other words, make the command worth using. If so, than it could be useful.

On the other hand, if every character is unique, that makes your patch have re-playability. For example: The Star Ocean series, you get a bunch of characters, but you can only take a handful of those characters since your roster is small and limited compare to the amount of characters that can be recruited.

Just want to make sure that I read right, are you at a crossroad to give Edward a new ability, either the Hide or Steal command? I personally can't see Edward stealing (out of character), but I can see Palom stealing. So I guess I would pick Hide, because it seems more useful for Edward. Edward's is now more useful/better than the original (SNES); possessing more useful songs and him having white magic (full list) plus better harps, a 3rd command will be likely less useful/meaningful and rarely chosen. Hide would actually be useful on him during boss battles and harder regular battles. Just an idea that came to me when writing this, you could make Hide into the Flee (Run Away L+R effect or Smoke minus the smoke effect) command. In other words, Edward's Hide (pre-Toria/Toroia) transforms into Flee after getting Edward back. Just a thought.

Have you ever though of giving Cecil the Steal (Plunder) command. I mean, he does "plunder" Mysidia (well, steals/takes the water crystal) in the beginning of the game and if I remember correctly, he says "the Red Wings shouldn't be used for plundering" in the dialogue (gba/PSP text script), well something along those lines.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 17, 2011, 05:40:02 am
Cecil would be ideal for "steal" as he remains a dark knight... unfortunately because "cover" is coded into his paladin actor It takes up his last remaining skill slot.

Cover attached to Cecil#2 actor is just like edward's actor#1 having auto hide. I have no way to remove them. and giving another character the cover command does not work either...

Palom and Porom have 5 commands Fight, Black, Twin, Focus, Item and Fight, White, Twin, Cry, Item

one thing to note about steal in this game. you can steal unlimited times from the same enemy....
perhaps thats why it was mostly useless before. Id probably make a few special items that can be stolen from bosses since those are one time monsters. the rest would be consumable items that you can only get by stealing, such as the RedFang, BlueFang, WhiteFang etc.

Lunar harp, the idea of that name was actually reference to the key item in FF7, just like the bloody strings is from FFT and the Echoer is an alternate name for the TwinHarp

Ill go with leaving Edward with Hide. Just remember tho, he will NOT do that annoying auto-hide after you get him back in Toria.
Hiding will merely be a defensive strategy. Imagine knowing the enemy is about to cast Meteo or something, your white mage hides and comes back to heal or revive. Ok so It's still a lame skill but his white magic and songs more than make up for that.
Kain can technically do the same thing because of jump, only you cannot control when he returns and he only has limited white....

I can't make a command change from one thing to another btw. theres no more command space to use so turning hide into flee is a no go....


Btw, I also tested my improved Safe and Shell and they are quite potent. Im going to have to make them cost more mp to cast
probably AT LEAST double the norm like 20+ mp. that seems lame but kain learns shell at about lvl9 or 10, if he is able to cast it, the mist dragon's breath can only do 1 damage. now thats just cheap. I might have to also make these 2 spells single target only, like they are in ff6.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 17, 2011, 01:28:50 pm
As long as there are decent items that can be stolen from monsters, Steal will have a better purpose.

I agree with Safe and Shell, but also. Can you cast it multiple times to increase the effect on a single target? I don't know how to explain it properly, so I'll put down an example.

Cast 1 Safe add 5 defense. Does that mean that casting it 3 times on the same character adds 15 defense. Is there a limit to the spell?

Or...

Casting Safe 3 times on the same character only adds 5 defense period. Your wasting your MP by trying to cast Safe multiple times. Safe limit is 1 time.

Piggied monster battle sprite (Picture -> http://strategywiki.org/wiki/File:FF4_Piggy.jpg). I was wondering if the sprite can be used as new monsters. Lol, maybe has a superboss or simply be regular enemies.

This wasn't answered yet, so I assumed you missed it in my large block of text. How about using Zeromus' sprite and of course his new battle script from FFIV from Easy Type (snes)? The reason I'm suggesting this is because the numerous patches just leaves Zemorus' "Brain" (original sprite) in their FFIV patches, only one patch that I know of uses Zemorus' Easy Type sprite and that patch is called "Final Fantasy is Easy Type". You can find it on romhacking.net. Personally, I prefer Easy Type sprite to the original. The other reason I am suggesting this is that it will make your patch have a little more spice to it (the last boss part) compare to the other available FFIV patches.

Link to Picture of Zemorus Easy Type: http://finalfantasy.wikia.com/wiki/Zeromus_EG

The water element, how many spells possess the water element beside Flood, Leviathan and Tidal Wave (enemy skill - Aqua Worm)? Just throwing an idea at you. Ever thought of inserting the weapon Trident having the water element when physically attacking (when used as an item, cast Flood). More monster could be weak to water. In the original game, Dark and Water were truely ignore in FFIV. This could add a new dimention to the game.

Now, for the final question that I have for you. How far are you in your patch in terms of %? Just my anticipation of the patch speaking, and don't take this as a way to pressure you to finish faster or anything. Just curiosity.

Well, that's pretty much it from me Zozma. You pretty much answered all my questions so I'll let you continue your work on the patch and if other question(s)/suggestion(s) arises, I'll post them here. So thanks for taking your time to answer me. Of course, I'll be waiting for updates from you.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 17, 2011, 02:01:12 pm
Im not sure about the zeromus sprite, monsters have not been worked on yet. If its in an snes version im sure i can do that in mine. but ill see....

Id say I'm at 60% with most of the character mechanics done. the rest is dialog and monsters

As far as safe and shell, im not sure if they stack or not, i will have to look into that... if they stack then i will make them weaker, because as they are right now, they are set to boost their defense +15 instead of the default 5 and 3. thats why i have currently made them cost 20 mp and single target only. (in this way, it WOULD make sense to let Asura cast Safe on the party instead of cure 3. We will see.

the piggy sprite? Ill look into that too, a new monster in the place of that might be nice, but Im one that insists everything matches so it would have to look ff4 style definately. like how i managed to get that Anna portrait.

Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 17, 2011, 02:53:50 pm
Quote from: Zozma on June 17, 2011, 02:01:12 pm
Im not sure about the zeromus sprite, monsters have not been worked on yet. If its in an snes version im sure i can do that in mine. but ill see....


Ah sorry, got the patch name wrong. It's "Final Fantasy II *is* Easy Type" for SNES. I came here to modify my post, but you've already replied before I could change it.

Patch link: http://www.romhacking.net/hacks/419/

Quote from: Zozma on June 17, 2011, 02:01:12 pm
the piggy sprite? Ill look into that too, a new monster in the place of that might be nice, but Im one that insists everything matches so it would have to look ff4 style definately. like how i managed to get that Anna portrait.


Here, I meant the pig sprite could be used as pig enemy or enemies. For example, they could be called Warthog, Battle Hog, Desert Hog, etc. Or like you said, a completely different new monster sounds better and of course it should have FFIV sprite style.

Thanks for the respond.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 17, 2011, 03:58:02 pm
I suppose the pig could be used for some sort of enemy. might as well. At least one type perhaps.

btw, If only i could turn the 15th sprite into a full sprite I could re-add my version of Sheila. Shed be a perfect candidate for the person with "Steal"... oh well.

Edit:

I double checked, and it appears Safe and Shell do indeed stack, therefore I will need to reduce the defense down to +10 instead of 15. but i think it is still appropriate to leave them as single target spells
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 19, 2011, 06:04:29 pm
What happened to Edge's Ninjutsu spells? Did you use all 6 of his spells for your new spells (Nova, Demi, etc) or do they still exist within the game in some form.

Also, Edge only has his Steal and Throw commands, right.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 19, 2011, 08:44:26 pm
Im giving edge Jutsu, however you do not have control of the spells.

this ability is formerly known as "Recall" it will randomly cast:
Flame, Flood, Blitz,
a wind spell and an earth spelll

But something to note, you mentioned "what has a water element in the game besides "flood"
there actually is no such thing as an earth or water element in this game, however there is an Air element which usually pertains to Kains spears and The Fullmoon chakram. ive made use of this element for Aero and this new wind spell as well.

Also an interesting thing to note, the "Gaia" hammer, is actually fire elemental.

I MIGHT also  be making the Flood spell use the "ice" element but that is up in the air
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 19, 2011, 09:07:48 pm
Hey, that's not a pretty bad idea. Gale (Wind) and Tremor (Earth) will probably be their names. Might as well add Pin into the arsenal if its possible.

The DeJap Translation uses Katon, Suiton, etc for the Ninjutsu. They were apparently called this in the Japanese version of FFIV. Will you be renaming them to their Japanese counterpart (which would make sense since Ninjas are Japanese origin) or sticking to the English names? Yeah, I know. It's just cosmetics and bear no effect to the game. Still worth to ask.

