Final Fantasy Hacktics

Modding => PSX FFT Hacking => Topic started by: Quillbeatssword on February 01, 2018, 11:39:21 pm

Title: Monster abilities on humans
Post by: Quillbeatssword on February 01, 2018, 11:39:21 pm
So I added a bunch of monster abilities to the unused skillset #50 including triple breath, leaf dance, wave around, thundersoul etc. I filled the skillset and everything seems to work without glitches
Thought I'd mention this because I've seen it mentioned around that monster abilities look buggy on humans.
Title: Re: Monster abilities on humans
Post by: Nyzer on February 02, 2018, 02:18:20 am
They're not always set to animations that match standard spell casting on humans. And from my experience with event editing (and having early attempts reviewed by far more experienced eventers) I can say it's easy to miss something that sticks out like a sore thumb to others if you're not quite sure what to look for.
Title: Re: Monster abilities on humans
Post by: Quillbeatssword on February 02, 2018, 12:54:26 pm
What I did was used 1ability from every monster family.
So one Chocobo ability
One cat ability
One bomb ability etc.
Conveniently there are just enough still slots to use 1 ability from every beast type ;)
I mean some of the cast animations look silly but I was expecting the sprite to fall apart from what people had been saying.
The end result was in fact a very usable job that doesn't have any serious hiccup in animation. I'll try to post a video or something or you can check it out when I release the beta for the patch sometime today hopefully.