I read the Generic Jobs Editing, Skillset Limitations thread but I couldn't find the information needed to do the following:
Change the geomancy skills to normal ones (costing MP, having CT, all being accessible at once), and having Calculator use a different skillset without the formation screen and ability availability bugs.
I converted the Geomancy menu type in the Action Menu tab to <Default>, and altered the natural geomancy abilities. All abilities were 00% and Weapon Range.
I switched Calculator to skillset 4D, giving them a bunch of new abilities. The action menu type is <Default>. If the skillset is equipped as a secondary, the abilities appear and work as normal. If it is equipped as the primary job skillset, half the abilities are missing in battle.
These are the only two skillsets I'm trying to alter in this specific method.
How can I make the skillsets work normally?
Change the geomancy skills to normal ones (costing MP, having CT, all being accessible at once), and having Calculator use a different skillset without the formation screen and ability availability bugs.
I converted the Geomancy menu type in the Action Menu tab to <Default>, and altered the natural geomancy abilities. All abilities were 00% and Weapon Range.
I switched Calculator to skillset 4D, giving them a bunch of new abilities. The action menu type is <Default>. If the skillset is equipped as a secondary, the abilities appear and work as normal. If it is equipped as the primary job skillset, half the abilities are missing in battle.
These are the only two skillsets I'm trying to alter in this specific method.
How can I make the skillsets work normally?