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 1 
 on: Today at 04:38:53 AM 
Started by scorpiova - Last post by nyzer
For one - seriously, switch to the newest EVSP. You're still using the old Config, which means multiple commands are outdated, which means the people who would otherwise be the most able to help you are far more likely to overlook something.

Also, if you try to look up commands on the wiki, they won't always be correct.

I can't see anything that stands out, personally, but I'm really not that experienced at it.

 2 
 on: Today at 02:48:09 AM 
Started by scorpiova - Last post by scorpiova
accidental double post - time for me to go to bed lol

 3 
 on: Today at 02:46:06 AM 
Started by scorpiova - Last post by scorpiova
Hey guys,

Trying to figure out a dialogue issue as I go through my mod.

In the event that is at the Gate of Lionel Castle where you fight Gafy, I am altering the dialogue and adding new dialogue. But I am having an issue with dialogue boxes not going away.

I probably have this butchered to death at this point - but this is what I'm working with now.

Can I remove ALL dialogue coding and just re-write my own - to avoid this issue, or is there a simpler fix in what I have.

I have removed a bunch of stuff at this point such as some of the change dialogue sections - this lingering dialogue was still happening with them present.

Here is what I'm working with right now, and screen shot is below...

DisplayMessage(x10,x91,x0001,x02,x00,x00,-00030,+00000,+00020,x13)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
DisplayMessage(x10,x92,x0002,x02,x00,x09,-00070,+00010,-00030,x10)
WaitForInstruction(x01,x00)
ChangeDialog(x02,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
RotateUnit(x02,x00,x08,x02,x02,000)
Wait(00006)
{63}(rAA)
Camera(+00504,-00076,+01288,+00302,+01536,+00000,+04096,+00042)
WaitForInstruction(x04,x00)
Wait(00030)
AddUnitEnd()
WarpUnit(x11,x00,005,013,x00,x00)
ColorUnit(x11,x00,x01,+000,+000,+000,000)
SpriteMove(x11,x00,+00000,+00000,+00050,x00,x01,+00001)
WaitSpriteMove(x11,x00)
Draw(x11,x00)
ColorUnit(x11,x00,x08,+000,+000,+000,004)
SpriteMove(x11,x00,+00000,+00000,+00000,x00,x01,+00048)
Wait(00032)
Camera(+00376,-00220,+01032,+00270,+01536,+00000,+04096,+00064)
WaitSpriteMove(x11,x00)
UnitAnim(x11,x00,x02,x00,x00)
AddUnitPrep()
UnitPresent(x82,x00,x01)
UnitPresent(x83,x00,x01)
UnitPresent(x84,x00,x01)
UnitPresent(x85,x00,x01)
UnitPresent(x92,x00,x01)
AddUnitStart()
WaitForInstruction(x04,x00)
Wait(00020)
DisplayMessage(x10,x91,x0003,x11,x00,x00,+00000,+00008,+00010,x03)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Wait(00010)
Sound(x007D)
Wait(00060)
Sound(x0040)
Wait(00040)
RotateUnit(x00,x01,x00,x02,x02,000)
Wait(00006)
Camera(+00712,-00076,+00680,+00350,+03664,+00000,+04096,+00064)
WaitForInstruction(x04,x00)
AddUnitEnd()
WarpUnit(x80,x00,006,001,x00,x02)
WarpUnit(x81,x00,001,006,x00,x03)
WarpUnit(x82,x00,005,001,x00,x02)
WarpUnit(x83,x00,001,004,x00,x03)
WarpUnit(x84,x00,007,000,x00,x02)
WarpUnit(x85,x00,004,000,x00,x02)
WarpUnit(x92,x00,000,013,x00,x03)
ColorUnit(x80,x00,x01,+000,+000,+000,000)
ColorUnit(x81,x00,x01,+000,+000,+000,000)
ColorUnit(x82,x00,x01,+000,+000,+000,000)
ColorUnit(x83,x00,x01,+000,+000,+000,000)
ColorUnit(x84,x00,x01,+000,+000,+000,000)
ColorUnit(x85,x00,x01,+000,+000,+000,000)
SpriteMove(x80,x00,+00000,+00000,-00050,x00,x01,+00001)
SpriteMove(x81,x00,-00040,+00000,+00000,x00,x01,+00001)
SpriteMove(x82,x00,+00000,+00000,-00050,x00,x01,+00001)
SpriteMove(x83,x00,-00048,+00000,+00000,x00,x01,+00001)
SpriteMove(x84,x00,+00000,+00000,-00025,x00,x01,+00001)
SpriteMove(x85,x00,+00000,+00000,-00025,x00,x01,+00001)
Draw(x80,x00)
ColorUnit(x80,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x80,x00,+00000,+00000,+00000,x00,x01,+00054)
WaitSpriteMove(x80,x00)
UnitAnim(x80,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
Draw(x81,x00)
ColorUnit(x81,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x81,x00,+00000,+00000,+00000,x00,x01,+00048)
WaitSpriteMove(x81,x00)
UnitAnim(x81,x00,x02,x00,x00)
BlockEnd()
Wait(00030)
Draw(x82,x00)
ColorUnit(x82,x00,x08,+000,+000,+000,004)
BlockStart()
SpriteMove(x82,x00,+00000,+00000,+00000,x00,x01,+00052)
WaitSpriteMove(x82,x00)
UnitAnim(x82,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
ColorUnit(x83,x00,x08,+000,+000,+000,004)
Draw(x83,x00)
BlockStart()
SpriteMove(x83,x00,+00000,+00000,+00000,x00,x01,+00052)
WaitSpriteMove(x83,x00)
UnitAnim(x83,x00,x02,x00,x00)
BlockEnd()
Wait(00036)
ColorUnit(x84,x00,x08,+000,+000,+000,004)
Draw(x84,x00)
BlockStart()
SpriteMove(x84,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x84,x00)
UnitAnim(x84,x00,x02,x00,x00)
BlockEnd()
Wait(00010)
ColorUnit(x85,x00,x08,+000,+000,+000,004)
Draw(x85,x00)
BlockStart()
SpriteMove(x85,x00,+00000,+00000,+00000,x00,x01,+00032)
WaitSpriteMove(x85,x00)
UnitAnim(x85,x00,x02,x00,x00)
BlockEnd()
{7C}()
WaitForInstruction(x0B,x00)
Camera(+00616,-00604,+00952,+00382,+03584,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00016)
DisplayMessage(x10,x91,x0004,x02,x00,x00,-00030,+00008,+00020,x11)
WaitForInstruction(x01,x00)
ChangeDialog(x01,xFFFF,x00,x00)
WaitForInstruction(x01,x00)
Camera(+00376,-00220,+01032,+00270,+05632,+00000,+04096,+00048)
WaitForInstruction(x04,x00)
Wait(00020)
RotateUnit(x02,x00,x08,x01,x02,000)
Wait(00010)
DisplayMessage(x10,x91,x0005,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x92,x00,x92,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x12,x0006,x92,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
Focus(x02,x00,x02,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x91,x0007,x02,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
RemoveUnit(x92,x00)
WaitForInstruction(x01,x00)
Focus(x11,x00,x11,x00,x00)
Camera(+04865,-06912,+00052,+00302,+02560,+00000,+04096,+00032)
WaitForInstruction(x04,x00)
Wait(00010)
DisplayMessage(x10,x91,x0008,x11,x00,x00,+00000,+00000,+00000,x01)
WaitForInstruction(x01,x00)
{60}(r001E)
Wait(00030)
Wait(00010)
Music(x01,+096,000)
{1C}(r02)
Camera(+00504,-00076,+00616,+00302,+04608,+00000,+04096,+00096)
DarkScreen(x00,x01,012,064,x00,004)
WaitForInstruction(x36,x00)
DisplayConditions(x08,090)
WaitForInstruction(x38,x00)
DisplayConditions(x00,030)
WaitForInstruction(x38,x00)
RemoveDarkScreen()
WaitForInstruction(x36,x00)
WaitForInstruction(x04,x00)
{1C}(r01)
Wait(00010)
March(x00,x00,000)
{63}(rA8)
EventEnd()