Source: http://www.gamefaqs.com/snes/588330-final-fantasy-iv/faqs/5507

Really, there is no water element at all. I wasn't expecting that, can't believe that Flood is a non-elemental spell. Hmm... but, doesn't Rubicant cloak absorb its damage. I might try to test that when I have more time on my hands.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 19, 2011, 09:39:48 pm
if rubicants cloak absorbs the damage that means its ice elemental....

I don't recall if the "remember" skill displays spell names, but I might make a Fake "Jutsu" magic list in his menu to display the spell names... we'll see
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 19, 2011, 11:03:58 pm
Quote from: Zozma on June 19, 2011, 09:39:48 pm
if rubicants cloak absorbs the damage that means its ice elemental....


Okay, I've decided to do it right away and check it out. I "cheated" to get all spells so that I could test Rubicant's cloak out. This is at the Tower of Babil (after getting Edge and where he learns Flood and Blitz). Spells went off and hit Rubicant when he had himself covered by his cloak. Here are all the results.

Virus/Bio -> Damages Rubicant
White/Holy -> Damages Rubicant
Ice/Blizzard -> Heals Rubicant
Flame -> Damages Rubicant
Thunder/Blitz -> Damages Rubicant
Flood -> Heals Rubicant
Quake -> Damages Rubicant
Mist Dragon -> Damages Rubicant
Leviathan -> Damages Rubicant
Meteo/Meteor -> Damages Rubicant
Nuke/Flare -> Damages Rubicant

Yep, I guess Flood is ice elemental.
Title: Re: ff4(2us) hack lol patch
Post by: dwib on June 20, 2011, 01:06:34 am
Interesting... curious that Leviathan is non-elemental. Anyways Zozma, this is looking good, glad to hear about all the progress.

I think keeping steal with Edge would be fine... then if someone really wants to use steal they will just have to put him in during your one chance to change your final party.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 20, 2011, 01:18:29 am
I agree about Edge, Dwib.

also I just finished changing the looks and statistics of a few spells, heres a preview of Palom and Porom's "Little Flare"

little my @$$ :)

+ the remodeled look of Dark Swords to differentiate between that and Katanas
+ remodeled Light swords/Swords
+ casting Globe199 with the gravity hammer hehehe
and Harley Npc
Title: Re: ff4(2us) hack lol patch
Post by: dwib on June 22, 2011, 03:51:59 pm
Wow nice update! It's spectacular how natural everything looks even though so much of it is custom made.

It's good to see such great progress being made. Hopefully you can release it before summer is over so I have time to enjoy it :P
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 22, 2011, 04:08:25 pm
"Natrual" im glad to hear that as my main goal with any gfx changes here are to make things look as if they always belonged there. As you can see, Dark Knight cecil also has his own palette now, it actually ties him in to his battle sprite a lot more. This palette is compatable with Golbez sprite as well however I am using the same palette for him that you see with the screenshot of Harley above. the blue and gold is perfect for matching his battle sprite.

These changes have helped make all of the overworld main characters look a lot more unique:

Having kain, cecil, golbez, rydia and edward in your party at once, for example, and none of them have the same overworld palette

In addition to that, the overworld/town npc's will look a little better. I've added Harley to the game as an NPC and plan to add a few other TAY characters.

My future plans for those npcs are:
Update Luca to look
Add Leonora as a child npc for Misidia
Add the custom Sheila
Sandy, Cindy and Mindy will have their own looks instead of seeing 3 copies of the same pigtail looking girl lol.

IF i remove the Twin command from the game, I will make palom and porom look more like their TAY versions. but i doubt it.

There will probably be only 2 light swords in the game, the Legend sword and the Excalibur because, well the only character that can use them is Baigan lol....

I turned the "Light" sword into a thunderblade using a currently unused thunder slash.
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on June 22, 2011, 07:03:45 pm
Oh the TAY shows anyhow that they did indeed look as they did in FFIV as children, it's only as they grew up that they seemed to take divergent paths, in my opinion Palom is a lot more similar to his original look than Porom stayed to hers by far.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 22, 2011, 07:39:00 pm
I do recall mention somewhere about how Luca supposedly alludes to not likeing the traditional dwarf fashion?

As far as Leonora, she only looks like a generic redheaded girl in the ending of original ff4.
Im going to turn one of the random townspersons into her so you can see her walking around during the game.

Porom changed quite a bit, I do not know how she ends up with pink hair but perhaps it was a "i want to look more like an idividual" thing lol. at any rate, there would be a lot of developements for those 2 over the time frame as they go through adolescent and adulthood during the gap whereas everyone else is already adult.

But I might just leave them as they are since they are only like 5 years old here? lol

Sheila is the only one that I will really stray from the original look for. in both games she just looks like a common npc woman.

It will either be Sheila, Harley, or Naminguay but one of them will be given an extra role in this version where they stow away and follow you to the lunar core and act like a store, selling some useful items.

My first choice on this, personally would be Harley, since she has no other role in this version but replacing the old lady npc that stands by the pot of life in Damcyan.


Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on June 22, 2011, 07:55:34 pm
Harley is pretty important because of your changed role for her. And since your version is pretty Edward-centric her being the final shop keeper makes the greatest amount of sense.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 22, 2011, 08:39:51 pm
that, and she was supposedly supposed to be a blue mage type as well which would make sense for her to travel a little bit.

since the Pig status was dummied, I was able to give her an overworld sprite that has all of the player character animations as well. so it would be perfect for use as making her pop up in different places during the game.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 23, 2011, 11:27:59 am
So I've furthered that now... wow text changes are a pain in the butt here. they use a combo of regular and double characters to save space.

this was formerly the old lady npc in Damcyan that used to say "The road that leads to Fabul from Mt. Hobbs is blocked by thick ice."
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on June 23, 2011, 11:34:39 am
A throne in Damcyan? Very nice! Also I love Harley's sprite! That looks fantastic with what you had to work with.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 23, 2011, 03:35:00 pm
oh yes, I actually remodeled Damcyan. the only time it actually looks damaged is when there are bodies and flame npcs. once you return, it simply looks like a nearly abandoned castle, (like doma in ff6)

I hope to add the fire crystal chamber too, but at any rate, this is the only region i remodeled.

as you walk in there is a nice cozy "shopping" area/bar (there are just no vendors because the castle was attacked)

as you can see too, i positioned the only 2 remaining npc's on either side of the throne and changed the old man's palette to purple. (I did this to match the 2 characters standing beside the throne off of a screenshot i saw of the pre tay events of the complete collection) I am assuming they had the same idea and replaced that old woman npc with Harley.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 24, 2011, 08:35:54 pm
Very nice looking Zozma, this will feel like a whole new different game compare to the original, but will still have the FFIV feel to it. I'm loving the new Dark Knight sword's design and Harley's sprite.

By the way, when you said Doom Arrows. Do you mean it inflicts instant death/KO or inflict Doom/Death Sentence/Condemned status?

About Porom's Cry ability, will it stay the same as the original FFIV where it makes it easier for the party to flee from battle. Or the DS version where it instead lowers all enemies defense by half. Or will it attempts to inflict Confusion on all foes (Complete Collection version).

Off topic, it kind of sucks that Harley wasn't that useful in TAY compare to all the other characters available. If she had the Blue Magic command, she would of been more useful. There also was an command in TAY called "Omni" which attack all enemies, but it was dummied out. I wonder which character they had in mind for that ability. If I recall correctly, Luca says she's not a fan of dwarven clothes/custom or something along those lines.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 24, 2011, 09:09:50 pm
Yes the doom arrows would inflict instant KO like the deathbringer sword, however they are going to be either extremely expensive or non common drops etc.

Side note about "Doom" status in ff4. I cannot allow "Doom" status to be inflicted on enemies as it appears to have been scripted to only be able to be inflicted on up to only 2 enemies. (this is lazy coding but doom was only inflicted by those evil eye things late in the game which at the most appeared in 2's so only 2 can be hit with it at once and then the game gets glitchy after this. I know this because Edward's "Sad Song" once inflicted this and the remaining enemies after 2 died,just wouldnt die at all IIRC.

I do not have any information on how to alter the Cry command so it currently does what the default ff4 snes always did, just make it easier to run. lame i know but I do not know how to alter it.

Another thing to note if i didnt mention aleady?
All the dummied items that cast magic spells... Im going to make them cast more interesting spells. It's kind of lame to find a "bomb fragment" and all it does is cast fire 1 for example. lets go a different rout and make it cast explode or something?

and what about Antarctic Wind? how about i make it cast "Black Ice" like ice2 but dark element etc

change it all up a bit

These are moderate to common drops depending on how good they are and stealable items. probably not found in shops or chests.
Technically you could consider these items "Blue Magic" instead of just consumable black/white magic
(Im open to ideas about custom ones like this, they have to be made out of gfx that already exist in the game and such)
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 24, 2011, 11:36:32 pm
Okay, so the doom arrows are basically "death arrows", but could you actually make the name(s) reflect this. Because its kind of confusing and misleading, so that is why I asked. One thing I did not like was some of the names in older games such as White instead of Holy, etc. Well, its just my personal preference.

