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Mercenaries Skill Videos

Started by Archael, November 22, 2008, 05:31:18 pm

Archael

January 24, 2009, 06:17:54 pm #60 Last Edit: December 31, 1969, 07:00:00 pm by Archael
Request: Someone give me a list of skills which are 100% going to make it in so I can possibly make videos and assign some spell effects to them?

The Damned

January 24, 2009, 10:29:27 pm #61 Last Edit: December 31, 1969, 07:00:00 pm by The Damned
This list is going by what Lasting Dawn himself has seemed to declare test worthy and since you would have more correspondence with him than I would....

Most seem to be of the magical nature rather than the physical nature:

Gambler's Skills

Coin Toss: Range 1, area 1, linear attack, random fire, deals moderate-heavy non-elemental magical damage to either the Gambler or his target (only hits once, so 50-50 odds).

Straight- Deals one of 5 status effects at 50%
(Blind/Poison/Don't Move/Addle/Berserk)

Ace of Spades- Deals high damage, Very low chance to cause instant death.

Dice Off: Range 1, area 1, linear attack, random fire, deals light-moderate non-elemental magical damage 1-6 times randomly between the gambler and his target.

Jackpot!- Very low accuracy, massive damage to all enemies in range with a chance to inflict dead.

Ability Name: Tantalize - Description: "A sudden temptation with vice could easily befuddle the enemy or even sweep them off their feet." - Formula: 29 Opposite Sex: Hit_(MA+X)% Else Miss - X Variable: 60 - Range: 3 - Effect Area: 0 - Vertical: 2 - Inflict Status: Random Confuse, Charm - CT: 0 - MP: 3.

Ability Name: Darts - Description: "Another infamous gambling tool, these small items are more a nuisance than a threat, at least when it comes to purely physical injuries." - Formula: 1F Dmg_((100-CasF)*(100-TarF)*(MA+Y)*MA/2) #Hit (Rdm {1,X}) - X Variable: 3 - Y Variable: 10 - Range: 4 - Effect Area: 1 - Vertical: 1 - Inflict Status: Separate Death Sentence, Dead - CT: 0 - MP: 12 - Hit Caster: No - Animate on Miss: Yes.

Roulette - Inflicts either Haste or Slow on every Ally and Enemy on the field.

(Secret Skill)
Shady Deal- Tricks the enemy into a game they cannot win, forcing them to give up their accessories. 3 Range, 1 Effect Area, 3 Vertical.


Scryer
Potion - Body Rune (Recover's 50 HP)

Hi Potion - Adept Rune (MA * MA /2)

X Potion - Balance Rune (PA /2 * MA)

Ether - Mind Rune (Restores 30 MP)

Hi Ether - Deepening Rune (Damages the target for how much HP they have lost)

Elixir - Heaven's Stasis Rune (Recover's all HP/MP while Slowing, stopping, and freezing the target in place) *Might be impossible*, as is.

Antidote - Beast Pacifier Rune (Random Slow, Sleep, Don't Move, Poison)

Eye Drop - Vitality Rune (Regen)

Echo Grass - Hide Rune (Transparent, Don't Move, Defend)

Maiden's Kiss - Wall Rune (Protect, Shell)

Soft - Freedom Rune (Cancel Don't Move, Don't Act, Sleep, Stop, Petrify)

Holy Water - Blessed Rune (Same exact thing as Holy Water)

Remedy - Faith's Blessing Rune (50% to raise Faith by 10 for that battle, +2 Permanant)

Phoenix Down - Fury's Strength Rune(50% to raise Fury by 10 for that battle, +2 Permanant)


Invoker

Burn - MA * 6 (MA + 50%) Range 3, Effect Area 1, Vertical 3, MP 8, Chance to inflict Haste- The most powerful of the Invoker's spellbook, yet also one of the most inaccurate. It's power is augmented in it's spread damage.