//INSTRUCTION SECTION END -  TEXT START
//Message x01
{font:08}{Ramza}{br}
{font:00}Wait there.{br}
I'll open the gate.{end}

//Message x02
{font:08}Familiar voice{br}
{font:00}Not so fast!{end}

//Message x03
{font:08}Gafgarion{br}
{font:00}You got in all right, but{br}
didn't notice an ambush.{end}

//Message x04
{font:08}{Ramza}{br}
{font:00}Damn!!{end}

//Message x05
{font:08}Gafgarion{br}
{font:00}{Ramza}! {br}
It's me you must fight with!   {br}
En garde!!{end}

//Message x06
{font:08}Mysterious Stranger{br}
{font:00}He does not see it in the wind...{br}
His life flickers in the dark.   {br}
But could there be... redemption?{br}
Can his soul be saved?{end}

//Message x07
{font:08}{Ramza}{br}
{font:00}That woman again?{br}
Wait! Who are you?{end}

//Message x08
{font:08}Gafgarion{br}
{font:00}You losing your mind boy?{br}
No one's there! Come at me, fight!{end}

//Message x09



 4 
 on: Today at 12:17:04 AM 
Started by Lijj - Last post by Lijj
Awesome! I like that class title too. I'll have to try your mod sometime.

 5 
 on: Today at 12:12:00 AM 
Started by PX_Timefordeath - Last post by Barren
FFT Arena Stream 4-22-17

 6 
 on: April 23, 2017, 11:21:15 PM 
Started by scorpiova - Last post by scorpiova
You'd have to remove /all/ the hardcoding on monsters, which I don't think anyone has been able to remove

Right on, thanks. :)

Good to know!

 7 
 on: April 23, 2017, 09:23:55 PM 
Started by Elric - Last post by Swordmaster
Dammit, Bonesy figured it out.

<JoJo voice>  Oh, nooo!

 8 
 on: April 23, 2017, 08:52:23 PM 
Started by scorpiova - Last post by Pride
You'd have to remove /all/ the hardcoding on monsters, which I don't think anyone has been able to remove

 9 
 on: April 23, 2017, 07:32:09 PM 
Started by RavenOfRazgriz - Last post by RavenOfRazgriz
Download updated to 4/23/2017 revision.  Fixed an issue where the North/South rotation displays in the GUI were inverted.

Please update to the newest release.

 10 
 on: April 23, 2017, 07:05:13 PM 
Started by scorpiova - Last post by scorpiova
Hey guys,

Quick question - is it possible to allow monsters to equip weapons and/or armor?

If so, where would I start on making that work?

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