While I am on the subject, the names of spells/equipments/weapons/items/etc. Are you reverting them back to the original FFIV counterpart? Example; Nuke to Flare, White to Holy, Fatal to Death, etc, just to name a few. I know there is limitation in characters...

Hey, you are on to something there with the items. :) But before I proceed, and I'm asking you since you know alot more than I do when it comes to hacking FFIV. Is there a way to give an item two elemental properties? If you don't understand what I mean, think about Merton/Meltdown from FFVI. The spell dealt Fire and Wind elemental damage. Now, lets take your "Black Ice" for example, can you make it deal Ice and Dark elemental damage? You know, a dual elemental damaging item.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 25, 2011, 12:32:55 am
this game is pretty limited as far as elements go, i think i am only able to make spells use one element. on the other hand, no spells in the original game actually deal Dark OR Wind damage at all.

now then on to names,  yes, in fact i have already renamed several spells, tho very limited because of the small amount of available characters per spell. Nuke becomes flare, and "Flare" becomes "Nuke" so palom and porom cast "Nuke" for mini flare.

the spell Armor and such have been changed to Safe and Shell like in ff6 "Fatal" is "Death" etc.
Wall had to remain wall due to even an abbreviated reflect being too long.

now then for these items, well they will have different damage properties in order to make them different from normal spells. some of them, like "stardust" will benefit characters with high hp more than spell caster types and so on instead of relying only on magic attack powers.

Update on the attempt to alter the human Baigan fight:
So I've managed to make the appearance of him being equipped with the Deathbringer match even more by making his physical attack dark based as well as causing instant KO. Unfortunately the program that allows me to edit monsters is really buggy and saving the changes screws up other enemies.... Ill come back to the monsters another time
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 25, 2011, 04:35:27 pm
and an Update. Cecil's deathbringer, since (i cannot make the baigan battle work properly.) When Cecil is bestowed the Legend sword, he is going to lose his deathbringer, you can unequip it, but the game will take it out of the inventory as well. perhaps instead Ill make it get replaced with a version that doesn't inflict death, but higher attack power. that is up in the air.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 26, 2011, 12:50:32 pm
Quote from: Zozma on June 25, 2011, 04:35:27 pm
and an Update. Cecil's deathbringer, since (i cannot make the baigan battle work properly.) When Cecil is bestowed the Legend sword, he is going to lose his deathbringer, you can unequip it, but the game will take it out of the inventory as well. perhaps instead Ill make it get replaced with a version that doesn't inflict death, but higher attack power. that is up in the air.


Hmm... How about you keep Baigan having a Light elemental sword that causes instant death instead. Except for Swoon (change Swoon to Death or KO lol its much better), and make it say Purified/Repose for the light version of the sword if possible.

As for the sword's name, call it Purifier/Cleanse/Harbinger/God's Wrath or something.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 26, 2011, 03:52:23 pm
Status infliction names have not been changed yet, "Swoon" always annoyed me, it will say "Death" when its finished.
I don't even like KO as much, doesn't 'death' seem a little more serious to you?



I think it would be odd for a light sword to inflict instant KO, the thing about light swords in this game is there are a decent amount of enemies weak to light. My intention in this demonstration screenshot was this tho: character boss battles any unit looks like it is equipped with the deathbringer by default when it does a physical attack and there is no way to change that. So to work this into the story, I show a brainwashed Baigan weilding this sword, and he drops it at the end of the battle making cecil able to get his deathbringer at that time.

But I have to leave that out right now because my method of editing monsters is very bugged. Ill have to leave that for last.

Then I also have an incomplete list of items in the game. Ive altered the first 6 for starters.
and have made the "Remedy" item something you cannot find in normal shops as it heals all status ailments. so for most of the game you will rely on the single status cure items or the Esuna spell



Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on June 27, 2011, 10:42:19 am
Hmm, Zozma. Isn't that only because of certain editors? I know that Deathlike2 over at slickproductions would probably have the method to make it work right, if you'd like to ask him about it. I'm not giving up on a Baigan character battle that easily, hehe.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 27, 2011, 03:16:12 pm
I like character battles, and unlike ff6 you can have a full party vs them. i could probably more easily make character battle versions of the magus sisters as opposed to their normal ones.

and yes he and others seem to have a better editor than the one i have which is just named "smchack"
but i asked him once and he didnt respond... ill try again
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 27, 2011, 11:28:53 pm
Quote from: Zozma on June 26, 2011, 03:52:23 pm
I think it would be odd for a light sword to inflict instant KO.


Nope, I don't find anything odd about it personally.

Anyways, to your list of items.

BD - Virus         [Casts "Virus" on enemy, Purple Bio visual effect] -> Plague
C7 - Quake         [Damage based on fraction of enemy hp, non elemental] -> Earth Drum
D4 - Life         [Life1 on one ally] -> Phoenix Down (Not fond of Life)
C5 - Barrier         [Wall +Blink?] -> Wall (Reflect) + Protect + Shell + maybe Blink. (make rare drop)
CB - Scan          [Scan enemies] -> Library (Not fond of Scan)
8A - Hastega         [Cast Haste on all ally] -> Tailwind
B8 - Drain          [A more potent version of Drain] -> Leech
C0 - FireBomb         [Damage based on caster hp +Fire element bonus] -> Fire Grenade/Napalm (Bomb is too vague of a word)
C1 - IceBomb         [Damage based on caster hp +Ice element bonus] -> Ice  Grenade/Napalm (Bomb is too vague of a word)
C2 - BoltBomb         [Damage based on caster hp +Thunder element bonus] -> Bolt Grenade/Napalm (Bomb is too vague of a word)
B7 - Osmose          [A more potent version of Aspil] -> Absorption (Not fond of Osmose)
C4 - Explode         [Explode, one enemy] -> Combust
D3 - Elixer         [Recover all HP/MP to one] -> Spelled wrong (Elixir)
D5 - Soft         [Cures Petrify] -> Golden Needle (Not fond of Soft)
D7 - X-Ether         [Restore all MP to one] -> Dry Ether (X-Ether is an uncreative name)
E6 - Sight         [Zoom out to view more of the map] -> Vision/Eagle Eyes/Bird's View (bird's-eye view)
E5 - Warp Stone         [Warp out of dungeons or away from a battle] -> Teleport (Never care for the name Warp Stone, even in FFVI)
DE - Alert         [Trigger a random battle] -> Great Hunt (Taken from Mythology/Folklore)
B3 - AirBomb         [Casts valvalis' "Storm" on all enemies] -> Maelstrom (Behemoth and Valvalis tech - Bomb is too vague of a word)
B4 - Nightshade         [Cast "Doom" on single target] -> Condemn (Waste of a good name, Nightshade sounds more like a dark spell)
B5 - WhiteFlame         [Damage based on caster hp +Holy element bonus] -> Divine Flame/Holy Flame
C9 - Belladonna         [Instant death on single target, Demolish visual effect] -> Demise/Annihilation/Eradication/Oblivion
CA - Summon         [Cast a random summon] -> Evoke Tome
D0 - X-Potion         [Recover a large amount of HP] -> Water of Life/Life Water/Aqua Vitae (X-Potion is an uncreative name)
B0 - FairyDust          [Allure on all enemies, lamia hearts visual effect] -> Entice/Enchantment
E3 - Cabin         [Recover all party HP/MP, map only] -> Cottage (Not fond of Cabin)

Is this all the items available, are there any more items that can be transformed? Or is this the final list?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 28, 2011, 01:24:12 am
actually several names have to be shortened. there's a limited amount of space that's why phoenix down is just life
i cant fit enough of the words in there for it to look good.

there might be spelling errors here too it was a partially copied list from the original item list

but anyway even the names i have, most of them are way too long. its unfortunate but not much i can do

also keep in mind that the names are of consumable items as opposed to magical spells to some degree so the names
i give them will reflect as such. and as for things like X-Potion being uncreative, one important goal is to remain consistent with names of commonly found "chemist" items seen in other FF games. so things like X-Potion or Soft or Echo Herb will remain as such.
Ideally use of the name Phoenix Down would be desired for the "Life" item.

Then for things like "nightshade" again, the status it inflicts as a lethal poison item and not a spell.
plus the name would not be used elsewhere anyway. so it could be considered a waste of a cool name, but otherwise it wouldn't be used at all.

I appreciate the assistance with names, Ill certainly make use of some of them
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on June 28, 2011, 02:49:31 am
Quote from: Fenrir90 on June 27, 2011, 11:28:53 pm
Nope, I don't find anything odd about it personally.

Anyways, to your list of items.

