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Mercenaries Master Job, Skills, Sprite, Thread

Started by LastingDawn, November 17, 2008, 10:52:26 pm

LastingDawn

November 17, 2008, 10:52:26 pm Last Edit: July 10, 2009, 01:05:38 pm by LastingDawn
Keep in mind that some of the information is a bit outdated but it should give you a good idea of what is which and that which needs replaced.

Skills already replaced, and the job they go to.
-------------------------------------------------
16 Secret Skills (some may be normal skills changed and upgraded)
Warder      - Cover
Traveler     - Odin (Not your everyday Odin...)
Knight        - Modified Shock
Archer        - Doom Archer
Monk          - Demishock
Cantor        - Mighty Prayer
Invoker       - Blood Sin
Esper Blade - Zodiac
Inquisitor  - Blissful Indulgence
Arbalist    - Riskbreaker
Geomancer - Trancer Anima
Dragoon    - Dragon Lord
Reliquian   - Orb of Minwu
Gambler    - Shady Deal
--------------------------------------------------------
Blue Mages
Blue Magic
Goblin Punch - Black Goblin, Gobbledeguck
Choco Cure - Chocobo
Spark - Explosive
Cat Kick - Cuar
Mind Blast - Mind Flare
Wind Soul - Living Bone
Drain Touch - Gust
Circle - Plague
Leaf Dance - Woodman, Trent, Taiju
Wave Around - Minitaurus
Hurricane -  King Behemoth
Ice Bracelet - Blue Dragon
Triple Attack - Hyudra, Hydra, Tiamat
Blow Fire - Minitaurus
Self - Destruct - Band of Abilities and Blue Mage Crystal
---------------------------------------
Replaced Abilities and Replaced Names -
Archer
Aim
Break - Banish Undead
Chicken - Cupid
Despair - Take Aim 00
Blind - Blackout
Aspel - Beso Toxico
Don't Act - Magic Disperse
Confuse - Lifeforce Shot
Shock - Doom Archer
-------------------------------
Mediator
See 1.3 (I love that Mediator!)
Except... for the secret skill, brand new.

------------------------------------
Lancer - Dragoon
Dragon
Crush - Jump
Dragon Tame - Soothe Dragon (Dragon Sleep)
Dragon Care - Soul Sphere (MP Siphon)
Thunder Bracelet - Dragon Breath (Normal Breath Attack)
Straight Dash - Dragon Craze (Cause Confusion to Dragons)
Nose Bracelet - Dragon Gambit (Normal Weapon Attack or many harmful statuses)
Pooh - Dragon Roar (Slow all units in 2 squares radius)
Oink - Wisdoms's Downfall (Damage based upon current MP of target)
Please Eat - Dragon Lord (Magic Barrier + Berserk, Innocent, Float)
--------------------------------------------
Thief - Traveler
Know-How
Tentacle - Mage Bane Fist (Attacks enemy not physically but attempts to damage their souls)
Lick - Blow Leaves (a cutting wind picks up damaging all around these razor sharp leaves)
Goo - Hide away (spell turns target invisible)
Bad Bracelet - Pick up Speed (A small enchant on one's body picks up movement speed)
----------------------------------------
Black Mage - Invoker
Grimoires

Fire - Burn - MA * 6 (MA + 50%) Range 3, Effect Area 1, Vertical 3,  MP 8, Chance to inflict Haste- The most powerful of the Invoker's spellbook, yet also one of the most inaccurate. It's power is augmented in it's spread damage.

Ice - Freeze - MA * 3 (MA + 40%) Range 4, Effect Area 1, Vertical 1, MP 6, Inflict Slow- It's power lies not in it's damage but in it's ability to slow opponents, as well as it's top of the line Range. It's cost is cheap, and even one hit could turn the tide.

Bolt - Shock - MA * 2 (MA + 70)%) Range 3, Effect Area 0, Vertical 10, MP 15, Inflict Stop or Don't Act or Don't Move- As one can plainly see, Shock's power lies completely in the status it *can* do, it is the highest vertical of the spells (of  course! How can lightning Have a vertical?!)

Fire 2 - Tremor - MA * 3 (MA + 50%) Range 0, Effect Area 2, Vertical 0, MP 12 - The earth rumbles and shakes underneath the opponents collapsing here and there. The power of this lies in it's DO range, it causes no status effect.

Ice 2 - Gale - Dmg_Random(1...4)* MA (For now PA...) Range 4, Effect Area 4, Vertical 2, (linear attack), MP 14 - A truly unique attack, with a gust of wind blowing forth from the caster, Pushes all enemies back, in a straight line.

Bolt 2 - Engulf - MA * 4 (MA + 60%) Range 2, Effect Area 1, Vertical 4, MP 10, Inflict Poison - Many large bubbles appear and explode over the targets, it power lies in it's relatively high damage and it's guaranteed poison.

Poison - Spirit Surge - MA * 5 (MA + 45%) Range 5, Effect Area 0, Vertical 3, MP 18, Inflict Confusion - A surge of Holy energy comes forth from the user, inflicting the unit with conflicting thoughts and emotions. Very inaccurate, but very powerful, the longest range of the Grimiores.

Death - Dark Chant - MA * 2 (MA + 65%) Range 2, Effect Area 0, Vertical 5, MP 8, Inflicts Charm or Confusion, - The targets soul is infused with a lesser dark spirit, that bids servitude to the Invoker, taking possession of the target, or stealing it's voice.