Freeze - MA * 3 (MA + 40%) Range 4, Effect Area 1, Vertical 1, MP 6, Inflict Slow- It's power lies not in it's damage but in it's ability to slow opponents, as well as it's top of the line Range. It's cost is cheap, and even one hit could turn the tide.

Shock - MA * 2 (MA + 70)%) Range 3, Effect Area 0, Vertical 10, MP 15, Inflict Stop or Don't Act or Don't Move- As one can plainly see, Shock's power lies completely in the status it *can* do, it is the highest vertical of the spells (of course! How can lightning Have a vertical?!)

Tremor - MA * 3 (MA + 50%) Range 0, Effect Area 2, Vertical 0, MP 12 - The earth rumbles and shakes underneath the opponents collapsing here and there. The power of this lies in it's DO range, it causes no status effect.

Gale - Dmg_Random(1...4)* MA (For now PA...) Range 4, Effect Area 4, Vertical 2, (linear attack), MP 14 - A truly unique attack, with a gust of wind blowing forth from the caster, Pushes all enemies back, in a straight line.

Engulf - MA * 4 (MA + 60%) Range 2, Effect Area 1, Vertical 4, MP 10, Inflict
Poison - Many large bubbles appear and explode over the targets, it power lies in it's relatively high damage and it's guaranteed poison.

Spirit Surge - MA * 5 (MA + 45%) Range 5, Effect Area 0, Vertical 3, MP 18, Inflict Confusion - A surge of Holy energy comes forth from the user, inflicting the unit with conflicting thoughts and emotions. Very inaccurate, but very powerful, the longest range of the Grimiores.

Dark Chant - MA * 2 (MA + 65%) Range 2, Effect Area 0, Vertical 5, MP 8, Inflict 25% Charm, - The targets soul is infused with a lesser dark spirit, that bids servitude to the Invoker, taking possession of the target.

Explosion - MA * 5 (MA + 30%) Range 4, Effect Area 2, Vertical 2, MP 15 - The Invoker's most destructive spell, as well as the most inaccurate, from a distance the Invoker let's fly a large explosion.


Cantor's Abilities

Healing Voice- Heals a single target unit next to the Cantor for 40% of their HP in which they enter a praying position, though this song does not work on those who are praying, or moments from death

Healing Breath- Heals a large area for 20% of their HP in which they enter a praying state, though the song does not work on those who are praying, or moments from Death

Throe of Rebirth - Rebirth is a very painful process, the ancient chant from the Cantor is anything but sweet, reduces an allies HP by 25% but gives them Reraise.

Hymn of Life- Gives new life to the dead (Life Spirit effect and animation)

Aria of Peace - Dispels Berserk from the targets and heals their wounds with a soothing voice.

Insane Chant - Inane babbling in a dark voice, confuses the enemy and dealing physical damage.

Lethargic Psalm- A magical verse taken from the Gospel of Bariaus puts an ally into a deep and restful sleep, while quickly healing their broken bodies, this of course feels like a sleep of a 100 years, therefore upon awaking, are sluggish in movement.
(65% Heal, Sleep and Slow)

Tumultuous Bellow- With savage yells and roars inflicts Berserk in an area around the target

Sonnet to Faram- With a written sonnet, tries to reach the ears of Faram to be blessed by His grace. (Applies only to the caster)

(Protect/Shell/Regen/Faith) (All)

Coronach to Lucavi- With a silent, but vicious litany of the Lucavi, beseeches the High Seraph, Ultima to dispose of their foes, pelting them with dark energy, in an attempt to inflict them with harmful ailments.. (Single Enemy)

(Berserk/Blind/Poison/Innocent) (All)

(Secret Skill)
Mighty Prayer- With a voice that expands from one side of the battlefield to the other, the Cantor preaches aloud the miracles of St. Ajora, forcing Faith on all units.
---------------------------------------------