BD - Virus         [Casts "Virus" on enemy, Purple Bio visual effect] -> Plague
C7 - Quake         [Damage based on fraction of enemy hp, non elemental] -> Earth Drum
D4 - Life         [Life1 on one ally] -> Phoenix Down (Not fond of Life)
C5 - Barrier         [Wall +Blink?] -> Wall (Reflect) + Protect + Shell + maybe Blink. (make rare drop)
CB - Scan          [Scan enemies] -> Library (Not fond of Scan)
8A - Hastega         [Cast Haste on all ally] -> Tailwind
B8 - Drain          [A more potent version of Drain] -> Leech
C0 - FireBomb         [Damage based on caster hp +Fire element bonus] -> Fire Grenade/Napalm (Bomb is too vague of a word)
C1 - IceBomb         [Damage based on caster hp +Ice element bonus] -> Ice  Grenade/Napalm (Bomb is too vague of a word)
C2 - BoltBomb         [Damage based on caster hp +Thunder element bonus] -> Bolt Grenade/Napalm (Bomb is too vague of a word)
B7 - Osmose          [A more potent version of Aspil] -> Absorption (Not fond of Osmose)
C4 - Explode         [Explode, one enemy] -> Combust
D3 - Elixer         [Recover all HP/MP to one] -> Spelled wrong (Elixir)
D5 - Soft         [Cures Petrify] -> Golden Needle (Not fond of Soft)
D7 - X-Ether         [Restore all MP to one] -> Dry Ether (X-Ether is an uncreative name)
E6 - Sight         [Zoom out to view more of the map] -> Vision/Eagle Eyes/Bird's View (bird's-eye view)
E5 - Warp Stone         [Warp out of dungeons or away from a battle] -> Teleport (Never care for the name Warp Stone, even in FFVI)
DE - Alert         [Trigger a random battle] -> Great Hunt (Taken from Mythology/Folklore)
B3 - AirBomb         [Casts valvalis' "Storm" on all enemies] -> Maelstrom (Behemoth and Valvalis tech - Bomb is too vague of a word)
B4 - Nightshade         [Cast "Doom" on single target] -> Condemn (Waste of a good name, Nightshade sounds more like a dark spell)
B5 - WhiteFlame         [Damage based on caster hp +Holy element bonus] -> Divine Flame/Holy Flame
C9 - Belladonna         [Instant death on single target, Demolish visual effect] -> Demise/Annihilation/Eradication/Oblivion
CA - Summon         [Cast a random summon] -> Evoke Tome
D0 - X-Potion         [Recover a large amount of HP] -> Water of Life/Life Water/Aqua Vitae (X-Potion is an uncreative name)
B0 - FairyDust          [Allure on all enemies, lamia hearts visual effect] -> Entice/Enchantment
E3 - Cabin         [Recover all party HP/MP, map only] -> Cottage (Not fond of Cabin)

Is this all the items available, are there any more items that can be transformed? Or is this the final list?


He's stuck to the space limit of 8 letters for items and some of the changes you're asking for a bit superfluous.

While I agree with Virus and GaiaDrum (8 Letters), Life is pretty much all that will fit. Revive would work, but that's not very FF-like.

Barrier is fine as is, it's already a rare drop in the normal game.

Scan is what it was called back then, the Scan item however was called Bestiary, which should fit.

Tailwind is a reference to FFT, but even there it only worked on one unit. Hastega works better in this case, I feel.

Drain to Leech sounds fine.

The bombs are fine with me, though recent updates to the game would call them Blue/White/Red Fangs

Osmose is a fine name, I never had a problem with it in any FF game.

Explode, combust, no real difference...

GoldenNeedle won't fit, that's for sure. Soft will have to do.

Dry Ether is what they are called, so little complaint there.

Sight, what a useless spell... get rid of that item if you can Zozma.

Warp Stone is a nice reference to FFVI, I say keep it.

Since you win Alert's from machines... it's quite likely they are machines.

I'd almost say making AirBomb into Wind Bag, a reference to The Odyssey

Though about Nightshade... (that's a bit over the limit, no?) I thought you said that you wouldn't give the player access to Doom because of that bug?

WhiteFlame's too long isn't it? I would go with HolyFire, same principle.

Belladonna is a great name, but it won't fit, will it?

Summon is called a Grimoire, even in the original FFIV, I think?

X-Potion is a series staple, no need to change it now.

I suggest "Fey Dust" to stay in the letter limit, nice reference there. Fairies are often related to confusion in FFIV.

Cabin, Cottage, eh same thing.


Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 28, 2011, 06:19:40 am
Thanks for your assistance as well LD

I like the ideas too.

The Doom inflicting item is meant to be something that, through the course of an entire game it is only possible to get 2 which would eliminate the major glitch. (that is provided that the boss bit comes in to play preventing this from killing some huge boss)

yes some of the names are too long in the list, and ive yet to provide better words

WhiteFang does not even fit, thats why i went with IceBomb. (all 3 i guess could be changed from Bomb to Fang tho)

for Virus, well Plague could work. basically it lets you cast a more potent Bio spell which was originally called Virus.

and Sight, I eliminated the white mage spell sight and turned its spell slot into Blind, so the only way to actually use "Sight" is with this item... still i suppose it has no use anyway. I agree, something better could replace this. any ideas?

Note as well, that giving these items 8 letters excludes the item icon, but to remove the icon for another letter makes it tacky. currently every item now has an icon.

Also Phoenix Pinion (life on all targets) to fit i called it "Revivify" another word taken from ff6
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on June 28, 2011, 06:29:05 am
Thanks for your input LastingDawn. Sorry, but the names all came from either my memory, my imagination, confirmation from the dictionary, help from google for the status effect (things related - names - to specific status effect) as well as a online synonym dictionary. Here is the non-FF definition of tailwind if you are not already aware of it. No FFT intended when suggesting Tailwind as I knew that word and what the meaning was way before FFT coined the name.

Definition: A tailwind is a wind that blows in the direction of travel of an object. A tailwind increases the object's speed and reduces the time required to reach its destination (wikipedia). Could put other sources, but too lazy to do it.

Tailwind is quite the opposite of Spider Web (name provided by Zozma) as we all know that its purpose is to slow down/entangle its prey. Might as well rename Spider Wed to Slowga to fit with Hastega, would look better from a cosmetic point of view.

As for the item character limit, I though it was 10 + 1 (if you remove the item icon - most have blank space anyway) = 11 in total. Thanks for correcting me on that part.

I'm confused here Zozma and clarification would be appreciated. Did you say that you wanted to make pseudo "blue magic" through the items has oppose to the generic item spell effects and the names they possess or have I read your post(s) entirely wrong? Or did you change your mind in the end and you decided to go along with the original FFIV names and spell effects?

LastingDawn, speaking, but more like mentioning FFT. Did you know that everyones favorite knight, Agrias will make a cameo appearance in FFIV. I hope Zozma hasn't change his mind about puting her in. I'm looking forward to seeing her. :D Hmm, I wonder where she'll be place to appear, maybe in Troia.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 28, 2011, 06:42:35 am
as far as pseudo blue magic, i had to let that go. this game doesn't have all the resource to create the ones consistent with other ff games. but some of the items definitely have unique appearances. and are subject to change.

this is FF2us 1.0 with an item icon item names are limited to 8 characters...

as far as an agrias npc I'm hoping that i can pull off enough detail in such a tiny sprite... heres hoping.

Hastega and Slowga
I think Slowga is a waste of an item because white mages can multi target slow anyway
ill probably use this item for something else.
Tailwind might actually be fine for Hastega with slowga out of the picture
and Stopga is simply "Magnet" as that will be its visual effect as well.

"Alert" i might leave as is, or change to "Siren"
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on June 30, 2011, 06:08:51 am
geez, pretty tough cookie...

ok enough fooling around! back to work i go...
Title: Re: ff4(2us) hack lol patch
Post by: Cheetah on July 01, 2011, 05:05:36 am
Lol that is awesome Zoz.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on July 01, 2011, 11:38:24 am
Quite amazing Zozma, Agrias looks good!