Flare - Explosion - MA * 5 (MA + 30%) Range 4, Effect Area 2, Vertical 2, MP 20 - The Invoker's most destructive spell, as well as the most inaccurate, from a distance the Invoker let's fly a large explosion.
----------------------------
Holy Knight - Delita
Holy Sword
Choco Attack - Black Sheep Stampede - (Dark, Holy, Holy Sword, Sleep)
Small Bomb - Candle Fire (Fire, Holy, Holy Sword, Slow
Small Bomb - Tainted Holly (Earth, Holy, Holy Sword Skill, Poison)
-----------------
Engineer
Aim
Hellcry Punch - Magnetic Force - (The genius mechanic takes out a device which sends extremely powerful magnetic waves through the air, shattering the weapons held in his enemies very hands)
---------------------
Black Lion
Formation
Witch Hunt - Formation: Defense (Sets all allies to Defend + Protect)
Wiznaibus - Formation: Retreat (Sets all allies on Critical + Haste)
Slow Dance - Formation: Mend (Sets Regen on all allies)
Polka Polka - Formation: Circle  (Gives Shell to all allies)
-----------------------------
Nameless Dance - Formation: Rearguard (Chance to cast all beneficial statuses on allies)
Disillusion - Church's Favor: (Revives all units)
--------------------
White Lion
Tactics
Angel Song - Tactic: Ambush (Turns all allies invisible)
Life Song - Tactic: Fire Attack (Harms all enemies and has a chance to confuse them)
Cheer Song - Tactic: Ruin Footing (A rune is inscribed on the ground throwing all enemies off balance, making them unable to do complex actions.)
Battle Song - Tactic: Entrench (Slows all units but gives units Protect, Regen, and Shell)
--------------------------------------------------
Space Storage - Tactic: Final Charge (Casts Berserk, Haste, Innocent, Regen, Death Sentence, on all allies)
Nameless Song - Atkascha Advent (Cast Critical or Silence, or Darkness on all enemies)
-----------------------------------------------------------------
Shaman
Shamanism
"Rofokare"
Bio (C) - Zombie Master (Charm Undead dark element)
Bio2 (A) - Heathen Bane (Lower Faith higher damage dark element)
Bio2 (B) - Zealot Blaze (Higher Faith higher damage dark element)
Seal - Spirit Shriek (Cancel Charging)
Destroy - Banshee scroll (2 range 1 square dark elemental attack)
Bio (B) - Cloud Sight (100% Blind dark element)
==================================================
Bio2 (C) Wheel of Fortune - (25% Chance to put any status effect, good or bad, on the target in the game) *Changed*
------------------------------------------------------------------
King
Arbiter's Sword
Magic Break - Cleansing Call (The King makes short work of his opponents)
Power Break - Arbiter's Sword (Calling upon the spirit of Judgment, Judges foes)
------------------------------------------------
Arc Witch
Witch Craft
Allure - Ephemeral Embrace (Cuts tbe afflicted off from the real world, possessing their spirit infecting them with Dark Matter.

Bio 2 (D) - Misery Mask (Suffocates the target in a mask of darkness which descends from the sky, infecting them with Dark Matter.

Bio 3 (A)- Abyss Aspel (Sucks away all magic in the target returning it to the caster)

Bio 3 (B)- Demonic Delight (Using the cursed Madlemgen calls forth spirits to steal her opponents very life force)

Bio 3 (C)- Witch's Wiles (Expends her power to bring dark aid to her allies.)
---------------------------------------------------
Blood Suck (Vampire)  - Augur Apophis (Evoking her darkened spirit, calls forth her true form. In this form she is unable to distinguish between friend or foe.

Blood Suck (Arc Knight) - Coven's Calamity (In her true form she summons a dark host, which calling upon the ritualistic black magic, sacrifices her opponents to her demonic allies. upon completion returns to her earthly form.)
-----------------------------------------------------------------------
Holy Knight
Holy Sword
"Agrias"
Speed Break - Knights of Konoe - (As current commander of the Konoe Knights, rallies her soldiers to attack in a dazzling ambush slicing her opponents to pieces)
Mind Break - Glacier Skewer - (From the ground rises many Icicles which shatter all around the Holy Knight that brought them forth, dealing damage to all around her)
------------------------
Judge-Sal
Judgment
Exodus

(Blank 1) - Stare Decisis - (Driven by his hosts will, begins the trial.)

(Blank 2) - Draco's Law - (Calls forth two swirling meteors to crush his
opponents.)

(Blank 3) - Natural Selection - (Allows the gavel to judge life and death, all on the will of the target)

(Blank 4) - Order! - (With one pound of his mighty gavel the assembled party keeps their mouth's and feet sealed)

(Blank 5) - Quash - (One word from his mouth breaks all benefits on the party)

(Blank 6) - Mandamus - (The spirit of his host overcomes possession, being granted free reign)
-------------------------------------------------------
Advisor - Divine Knight 2F
Advise - Mighty Sword 42
Bolmna - Meliadoul (1)
Hydragon Pit - Deter (Pushes all enemies back by 1 space)
Magic Song - Advisor's Worth (Gives any close Allies and him +1 MA)
----------------------------------------------------
General - Arc Knight33
Command - Mighty Sword 43
Blansch - Zalbag (2)
Hydragon Pit Back - General's Seal (shows his overly flashy badge blinding and confusing any unit, who views it)
Space Storage Back - Tactic: Raze (Uses the static air, to create flames)
------------------------------------------------------------------------------

This thread will be updated regularly and more then likely reformatted (to have the skills look like the Invoker's entries)
"Moment's anger can revert to joy,
sadness can be turned to delight.
A nation destroyed cannot be restored,
the dead brought back to life."

Art of War

Beta & Gretchen Forever!!!!

NKKCLOUD

March 16, 2009, 05:37:28 pm #1 Last Edit: December 31, 1969, 07:00:00 pm by NKKCLOUD
Lasting Dawn made an unique way of posting which is one page for each person
look it he made a giant posting