Blue Mage

Eye Gouge (1.3) - Goblin
Choco Cure - Chocobo
Spark - Explosive
Cat Kick - Cuar
Mind Blast - Mind Flare
Wind Soul - Living Bone
Drain Touch - Gust
Circle - Plague
Calm Spirit - Trent
Triple Thunder - Hydra
Blaster - Vampire
Hurricane - King Behemoth
Ice Bracelet - Blue Dragon
Triple Attack - Hyudra, Hydra, Tiamat
Blow Fire - Minitaurus
Self - Destruct - Band of Abilities and Blue Mage Crystal


Reliquian Abilities

Relic 1 (Bought from Stores) Weathered Sword - Compass OR Point --> Description: "A weak linear attack that splinters the most common of swords with Lightning to find either the path home or to victory." (Minor damage; Lightning Element [if the formula allows for it]; Linear Attack with furthest reaching range of all abilities in this Skill Set--basically a far weaker Lightning-based Kikuichimoji; Discriminating Damage)

Relic 2 - (Bought from Stores) - Guardian's Wish - Strict Order - Grants the Defending status to self and nearby allies

Relic 3 - (Poach) - Blissful Ignorance - Reality- causes the effected to have doubts about God's existence. (Innocent)

Relic 4 - (Mission Award) - Glass Axe - Shattered Suffrage - An axe with a penchant for Blood, will dive it's shattered remains into any nearby friend or foe.

Relic 5 - (Poach) - Star Chart -Southern Cross - Deals holy element damage in a cross shaped area of effect

Relic 6 - (Mission Award) - Rusty Claws -Rising Sun - self+ Berserk, Haste and Protect


Relic 7 - (Mission Award/Poach) - Broken Pocket Watch - Clockwork Night - An engimatic reaction occurs when this ebony watch is used in this fashion, as all of the area is consumed by peerless darkness and much screaming." (Moderate HP Damage; Standard Draw Out AOE; Dark-based; Attempts to add Blind; Discriminating.

Relic 8 - (Poach) - Feng Shui Charts - Elemental Breakdown - 1 AoE, casts
a devastating spell which infects the body with many configurations, can do a variety of status to survivals, granted they don't resist any Element.

Relic 9 - (Mission Award) - Advisor's Signet - Lightbulb - Adds +1 MA to one ally.

Relic 10 - (Secret Skill)(Unique) - Orb of Minu - Containing the Soul of the First Magician, Minu, it's power surpasses any Other tool of Magic, casting a spell long forgotten by humans and spirits alike. Uses the spell he sacrificed his life to unlock. Uses Ultima (2).
-----------------------------------------------------


Esperblades
Moogle- Confuddle - 1 AOE, (MA+30%) Add: Charm OR Confuse OR Sleep

Shiva - Winter Winnow - 2 AoE, (MA + 35%) Remove all Positive Status (Dispel)

Ramuh - Scepter's Bolt - 2 AoE, no height Tolerance, Medium Lightning Damage, 25% Don't Move

Ifrit - Summer Savagery- 1 AOE (MA+45%) Adds: Berserk


Silf- Fall Foehn - 3 AOE, (Weak Wind Damage)

Fairy - Spring Salve - 2 AOE (MA+75%) Add: Regen

Midgar Zolom -Serpent's Spite - 2 AOE (Weak Damage) 100% Add: Poison

Zodiac - Astral Abrogation - 1 Panel - (Heavy Damage)
"Sorrow cannot be abolished. It is meaningless to try." - FFX's Yunalesca

"Good and evil are relative, but being a dick cannot be allowed." - Oglaf's Thaumaturge in "The Abyss"

"Well, see, the real magic isn't believing in yourself. The real magic is manipulating people by telling them to believe in themselves. The more you believe, the less you check facts."  - Oglaf's Vanka in "Conviction"

PX_Timefordeath

January 24, 2009, 11:21:59 pm #62 Last Edit: December 31, 1969, 07:00:00 pm by PX_Timefordeath
Regarding the last page.

Maybe Warder should dual-wield shields.

Archael

January 25, 2009, 12:26:13 am #63 Last Edit: December 31, 1969, 07:00:00 pm by Archael
@ The_Damned

very helpful! thanks