I remember you saying that Tellah will have decent/better stats than his original conterpart, but will Tellah be getting all his spells? There were 5 spells he never got in the original game which are White/Holy, Life 2/Arise, Quake, Nuke/Flare and Fatal/Death? It'll be pretty pointless to chose Tellah at end game if he's missing these useful spells over another Black Mage who got/gets them.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 01, 2011, 05:07:26 pm
tellah not only gets all white and black magic, but he learns it naturally instead of per event.

this means no bolt3/fire3/ice3 or meteor while strolling through magnet cave and zot... and no one hit KO on kagnazzio with Bolt3 for that matter. (palom actually does more magic damage then tellah by lvl20, but give tellah a good 5 or 10 more levels)

As a sage he also learns the spells slightly faster, but Meteo and Holy are still learned about the same time that Rosa or Rydia would learn them.

he has the highest MP and wis/will growth in the game and the lowest hp growth, but starts on lvl10 instead of lvl20.
his starting spells match what palom and porom start with on level 10 as well basically what any white and black mage would have by level10

in the screenshot here you are seeing him on lvl20 there is a slight variation as you can see. The default Tellah has 340 hp and 90 mp on lvl20 but here his hp could be a few points lower or higher depending on the randomness of the extra hp point per level.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 03, 2011, 07:17:31 pm
Ok so one dilema. the "Regen" command and Baigan

Originally I was going to give it to Paladin, Baigan. as his only commands otherwise were Fight, White(limited) and Item

But the regeneration rate being 250 per cycle on each party member and it targets all party (theres no way to make it single target, doing so still results in the entire party  regenerating (casting it targetted on an enemy also results in the party regenerating instead for that matter)

This is more powerful that Cure2 at this point in the game and because it does not stop regenerating for an entire battle it may be too much, even towards the end of the game. Im considering changing the regenerate value to 100 as a result and making it so that you only have this ability if you choose to get baigan back for your final trip to the lunar core.

Other than that I'm at a loss on what else to give him for an ability. Cover does not work for anyone but Cecil. My only other idea is Yang's "store" command which doubles damage to one enemy with a physical attack at the cost of a slight wait for it to fire off.
Title: Re: ff4(2us) hack lol patch
Post by: Eternal on July 03, 2011, 07:30:10 pm
Can't you set it to a percentage of HP at all?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 03, 2011, 07:37:48 pm
nope, its just like safe or shell, they are solid numbers. I guess someone would have to asm to turn that into a %
and we all know that's not gonna happen.

the other big problem with it is that it does not wear off, and cant be dispelled.

I have a blank ability slot left that can be used to make the character cast any one spell I want it to. The character takes a defensive stance when casting it then stays in that stance till their turn is over. I wonder what I could give him.... This was originally Yang's "Endure" skill that just casts Protect on him. but Im able to make it do something else.
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on July 03, 2011, 10:47:00 pm
Hmm, why not have Baigan cast Reflect on himself with that skill. It's a nice reference and foreshadowing to what his monster form seems to do non stop.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 04, 2011, 04:21:56 am
I've actually considered that too LD, the only thing is, the amount of skills that are available, i prefer to have them do something unique... I wish i could do something more, like make it cast reflect+shell or something....
Title: Re: ff4(2us) hack lol patch
Post by: LastingDawn on July 04, 2011, 12:17:42 pm
True, hmm... let's see just because he's in a defending stance doesn't really mean that he has to defend. Perhaps a "Turn Undead" ability like D&D? An ability that can only be used on enemies which would normally "cure" the enemy, unless its undead, where it would damage them for a hefty amount.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on July 04, 2011, 12:38:14 pm
What are your limits for that skill? Insert spell effects, etc? For that Baigan's skill.

Edit:

Something came to my mind.

War Cry/Glory - Increase Atk for all allies (similar to what protect and shell does), if this even possible for you?

Edit 2:

Pray/Bless/Healing/Enlight/Refresh - Cast Cure 2/Cura on all party members (similar to Rosa's Pray).
Heal/Medic/Panacea/Restore - Cast Heal/Esuna on all party members, removes all bad statuses from party (Dr. Lugae ability).
Remedy - Restores HP equal to 1/10 of max HP. single target (Defense Node ability).

Edit 3:

Just a tought that came to me while looking through the FFIV enemy ability list. For another of Edge Ninjutsu ability, I came across the enemy ability called Needles (Ninja used Blow Darts).

That's pretty much all I could come up with ideas Zozma, the rest is up to you.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 04, 2011, 02:28:18 pm
He doesn't need a healing or remedy type skill because he learns Cure1 2 and 3 and also learns Life1 and Esuna
Safe and Shell.

There is no formula for increasing attack power.

I can assign any spell to this, weather it be one of the empty slots that i can make a custom one for or even one of the enemy skills

Limits?:

The game formulas are not really designed to allow you to inflict multiple status.
(If i could then it would be simple, let him cast safe/shell/reflect on himself all in one turn)
(including reflect in this would prevent you from overuse as sometimes youd want to be able
to cast cure on him etc)





Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on July 04, 2011, 03:00:21 pm
I can't see nothing in the enemy ability list that would qualify for an Paladin ability.

The only ones that I can come up with would either be Beam, Laser, Laser Barrage, Maser or Heat Ray renamed into Holy Ray with White/Holy spell effect palette, that's pretty much it.

http://finalfantasy.wikia.com/wiki/List_of_Final_Fantasy_IV_Enemy_Abilities
Title: Re: ff4(2us) hack lol patch
Post by: Eternal on July 04, 2011, 03:06:22 pm
Absorb would be kinda cool, to heal his own HP without using MP.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on July 04, 2011, 03:13:18 pm
Or how about a ability called Hex (Whisper in ability list), but instead it inflicts 50% chance of inflicting Paralyze or Death (Blaster), or deals moderate non-elemental damage as well as Paralyze and Sap (Blast/Mind Blast), or 1/3 chance of Paralyze, Silence, or Curse (Slap).

Edit:

How about Vampire/Blood Suck/Bloodfeast? Minor non-elemental damage and drains HP from target. Also inflicts Sap. He is a monster after all.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 06, 2011, 06:18:42 am
Absorb was used as Chakra for Yang, so that's out

Holy ray, maybe but it still might look odd for him to take a defensive stance for something like that.

Vampire/blood suck, i don't think thats fitting for a paladin even one thats just a disguise by a monster.

Ill think it over some more. too bad i dont have a way to recreate cecil's dark wave into a light wave version lol, thatd be perfect.

Edit:

so anyway, since Baigan can't normally do a multi target attack, and he cant jump like kain, i figure ill give him Holy Ray, as suggested.

it would look like maser or something of the sort, doing damage based on caster hp/2 + holy damage bonus

he has kain's hp growth so it should be decent but not over the top. still i do not like the defensive stance for the animation... I'll figure something out.
----
Update:
Palom and Porom

Problem 1 of getting them back solved by use of empty event space from changes in my patch, their remaining magic is added to their magic lists in order from highest level learned to lowest though several events in the game after the time they have left your party but completed by the end of tower of babil2. adding their spells in reverse order eliminates duplicate spells filling their magic lists.

Problem 2 they would start on level10. easy fix now as well as all the other reset characters, I will simply create lvl50 startup data for them. their hp and mp will be the max possible for their level by natural progression.

Problem 3 (up for debate) when they come back, the twin command should be excluded to eliminate bugs. you cannot make every combination of party members as long as they have twin, because palom will ignore porom and twin with either Golbez or Anna if either of them are in the party...

Another thing, I finally managed to make Anna  join you even though it may seem odd the way she comes back. will work more on this later
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on July 06, 2011, 04:43:13 pm
Palom & Porom: Well, their Twin command will be less useful at end game to be honest. With Palom having Flare, Bio, and Quake just to name a few and Porom have more useful white spells compare to when you get her near the beginning. I doubt people will pick it. You did the right choice by removing it, even if it was for technical reasons.

Baigan: Curious, does he share the same spell list as Kain? As for the Holy Ray, well your pretty much limited with what you have and you have to make the best of what you got unfortunately. Question of concern, does it work properly in battle? You see all laser hitting all monster and such, the reason I ask is because... well, its an enemy ability. I mean on large groups of enemies like the 3 Imps and Needler or the 8 Imps, etc.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 06, 2011, 04:56:16 pm
I test it and I do not think the laser animates properly used against the enemy, even targeting only one at a time.

the twins Twin spells are very scalable now due to me changing the damage to one being based on caster hp + holy elemental damage and and the other being based on enemy hp/7 + holy elemental damage. Still at the end of the game, they will individually be able to do max damage with their Meteo and Nova spells....

removing that twin command will make them more like generic mages but it will eliminate a serious problem

Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on July 06, 2011, 07:10:00 pm
Ah, that's right. You gave the Focus command to the other Black Mages as well, I can see what you mean about them looking like generic mages.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 07, 2011, 01:52:24 am
so Zeromus needs some serious tweaking.

these are lvl55 ish characters and he's nothing to them.

how the heck are ya gonna do 900 damage with meteo and big bang, that aint gonna fly

This final party is pretty good despite having 3 low hp casters, their high magic defense helps a lot here.


with exception for text changes and tweaking the enemies things are pretty much done. all the mechanics for character level development is set.
now to make it so you can get back the other party members.... Tellah, Rosa, and Baigan are still stored in the shadow party

Cid, Yang, Palom, Porom will need new level50 loading data so that you don't have to start all over.
and I guess ill need to utilize the developers room for the party switch? im not sure.

-------------
Remaining bugs and non complete items:
npc, characters the wrong ones in the wrong places still in a few spots due to party changes.
the showdown between zemus and golbez/fusoya currently loads golbez and tellah instead lol
Harley's shop has not been added
Agrias fights have not been added
various weapon adjustments
Chest items from start to finish need to be changed.
Title: Re: ff4(2us) hack lol patch
Post by: dwib on July 22, 2011, 05:54:39 pm
Any progress being made on this Zozma?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 22, 2011, 08:44:04 pm
I'm close in most aspects. the only problems are incorrect npcs' which has created a slowdown....

all the characters work correctly and join/leave at the right times. getting lost characters back has not yet been implimented yet.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on July 30, 2011, 10:37:30 pm
Will there be any universal shields? You know, like in FFVI. Shield for the mages.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on July 31, 2011, 05:17:39 pm
Perhaps i might throw in one. well see...
Title: Re: ff4(2us) hack lol patch
Post by: efrate on August 01, 2011, 04:04:16 am
How's it coming Zozma?  Still following even if I don't comment often. 
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on August 03, 2011, 03:50:43 pm
This will continue. I have had to halt because i am in the middle of a move and havent had the opportunity to set up my desktop. the game is already fully playable, just text changes and npc changes that might be a little annoying.
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on October 01, 2011, 10:31:51 pm
how many project you work Zozma ? i see ff4 but what about ff5 or ff6 ?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on October 02, 2011, 05:10:30 pm
not working on anything else at the moment
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on October 04, 2011, 10:38:57 pm
Zozma do you have program for sprite ff4 like FFT ?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on October 06, 2011, 05:55:25 pm
nope, i use TileED and SnesPal
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on October 06, 2011, 07:51:36 pm
hmmm you hacking ff4 for snes not psx i think.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on October 06, 2011, 08:03:09 pm
yep, the oldschool ff4
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on October 10, 2011, 06:40:35 pm
what do you mean Zozma by oldschool ff4 ?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on October 10, 2011, 07:27:51 pm
that yes it is the SNES version
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on October 10, 2011, 08:26:15 pm
Hmm, but why don't do  that to ff4 in psx ?
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on October 10, 2011, 09:18:02 pm
nah
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on October 10, 2011, 10:37:55 pm
Is that difficult for you Zozma
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on October 11, 2011, 03:30:43 pm
the only real pain is the npc placement/display and changing dialog because they use those 2 letter combos instead of a normal set of text
Title: Re: ff4(2us) hack lol patch
Post by: efrate on November 06, 2011, 09:42:16 am
Still checking on occasion of my favorite FF along with tactics.  Anxiously awaiting the full release.
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on December 18, 2011, 04:49:19 pm
I've recently found out that there's a glitch in Yang's HP on the SNES. I don't know if you are already aware of this or not, though I'll mention it to you. When Yang reaches a certain level, he stops getting more HP. It's around level 60. This will affect Yang since he'll be playable in the last part of the game.

Also, will you be reverting all images to the Japanese version? By image, I mean the Special Runes (where you save) instead of the large S, and Rosa underneath a large metal blade instead of a large metal ball, etc.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on December 18, 2011, 05:48:19 pm
I may or may not. but also many of the characters stat growths have been altered to accomodate being more balanced with one another and allowing any character to be end-game quality. Yang's hp growth was corrected but, along with Cid's the growth amount was slowed down so that they do not cap at 9999 untill the lv90's. another thing done to both of those characters is allowing them to gain a little more wisdom and will, as without it they go down in one or two hits with high level magic by end game (this was what made edge suck so bad as a final party member)

one more thing im doing to all the characters is: (originally) once characters reach lvl70 each level gained after that, their stat gains are random and some of the gains are actually losses. each character has a set of 8 random sets of stats gains. Ive changed this so that every character has the same set of 8, allowing you to balance any of them more. there are also no random stat losses as there is originally.

some of the gains will aim towards power or defense, while others will aim towards magic types or speed

Yang and Cid are the most limited characters in the game due to the lack of just 2 more magic windows. Every other character has magic so after lv70
all the mage characters probably have more potential since they can get high gains in strength/defense/speed and be completely versatile if you keep a close eye on what they randomly gain. oh well
Title: Re: ff4(2us) hack lol patch
Post by: efrate on December 20, 2011, 02:08:29 am
Happen to have a link to the .ips or however yer patching?  Would appreciate it.  Also, once you release said file, is it a header or unheadered rom you need to patch?  Still quite interested. 
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on December 21, 2011, 12:30:04 am
i think this is unheadered
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on December 27, 2011, 03:02:38 pm
Quote from: Zozma on October 11, 2011, 03:30:43 pm
the only real pain is the npc placement/display and changing dialog because they use those 2 letter combos instead of a normal set of text


I don't know anything about the NPC Placement since I didn't try it... yet, but I gave a try in changing the dialogue and its quite a pain in the ass. Couldn't even make a damn word unless gibberish counts as a word. Unless there's an index somewhere... then it would be easy to do. No wonder there are so few mods/patches of FFIV, but now I have even more admiration for those that can pull off a mod of there own with this game. Also, looking forward to you SaGa Frontier patch you are working for. I'll be posting there shortly.

I was fooling around FFII with an hex editor and some documents that I found on the internet (they were quite helpful to me). After much trial and error, I got the results that I was looking for except for one. I have a question for you Zozma, this is a little off topic and I don't want to derail your thread, but... I manage to give Kain (last actor/join after Giant) Cecil's White Magic spell set. It's a duplicate of the Paladins (I don't really care). But the only problem is that Kain can't use magic outside of battle, it works within battle with no problem, but not outside. It gives the Can't use magic "error" in the main menu. The question is, is there a way to "unlock" this? Is there a hex value(s) that prevents having said actor in having a magic menu in the main menu? There is no such mention in the documents that I have found unfortunately.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on December 28, 2011, 05:21:01 pm
besides having him have the White command in his list of commands, you also need to assign said magic slot for both in battle and out so that is two locations. let me see if i can find a good source for you


ahh yes of course. i got most of my info from here! look under "magic list ID's"

http://rb.thundaga.com/

another important note. you're giving him cecil's white magic. if cecil also is using it and both characters learn the same spell you are going to have spells duplicated in the menu. and if hes not in ur current party but in your shadow party he will still dupe the spells when level up. so i suggest you do not share magic menus at all. (there is in fact one unused magic menu anyway that was probably intended for kain) the info on this page should also show u where u can add spells to the natural learning list per specified level up so you can simply give kain a custom set of his own naturally learned white magic and not even sacrifice pally cecil's magic menu for him.

you will also want to make it so that he naturally gains mp as well (this can be done for tellah, or any character for that matter)
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on December 31, 2011, 01:37:53 pm
Thanks for the info Zozma, this site got way more information then the one I was using. Some stuff that I learned from trial and error when fooling around with an hex editor are documented here and not on the document that I was using. Thanks for the tip on sharing the same magic list, nice to know there's a unused magic list. I was going to give Kain a specific amount of MP (Like Tellah, but higher like 250-300 or something) at first, but I decided to change that. Thanks again.

Edit: Something about your patch. While I was hex editing, I got to think. Have you ever tried switching the Imp/Goblin monster sprite with that of the Shadow Dragon? I recall that Goblin/Bomb/Mage/Cockatrice all "flash" before they use their spells when summoned by Rydia. They flash just like the regular monsters do when they are about to execute an attack (normal or special). It might be worth trying this out, maybe these four summon's picture are tied to their monster sprite. Or did you already tried this already. Just thought that I'll mention it to you.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on January 03, 2012, 02:12:41 am
i just donno how to change the assigned gfx value...

btw u should just make kain gain mp at levelups its kind of broken to start at lvl 10 w250 mp. i also made it so tella gains a LOT of mp but never gets meteo in his list
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on January 03, 2012, 11:08:29 pm
Oh, about that. It was when I didn't know how to change Kain's MP. He was suppose to have 250 MP (last actor/final appearance) and at level 99 still have 250 MP. Think Tellah, no matter what level he would be, he'll still have the same MP. I've scrap that idea and successfully manage to give him MP growth, he starts at level 10 with 30 MP. At level 99, he's got around 370sh or so MP. Just what I was hoping for in the end.

For your patch... hmm, I saw a webpage dealing with monsters through hex editing. Don't know if it'll help or not. Jump to Monsters section.

http://dragonsbrethren.slickproductions.org/files/bki/ff2us_hacking_doc-v3.html

Also, I just check the page you gave me. Under Monsters - Monster Image
Data(FF2US).

Monster size/palette/gfx pointer data (offsets with header):
010003C1   Imp
06017C8B   Basilisk, etc...

I guess, trial and error will be needed and fool around with it. Better back up your rom or download a fresh copy of of FFII and test it on it. When I get the time, I'll fool around with it myself and see what results I can get.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on January 04, 2012, 03:45:06 pm
Hp and MP what ever number you specify is not always the exact number they gain either. its random but they have a chance to gain one extra point more than the spec amount. a normal mage in this game gains 8 mp per level. for me Cecil and Kain gain 6 edward gains 9 and tellah gains 10 (to make up for his extremely low hp)

oh but as i mentioned too, Cecil, Kain, Rydia, Edward all start on level 1 and tellah starts on level 10 instead of 20.
so cecil and kain start with 0 mp. and unlike a normal game, its not possible to make characters start on lower levels than they originally had because the data doesnt normally exist. in my game its possible for every last character to start on lvl 1 if i wanted

ok so i plan on making an unfinished patch of this soon as is and youll have to deal with ending the game with the natural final party I've selected for you DK Cecil, Kain, Rydia, Edward, Anna and the biggest issue is the fact that there are a lot of messed up npc's for example, i tried to change a specific one to "Harley" and it made a few other ones in the game look like harley too... no big deal the game is perfectly playable right now, but it may yet be tooo easy to beat because the team i arranged for you is powerful. there are few dialog changes as well and the way Anna joins just seems a bit emotionless. youll see when you get there
Title: Re: ff4(2us) hack lol patch
Post by: efrate on January 05, 2012, 05:10:59 pm
Looking forward to it Zozma!
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on January 05, 2012, 10:56:29 pm
I gave Kain 30 MP at level 10, Cecil (vanilla) at level 10 has 46, Rydia (vanilla) at level 10 has 51 or was it 57, Palom/Porom (vanilla) have 50 each at level 10. At level 99 this time, Kain got 387 MP. I gave Kain 4 MP per level (just like Edge), even after level 70 (random distribution). But man, Kain's potency at using curing puts Cecil to shame. Kain heals more compare to Cecil. I think Rydia has the highest MP growth out of all the characters. She's got like 8-9 or 9-10 MP per level. Manage to create new weapons, along with new "weapon spells"... but can't seem to figure out the 2-handed stuff. Trying my luck with new and modifying commands, but I won't hold my breath lol. But I did find some good info about it, I'll try those out.

Glad to hear that you are releasing a beta patch, I've been waiting for a while along with others here. But I know it'll be well worth it even if its incomplete! So, I'm looking forward to it.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on January 07, 2012, 04:08:17 pm
on my patch tho, the monsters have not been strengthened yet and the weapons havent been completely worked on. also i have to go back and change the contents of all the treasure chests in the game so that the new final 5 characters get proper 1 of a kind equips late into the game.

instead of making it make sense too, i think ill use those "summon" orbs as special event items to swap charcters (once) to customize your final party
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on January 21, 2012, 02:07:05 pm
I was thinking about how you "spread" the black magic spell(s) within all your black magic casting users and some users will have unique spell(s) to themselves, making them more unique, an idea that I like. So I got to thinking, couldn't this be done to the white magic users? The Staff cast Poisona, the Healing Staff cast Heal, and the Mythril Staff cast Basuna. Three pseudo white spells. I know that you can change the casting time, change MP, and among other stuff on a spell. But the only thing I am not sure is if you can make those white blocks appear when casting a white magic spell. If these three pseudo spells can be turned into new white magic, white magic command could become unique among the characters as well.

My idea was to give non full-fledged white mage the nerf Esuna spells, Poisona and Basuna. Only full-fledged white mage's would learn Esuna who are Tellah, Rosa, and Porom. Currently Edward and Kain learn some white magic spells, I don't know if there are more characters with the white magic command in your patch. Heal, currently a weak and pathetic curing spell, could be turned into a mid-level heal (between Cura and Curaga spell power), targeting all characters. Obviously, change to the Healing Staff would be needed, a single change to the Cure spell would suffice. It would be nice for those few players looking for a challenge in the last dungeon, if they decide to not take a full-fledged white mage. I don't know if you though of this already or not, as this is just an idea that came to me earlier today, so I'm tossing out there.

Edit: Spelling Error
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on January 21, 2012, 08:10:26 pm
Well the thing is no spells past the normal list cast like white magic (animation) and i needed those spell slots for some custom skills elsewhere so unfortunately white mages are stuck as they are.

Edward, btw has full white magic as well as he technically replaces rosa as your healer for endgame.
His re-vamped Song's  and the disabled autohide command actually make him more useful than her anyway.

the only characters with partial white magic are Kain and Baigan but white magic just doesn't warrant needing a variety of alternate spells as the characters using them have more functions such as strong physical attacks.

Anna is pretty much the only black mage that strays a little bit from the others with her magic. in place of 3 other spells including meteo, she learns the lvl4 elemental spells and trust me, as stong as they are, she doesn't need meteo lol

Cecil will probably have a couple of unique spells but of course an incomplete list as well. his spell list is very fitting of a dark knight, his first spell learned at lvl15 is Drain which has a more potent damage output than original
----
I am currently doing a test run of the game even as incomplete as it is im trying to get enough done to give a patch for it soon
Title: Re: ff4(2us) hack lol patch
Post by: efrate on January 22, 2012, 07:00:31 am
I forget, but in FF4 is drain limited by lost HP, or can it be used even if the caster is at full HP and still do reasonable damage? 
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on January 22, 2012, 03:50:19 pm
I though as much, I just wasn't sure about that little bit of info. Yeah, I've made so many test runs for FFIV in the past month to see if things went according to plan.

Quote from: efrate on January 22, 2012, 07:00:31 am
I forget, but in FF4 is drain limited by lost HP, or can it be used even if the caster is at full HP and still do reasonable damage? 


I just tested it with Palom on an Ettin Snake on my current test run, he absorb 350 HP with full HP. Palom is level 83 when I tested this a few moments ago.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on January 22, 2012, 09:52:00 pm
ok well as i said. i increased the potency of what drain does, because draining 350 hp at lvl83 is a little dumb isnt it?

cecil on lvl15 doing about 280 damage with drain, so i magine it on lvl80

drain and aspil here are very similar in potency to how they are in ff6. which makes these spells actually useful
Title: Re: ff4(2us) hack lol patch
Post by: efrate on August 11, 2012, 06:41:54 pm
I've made an ips file of the hack for those who wish to try it, it is unfinished buggy and needs balance work which I may pick up at some time but for those who just want to play.  I hope the ips works, I've never done it before.   Needs to be applied to a FF2US rom. 
Title: Re: ff4(2us) hack lol patch
Post by: efrate on August 13, 2012, 02:57:37 pm
Only Major Bug found: Entering Fabul after Tower of Zot but before going underground causes game to crash.
Title: Re: ff4(2us) hack lol patch
Post by: efrate on August 14, 2012, 12:52:36 am
Bug is still present after returning from the underground.  Do not enter Fabul.  Causes crash.
Title: Re: ff4(2us) hack lol patch
Post by: efrate on August 14, 2012, 01:00:58 am
That second time I entered Fabul, not only did it crash the Emulator but somehow blanked my ZSNES save so I lost all data.  Be warned. 
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on August 15, 2012, 06:18:50 am
other problems i had while working on this:
npc placement and displayed sprites. youll notice a bunch of harleys and cids in that silver mine town because 'mini' and 'piggy' were dummied to give golbez and harley full overworld sprites

the scene where anna appears over the lake just had parts of the 'agrias' sprite that i had made for fun.

edward and anna's strongest harp and chakram are not normally obtainable to my knowledge and edwards 'bloody'strings harp is OP

aspil/osmose is op as well and you or enemies can easily 0 out the others mp in one hit.

golbez exp curve is supposed to match everyone elses but is somehow bugged, im pretty sure i intended to make him start at lv40 instead of 50...
Title: Re: ff4(2us) hack lol patch
Post by: Fenrir90 on September 29, 2012, 08:36:07 am
This was quite a fun ride, the start was quite hard and I almost got a game over too. Cecil keep dying on me lol. Too bad the game came to an abrupt end for me for some strange reason as it was made unplayable after falling down the pitfall in the Tower of Babil. Every battle after that it automatically put the cursor to the Change during the battle. Cursor wouldn't move out of there so I couldn't battle, but I could run away. Also happened outside the Tower as well. You can't run away from bosses so the game became unplayable unfortunately... I don't know what happened, either I patch it on a bad rom, or the wrong version (1.0 or 1.1), and on a headered or unheadered rom. I think this should be mentioned on what rom to apply the patch on. I'll say it's the later two rather than the former. Regardless, I've taken a few notes along the way. Well, up until the pitfall. Sigh, I wanted to see Anna in action and see the rest of the stuff... Anyways, the story text stuff is omitted because Zozma mention he didn't do it as of yet.

*Regular stuff
**Bug/Glitch - At least for me, read intro for some info. May be because of bad rom, etc. Would need confirmation from other players if this happened to them. Some bugs are present according to other posters, but these ones are not mentioned.

Oddities:
*Dark Sword's are dark-elemental? So why are they dealing full damage instead of 1 point of damage to Zombie? They are suppose to be resistance to dark-elemental (unless you removed this). Is it because of the holy sword weapon strike visual effect instead of the standard dark sword/katana visual effect.
*Baigan's name is mentioned instead of Anna during the Cecil, Rydia, and Tellah event in the save point location. Such as "Baigan is my only daughter." Same in Dancyan dialogue, but okay during battle text (when Anna talks).
*Sing, the "Song of Silence" with Curse (Dispel visual effect). Inflicts silence or curse? Forgot to rename this?
*Sing, the "Nothing happened" has the Hold visual effect. Forgot to rename this?
*Anna's sprite during Kaipo battle is messed up. Maybe make her join Edward's battle via Adult Rydia in the Dwarven Castle's Golbez fight.
*Usage of the dummy commands brings the message D (which stands for dummy). Pretty sure you're already aware of this, just mentioning it. Is there anyway to remove this? Couldn't do it myself.
*Blind is highlighted, and you are able to cast Sight outside battle. Intended?
*Soul (monster), Item Magic's Flame Rod is not Fire-elemental and uses Fire2's visual effect. Intended? Looks kind of odd to be non-elemental. You should check Ice Rod as well, Ice-elemental? I forgot what it looks like...
*Being able to buy elemental claws in Baron, this can be removed honestly. Should be easily done.
*ElecFish (monster), Suppose to absorb lightning from Item Magic's Thunder Rod. Magnet/Electromagnetic Radiation's visual effect, intended? Non-elemental?
*Cid class/job is FightIt.
*Cid has White, Black, Call menu associated with him under the Magic menu (Main Menu/Field Menu - outside battle).
*Baigan changes to Edward in Toroia at the Edward in bed scene, returns to normal after scene is done.
*After getting the Earth Crystal, you can visit Edward in bed in Toroia. A scene plays there, this scene can be deleted because Edward has already joined your party and he shouldn't be there anymore.
*Baigan's scenario which was taken out (text and such) would fit perfectly after the arrival in the Tower of Zot and before the fight takes place in there instead of just encountering him. This part is probably incomplete by Zozma.
*Poison Axe is too powerful, you also get it too early (Magnetic Cave). Best weapon up until the pitfall (for me). You forgot to remove it? You mentioned this early in the thread.
*Cid has wrong palette in the Dwarven Castle scene before he leaves.
**Golbez battle, the default color (blue) change to pink (not kidding) for no reason, also all character's have already been force to change rows. After the Calca and Brina battle, Edward & Rosa where set in the back row (pre-battle) and were in the front row at the start of Golbez's fight. Cecil, Kain, and Empty (Rydia) were in the back row at the start of this battle.
*Edward wasn't hit by Demolish from the Shadow Dragon (Shadow battle script error, probably look for Yang and couldn't find him and ended his turn).
**Change (Main Menu) no longer works after Adult Rydia joins. It also doesn't work during battle either. Was stuck with Back/Front/Back/Front/Back till the pitfall (endgame for me).
**Giant Bat x4 formation screwed up within the Cave of Eblan. The four monster graphics are bundle together and one overlapping on parts of the other 3 Giant Bats which results in a cluster of glitchy graphics on those three beneath the first.
*Flame is not Fire-elemental? Rubicant didn't absorb it. Intended?
**After pitfall, Edge disappears (Intended?). Next random encounter makes the cursor on the battle list automatically move to the Change option at the start of battle, cannot chose it nor get to the regular battle menu (Fight, etc). You can run away (L & R), but you cannot perform any actions during battles or boss battles = game unplayable anymore...

Since I couldn't continue normally, I tried finishing the Tower of Babil with a normal FFII rom and saved outside. They bring that save to your version. Change glitch still occurred. I loaded to my last save (before pitfall after rubicant is dead), and I could fight normally until after the pitfall and Change glitch occurred once again. I decided to hack to game to see the remaining visual spells and stuff. So the next part is oddities thru hacking/looking at data/etc.

*Cockatrice: It doesn't drop from cockatrice or it's palette swap. I know it's unnecessary and unneeded since Rydia learns it via level up, just thought I'll mention it.
*Nova is highlighted, and the player can Mini/Size the party outside of battle. I didn't test mini status character(s) in battle sprites. Mini portrait appears on Main Menu.
*Imp/Goblin summon, one way to make it useful is to make it act like Needle (SwordRat enemy ability). MP cost for Imp should be increase if this is done.
*Mist Dragon made into a Holy-elemental attack.
*Sylph made into a Dark-elemental attack.
*Blizzard Lance cast Flood/Tidal Wave/Big Wave/Tsunami, shouldn't it be called Trident instead?
*Gypsy (Boomerang) found in Magnetic Cave. Nobody can equip it... yet. Anna's weapon? Why so early? You forgot to remove it by chance? By the way, why Gypsy? I can't figure this part out... A pun?

I know the following can easily be change by my own power, but for the hack as a whole. I'll suggest these thing to improve the hack. In the end, it's up to you. This part is nothing major, only minor stuff. Up to you to take it or ignore it.

*Wrench icon (Hammers), there is a unused Hammer icon within the font/icon data that could go on the hammers. This icon really looks good.
*Edward cannot equip Gaea Hat and Gaea Robe, but can equip the Wizard Robe. Honestly, Edward should be able to equip Gaea Hat and Gaea Robe regardless. Error on your part that you made it not equippable to Edward or intentional?
*Cecil is able to equip the Boomerang? I cannot see/imagine a Dark Knight (or a Knight for that matter) equipping a boomerang or fight using a boomerang. My guess is that you wanted a weapon for the magnetic cave section, right? Well, in FFIV Easy Type. They gave Cecil such a weapon. I believe it's called Pig's Stick/Bamboo something/etc. Whatever it's called, it was a non-metallic sword. This weapon made a return on the GBA/PSP release with extreme buff up stats. Google it or ffwiki it for more info. Changing the Boomerang to a non-metallic sword would be better. You could call it Wooden Sword (or another non-metallic name scheme) or something if you don't like Pig's Stick/etc.
*Cecil can equip Gaea Hat, Gaea Robe, Bandanna, Karate Vest, and Black Robe. I can't see a Dark Knight/Knight equip light armor (Robes/Clothes) at all. Is this the same as the Boomerang, you needed armor for Cecil for the magnetic cave right? For non-metallic armor, you can convert/recycle the Iron Equipment. Kain's starting equipment becomes useless after he leaves the party. Obviously, rename Iron to a non-metallic name. You could check out other RPGs for naming schemes for equipment types (Gold, Silver, Mythril, etc). Mirror and Dragon(scale) comes to mind. I would go with Dragon which fits perfectly for Kain's starting armor, and I know that Dragon Equipment appears as Kain's best/high-level equipment in the re-release of FFIV. But in the SNES, those were called Dragoon if I am not mistaken. So you'll have Dragon and Dragoon equipment in your hack. In all FFIVs, Dragon equipment is non-metallic. FFwiki it or look at the Dragoon armor's SNES coding.

In conclusion, this is one fantastic hack that could become one epic hack once it's completed. In fact, I enjoyed this hack more than the original game itself. I also like the new swords designs, new spells, new playable characters, etc. I truly hope it gets finish someday because it has so much potential to be even more awesome than the original game. Thanks for sharing your "as is" new envision of FFIV Zozma, and good luck if you one day decide to finish this "lol" patch.
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on December 20, 2012, 05:59:45 am

was ur rom to patch unheadered? cause i think it has to be that way or itll be bugged.

the only bugs i see that i didnt notice were cecil equipping a boomerang, sylph being a dark attack.

cecil was given much more equipment options as well as the other characters in order to allow the player the ability to customize a bit more. you can sacrifice physical power for magic and vice versa. example is that ice hammer rosa can equip

edge is permenantly lost in purpose due to the pitfall, treasure chests were not yet reassigned so you get certain equips at the wrong time. anna doesnt appear propperly as a ghost in that edward scene because theres a diff unused sprite there (agrias)

also cid and golbez sprite/jobs were swapped in order to give golbez a working magic list. cid's job name is 'FightIt' because that last character name is reading the battle commands list 'FightItem' etc

thats just the tip of the iceberg tho. this game has so many things that are hard to change without screwing something else up
Title: Re: ff4(2us) hack lol patch
Post by: MasterGrand on January 25, 2013, 03:16:29 am
can you tell me how make new patch for any game step by step .
thanks advance
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 08, 2013, 10:23:55 am
does anyone happen to have a copy of this that i sent them...? -_- pm me if so lol
Title: Re: ff4(2us) hack lol patch
Post by: Zozma on March 11, 2013, 06:22:50 am
alright, thanks to Celdie i am back in business for a short time. fixing the messy npc placements and items in the chests. hopefully ill get to monster difficulty as well